@knighthawk I'll be using someone with Toon powers, or close to it. I can go full toon or toon-like depending on what you want, result will be the same more or less.
And since this is a villain RP, she'll probably go full Peacock, just much smarter.
I could see full toon, like someone with reality warping powers making a doodle come to life. I would see them like toons from 'who framed roger rabbit'
@knighthawk I was thinking of a villain with a the power to adapt organically to almost anything ( of course, at first her powers will be erratic but as she progresses, she'll get better at controlling them ).
Example : She could change her skin in something close to metal or change her arm into tentacles.
How would that sound ?
I can see them being a miraculous thief; growing gills as needed or suction-cup hands.
Welcome to the H.I.V.E. Academy, shielded and beyond the reach of heroes. Here you can be trained securely in a moral vacuum to pursue your strengths with minimal repercussions. Many of you are either familiar with someone else in your life who is extraordinary or have been secured as soon as your potential started to garner unwanted attention.
Name: Alias: Age:(average 16-22 with exceptions for young prodigies or older suddenly coming into their powers) Race: Gender:(That which they identify as, keep it reasonable.) Appearance: (Picture preferred, but feel free to add a description as well)
Personality: Quirks: Likes: Fears:
History:
Powers: (Trusting players to be responsible here, so please don't go overpowered with it. Partial-humans are okay, but I'd expect a bit more work into those types of characters, since some of us might be like Black Canary for example - basically I want everyone to feel included and to have fun, so be aware of others please!) Strengths: (Physical or mental strengths) Weaknesses: (Physical or mental weaknesses that would mainly affect combat)
SPECIAL We will not be using hard stats, but various ratings will be used to gauge comparisons and settle disputes. Players will be given Twenty Five(25) points to distribute amongst 7 stats with a minimum of 1 and a maximum of 10. The average human is a 3 in any stat, 4 is focused/master and the human maximum is 5. Each increment is twice as high as the one before it. (using strength as an example of maximum lift/carry weight: 1) 35lbs. 2) 70lbs. 3) 140lbs. 4) 280lbs. 5) 560lbs. 6) 1,120lbs. 7) 2,240lbs. 8) 4,480lbs. 9) 8,960lbs. 10) 17,920lbs.)
Strength :
Perception :
Endurance :
Charisma :
Intelligence :
Agility :
Luck :
Skills: (Mundane skills, such as cooking, or knowledge in hacking, etc)
Is momentum a Xudarian? The race of Tomar-Re and Tomar-Tu?
Sorry I haven't responded sooner, Photobucket wouldn't let me see the pics so I couldn't reply to what I couldn't see.
I was going with a different look but otherwise I like it and the reasons for the grey. I didn't realize how hard it is to put red and green together without looking like a christmass ornament.
Name: 'Sand' (no foundation, nothing but the ghost of stone) Race: Dwarf Gender: Male Age: 250 Class: Paladin Alignment: Lawful Good God/Godess: Wee Jass Appearance:
No thick beard on his face, no gorgeous locks upon his head. He is as strongly built as any warrior dwarf can be. Where others bodies are sculpted by carving rock or shaping steel, he was formed by cutting flesh and breaking bones. He stands a four foot at his tallest and weighs twenty stones.
Background: His family was of the first-fallen, atheist front line shock troops for the dwarven clans who had no needs for magic or gods. He fought alongside brethren until one day he committed an act so heinous, it struck his name from the family history. A god marked him. After releasing one hundred dead arisen against their will, Wee Jas turned all his golden hairs blood red to show her favor to him.
They held him down and made him bald before throwing him off the mountain. He finally recovered just as the call came out from Thunderwalker. If his family would look away, he would earn this new honor for himself, and his goddess.
HP and Saves: Hit Points:15 (12 Base, +3 Con mod) Fortitude:5/7 (2 Base, +3 Con Mod, +2 Racial Mod Versus poison, +2 Racial Mod Versus spell/spells-like abilities) Reflex:1/3 (0 Base, +1 Dex Mod, +2 Racial Mod Versus spell/spells-like abilities) Will:2/4 (0 Base, +2 Wis Mod, +2 Racial Mod Versus spell/spells-like abilities)
Feats: Weapon focus: (greatsword)
Appraise:0/2 (+ Skill Points, +0 Int Mod, +2 Racial Mod metal/stone) Balance:0 (+ Skill Points, +0 Dex Mod) Bluff:2 (+ Skill Points, +2 Cha Mod) Climb:3 (+ Skill Points, +3 Str Mod) Concentration:3 (+ Skill Points, +3 Con Mod) Craft:0/2 (+ Skill Points, +0 Int Mod, +2 Racial Mod metal/stone) Decipher Script:0 (+ Skill Points, +0 Int Mod) Diplomacy:2 (+ Skill Points, +2 Cha Mod) Disable Device:0 (+ Skill Points, +0 Int Mod) Disguise:2 (+ Skill Points, +2 Cha Mod) Escape Artist:1 (+ Skill Points, +1 Dex Mod) Forgery:0 (+ Skill Points, +0 Int Mod) Gather Information:2 (+ Skill Points, +2 Cha Mod) Handle Animal: 3 (+1 Skill Points, +2 Cha Mod) Heal:2 (+ Skill Points, +2 Wis Mod) Hide:1 (+ Skill Points, +1 Dex Mod) Intimidate: 3 (+1 Skill Points, +2 Cha Mod) Jump:3 (+ Skill Points, +3 Str Mod) Knowledge (Arcana):0 ( skill points, +0 Int Mod) Knowledge (Architecture):0 (+ Skill Points, +0 Int Mod) Knowledge (Dungeoneering):0 (+ Skill Points, +0 Int Mod) Knowledge (Geography):0 (+ Skill Points, +0 Int Mod) Knowledge (History):0 (+ Skill Points, +0 Int Mod) Knowledge (Local):0 (+ Skill Points, +0 Int Mod) Knowledge (Nature):0 (+ Skill Points, +0 Int Mod) Knowledge (Nobility and Royalty):0 (+ Skill Points, +0 Int Mod) Knowledge (Religion):0 (+ Skill Points, +0 Int Mod) Knowledge (The Planes):0 (+ Skill Points, +0 Int Mod) Listen:2 (+ Skill Points, +2 Wis Mod) Move Silently:1 (+ Skill Points, +1 Dex Mod) Open Lock:1 (+ Skill Points, +1 Dex Mod) Perform:2 (+ Skill Points, +2 Cha Mod) Profession:2 (+ Skill Points, +2 Wis Mod) Ride:1 (+ Skill Points, +1 Dex Mod) Search:0 (+Skill Points, +0 Int Mod) Sense Motive:6 (+4 Skill Points, +2 Wis Mod) Sleight of Hand:1 (+ Skill Points, +1 Dex Mod) Speak Language: 0 Spellcraft:0 (+ Skill Points, +0 Int Mod) Spot:2 (+ Skill Points, +2 Wis Mod, ) Survival:2 (+ Skill Points, +2 Wis Mod) Swim: 4 (+2 Skill Points, +3 Str Mod) Tumble:1 (+ Skill Points, +1 Dex Mod) Use Magic Device:2 (+ Skill Points, +2 Cha Mod) Use Rope:1 (+ Skill Points, +1 Dex Mod)
Spells:
Zip :P
Known Languages: Dwarven (Racial Language) Common (Racial Language)
Ok I'm sorry for not being able to post in this recently. Just school and other RPs slowed me down a lot. If my character hasn't been killed off yet I can still continue.
Appearance: (Written description must accompany pictures.) No thick beard on his face, no gorgeous locks upon his head. He is as strongly built as any warrior dwarf can be. Where others bodies are sculpted by carving rock or shaping steel, he was formed by cutting flesh and breaking bones. He stands a four foot at his tallest and weighs twenty stones.
Background: His family was of the first-fallen, atheist front line shock troops for the dwarven clans who had no needs for magic or gods. He fought alongside brethren until one day he committed an act so heinous, it struck his name from the family history. A god marked him as theirs.
They held him down and shaved him bald before throwing him off the mountain. He finally recovered just as the call came out from Thunderwalker. If his family would look away, he would earn this new honor for himself, and his goddess.