This sounds very interesting and I would like to submit the following app for approval in the event that you find enough people to run the RP.
Name of Tribe: Hasheen dar Al'Nok (Sons of Al'Nok)
Size of Tribe: Varies in accordance with the festivals, during which time a few member are sacrificed to Al'Nok, who is their chief god and who is thought to have an affinity for fire as well as the power to bring prosperity to his loyal worshipers. They average 40 to 50.
Brief History: Previously a directionless nomadic people known simply as the Folk, the tribe came under new leadership a few generations ago when they converted to the worship of Al'Nok. Since then, they have enjoyed great bounty despite hailing from a desolate wasteland of desert steppes. They seek to convert others to their faith, and are willing to go to great lengths to do so. While they will employ warfare as a last resort, they are proficient and ruthless adversaries with great aptitude for horsemanship and archery. The priesthood of Al'Nok leads the tribe in all matters, making any major decisions as far as were they will travel and what means to utilize in attempts to convert their rivals. Those who are unwilling to convert, even after offers of diplomacy and displays of generosity, are generally set upon and slaughtered, their remains burned as an offering to Al'Nok, who while kind and comforting to his children is terrible in his wrath. As a nomadic tribe, they have not taken the time to develop great architectural skill, nor are they much use when it comes to crafting. It goes without saying that they have no concept of sailing, or even what a lake looks like, let alone the ocean. They are adept at hunting and foraging, and many moons in the desert has made them a hardy people who are used to grumbling stomachs.
Jobs: Six priests of Al'Nok(emberfists), roughly ten children, another ten women(who along with their children forage for food and tend the camps), and twenty to thirty males(who divide their time between hunting, scouting, spreading the word of Al'Nok, and eliminating those who worship other gods). When the spirit of Al'Nok takes them, any member of the tribe save for the children can be formidable in battle.
Advantages: Emberfists-4, Warrior's Blood-2, Mounted-2, Hunters-2, Gatherers-1.