• Last Seen: 8 yrs ago
  • Old Guild Username: Kilo6
  • Joined: 11 yrs ago
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    1. Kilo6 11 yrs ago

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I hear ya Rhaevnn, and I'll be more specific in the types of bullets he can change. I'll edit it tomorrow. I also have another character in the works that will be a good friend of Mr. Cromwell.
No real rush. As hyped and excited I am to see this finally reaching the point where we can get started, don't feel too rushed. Just get something playable up in the coming week and we can go from there.
Holy monkey on a pogostick giving Jesus his mail, this looks like a lot of potential fun! I'll have an CS up soon!
Done!



"Well, that was kind of depressing..."
Name:
Walter R. Cromwell
Race:
Human(?)
Gender:
Male
Age:
Unknown, but sounds like he's in his mid 30s
Height/Weight:
Stands at around 6'0 and looks as if he may weigh around 160 lbs
Personality/Interests:
Enjoys talking to people, learning about who they are. He's a skeptic at heart, always asking questions and being intuitive about his situation. He seems to take a particular interest in his work, the art of killing for money. While he seems very dark and mysterious from his very covered up figure, he's actually a very social, friendly guy. Even when your on the receiving end of his weapon, he still has a "its just business" attitude about it. Never takes much of anything personal and sort of drifts through conversations and life in general.
Details:
Details of his appearance are unknown as he is seemingly never seen without wearing his outfit.
Clothing Description:
As seen in the picture, he wears a black, formal trench coat, black gloves, black hat trimmed with white, and most notably the covered face with a single "eye hole" that is covered with a see through piece of black cloth.
Equipment
A few smoke and flash grenades are almost always at hand, a swiss army knife, and a spoon.
Weapon(s):
"The Storm"
Seen in the appearance picture, it is an enchanted assault rifle capable of firing a variety of different types of bullets with different types of effects, ranging from incendiary to stun. It has both a red dot and ACOG sight on the top and carries a wooden finish for class. Still needs ammo to fire, so Walter typically carries around nine or ten magazines on him. Usually holstered inside his tench coat.

Bullet Types:
Incendiary: doesn't do much physical damage initially, but very hot and can potentially light things on fire. Essentially like a tracer on super steroids.
Armor Piercing: A magical round that doubles its hardness and mass, making it deadly to armored targets (depending on the armor).
Magical Piercing: Used for piercing most regular magical or enchanted forms of protection. It really depends on the magic at hand.
Stun: The strange non-lethal hippy cousin of the bullet family. It stuns the target like a tazor upon impact and temporarily immobilizes them so that they may be secured. Also they're very painful.

"The Lucky 13"
A nine shot revolve that fires normal .44 rounds. This weapon has saved Walter's life on 13 occasions, despite its normality, thus it recieved its nickname "The Lucky 13".

"The Little Subsonic"
Walter carries two of these around with a few magazines between them. Used for quiet kills on soft targets, this pistol fires a .22 round that sounds now louder than a light cough.

"Daggers"
Sometimes, old fashion ways are the best. Kept hidden up his sleeves, the two daggers serve to be great at killing things and keeping quiet about it. The name, however, was something Walter simply couldn't come up with.
History:
"My story you say? Well aren't you the most inquisitive man in the bar Steve? Well, my story is a long, complicated one with lots of boring bits and little excitement. Only in my recent history, has life become more interesting and added some color to my story. I kill by trade, a profession I am most proud of. Little mess, normally, and very efficient, quiet elimination of targets how ever the client requested.... How many I have killed? I'm not crazy you know, that's not something I exactly keep track of. Killing may be an art, but you don't need to get all psychotic about it.
...
What do you mean "You contradict yourself"? What, I can't take pride in skillfully and masterfully taking down a highly powerful. well known royal by making it look like his notoriously jealous brother killed him with poison? Look Steve, you like to travel around town asking people about their lives, doing some work on the side, and other stuff while I like to do my job, and do it well, cause it's what I'm good at and pays my rent. We don't need to get all philosophical about our origin stories or professions, do we Steve?
...
Hey! I didn't mean it like that, come on! Aaaaand he's gone.... Why is everyone I meet named Steven...?"
Hidarii said
Going to do what I can to finish my nation sheet today, but might not be able too until tomorrow. Sorry if that is going to cause any problems.


It's fine, just let me know when you finish.

Speaking of, how are rest you guys nation sheets coming along?
Alright, final draft of the map is up in the OP and we're nearly set to go! NPNs such as Eisenkreis and The Voldophate of Alster will be getting their own nation sheets soon enough.
Senor Herp said
Sure, sure, fine. There'll always be more Always Sunny implications to be made, and it didn't lighten the mood overmuch anyways. Don't mind the cheeky replacement, it's in good humor. Or bad. Attempted. Probably. Maybe. Poorly.


.... Have you even read my signature or seen my avatar! It fits perfectly! XD
Rare said
Wow, that isn't cool dude, you're being a jerk. You just don't talk behind player's back, no matter what they did, Kilo6 should punish you (since you broke a rule).


Rare, chill and ignore it.

Herp, please delete what you posted. It is immature.


Here's the most up to date map right now. EisenKreis's territory is open and I can always change the name on the map.
REDSHEILD said
Since shadow had claimed 99 and 93, and I didn't look hard enough to take note of that, I'll take 90 in lieu of those two, and shadow can have 99 and 93.Also, the nation's name is Republic of the Third Sun.


Alright, so just 90? I shall make it so.
Monkeypants said
Hey, also in section 88, the farthest island to the right seems to be adjoined to my island on 50. May I just have the 88 side of the island..


Gotcha, added that t your territory.
Katabasis said
Thanks Kilo, that's a rather nice looking map. With that said, I have one small complaint, you misspelled my nation's name :P. Anyway, when you do your next update, could you change the Republic of Hettelan to the Republic of Hetteland? Thanks.


Noted and edited. It will be spelled correctly in the final version.

Senor Herp said
Noice. Paper's deal and Gurska got flopped into each other's places though, pointing it out early-like.


Thank you for catching that one! Few.... making da edits
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