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  • Old Guild Username: Kilo6
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    1. Kilo6 11 yrs ago

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Oh and also.

If we want to do the timeline, I will need some significant events such as wars, assasinations, etc. that happened in your nation for the past twenty so years. The current year is 1127 J.F. standing for the post Jakarta Flu and subsequent dark ages era the world endured.
Skylar said
*AHEM*Going to need to do more tweaks to Nordamark, but I'm still in as resident old money and luxuries maritime power.Though I'm at a bit of a loss as to what to do for airships. Guess I'll buy them off another aerial power.


*Cough Cough*

OOC is nearly done, after I finish it, I'll be doing a few edits. I think the flying fortress my nation has will be taken off and be a project in development as well as the battle cruiser.
Tatsua Aiisen said
I myself intend on taking a plot of territory on the map, but my nation will be far smaller than the territory they control. Goug consists of a single city, and although it has several supporting communities outside its walls, it's pretty much all I'll have.


Hmm... PM me an ideal location and I'll make some edits to the map.

Why?

CAUSE I GOT MY LAPTOP UP AND GOIN!
My charger came early! SO! The OOC will be up tonight with the updates and such that we discussed.
Aristo said
Is an OOC going to come along with updated rules and information?


Yes, but we'll just continue to use the nation library to store our NSs
Aristo said
That's the sort of airship I imagined when I thought 'WWI,' although I guess Kilo advocates for ships more comparable to naval vessels like .


Yes, but you guys also have other cool ideas for using Airships so really go nuts. I'm not gonna restrict Airships to one role. :D
Aristo said
Would it really be feasible to arm airships like their sea-going counterparts? Having to stay airborne, they'd have a much less-stable platform for firing, and that's a ton of weight to keep in the sky.


Would it really be feasible to have flying battleships to begin with? Of course not! But Airships with big guns are cool as hell and this is fantasy tech, so yeah, it is now magically feasible.

Rule of Cool, all that jazz, etc. Can't wait to get my charger so I can get this going.
If you spare us the dramanomics and just have some fun, sure, feel free to start working on an
NS
Aristo said
I'm down for WWI biplanes and artillery; maybe tanks so long as they're not behemoths. More like the Renault FT. I'm cool with airships as long as they aren't bristling with ground artillery-caliber guns.Maybe the RP ought to be advertised as WWI-era rather than steampunk. Don't think it'd be dieselpunk either, as we're not at interwar-WWII tech yet.


Airships can armed like their sea going counterparts, but the big differences will be that they're less armored and it takes a bigger ship for big guns. Like a airship armed with 30cm cannons would be much larger than a regular ocean going vessel with the same armament, thus Airships will be cost much more the better the armament. So a sea going battleship is gonna be significantly cheaper to use than an airship equivalent
Pepperm1nts said
I'm personally in favor of an early 20th Century timeline (1900 - 1914ish). That is what most tech is looking like right now anyway.


Me too as I feel like you can have more diversity in your nation's tech. If that's what the majority wants, I'll put that in the OOC as well.
SyrianHamster said
Agreed. Mr. Kilo, perhaps you could show the group a picture or two of the tech you would expect to see in the RP? That way people could work their way back from that, and use the kind of technology shown as their rare/later units. Also thanks for accepting me back into the flock, I promise not to launch a coup. *rubs hands together when no one's looking*But yeah seriously, thanks.


That's Miss Kilo to you underling!
Rhymer said
Maybe to balance it out, describe the most powerful class of airship/ship/rifle/artillery etc. and set that as the standard. Then everyone can go from there..


That sounds good. I'll set that up when I can.
@Syrian
Oh look what the cat dragged in. You dare show yourselves in this respectable role play!? Have you no decency!?

I jest I jest. XD

The map is okay, but I think I'll let players maybe claim more than in plot as long as they're adjacent to each other. That way of someone wants some larger nation, they can have it. Of course I'll use discretion on this and make sure nobody abuses that.

But yeah, overall I like the map idea. Thanks for carving it all up for us.
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