Avatar of Kreutzer
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    1. Kreutzer 8 yrs ago

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my timezone: GMT (currently Daylight Savings Time)

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@olcharlieboi @kidjab again, sorry if the input is unwanted, but to do with when we start maybe it's a good idea to think of how many characters we want in a class and start when we have one full class? They don't have to be as big as they are in the anime, we could after all choose to be set several or a dozen or so years in the past or future where they either have more smaller classes or just less students. Then maybe new people could join the rp by the introduction of other classes to the story? Or is there already a plan in place for the conditions to start rping? :)
@olcharlieboi so would your character be able to summon living things, objects and energy/attacks? or all/any/none of the above? What's the limit/range? Idealistically the possibilities are endless but for fairness of rp's sake and to stop possible bypassing of any puzzle it's probably best to put in more drawbacks for the more stuff he can do, or if you like the summoning aspect maybe he could conjur up only creatures, but they could have attributes? Then the struggle would be maintaining substance/control of them... And their strength being relative to your character's.
@pkken just a bump to wonder if you're still interested in this rp, if so are you still interested in a wind quirk? It's one I'd like to use but not desperately enough to rain on your parade if you're still wanting to do it :) especially since I already have one confirmed character
@olcharlieboi yeah honestly it's just my opinion, this is the first rp i'm doing on this site so i'll probs have some mistakes here and there when the rp gets started so bare with me <3
@olcharlieboi So maybe if it's versatile it could be limited to energy based stuff or something? I mean just for an example, the "spells" if you will could just be his way of remembering how to do everything? Maybe in it being so versatile it's hard to do the same thing more than once, so the "spells" are prone to alterations or "mutations" if you will? That could make for some rather unwanted or possibly useful side effects.

An example, if a few times before he'd tried to create lightning, the second time it could come out red for whatever reason, and another time it could randomly start crackling all over the place? Versatility would likely be restricted by that kind of lack of control, which could obviously be honed in time.

Again just an opinion/suggestion, and that'd be my take on it. Depends whatever you think's fun, you're the boss :P

Edit: IMO the range of stuff his spells can do should be limited if you go with that option, just because anything's possible shouldn't mean everything should be :P otherwise it'd seem to just be a beefed up version of Momo's quirk
@olcharlieboi if you're taking any opinions, I prefer the copy all as the more versatile quirks that can essentially do anything without much of a set restriction are story-killers. The copy quirk is easy to establish parameters and in the context of the world would make for a really cool famous hero, wheras the wizard type would seem to fit into the world of BNHA a bit less, just my 2 cents tho if it's welcome :)




Can I reserve First Mate? Also a Noble if they're allowed to be Knights/Kingsguard. That could make for some fun tension with the more aggressive pirates. Maybe captain of the king's security?

Edit: If they're both big positions and you'd rather me pick I'd prefer the king's knight than first mate and can downgrade to regular pirate, i'd just like one on each side
Hey @HeroicSociopath if it makes you feel any better it's my first rp on this site too :P your quirk is interesting, just a quick question, how quickly can mike disperse a clone? For example you say a drawback is that he feels all the pain and such the clone feels but if he could just poof them out of existence whenever he's about to get hit that'd suck ;)
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