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    1. Keksalot 9 yrs ago

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Also, things being said and written, some questions:
1) Vampires do not have innate superpowers, but is my Art of Flesh still viable? Can vampires, for example, practice and cast magical sorcery fuelled and powered by their magical blood?
2) Сan vampires with time improve their physical capabilities or are they forever frozen in the state they were when they were turned?
Oh, just saw the things that you've edited into the head post. Sorry.
Thinking about the superpowers now. Princess Haley, tell me, have you imagined the vampires in your game as something kinda-sorta explainable scientifically or is there a clearly supernatural edge to them after all?
Most of things i write here are shamelessly ripped off from other media.
1) Vampires must consume blood on a fairly regular basis - it is a great and unknown mystery why, but every day a vampire goes without feeding his body somehow metabolizes some of sanguine liquid that it has inside it instead to uphold their conditional immortality. In average, considering that the vampire has not expended his effort and his blood to power his mystical abilities or for anything other than upholding their immortality, he must consume roughly three gallons or ten litres of human blood in about half a month, meaning that he must completely drain one adult human every week in order to function on the peak of his usual capabilities. The longer a vampire goes without feeding, the more corpse-like, irritable and animalistic he becomes, lashing out at friend and foe alike. A vampire starved for blood dries up, withers, becomes immobile and begins to hibernate until somehow, sometime fresh blood is spilled in his vicinity or comes into contact with him. At that point the living corpse rises again and uses whatever strength he has left to hunt down and devour all sanguine liquid he is able to find in a mindless hungerous frenzy in order to return to the normal condition. As opposed to this unholy thirst, werewolves must merely consume thrice the food a normal human of their weight eats in a day in order to power the metabolism of their immensely powerful bodies.

2) An aspen stake or spike driven through the heart does not kill but immediately paralyzes a vampire similarily to how he becomes dormant if starved, the only difference being that while staked the vampire is completely aware of everything around him - this is one of the greatest banes for the bloodsuckers. An accurately placed arrow or bolt or even a single tiny chip of asp lodged into the vampire's shrivelled heart is enough to spell his doom. For this reason many vampires often wear some form of armor on their upper bodies, especially thick against the heart. A vampire left immobile under the sun will eventually be burned to death in this weakened state.
Werewolves on the other hand, have a different bane, which is silver. Wounds made with silver weapons heal much, much slower than any other and they always leave ugly scars that can't ever be removed even if they don't impact the functionality. This is because of an ancient oath werewolves of yore had once struck with the spirit of Silver in the times when skies told us fables and stones wept honey - it would've lent them great strength in battle and shining fur that'd deflect any strike and they had to only look to that Silver would rest peacefully in the bowels of earth forever and ever. Naturally, when the first human pickaxe struck into the metal, Silver became enraged and cursed the shapeshifters for violating their promise and swore to bring them doom and suffering.

3) Both vampires and shapeshifters share another crippling weakness - weakness for fire. With them both being much closer to animals than simple mortals, the primal fear of open flame long lost in humans is reawakened in their minds. It is a phenomena known as Fire Frenzy among werevoles and Peur Rouge in the vampire community - an irrational and infinitely horrible fear of fire in almost any form. Smoking is considered quite a daring display of one's gut and courage - or, more often, pointless bragging.

4) Werewolf condition is hereditary. There are dozens and dozens of bloodlines and clans, each with their own agenda and goals. Except for being born to be wild, there is one another way to become a shapechanger, considered amongst them to be sinful and blasphemous. A mortal willing to take this path must hunt down an adult werewolf, kill it without damaging the hide and skin it. Afterwards the hunter is sewn inside of the hide and thrown into a cauldron full of boiling wine made from the pulp of cocoa beans. After a whole hour of horrible heat and searing pain the cauldron explodes and reveals to the world a new skinwalker.

Vampires on the other hand can only be sired by other vampires. This is done by a vampire completely draining the chosen prey of blood and then feeding his own vampiric blood to the corpse. Most of the time the freshly undead person is also buried under eight feet of earth - if at the evening of next day the vampire manages to claw his way to the surface, he is considered strong and promising.
Also, should we work out more strict rules about how exactly vampires and werewolves work? I.E. how often they need to feed, how exactly people turn into vampires, what are their standard superpowers if any and what is their potential limit of improvement, what effect their blood has on mortals, that kind of things
Reposting for some reason.


"Pan Dushan is a deep sleeper,
But wake him up - and you'll sleep deeper!"

I've got some ideas. I'd like to be a moderately--to-high-ranking and trusted member of the Morakai, though. Someone wishing to exploit the conflict that is about to arise to seize as much power as possible but without insulting the old ways. Inspired in many things by Vampire Chronicles and Vampire: The Masquerade/The Requiem by the White Wolf.

Name: Kréslav Dushan Karadžić
Age: 350 - In reality Pan Dushan is not quite sure himself but celebrates a birthday every once in a while to keep up the appearances.
Apparent Age: Whatever Kreslav wishes, but usually 40 to 50 years.
Date of Birth: September 13th, 1630
Date of Rebirth: July 6th, 1666
Possible Character Theme

Born into a poor peasant family in Bucovina village in the land known today as Romania, Dushan was a simple and honest lad - it's quite hard to develop a complex personality when the biggest adventure you ever had was your family's only plow developing a vicious crack and you and your da having to ride a cart for many many miles to the nearest city to get a new one. Naturally, a child sought other ways to entertain and amuse himself - and Dushan's particular kind of fun was immensely disturbing and destructive for the village. To burn the recent reap in order to marvel at the flames, to jam someone's fingers with a door, to rub some relatively fresh ginger under the oxen's tails and watch the roaring beasts rampage through the village in futile attempts to escape the horrible burning in their loins. All those horrible pranks, incredibly defiant attitude and endless, never ceasing fights and bouts drove his family to the ends of the world with helpless anger - but all they've suddenly ceased when one day after a mighty and horrible rainstorm Dushan had discovered raw, wet red clay being washed out in and on the coast the nearby river. As soon as his fingers touched the pliant, moldable thing and pushed inside of it, it was like Dushan- he was about nine at the time - became possessed, so rapidly and strangely changed his usual impish behavior, surprising everyone he knew. Every waking moment not taken by working the land he spent crafting figurines and idols and symbols of unknown meaning, oft forgetting to eat and to sleep and to care about anything but the red clay, so desperate for the warmth of his hands. His skills quickly improved and those few who still cared about the mad boy at the rivercoast marveled greatly at the results of his obsession and fluid movements of his hands.

Then, one faithful night, the lord of these lands came and led the boy away, backhanding him sternly when he at first refused to drop his work and follow. The parents, of course, were more than just compensated for the loss of mostly-defunct working hands - the man had left them two pairs of red boots, a horse and a half a brick of solid gold.
The fur coat-clad sir, now deprived of any means of transportation, had the boy walk all the way to his strange dwelling - an ancient castle built soundly into the carpathian mountains - for three days and four nights straight without stopping or resting even once, seemingly untiring and unaware of such petty concepts as hunger, boredom or "slow down". When the boy refused to or was unable walk, the man took him by the hair with a glove-clad hand and dragged him, pain quickly bringing the youth back on it's feet. The lord's return to the center of his domain wasn't celebrated - the monstrous, armoured guards - each and every single one exactly seven feet in height and bearing the same faceplate, spear and shield - and the servants - all different and strange, humans at first sight but always unperceivably... wrong and strange at the second - seemingly lived their own lives as if unknowing about the master's existance until spoken to - but that was not how Dushan was supposed to be. When they've arrived, the lord has spoken to Dushan and informed the boy on the subject of his new life.
"Now I am your master and you are my apprentice," It spoke to him, discarding of the clothing that protected him from sunlight. "You will heed to me and learn to mold things with your hands."
"But i know how... to mold." Dushan whispered back, fatigued and exhausted, barely able to stand.
"Yes," his master spoke, getting rid of the scarf and the hat to reveal his wondrous visage - as beautiful by the strength of it's brow and sharpness of bone and pleasantness of the shape as it was disturbing and unnatural with perfect, too perfect symmetry and the way it was deprived of emotion and gesture. "You know how to mold. But only clay."
---------------------------

Too tired to write further right now, will finish stuff later. Basically, when he was a lad he got posessed by a spirit of land that entered his body when he touched the red clay of his homeland's river, which gave him the strange affinity and understanding of the earth and the act of shaping it. The lord of the land he lived on, a powerful and ancient slavic vampire known as Preljiub Dranko - who is impossible to kill except by an arrow made of clear rock-crystal in conjuction with a torch made of the oak that grows on the faraway island Buyan - Dranko bonded with the land he lived on for so many years and it refused to become his grave unless the fire of Buyan oak burn away that bond - and who by some strange whimsy, decided to shelter the possessed child and see what he can make out of him. After long and arduous training and education and powerful and eldritch sorcerous rituals he made Dushan take full control over the demon inside him and learn to channel it into what he called "Arts" - ability that was later amplified many times when Preljiub made Dushan a vampire and gave him his new name, "Kreslav", because both in life and in death he had inside of his chest a burning fire of Creation which he could harness without getting burned. The greatest Art Kreslav has mastered was the Art of Flesh - with his strong and dextrous hands infused with vampiric blood, Kreslav had learned to shape and warp meat and bone, skin and catrilage beneath his fingers - and after some time, with the power of his mind and blood alone - like putty, like soft and warm clay, in any way he wanted or could've imagined. He had a great deal of practice in his master's vast kennels and stables, learning to control and care for the animals in many different ways, and during his lord's military campaigns against rival and equally ancient bloodsuckers, tending to the injured, sealing their wounds and crafting hideous living weapons from those dead or unable to fight on by their own, fusing flesh of the many together to create one horrible beast, bristling with bony spikes and talons, gushing hot, boiling blood and thirsting for the red meat of the enemies.
But all that was a long time ago. There are no more great wars, there are no more great people, there is little truly interesting in the world - and so Kreslav turned his mind's eye unto himself, seeking endless improvement in terms of physicality, spirituality and even the banal mundane prestige and power, following the recently-developed dream of overcoming the drawbacks of the vampiric condition and eventually turning into an ultimate, vastly superior being on all possible levels. He practices strange induistic rituals, trains extensively in martial arts and yoga, partakes in sorcerous practices invented to harness the true power of Blood and reads every book he stumbles on, hoping that at least some of them will bring him closer to the enlightenment. Rarely, very rarely though, he allows himself to reminisce on the times long gone and travel out into the few existing patches of true wilderness his old country has left and hunt like he did in his days of faithful service to his second father - half-naked, on the horseback, covered in bloody sweat, a whip in his mighty hand and the tumbling, feinting gray back of the hunted wolf before his eyes, heat of the three bodies combined great enough to melt the snow in the rider's wake and paint it red with the fine crimson mist excreted from his pores.

He currently resides in Salem exactly because it is held by the Morakai coven, meaning that he has the ability to converse and study with ancient, experienced and powerful vampires in order to bring him closer to his goal. Plus, the company of creatures that are that much closer to being his equals feels pleasant as opposed to indulging in the pitiful mortals. His living place would be a luxurious mansion and his source of income would be auctioning his flehscrafted dogs and horses for great prices and some mortal minions managing his trust funds - back in the days of riding with his Master they travelled to the south america and stole the cursed gold of aztecs and their bloody serpent-gods - gold that Kreslav wisely saved up and then invested when the right time came up.
Uh, hello once again. Is what i've wrote up okay as a character? Also, i can increase my age in order to be the head of Morakai if you wanna.

"Pan Dushan is a deep sleeper,
But wake him up - and you'll sleep deeper!"

I've got some ideas. I'd like to be a moderately ranking but trusted member of the Morakai, though. Someone wishing to exploit the conflict that is about to arise to seize as much power as possible but without insulting the old ways. Inspired in many things by Vampire Chronicles and Vampire: The Masquerade/The Requiem by the White Wolf.

Name: Kréslav Dushan Karadžić
Age: 350 - In reality Pan Dushan is not quite sure himself but celebrates a birthday every once in a while to keep up the appearances.
Apparent Age: Whatever Kreslav wishes, but usually 40 to 50 years.
Date of Birth: September 13th, 1630
Date of Rebirth: July 6th, 1666
Possible Character Theme

Born into a poor peasant family in Bucovina village in the land known today as Romania, Dushan was a simple and honest lad - it's quite hard to develop a complex personality when the biggest adventure you ever had was your family's only plow developing a vicious crack and you and your da having to ride a cart for many many miles to the nearest city to get a new one. Naturally, a child sought other ways to entertain and amuse himself - and Dushan's particular kind of fun was immensely disturbing and destructive for the village. To burn the recent reap in order to marvel at the flames, to jam someone's fingers with a door, to rub some relatively fresh ginger under the oxen's tails and watch the roaring beasts rampage through the village in futile attempts to escape the horrible burning in their loins. All those horrible pranks, incredibly defiant attitude and endless, never ceasing fights and bouts drove his family to the ends of the world with helpless anger - but all they've suddenly ceased when one day after a mighty and horrible rainstorm Dushan had discovered raw, wet red clay being washed out in and on the coast the nearby river. As soon as his fingers touched the pliant, moldable thing and pushed inside of it, it was like Dushan- he was about nine at the time - became possessed, so rapidly and strangely changed his usual impish behavior, surprising everyone he knew. Every waking moment not taken by working the land he spent crafting figurines and idols and symbols of unknown meaning, oft forgetting to eat and to sleep and to care about anything but the red clay, so desperate for the warmth of his hands. His skills quickly improved and those few who still cared about the mad boy at the rivercoast marveled greatly at the results of his obsession and fluid movements of his hands.

Then, one faithful night, the lord of these lands came and led the boy away, backhanding him sternly when he at first refused to drop his work and follow. The parents, of course, were more than just compensated for the loss of mostly-defunct working hands - the man had left them two pairs of red boots, a horse and a half a brick of solid gold.
The fur coat-clad sir, now deprived of any means of transportation, had the boy walk all the way to his strange dwelling - an ancient castle built soundly into the carpathian mountains - for three days and four nights straight without stopping or resting even once, seemingly untiring and unaware of such petty concepts as hunger, boredom or "slow down". When the boy refused to or was unable walk, the man took him by the hair with a glove-clad hand and dragged him, pain quickly bringing the youth back on it's feet. The lord's return to the center of his domain wasn't celebrated - the monstrous, armoured guards - each and every single one exactly seven feet in height and bearing the same faceplate, spear and shield - and the servants - all different and strange, humans at first sight but always unperceivably... wrong and strange at the second - seemingly lived their own lives as if unknowing about the master's existance until spoken to - but that was not how Dushan was supposed to be. When they've arrived, the lord has spoken to Dushan and informed the boy on the subject of his new life.
"Now I am your master and you are my apprentice," It spoke to him, discarding of the clothing that protected him from sunlight. "You will heed to me and learn to mold things with your hands."
"But i know how... to mold." Dushan whispered back, fatigued and exhausted, barely able to stand.
"Yes," his master spoke, getting rid of the scarf and the hat to reveal his wondrous visage - as beautiful by the strength of it's brow and sharpness of bone and pleasantness of the shape as it was disturbing and unnatural with perfect, too perfect symmetry and the way it was deprived of emotion and gesture. "You know how to mold. But only clay."
---------------------------

Too tired to write further right now, will finish stuff later. Basically, when he was a lad he got posessed by a spirit of land that entered his body when he touched the red clay of his homeland's river, which gave him the strange affinity and understanding of the earth and the act of shaping it. The lord of the land he lived on, a powerful and ancient slavic vampire known as Preljiub Dranko - who is impossible to kill except by an arrow made of clear rock-crystal in conjuction with a torch made of the oak that grows on the faraway island Buyan - Dranko bonded with the land he lived on for so many years and it refused to become his grave unless the fire of Buyan oak burn away that bond - and who by some strange whimsy, decided to shelter the possessed child and see what he can make out of him. After long and arduous training and education and powerful and eldritch sorcerous rituals he made Dushan take full control over the demon inside him and learn to channel it into what he called "Arts" - ability that was later amplified many times when Preljiub made Dushan a vampire and gave him his new name, "Kreslav", because both in life and in death he had inside of his chest a burning fire of Creation which he could harness without getting burned. The greatest Art Kreslav has mastered was the Art of Flesh - with his strong and dextrous hands infused with vampiric blood, Kreslav had learned to shape and warp meat and bone, skin and catrilage beneath his fingers - and after some time, with the power of his mind and blood alone - like putty, like soft and warm clay, in any way he wanted or could've imagined. He had a great deal of practice in his master's vast kennels and stables, learning to control and care for the animals in many different ways, and during his lord's military campaigns against rival and equally ancient bloodsuckers, tending to the injured, sealing their wounds and crafting hideous living weapons from those dead or unable to fight on by their own, fusing flesh of the many together to create one horrible beast, bristling with bony spikes and talons, gushing hot, boiling blood and thirsting for the red meat of the enemies.
But all that was a long time ago. There are no more great wars, there are no more great people, there is little truly interesting in the world - and so Kreslav turned his mind's eye unto himself, seeking endless improvement in terms of physicality, spirituality and even the banal mundane prestige and power, following the recently-developed dream of overcoming the drawbacks of the vampiric condition and eventually turning into an ultimate, vastly superior being on all possible levels. He practices strange induistic rituals, trains extensively in martial arts and yoga, partakes in sorcerous practices invented to harness the true power of Blood and reads every book he stumbles on, hoping that at least some of them will bring him closer to the enlightenment. Rarely, very rarely though, he allows himself to reminisce on the times long gone and travel out into the few existing patches of true wilderness his old country has left and hunt like he did in his days of faithful service to his second father - half-naked, on the horseback, covered in bloody sweat, a whip in his mighty hand and the tumbling, feinting gray back of the hunted wolf before his eyes, heat of the three bodies combined great enough to melt the snow in the rider's wake and paint it red with the fine crimson mist excreted from his pores.

He currently resides in Salem exactly because it is held by the Morakai coven, meaning that he has the ability to converse and study with ancient, experienced and powerful vampires in order to bring him closer to his goal. Plus, the company of creatures that are that much closer to being his equals feels pleasant as opposed to indulging in the pitiful mortals. His living place would be a luxurious mansion and his source of income would be auctioning his flehscrafted dogs and horses for great prices and some mortal minions managing his trust funds - back in the days of riding with his Master they travelled to the south america and stole the cursed gold of aztecs and their bloody serpent-gods - gold that Kreslav wisely saved up and then invested when the right time came up.
@TheHangedMan
Yes, it sounds pretty right. He is actually good at social interactions though, due to his extremely interesting childhood where he met and dealt with many kinds of extremely interesting people, but obviously his criminal background and connections to philippine underground rings make him rank lower than he could, and despite honestly studying as hard as he can, he can hardly keep up with motherfuckers who actually went to normal school beforehand. Hopefully i'll be able to talk Takumi into pimping my brain.
Is my guy accepted, master One Week Wizard sir?
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