Avatar of Kiddo
  • Last Seen: 6 yrs ago
  • Old Guild Username: Mr.Mauve
  • Joined: 11 yrs ago
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    1. Kiddo 11 yrs ago

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Should I not go ahead with the changes to make Evelynn more about physical vampirism instead of... whatever she's supposed to be about in game (spikes, I guess)? I guess that's my main question xD
@Kiddo

This sounds more look an ingame rework rather than a different interpretation for the sake of the RP. There's no need to detail things like "Unless she has attacked a minion or monster in the past 3 seconds, Evelynn is completely invisible to minions." or "Evelynn attacks a target twice, applying onhit effects" this because those aren't applicable real life. Try changing things to read as they would a description of things happening in real life.


Oh yes, certainly. I have a few reworked kits lying around (Quinn, Kennen, Evelynn, old Poppy), and just put that here. I would want to get a thumbs-up on the differences from game before deviating any further for the sake of the RP.
That's the new take! Old one only had an effect on slows ^.^
New Dark Frenzy is a little more general-purpose for "I want to run at people, but I've been stopped!" since new Evelynn is highly encouraged to chase enemies down, and no longer deals burst damage quite like she did before.

Dark Frenzy vs:
Slow: Slow removed
Root/Binding: CC removed
Stun/knockback/knockdown/silence/suppression/charm/fear/stasis: Can't cast while stunned, silly!
Entangle: Turned into Disarm


It's a bit of a stretch from Evelynn's current kit, as it repositions her a bit more into the juggernaut area and solidifies her as something of a physical vampire. I'm hoping it's not too far for you, but do tell me if it is!
Actually, I've been giving Rengar a good thought, and am seriously considering going with something else, if you'll allow it. Reason being, he's a bit bland (his powers are literally stabbing things, jumping, and going invisible... sometimes).

What would you think about a fan rework of Evelynn? I'll get to work on posting the details right now in a separate post, but I'm curious about your opinion on fan reworks in general. Evelynn is up for an official rework, after all...
Hey, is Rengar one of the characters who is off limits? If noooooooot
Huh. Well, I haven't been around these parts in quite a while, but color me at least a bit interested.

How about some Rengar? My first M7 champ, so I guess I gotta use him!
Ravira fidgeted uneasily as Schwarz described what she had seen. From what she knew, it didn't make much sense; animals weren't scared of the Grimm. After all, Grimm fed on complex negative emotions, and humans and faunus were the only ones who could provide those, as far as she knew. No, typically, animals were scared of humans. If there hadn't been any here for a long while, it made sense that wildlife would have retaken the place. Why then was there nothing there? "What if it's a trap?" The logical explanation was that there weren't animals there because there still were humans there. "Maybe we should rejoin the other groups. We weren't briefed on this place, and the last time I saw a camera drone was about fifteen minutes ago. No one will know if we just disappear." She grasped her staff more firmly and shifted her new armor nervously. "I think we should go back."
"Well aren't you fast?" Ravira finally caught up to Schwarz, a bit later than everyone else, but not tired in the least. Good thing the two of them were teammates, right; wouldn't want to be around your support when you're off chasing Grimm into the unknown. Oh well, it was partly Ravira's fault for not really trying that hard to keep up; yeah, that was it, Schwarz certainly hadn't meant to leave her behind! She just didn't keep in mind that it was a bit harder to keep leaves and bushes and spider webs out of your path when you only had one arm with which to push them aside. "So what are we gonna do? We're only supposed to be 'investigating,' right?" Ravira peeked over the others to examine the ruins.
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