Heya, the shadows don't look like dolls. The dolls were in Jinxtopia. I already described what the seven big shadows look like. Unless... can anyone change the form of a shadow to anything they want at any given time? 'Cuz I won't put as much effort into describing them in the future if that's the case... ^_^;; I suppose we'll have to wait for @Leslie Hall to explain that, but I personally would prefer if shadows, for the most part, kept their form. So that the monsters I fabricate aren't made weaker by sudden transformations.
Also--
<Snipped quote>
Jinx is sitting on top of her familiar. Not floating next to it. And she's not really the type to sit with her legs crossed. ^_^;
Also--
I tried really hard to describe the shadows in a way that portrayed them as being much stronger than the other shadows Wachter has been killing. Not familiar-strong, but pretty far up there. I'm just going to let you know right now that if Wachter is seriously that strong, Jinx is not going to be staying to fight. She will run away for sure.
Just try to be a little more careful in the future with these sorts of things, por favor.
Wachter continued slaying several shadows that dare approach him. He had purchased himself to pull out a grindstone and sharpen Eisen, and watched the scenes around him. Most of the buildings were untouched. Glancing back, he saw few of the workers only just start evacuating at the sight of their fleeing comrades.
Suddenly...
Fump... BANG!
Wachter saw a smoking hole appear in the main building's corner. He saw seven shadows leap from it and charge at him.
Wachter watched as the seven Shadows formed a circle around him. He gripped Eisen with his armored hand, preparing to fight. He begun to charge Eisen's energy, preparing for an all-around blast, preparing to eradicate them in gleaming iron magic. Just as Wachter was about to release it, his concentration was shattered by the annoyingly chipper voice of a girl. "нι тнєяє!" Wachter looked up, and saw a silhouette of a girl, floating in mid air, "му ηαмє'ѕ נιηχ!"
She appeared to be riding a massive reptile. Visible anatomy would suggest that it was a fish. Wachter wasn't certain, biology never held his attention for longer than a minute. If something was a dog, it was a dog. If it was a cat, it was a cat.
Knowing most Witches had foolish behavior, he let his guard down, knowing she would most likely gloat about the predicament then kill him without a word. ' I suppose you're the ringleading Witch behind this attack, "Jinx".' Wachter glared at the amused girl. ' What would one be doing at an arms base? You know normal humans hardly know of our existence, much less will they be able to fight us with guns.'
Wachter began charging Eisens magic once more, hoping she wouldn't notice his sword taking on a radiant gleam. He eyed the shadows surrounding him, and suddenly clenched Eisen with both hands, and stabbed it into the ground. A blast of radiant energy threw back the seven Shadows surrounding him, in a blinding beacon of white light.
Wachter stood in the open doorway of his house's back door. He removed his coal-stained apron and put on his jacket. He sat down as he pulled up his shoes, and switched them out with his work boots. He stood up, and turned back one more time as he called 'Bye Father, I'm heading out for a stroll.' He waited a moment to hear his fathers affirmitive grunt, before he stepped onto the moonlight street below, shutting the door behind him.
Wachter made sure he walked a good two blocks from his house, before he transformed. A white glowing circle appeared beneath him. His entire body was transformed into an entire silhouette of light. When it faded, his clothes shifted from a worn jacket and stained pants to gleaming iron armor. He took a step back, and pulled his divine blade Eisen from the center of the circle, before it faded. Crap, he thought. That was bound to ring the dinner bell for a few straggling shadows. He clutched his blade as he marched down the street. He had no idea exactly where any hotspots were in this city for shadows tonight, until he stepped off his street. He detected a large battle not too far away, but there were already a few princes there. There was a civilian, but judging by how he felt him and another Cosmic Prince moving away at a fast speed, he wasn't needed there. No, instead, he felt something faint, yet equally dreadful, near the outskirts. Once he left his street, he began jogging. A pathetic sight among other princes, he knew, but he couldn't sprint and become a winded meal for whatever Shadows were doing god knows what.
As Wachter ran through a crosswalk, he grabbed a map and opened it. The energy signature was coming from... The city's SDF base. What would Witches, much less Shadows, need with Ammo and Firearms? He didn't know what they were planning, but he knew it would endanger people.
He reached the base in half an hour. He visually struggled as he climbed over the high concrete wall, and hit the ground on the other side with a loud thud. He stood up and brushed himself off. Already, he saw dozens of men running in panic on the grounds as shadows spilled from the largest building, some of which chased behind them. Wachter held his sword up high, as white energy enveloped it. Right before the first Shadow was in arms reach of him, he unleashed it, killing it and several of the shadows behind it. The signature was strongest in the building they came from, meaning either a Witch or her Familiar was inside there. He found the dragon's lair, now he had to slay it.
Personality: Wachter stern will is indomitable. He can be friendly at times, if rather plain, yet in battle, he is fierce and driven. He doesn't have many friends, yet he finds no problems in his solitude. He spends most of his free time working in his dad's shop, Good work is all he needs to be happy. He's very resourceful, and hates wasting. "If it's not broken, don't throw it away". Even when his weapon and armor start to wear down, he continues pressing onward, never one to back down from a situation unless he absolutely needs to.
Faction: Moon Princes
Magical Weapon: Eisen, an Iron Greatsword forged from Magic Iron. The sword has the power to cut through twelve feet of cinderblock as if it were paper. He can also cause it to temporarily change shape, along with his armor. However, if Wachter is careless, it is possible for him to break Eisen, in which he will need to reforge it.
Wachter channels Iron Magic, a force that flows through both his weapons and armor. To reproduce it, Wachter simply has to place an Ore of Magic Iron into melted, regular Iron. When it hardens, an entire new batch of Magic Iron has been produced. It is stronger, sturdier, and even lighter than regular Iron, as it's magic keeps it secure and dense. Also, Magic Iron can be manipulated to temporarily change from it's original shape, such as turning a Sword into a Shield. The energy inside of it can also be distributed into Arc slices and waves of force..
Grindstone: Wachter sharpens Eisen with a whetstone, making it become longer, sharper, and easier to hold and swing. Any abilities used by Wachter will also become stronger and deal more damage. However, as Eisen becomes more and more sharpened, it begins to become brittle, and will snap apart if too much pressure is placed against it.
Arc Strike: Wachter charges the magic inside of Eisen, and then swings it, causing a crescent wave of force to shoot forward. The longer he spends charging, the larger and more powerful the wave. If used while Eisen is under the effects of Eisen, it is at greater risk of becoming sundered. As an alternative, Wachter can shove his sword directly into the ground, causing an outward dome of force to be blasted instead.
Walking Fortress Armor: Wachter's armor transforms from it's average form into a extremely protective suit that covers him from head to toe. When his armor is in Walking Fortress form, it is almost entirely immune to most physical attacks. But while Eisen in Ultra form slows Wachter down to a walking speed, he can hardly move at all in Walking Fortress form. The effects lasts until either 30 minutes go by, or Wachter is knocked unconscious. After 30 minutes pass, Wachter turns back to normal, and cannot transform again for 24 hours.
Strengths: Wachter excels at defense and outlasting his opponent. His armor in it's natural state can easily stand serious attacks, yet Walking Fortress form allows him to take even more punishment. He's also physically capable of weathering crippling diseases as if they were colds. His will and resolve are also fortified, able to resist mind- control and mental attacks.
Weaknesses: Wachter is very slow. He's incapable of performing acrobatics, and can only run at an average person's sprinting speed. Also, while his armor is great at preventing physical damage, its exceptionally vulnerable to electricity and fire, and provides no defense against Magical Attacks.
Biography: Wachter was originally born in Germany to an Ironworker. He hardly knew his mother, and spent most of his childhood reading books and crafting things with his hands. By the time he was 9 years old, he moved to Tanzuki city and was helping his father in his shop, having callused hands from nights of work after school. Despite the rugged conditions of his life, Wachter simply bent like steel he worked on, adapting to a life of labor and hard work. When he realized his powers at age 11, Wachter discovered the tomb and armaments of the previous Prince of Iron, including Eisen. Wachter had spent years repairing the old Prince's armor and Eisen, as well as training and actively combating Shadows.
Personality: Wachter stern will is indomitable. He can be friendly at times, if rather plain, yet in battle, he is fierce and driven. He doesn't have many friends, yet he finds no problems in his solitude. He spends most of his free time working in his dad's shop, Good work is all he needs to be happy. He's very resourceful, and hates wasting. "If it's not broken, don't throw it away". Even when his weapon and armor start to wear down, he continues pressing onward, never one to back down from a situation unless he absolutely needs to.
Faction: Moon Princes
Magical Weapon: Eisen, an Iron Greatsword forged from Magic Iron. The sword has the power to cut through twelve feet of cinderblock as if it were paper. He can also cause it to temporarily change shape, along with his armor. However, if Wachter is careless, it is possible for him to break Eisen, in which he will need to reforge it.
Wachter channels Iron Magic, a force that flows through both his weapons and armor. To reproduce it, Wachter simply has to place an Ore of Magic Iron into melted, regular Iron. When it hardens, an entire new batch of Magic Iron has been produced. It is stronger, sturdier, and even lighter than regular Iron, as it's magic keeps it secure and dense. Also, Magic Iron can be manipulated to temporarily change from it's original shape, such as turning a Sword into a Shield. The energy inside of it can also be distributed into Arc slices and waves of force..
Grindstone: Wachter sharpens Eisen with a whetstone, making it become longer, sharper, and easier to hold and swing. Any abilities used by Wachter will also become stronger and deal more damage. However, as Eisen becomes more and more sharpened, it begins to become brittle, and will snap apart if too much pressure is placed against it.
Arc Strike: Wachter charges the magic inside of Eisen, and then swings it, causing a crescent wave of force to shoot forward. The longer he spends charging, the larger and more powerful the wave. If used while Eisen is under the effects of Eisen, it is at greater risk of becoming sundered. As an alternative, Wachter can shove his sword directly into the ground, causing an outward dome of force to be blasted instead.
Walking Fortress Armor: Wachter's armor transforms from it's average form into a extremely protective suit that covers him from head to toe. When his armor is in Walking Fortress form, it is almost entirely immune to most physical attacks. But while Eisen in Ultra form slows Wachter down to a walking speed, he can hardly move at all in Walking Fortress form. The effects lasts until either 30 minutes go by, or Wachter is knocked unconscious. After 30 minutes pass, Wachter turns back to normal, and cannot transform again for 24 hours.
Strengths: Wachter excels at defense and outlasting his opponent. His armor in it's natural state can easily stand serious attacks, yet Walking Fortress form allows him to take even more punishment. He's also physically capable of weathering crippling diseases as if they were colds. His will and resolve are also fortified, able to resist mind- control and mental attacks.
Weaknesses: Wachter is very slow. He's incapable of performing acrobatics, and can only run at an average person's sprinting speed. Also, while his armor is great at preventing physical damage, its exceptionally vulnerable to electricity and fire, and provides no defense against Magical Attacks.
Biography: Wachter was originally born in Germany to an Ironworker. He hardly knew his mother, and spent most of his childhood reading books and crafting things with his hands. By the time he was 9 years old, he moved to Tanzuki city and was helping his father in his shop, having callused hands from nights of work after school. Despite the rugged conditions of his life, Wachter simply bent like steel he worked on, adapting to a life of labor and hard work. When he realized his powers at age 11, Wachter discovered the tomb and armaments of the previous Prince of Iron, including Eisen. Wachter had spent years repairing the old Prince's armor and Eisen, as well as training and actively combating Shadows.
History: Garaiam was born in a small town in Tellius. Raised by his father who was an ex-Royal Guard, Garaiam was tough. He spent his youth training as a border guard, which he spent a majority of his young life as in later years. At the age of 25, he left the Guard and wandered for several years as a Sellsword. He returned home with a great amount of experience, around the same time that his town started receiving raids by small Barbarians that were scattered throughout the kingdom. As he had accumulated more skill than any other guard, he was appointed second-in-command as the guard captain led several small campaigns against the Barbarian Tribes. When his captain died, he took his helm and protected his hometown for five more years, until he tired of peace, and left to become a sellsword once more.