• Last Seen: 8 yrs ago
  • Old Guild Username: Kilo6
  • Joined: 11 yrs ago
  • Posts: 575 (0.14 / day)
  • VMs: 0
  • Username history
    1. Kilo6 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

@Theodorable

Yeah..... watch yourself saying "Largest in the world" or "Most powerful" or other presumptuous BS like that. While you may not mean it, that can come off with a bad smell of God playing and the GM might not take it well. Not to mention as thorgili pointed out, it isn't even true. XD That's not to say you can allude to it, like how I hinted that Arkil may have the best airship based military, but I won't outright say it nor even agree to that because those sort of statements are only shown when push comes to shove.

MouseKing said
Took me about 20 minutes of puzzling to realize that you can't put hider in hiders. Much sadness.


And centering things is a bitch. I know the feels.
MouseKing said
I did read that, the only problem is in paint if I erase your borders to try to make things nice (not that my paint skills are capable of such) then it also erases the actual map layer underneath. I suppose I'll just start from scratch with a clean map? But the territorial overlap of Arkil and Novgrod is still unresolved.


I'm waiting for a response on that, but it will probably be worked out soon.
I might be willing to come up with one or two NPC nations for use when I'm done with my NS.
Meeky said
As far as I'm concerned, that's fine. Perhaps one of Qalimeq's losses in the last war was some of the territory we both wanted? Meaning your nation would have won a conflict with Qalimeq in the last war, thus giving us both instant grudges against one another (one for losing land; one for hating religious folk).


Yeah cool! I'm game for that. I'll PM you and we can talk about the tasty filling to that history.
Wow okay, I didn't know we were actually already marking territory. If that was the case, I would have already posted my planned nation location waaay before all of this XD


For the two that already marked their places, sorry I didn't release this sooner, but thankfully it seems my nation doesn't take any gigantic or dramatic chunks out of either of yours. I will post a picture to show where the edits would have to be made and see if you guys are fine with it.
Alright! Here's what I got so far. It is, of course, a WIP, but I think I will be able to completely finish it tomorrow.
[center]
Name of Nation:
The Arkil Federation
Flag:

Demonym of Nation:
Arkilian
Race Description:


Nation Location:
I got a location marked for #6, but I don't want to assume tooo much.
Description of Nation:
The Arkil Federation is a medium sized nation with an emphasis on the great technology of the Airship. They are constantly striving to come up with lighter fuels, safer substances, and faster airships and aircraft. This is because of a wide combination of reasons. Their race feels much more natural high in the air, they're geography essentially prevents them of having a serious navy, and the wide abundance of the substance known as "Kavuria". This substance is a lighter than air material that is mined in a solid ore like state, but refined into a gas. Unlike hydrogen, it is not nearly as volatile or unstable, but at the same time, it isn't a god send either. Kavuria is known to be highly corrosive substance, being able to burn through almost any industrial metal, or cause chemical burns on one's skin, thus it has taken many many years of research and practice to perfect the full scale production of Kavuria. Now with specialized refineries, containers, and the rest of the industry in full swing, it is a readily available and safer alternative to Hydrogen that is keeping the Arkilian airships floating through the sky.

Besides their prowess in flight Arkil is a nation of a progressive social atmosphere. After fairly recent government action, men are now not discriminated against in the military and workplace and the social playing field has been evened out. Though there is one area the progressive movement seemed to not touch, something that probably won't change in a long time. Due to the nation's recent history, their is a strong hatred for any organized religion. Any citizen to govenor will look at a person who believes in any god with disgust and suspicion.

Government of Nation:
The Arkilian government is a democratic republic of sorts governed by three main branches. An Executive Branch lead by the "Sovetor" who serves ten year terms, a Legislative Branch made up of representatives from fifteen different regions. Each region has two representatives. Finally, a Judicial Branch, lead by seven grand judges that are appointed by the Sovetor. This branch decides whether a particular law, act, or legislation coincides with Arkilian Constitution of Civil Freedom. The Arkilian Federation tends to try to mediate peace and provide humanitarian aid when and where it can.
Capital of Nation:

Population of Nation:
79,667,120
Economy of Nation:
Internally, The Arkil Federation has a Mixed Economy with various areas being either Market or Traditional economies. The Government does regulate various areas of the market, but ultimately it is a free market. The nation tries to create a "Balanced Trade" which goes by the motto "Do what you do best, buy the rest". Thus Arkilian exports usually focus around the aviation industry, ranging from selling commercial airships, airship components, and most importantly, refined Kavuria. While the substance Kavuria is widespread in the world, Arkil's refining techniques have made it much cheaper to buy than attempting to produce your own, usually giving nations more options to focus on other aspects of their economy while receiving cheap Kavuria to float their airships.
Nation's Major Export:
Airships (commercial), Experienced Aviation workforce, Refined Kavuria (Grades A-F. This marks of the quality, thus efficiency of it. The higher the grade, the bigger your ship can be for less Kavuria), Aliminuim Alloys, grain, and rice.
Nation's Major Imports:
Stronger Steel Alloys, various food items, Furs, Jewelry, Naval goods(ranging from ships to machinery), concrete, heavy machinery, gold, copper, and exotic goods.
Nation's Military Description:
2,151,013 men during peace time.

Arkilian's military has no ocean based navy due to its geography. The little coast that the nation has is very rocky and has very little potential to support any real naval port, thus most of the maritime patrol or shipping of supplies is done by land or by airship. The military is mainly split into two "branches" though they often work hand in hand with each other except for maritime patrol. First is the Arkilian Federal Guard. This handles all ground forces of the military ranging from infantry, to tanks, to artillery. Second is the Arkilian Airborne Fleet. This handles all airship operations and patrols the skies of the nation and its trade routes.

~The Arkilian Federal Guard~







~Arkilian Airborne Fleet~

Arkil Federation Destroyer
The most numerous combat airship of the fleet, this serves as the backbone to the Airborne Fleet. These airships are commonly scene patrolling the airspace or escorting fleets. Main Armament consists of three 105mm cannons and a secondary armament of four turrets that house twin 7.7cm Flak cannons. They can reach a top speed of
40mph.

Arkil Federation Light Cruiser
These provide the more common "heavy muscle" in battles. Armed with six 150mm cannons and one single 38cm cannon as well as four 7.7cm Flak cannons, these ships are essentially stronger, heavier destroyers. They have a top speed of 35mph.

Arkil Federation Battlecruiser
This is the newest eddition to the Airborne Fleet. Designed to be fast, manuvarible, and heavily armed, its odd streamline design does just that. However, they are a recent addition, so they are not as wide spread as the other airships. The ship is armed with five 22cm cannons, six 7.7cm Flak cannons, and a large bomb bay for carpet bombing. It can reach a top speed of 38mph.

Arkil Federation "Flying Fortress
This massive airship is the largest in the military and only one has been made with no plans to make any more. Armed with six turrets that house twin 40.2cm cannons, four single barrel 38cm cannons, eight turrets with twin 120mm cannons, and twelve turrets with twin 7.7cm Flak cannons as well as a large bomb bay for bombing operations. It has a top speed of only 10mph.

[/center]
MouseKing said
Still working on my NS, but I'll change my vote to #6 (now the third one I believe in the updated OP) to break the stalemate.


Yeaaaah! Map 6 wins! *Does a little dance*

I'm working on my NS currently. It should be up later tonight.
Heyo! I'm finally back with the Roleplayer Guild and ready to do some Nation Rolepaying!

Wait a second.....

Keia Vewyx.......

...............



HOLY SHIT! Heeeeeyyyyy!!!!!!!

AND DEMO! MY FRIENDS! YOU GUYS! Oh its good to be back!

Oh yeah, my map choice would be the 6th one I think going down.
Hey I don't think I will be able to be able to post at all for the coming weeks on this thread or any for that matter. I just got my testing and schedule and needless to say I'm going to be really freakin busy. I was looking forward to finishing up my NS too!! :(

Ahh well, maybe you guys will be still up and running when I will have enough free time for it.
NacNak said
sorry..... *lowers head with puppy eyes...*


© 2007-2025
BBCode Cheatsheet