Most people go into auto-defense mode when criticized.
Because you approach them wrong,
Yeah there are destructive players, but there always are exceptions. If that's your argument, you might as well not ask directions on the off chance someone stabs you. Wanting to be appreciated or praised, BTW, is fine as long as people don't engage in destructive behaviour to get what they want. Want to be praised? This is what we do, if you're good at it, you'll get your fill. If you're trying to make an epic saga come together and you motivate someone to write the awesomest contributions they possibly can for everyone to read and enjoy, I don't see an issue with that. It only gets destructive if these people don't understand their boundaries or sacrifice others for their own entertainment, but this is destructive behaviour.
And no, not everyone gets along, but that doesn't mean you give up there. Communication is key. Did you like all the people you now associate with from the get-go? Please.
That's making the assumption everyone react's well to sugar coating, or that such situations are not common.
There's a difference between “You are a dick for doing X. Quit it or I'll kick you.” and “Hey, when Y happened I felt uncomfortable and I'd like to see if we can do it differently.” It's not sugarcoating, it's basic communication skills. I know this because I don't respond well to sugarcoating myself. I like people to get to the point and say what they need to, which you can do with the second method. You can be assertive without being aggressive.
Also again, some random passerby may possibly stab you at some point in the future. Beware whenever you leave your house!
The players may be the cause of a turmoil, but at this point it's not the GM's responsibility that they stirred the shitstorm, but their responsibility to fix it. Be it by talking to them or removing them from the game. Or the mods, if the shitstirrer won't quit.
You seem to be of the belief that a GM is necessary to run an RP.
I didn't say that. Read it again. This time read it harder. Also, I'm talking within the context of the guild, not some other forum you've been playing years ago irrelevant to this thread. As far as I'm concerned, there are entire communities dedicated to those.
I never claimed anytime someone complains it's dictatorship. Please don't put words in my mouth, arguments tend to hold much more weight when you're not straw manning the other person.
Welp, *points at above paragraph* Also there's the words every time, which means all the times.
My point is that people who are unable to work out something together is rather rare. They either don't fit in the RP as a whole, like a couple players going full-on romance in an action-scene (solved by; "Hey guys, save it for the inn-scene coming up! We need you guys in battle!") or genuinely hate one another. Also, it's not so much 'try hard enough' as 'understand well enough'. I'm calling you pessimistic because you know nothing about the individuals in question, yet you already pulled that conclusion.
Also I'm always talking influencing chances when it comes to GM'ing, and not guarantees. Note words like d6 dices and number games in the previous post.
If you're not like that then that's good. But then I'd really like to know where your issue was with me to begin with when I said there a times a DM just shouldn't get involved and let the players sort things out.
Guy A makes character X, guy B makes character Y. Guy A complains to guy B their characters are too similar, guy B refuses to change his character. Now either the GM jumps in or you let them bicker and negatively influence the atmosphere.