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Nation: The Sauru'u Galatribe

Government: Patriarchy.

Placement in Sauru'u society is determined by strength of the Sauru'u. The strongest Sauru'u are the ones in charge, while the smaller must obey their commands. The highest leader and strongest Sauru'u is the Apex.

Species: Reptilian humanoids, with scale color being green, blue, or orange. They have a small curve in their spine, giving them a hunched stance. In their mouths are pointed teeth and forked tongues capable of flicking scented saliva to track prey.. The Sauru'u speech always has a hiss or growl to it, though vocalizations are capable of speaking in gruff, broken english. Their own language, on the other hand, focuses on roars and. Their eyes glow yellow with tall narrow slits, capable of night vision. Their hearing range is laughable, though close range sounds are easily picked up. In their noses are powerful scent receptors that can detect prey from miles away.

These are the main characteristics for common Sauru'u. However, selective breeding, post-space age gene splicing by humans, and interbreeding have given strong mutations in the Sauru'u gene pool, such as thick armor, motion-based sight, and multiple limbs.

Sauru'u reproduce through females laying soft, vulnerable eggs, which are then "fertilized" by Males. Upon being fertilized, the egg will grow in size, and the shell will harden to protect the embryo. After four months, the egg will hatch, spawning a new Sauru'u, though multiple hatchlings spawning from a single egg is possible.

Culture:

The Sauru'u main belief is "Evolism", that each life in the universe must evolve to survive. Those that cannot evolve are left behind in the dirt, until only the strongest species remain. Once the strongest species are all that's left, the final ecosystem for the universe will be set, in which no life will erupt or fade.

Culture of the Sauru'u focuses on fighting and hunting. Common recreational activities focus on hunting game surrounding cities, and on foreign worlds. Cannibalism is allowed, as is inbreeding.

Sauru'u do not build structures, they instead burrow into the surface of planets. For individual living space, it is a comfortable cave. For large facilities, such as hangers or vehicle depots, they dig large networks of rooms connected by tunnels. Either this, or they inhabit the ruins of conquered cities. There is no public school system, as young Sauru'u follow the teachings of their elders.

Technology:

Sauru'u have no mass production techniques. No two guns are alike. The energy source for their ships and machines is magmatic electricity, which is harvested from melting down rocks and energizing their residual remains. Sauru'u have no knowledge of farming techniques, as they are strictly carnivores with hunting and gathering methods. Food is cooked and prepared through primal methods of cooking over a fire. The Sauru'u are very resourceful in terms of food.

Medical knowledge is also primitive, though tools are advanced. On the Sauru'u world of Agani III is grown Biosap, a gel that eats bacteria and numbs pain. Eventually, it will harden, permanently covering the wound. From this they invented a special serum that can be injected, triggering advanced regeneration of cells. Biosap sale to other countries is forbidden with other civilizations.

Cybernetics are also highly used, though no mass production of parts and poor medical knowledge leads to poorly performed implantation surgeries. Sciences practiced by Sauru'u are genetic engineering & genetics, to breed stronger warriors.

Sauru'u have no domestic vehicles, as their cities are underground compounds. If a Sauru'u must travel from one world to the next, they have to go on single two-manned fighters. They lack knowledge and interest of constructing and piloting titanic vessels, making space combat their weakness.

Military:

The Sauru'u military follows it's government. The physically stronger a Sauru'u is, the higher a position it is given. Though this leads to poor strategic planning, for in the eyes of the Sauru'u, strong and intelligent are different matters. for spaceships, they refuse large and beefy carriers, instead building thousands of small fighters and light frigates to swarm their ranks.

Ground infantry are divided into battalions, called Gruuls, led by Sauru'u Alpha's. Each Alpha has full control over their Gruul, though not all of them may be qualified to lead. If a war erupts, the Apex will order certain Gruul's to the task. Should they refuse, they must engage in the Apex in single combat, usually leading to the Alpha's removal from power.

Sauru'u ground vehicles include combat cars and walkers, though they are constructed with tails to better control balance. Due to poor, shambled constructions, vehicles are hardly durable enough to survive explosions. Sauru'u commandeer abandoned vehicles, either scrapping them or learning to pilot them for their military.

However, some Sauru'u Alphas are able to defect from the Galatribe, their Gruuls surviving as "Wild Gruuls", Gruuls that serve as mercenaries, pirates, or whatever it takes to make ends meet. These can be hired by other nations for a price, or even the Apex, as a forgiveness for their betrayal.

Also, many Sauru'u Gruuls train and breed beasts of war, from massive behemoths to small scrappers. However, discipline of larger beasts is very difficult. Often, when they are unleashed into battle, enemy and Sauru'u alike suffer massive casualties.

History:

The reptilian Sauru'u originated from the harsh desert world of Azan, a world of no vegetation. It was a lizard eat lizard world.

Eventually, human settlers came, and colonized their world. They slaughtered and enslaved the Sauru'u, forcing the already struggling Sauru'u to cannibalize just to survive, while they prospered to the status of the divine. With the end of their race in sight, the Sauru'u hid way from the humans for hundreds of years, before returning once all weakness had died from the harsh conditions, allowing only the strongest to repopulate. They then waged a bloody campaign against humanity, crushing city after city, slaughtering and devouring humans enough to get fat, and using their own advanced technology against them.

Once the last city had been laid to waste, and the last human had uttered her death wail, the Sauru'u took charge. They picked up the human's technology, advancing to the other worlds in their system, driving races on those planets into extinction or critical endangerment. After that, they discovered the colonists means of entering their system; A precursor gate. With passage to the rest of the galaxy available, the Sauru'u ventured throughout the stars. The infinite universe was now their endless hunting ground.

Other: The strongest Sauru'u Apex as of now is the only one to have ever lived, a green-skinned Sauru'u by the name of Knuckerjaw. He was second in command of the strongest Sauru'u tribe prior to the human colonization, taking power once his chief was slain. He survived the years, as the leader of the rebellion's. When they took into their space age, he dominated the empire, and still survives to this day off of multiple Biosap injections and Cybernetic enhancements.
This sounds pretty interesting. I'll apply later tonight or tommorow.
I'd like to join this, as one of the Major Nations.

Name: Skergian Unition

Alias/Abbreviation: Skergia

Nation Specie{s}:

-Skergians: Black, humanoid rats with beady red eyes. They also have large natural cloaks of fur grown into their backs, to survive Skergia's cold climate

-Geograns: Slow moving boulder people. Since their entrance into the Skergian Unition, their home planet's whole function has been transformed into the empires largest Forge World, responsible for creating 80% of Weapons and other Industrial Utilities. Because of this, the planet is under high oppression to prevent large uprisings.

-Nocturnes: Dark-skinned humanoids living on a far off planet, engulfed in darkness. They have developed astounding night vision and serve as assassin's for the Skergian Unition's leaders. However, they have a strong dislike for sunlight, many of them outright refusing work in daylight, and when needed, goverment officials of Nocturne shroud themselves in sun resistant clothes.

-Imparans: Half-sized goblins with incredible wit. They possess amazing intuition, and are the top scientists and engineers for Skergia. Due to this, they go hand in hand with Geograns backbreaking labor.

-Photans: With an empire lowly suited for agriculture, a whole world was needed to provide food and materials. For this, the entire world of Phota was offered an ultimatum; Surrender and provide food, or have the world scorched, and turned into a second Forge World. They live under high oppression, though very few can form resistances, due to their plantanoid nature.

National Symbol/Flag/Emblem: A dark red fist on an orange background, in front of a yellow 7 pointed star.

Nation Population: 25,657,560,000

Nation Ships: Most of the navy of individual worlds before Skergia's rise had been commandeered, and scrapped, and remade into warships. Though few remain for services such as ferrying laborers and transport of supplies, most of those have been outfitted for defense as well.

Nation Focus: Military



Nation Government: Communist Monarchy Council. Each world under Skergian Rule has a single ruler, who represents it to the greater council. Though some smaller worlds outside of the main 5, they possess no sovereignty, yet are under brutal rule. Above all, Skergia's king rules ultimate.

Nation Economy: The government completely monopolizes the economy, leasing domestic facilities such as bars and apartments to "trustworthy" citizens, who have shown a remarkable ability for management. Other production jobs such as Mines and Farms are also given to Overseer's, who make sure everything is in order. All supplies are then sent to the Central Storage Supply, who distribute it evenly among cities and worlds. Above the working class is the 20%, which are the favored of the rulers, living comfortable, aristocratic lives.

Nation Military Description: If a person is deemed strong enough, whether from initial labor tests in schools or if they earn strength over the course of their careers, they are drafted into the military, which takes 40% of the population. The two divisions, Planetary and Galactic, each have their own two divisions, Defense and Assault.

Nation Culture: Each world has their own traditions and sentiments that do not conflict with annual labor, though each Skergian celebrates The Day of Reckoning, the official day Skergia began her expansion over nearby planets

Nation Economy Description: Through brutal work and merciless hours, the economy is stable, though population moral could do to improve...

National Figures:

Pobal of the Stone: The ruler of Geogra. Though he does his best to make his people's lives easy, he must make exceptions to keep up with the government's demand for supplies.

Skinreg: Impara's leader, by intelligence. Many scientific and innovative barriers have been broken by him, and he continues to expand the fields of technology to this day.

Nuevo: The unkind countess of Nocturne. She conceals herself in her palace, and suffers severe mood swings from the lost of her children and king.

Phoa: The submissive queen of Photara, kept on a tight leash by Nuevo, who uses advanced mental technology to torment her in her sleep.

Kraeger: The self-absorbed and predatory king of Skergia and the Skergian Unition. He broke the original laws of the Unition when he rose to power, pushing the annexed kingdoms to their knees.
Sure, this seems pretty cool. I want in.



Azca, the Eternal Warrior

Powers:
Azca, the man beyond men. As long as pens and scribes recall memory, Azca has ruled as the general of the Golden Battalion, an army of the strongest warriors, paladins, and crusaders to ever walk the earth. When divisions of soldiers prepare battle against monsters and demons, they raise their blades to the sky, seeking his blessing. The battles he attends personally are always victories, no matter the odds. Even the strongest of warriors who serve only gold have shrines and small idols devoted to him.

Azca's origin is speculated by many, if not all. Some say he was a normal human who's pure strength and resolve led to his ascendance
of power. Others say he IS strength and resolve manifested, in a time of growing chaos and despair to guide humanity to glory and protect the weak, though shunned by all but his own devotees.

Azca has unremarkable strength and endurance, capable of fighting massive beasts and banishing demons. His trademark weapon is his megasword, the Blade of Lions. It gives full loyalty to it's wielder by those that accept him/her as their ruler. It was crafted by himself, forged in the molten fires of the earth, many years ago. Those who have been subject by him for many years refuse all attempts by the sly to betray him, no matter the bribe or threat. A whole legion of demons has been slain by him alone, a feat he uses to further empower those loyal to him. For years he and his people have weathered threats, but the opening of an opertune chance appears, the chance to become the new One.

Rituals:

Azca refuses sacrifice, offerings, and prayers made to earn his favor. The act of favor he relishes is when those who receive his strength
use it to vanquish evil and conquer the wicked.

The Golden Battalion

History:

The Golden Battalion originally formed when Azca's feats and legacy became well known, and a handful of warriors were impressed enough to offer their services to him. Since then, almost 500 powerful warriors join his band each year, all of different backgrounds, united under a single concept: Hope.

Military: The entire group is an elite crusaders force, with qualifications having to have at least served two years as a warrior of any kind, undoubted belief in their cause, and untainted loyalty.

People: While a majority of the Golden Battalion's forces are warriors, some are able to carry out domestic work, such as cooking or hunting. Though they are less combat experienced than the elite of the Golden Battalion, logistic operations would be a nightmare without them.

Important persons:

Brand, the Battlefield Commander

The second strongest person in the Golden Battalion, next to Azca, though he still fails to come anywhere near in power to him.
Could I get in on this? I've been looking for a good Legend of Zelda RP.
Perfect. Thank you.
Skaekslav is a little off. It's the lumpy protrusion that's sticking out ABOVE the long strip of land on the bottom.
Am I the only one having trouble viewing the map?
Alright I edited my country's location, as well as added a flag.
Same here. Why'd we migrate from OG?
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