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    1. Klomster 10 yrs ago

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10 yrs ago
Current I am Klomster, i have no status.

Bio

Known primarily as Klomster, both on the net and on real life.

I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.

From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)

I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything.
Other than that, hey there fellas.

Most Recent Posts

Unless they changed it. NOT ALL SHIPS HAVE NAVIGATORS.

Navigators are a prized resource they only use on special vessels. Sure, a lot of vessels got navigators. But far from all.
Like all the bulk freighters.
The imperium would like to have more navigators, but its the navigator houses of the Navis Nobilitae on terra who decide who gets to have navigators. Making it a political danger zone to get hold of them.

Most capitol ships have them, IE cruisers and up. But the smaller it gets the lower chance it is that they managed to get one on the post.
You think that each cobra class destroyer in their battlegroups got navigators? Nope.
They probably managed to get hold of one for the entire group, but not one per ship. If even that.

Many astropaths are actually really crappy, needing whole groups to get any sort of message along the way. And of course the more important a vessel the more astropathic personnel it can acquire.
So a cruiser probably have like 3, with one being the astropath proper. (I might need to check the numbers. Checked them, didn't find exact numbers, Choirs isn't really a good counting system.)

The case is that larger vessels have dibs on astropaths as well. So any skilled astropaths will be moved to more important duties. So this crappy little vessel would logically have only a single not very impressive astropath if even that.

I have no idea if GW effed up the lore even more in the latest edition. But as i remember it, navigators are priced and rare individuals. With the imperial navy needing to keep many vessels in dry-dock or in system since they lack navigators to guide them between stars.

Also JB.
I did not use a real psychic power. Sure, i've used things who are warp touched and would be possible to detect on the warp spectrum by psykers.
But i'm not sure the astropath/'s would be like instantly aware of my use of power and be like "Critical alert, all armsmen to this location."

Urgrugg's and lucius pet psykers shenanigans are however more likely to be detected. Being more far reaching in nature.

IIRC the captain was a self centered douche so he might even disregard the mad ramblings of his astropath since psykers are all insane after all.
I'd say that the mission isn't doomed, i'd wager that the enemy vessel isn't even on alert so far.
But that's just me.

There's a difference between using a psychic attack, which just uses warp energy, and sending out a telepathic homing beacon. Yes, a psyker can notice another psyker using warp energy. However, it's generally not something you can do through multiple layers of hull without actively looking for it. Chances are, the two head psykers on board would be so focused on the battle they're in they wouldn't just be randomly scanning the ship for other warp users, seemingly without cause.

But, a foreign, chaos-tainted, and far less experienced psyker actively scanning the minds of others on the crew over an extended period of time? Astropaths are masters of telepathy, and they would be actively looking for telepathic assault from enemy agents. That is, almost literally, their job description.

So, yea, far more likely the glowing beacon is going to get picked up on enemy radar than the single, random blip among a background of bigger blips.


However.

The ship we're on is a tiny little crap boat.
Far from all vessels have a navigator, since they're valued resources that don't go everywhere. (One navigator guides several ships during travel, at least if they're good.) And this vessel is probably too small to have a navigator. Or if it has one it is not the best/most powerful one around.
Sure, he/she can still give you the basilisk stare, but will probably not be overly potent at blasting people, like Urgrugg is.

As for astropaths, they usually have to work in choirs to get any good distance on their power, again usually having poorly skilled on smaller vessels compared to large ones.
So i'd say that the astropath would probably be all caught up in the battle. And be about as powerful as Lucius pet psyker. Only focused on something else.
The astropath would pick up the psychic ping, yes. But apart from sending a message to the captain. (As in radio or a runner.) The astropath probably will not alert many of the coming problem.

Since a psychic beacon/sonar can be created for many reasons. Perhaps a new psyker awakened? The ship will not go on full alert because of that.
But they probably will send a team of armsmen for it. To check it out.
I posted.

I think i'm gonna pester Lucius psyker and say hello to both of them. Then i'll probably hang around them out of curiosity.
Ensign Thorpe was walking towards his quarters. The ship had gotten itself into a massive firefight and Thorpe knew it was bad. He had however been lucky enough to get an hour off before entering the battle proper.
Right now he was returning to his room to get the ensign badge that was supposed to sit on his cap. He had no idea how it had come loose but it had not been there when he walked past a shiny coolant tank he usually used as a mirror each morning to make sure he looked the part.
Unlike some of the other officers, he shook his head at the thought.

He was passing by some voidsmen and some menials as the lights suddenly flickered, Thorpe stopped and looked around him. Something was awry, he could feel some sort of presence.
The lights flickered once more and it was obvious the menials were nervous, Thorpe tried to calm them with a hand motion as he skeptically moved forward.
Suddenly a light exploded, followed by a rasping exhale that echoed through the hallway as the normal lights went out and was replaced by the red emergency lights.
Out from the vents black mists began to move like tendrils along the walls towards the floor. The voidsmen clamoured to get to the closest locker with Ironclaw shotguns to arm themselves. The menials ran, hugged the walls or collapsed on the floor.
The voidsmen however failed, as the locker opened black mist poured out from the locker which made the voidsmen hesitate and one of the trio ran.

Thorpe drew his autopistol, stood like the commissars he'd seen on the recruitment posters trying to make the crew nearby regain their posture. It was here however he noticed how the black mist was moving from all directions towards him.
From all directions it moved with several tendrils showing the way, he turned quickly and noticed he was surrounded.
With a roar he began to fire unto the floor, as the shots hit the floor small shockwaves made the surrounding smoke move away as if making a crater.
But as some places went slower, other went faster. Thorpe began to scream and fire at full auto as black tendrils began to climb up his legs. The menials were panicking like Thorpe and the voidsmen were frozen with fear.

With a sickening sound the smoke began to enter Thorpe's mouth and force its way into his lungs. He was in pain, could barely make sound as all the smoke moved faster and faster along the floor up the poor man's body and into his body, through the mouth, nostrils ears and eyes.
A silent chuckle grew into a sickening laugh as the final smoke went into Thorpe's body which was deathly pale with visible blood vessels stained black.
He fell with a thud unto his knees. From inside did something form and seemingly materialize.
It was however too large for the body to contain and from the remains from poor Thorpe did a stained robed former man stand tall. Oil dripped from under its hood and its face was a horrid mechanical form which shone with a single red eye shining with a deep red light which cast light even within the red gloom of the emergency lighting.

-"Liber Mechanica, sapiens mortis, corpus machina rex." Zuriel said with an augmented voice which echoed through the hall with a mechanical echo with a strange susurrus in the background.
As he said this, he raised his hellpistol which was hissing with anticipation, after rex he fired at one of the voidsmen.

The purple beam struck the poor mans left arm which blackened instantly and began to ooze with sizzling slag which fell away from the body like orbiting debris.
The man screamed as the hand began to claw his own face off as the man fell to the floor dying.
Zuriel then shot the voidsman who ran for the weapon locker, however this mans life was also cut short as the hellpistol shot hit him in the back. Creating a small local singularity which sucked the man into it with sickening crunches leaving a hovering small sphere in the air for a moment which a second or two later fell to the floor with a heavy thud.

Zuriel gazed upon the last voidsman, who clambered away from him along the floor. Began to scream and ran along with the menials.
Good, he had dealt with these people. Now he had a moment to feel the veil.
There was psychic activity, another gateway. It was probably the ork.
Followed by a large discharge of something, it burned brightly across the minds eye. After that a presence with psychic potential entered the ship. Zuriel felt it pulsing.
Like a radar he thought, showing it were everything was, but also showing everything where it was.

It seemed the best bet, perhaps it was the pathetic heretic the unarmoured marine had brought? Perhaps a new interesting person or beast?
It was best to check it out.
With echoing clangs zuriels footsteps were heard in the corridors he walked through moving towards the pulsing mind of the heretic psyker.
I'm back from the larp now.

It was fun.
As the janitor of the magic school i fixed broken things, helped retrieve a dropped bucket from the well, dragged my friend around on a leash, made sure the flow of energies was right, talked to the house spirits, brushed some stairs, duelled death.

You know. Ordinary janitorial duty.
I say we are.

Just waiting for a response from the Meridian federation. But it's ok that i've had to wait. I don't have a job IRL that keeps me from RP'ing, so i forgive you @CowboyCommando ;P

Otherwise it's just for people to write some posts. They don't need to be epic masterpieces, just enough to get this boat going again. Since i agree that at the moment it's a bit of a slow ride.
Just a heads up. I'm gonna be at a LARP the next four days.

Don't think it will matter much. But i'm gonna say anyway.
So i'm back saturday 8.
Or just open it.
I mean, it's a pre heresy tech marine vs a pre heresy door.

I think a techmarine can handle a door without destroying it.
@Necroes Yeah, true. He's a snakebite after all.
Or was.... something along those lines.

@Wraithblade6 He's an ork :D
Logic and common sense at times take a backseat with these handsome gentlemen.
If it was a regular human... yeaaah.... no. But marine or ork for the short duration of getting from the lander to an open utility door? Should be fine.
The ork mostly. But there's probably a few breathing masks he can jury-rig. Or just hold his breath. Orks are sturdy that way and it isn't very far.
Same with Lucius. And here the masks probably fit better.
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