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    1. Kestrel 11 yrs ago

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Spotted a mistake, on both our parts (my sp notation, your stat points) but fixed them ;p

Arlette Alphakoka Knight 7 7 8 22 0 0/19 BOON-3, JYNX-4, PROVOKE-2, TELEPATHY-2
chukklehed said *Light Equip: Eidren summons a two handed sword made from pure light. the sword can be maintained away from him, and dissolved and reformed in his hand regardless of it's position.
Active: A full body armor from pure light envelops Eidren's body - CD ranges from 1 to 3 depending on how many damage the armor has taken

A little more specific on the active, like it absorbs up to a max of 3 hits, with each hit being a turn of CD. Other than that, yeah exactly.

*Righteous might: Eidren calls down a beam of pure light to burn his enemies to cindering crisps
Active: (standard AoE: 3 by 3 meters) The AoE and destructive power of Righteous might gets extended. (1x1 meters and per 3 SPI and SPIx.75 rounded up as extra damage) CD = 8

1.75*SPI is far too high, even with 8 CD. put it to 1.3 or so and we're good.

*Angel Transformation: Eidren receives wings, his eyes also begin to emit light. He will be able to fly and receives an overall buff. (x1.5)
Active: Eidren overexerts the light bestowed upon his body. He gets increased POW, SPI and AGI as well as an overall buff (x2). Resistance to spells and damage form al other sources gets reduces. This power also enhances al his kills and abilities. The downside to this is that Eidren suffers constant damage. The longer he remains in this state the more damage his body suffers. When used for too long this may result in death. Max (safe) Duration 5 turns, CD 3 per turns used.

The active is, in spite of the self-mutilitation far too powerful. Either make it damage Eidren badly and give it 1 turn with 1.5 stat boosts, or lower the boost and to get more turns. Like 1.25 with 3 or so. The stat-buff on the default has to go, cause flight = spellslot (see OP.)

athanshadow said
Name: Purus Allegro

Looks good, mostly, but I'd like a resistance check for Crescendo and a specification for it's active boost.

Nocturnia said
No, she will have only two abilities for now.Though I was thinking of a sealment type spell, but those feel kinda OP


Welcome then.

chukklehed said
apparently RPG really doesn't want me posting this message. this is the third try.Ahem. Sorry, i meant normal people. anyway, the tools would obviously have issues in the first few iterations (such as prolonged use leading to rejection)

I'm going to say no for now, mostly because it'd add a ton of things to the setting I'm not ready to incoroporate at this point. But I'll keep it in mind for the future.

Alphakoka said
Here's what I have on Andre and Arlette.


Check out the stats link and fill the remaining 20 in any way you like. Well, as long as they match up with the SKILLS requirements that is ;p
Stats and achievements added to OP in all their new and fancy google doc glory.

EDIT: All veterans let me know your (new) stats so I can edit them in. Also please recount skills and such because I may have made some mistakes with them. Rule of thumb, total skillpoints = total statpoints - 3
Hah, I was almost beginning to think we lost ya ;p Welcome back, Valeric.
Working on the last bits of the OOC. The mission log is up, although it will be added to as I talk to some of the pre-guildfall members about concluding the missions they were on. A more coherent summary will be made in my first IC post which I hope to be up today or tomorrow.

Anyhow; with the revival I'm sending everyone, veteran and newcomer alike, on new missions. There are as of now three available missions you can choose between. I'll add more after the summaries have been concluded. Of course, if anyone has mission ideas, hit me up.

Also, @veterans because the stats were a bit of a mess and everyone is on a new mission, I'm going to go ahead and say you all also get 20 stat-points (+achievements) to redistribute. The achievement points will be in the OP in a minute, but it'd be great if you all reposted your CS. For those who don't have access yet; https://drive.google.com/folderview?id=0B3O0loPrJIh6eGdfRFFWSU9xNmc&usp=sharing is an archive of all I managed to pull from google caches, where some of your CS may or may not have been retrieved.

For now I'ma continue working on the OP and IC, I'll get back to all the OOC-happenings after.
Pawns can advance naturally, actually. All it takes is a PM to me.
I'm going to say yes, but remember that tools and instruments are only 'special' if they come from the spirit.
Nocturnia said
Well... I'm not exactly happy about not having an ordinary Human, but I guess this will do.


You could have an ordinary human if you wanted to, you could even be a library agent that isn't a holder. It's just that because challenges are designed for holders, the chance of death would be a lot higher and your combat contributions would at best be a 2 second distraction, but I'm not banning it either.

I do like your character, though. You can pick one more ability if you want to. If not, let me know.

athanshadow said
Could I join?


Hah, that is a lot of new people. But sure.
chukklehed said
Charles Night


And welcome to the team. Add your actives for everyone to see, if you please. I should have the IC running-ish this weekend.

Marrow said *Light Equipment: Eidren summons an Angle's Lance (D3 Imperius style) or Sword of any kind from pure light

I'm not sure how I can make this even more clear, but this is still multiple spells in one slot. If I can't allow a rook to have a lance, greatsword, rapier, katana and scimitar in one slot, I don't see why should that be different for your bishop.

Marrow said Active: (standard AoE: 3 by 3 meters) The AoE and destructive power of Righteous might gets extended. (1x1 meters and per SPI and SPIx1 as extra damage) CD = 3

Correct me if I'm wrong, but he has a double power AoE which, right now, is 8 cubic meter large, which will grow over time, for only 3 CD?

I realise you don't have many other examples of CS to go by right now and are doing it based on feeling, but if you'd look at Alta's a few posts back, you can see that power buffs are pretty expensive.

Alta said {Active} Surtr's Wake: Eowyn plants her stone in the ground below her and causes an eruption of fire and lava to come forth from below the surface. It's formula is POW*1.5, but Eowyn cannot move during the skill. She must remain stationary for one post to pull the sword from the earth. Failing to do so means losing her sword until the end of battle. There is a cooldown of five posts.


So, I'd like if you weaken that a bit.

Marrow said Active: Eidren overexerts the light bestowed upon his body. He gets increased POW, SPI and AGI as well as an overall buff (x2). Resistance to spells and damage form al other sources gets reduces. This power also enhances al his kills and abilities. The downside to this is that Eidren suffers constant damage. The longer he remains in this state the more damage his body suffers. When used for too long this may result in death. Cooldown ranges from 1 to 5 and applies to the length Eidren uses this power and starts counting after his recovery.

Well my critique on this should be obvious at this point ;p For another example of a growing-type stat buff that has been accepted;

Alta said {Active} Odin's Vessel: Eowyn goes berserk. Her stats multiply by 1.25 and she becomes immune to pain and spells that target her mind. However, she is unable to leave this state before it's duration's end unless she is restrained or all targets in direct vicinity are eliminated. Odin's Vessel lasts for 3 turns and afterwards has a cooldown of 5 posts, for which the first 3 have a stat penalty of 0.85 multiplier.


Phobos said Serena Louisenbaim


Gatchamaaaaaaaan! (I have no idea how I managed to keep watching that show, but it was pretty hypnotising.)

Gimme a heads up when you finish your char.

Alphakoka said
Ehhh, the Library is more a bio-magitech weapons producer.


This. Weapons are extensions of the spirit connected to an individual, rather than redistrubutable/mass production tools usable by anyone.

Also, normal humans are indeed fodder unless they're infused with mana, at which point they become holders. You can artificially become a holder, so you don't have to be born as one unless you're terrified of a engineering/surgery hybrid.

In the Hub, guns are indeed possessed mostly by military factions and the Library and though not an everyone-gets-one America setting, it is possible for civilians to acquire guns as well. However, it's rather unlikely these guns will do much against experienced holders, as they aren't fueled by spirits.
Biographical Section


Name: Esyllt Boudica
Age: 21
Race: Human
Sex: Female
Appearance: Without armour, with armour
Homeland: Renalta

History: For years, there has been tension on the border between Renalta and Liveria. Edmundal and Pennwic, respectively were two towns on this border where the possibility of conflict constantly cast it's shadow over the civilians. The lord of Pennwic desired the farmlands of Edmundal, and because of his greater wealth, he had greater military power and pushed forth into Renaltan territory. Edmundal could not fight on equal footing with it's Liverian rivals. At least, not traditionally.

Enter Cynbel Boudica, a young man known as one of many urchins in the streets of Edmundal. Cynbel had lost his parents to the conflict between his hometown and Pennwic. As Edmundal grew more desperate, Cynbel sought to experiment with his birth-gift; that of magic. Although he had received minimal training, Cynbel was prepared to risk his body and mind to turn the tide. He studied golemancy from books and scrolls he'd stolen from a passing merchant. He'd study them deep into the night, and in spite of many experiments having blown up in his face, the (now charred) hands of Cynbel created his first golem after a mere two months. Although it was but an inch tall, this would spell the beginning of a new resistance.

While he had used the souls of small animals for his first experiments, to create a golem that could be deployed in combat Cynbel required souls of something larger and smarter than alley-cats. Human experimentation, however, was outlawed. When Cynbel presented his designs to the court, he was denounced as wicked and locked away. However, one of the Edmundal lord's sons saw potential in Cynbel. Even imprisoned, this son saw to it Cynbel had materials to experiment further as well as access to prisoners of war and covered for Cynbel in order to not cast suspicion on him.

When Cynbel created his first golem fueled by a human soul, he was brought back to demonstrate it's power. The golem was stronger and more resilient than any of the lord's men, and as their battle was a losing one, the lord gave in to desperation and allowed Cynbel to pursue his research and the creation of more warmachines. Under the condition his work was kept underground.

Thanks to the golems, Edmundal gained the upper hand. They drove Pennwic from their lands. However, it did not end there. Edmundal gave pursuit and many skirmishes were fought until Pennwic surrendered. Edmundal demanded a portion of Pennwic's lands to pay for it's damages, which it received. The population was exalted, as not only had they extracted their revenge; their market had conquered the share of a competitor. Wealth laid in prospect and all the credit for it went to the lord. Cynbel's involvement was forever kept a secret to the general populace.

Perhaps this was for the best for everyone. The civilians knew too little about magic to suspect the true nature of golemancy. Not only had prisoners of war been used to fuel their victory, they had picked urchins off the streets and used fatally wounded soldiers from their very own army. It was the darkest secret Edmundal had ever had, and the name Cynbel Boudica faded into obscurity.

As time passed and the heroes of Renalta returned and reformed the kingdom, the lord of Edmundal did not fit in the queens their new vision. He was replaced by his son, adourned Wulfric the second, who did remember who they owed the war to. He searched for Cynbel to bestow upon him the honour of knight, but to the young lord's surprise, Cynbel was nowhere to be found.

Having died to the wounds of his experiments, what was left of Cynbel's legacy were a widow and a daughter. Lord Wulfric, indebted to the man, took both women in his care and made them part of his household. The girl, Esyllt, was treated as one of the lord's very own daughters. In her father's place, she was taught the ways of a knight and received the title to accompany her training. However this was but the beginning young Esyllt's journey.

When she was taken in, the then thirteen year old girl was quickly discovered to have peculiar gifts. She could occasionally foresee the future and telepathically share her thoughts with others. This lead the Wulfric to recognise she had inherited her father's talents and he assigned sages to teach her to wield her gift. Esyllt's life was filled with training in various disciplines; her divination, telepathy, golemancy and swordsmanship were all to unfold, and additionally she was taught etiquette, the harp, the managing of a household, and many more skills that would be expected from a noblewoman. Esyllt studied obediently, thankful for the kindness of lord Wulfric and remembering the alternative of having lived in the slums with her mother, had the lord not found them.

When Esyllt turned sixteen years of age, lord Wulfric deemed her old enough to learn the truth about her father and her gift. When she learned of the inhumane her father had practiced before her, Esyllt began to develop a duality towards her gifts. She continued her studies, struggling to learn how to extract souls and deploy puppets. At her twenty-first, she was knighted and finally became independent. Although Wulfric had much more knowledge to offer her, Esyllt decided she had to put her mind at ease.

The new knight put her skills to the test. She took her duty of protection her lord and the civilians very seriously and joined squads that defended settlements from beasts and bandits. Being able to be of assistance without relying on her forbidden gift, Esyllt became much more at ease. She had even planned to return to Wulfric's side to continue her studies in the arcane. However it would not be, as the Queens of Renalta had sent word of an invasion... And requested Edmundal's help.

Edmundal had forged great relationships with the royal family and as a token of that, Wulfric dispatched many of his knights to join the Queen's blades. Including his own sons and Esyllt. Along with her fellow knights, Esyllt swore an oath the the queens and their ideals, and so signed to fight for not only the sake of Edmundal, but for that of all Renalta. Perhaps even the world...

Motivation: Oath of loyalty to the royal house of Renalta, as well as a devotion to it's ideals.

Stats & Traits


Strength: 4/10
Agility: 4/10
Charisma: 3/10
Magic: 3/10

Fighter: 4/10
-- One-handed slashing
-- Small shields
Sniper: 0/10
Leader: 1/10
Seducer: 0/10
Sneak: 1/10
Mage: 4/10
-- Golemancy

Experience Traits
-- Shield Maiden
-- Blood Mage

Conditions
-- You Lucky Bastard
-- Non-magic Telepathy
-- Wells of Power

Unique
-- Pocket Dimension
Enables the wielder of this trait to store objects and (willing or unconscious) creatures in an ethereal plane and summon them by her side at will. Time stands still in this plane and is sealed so that none but it's mistress can access it; a seal that can only be broken by death.

Personal Section


Romance: Whatever happens happens. Hate to use the cliché but I prefer to go into the game open-minded.
Play style: Action and dialogue are both fine, as long as there is a good pace and sense of progression. I prefer options and am turned off by rail-roading.
Does the Kouri Plushie exist?: For now...

Signature: Kestrel
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