Current
Ah! I want to RP atm but can’t! Some interesting RP’s out there!
3
likes
6 yrs ago
Anyone ever had a thing where someone insanely close to them has changed so drastically its like they died and became a new and worse person? I want that amazing & good person to come back xD
9
likes
9 yrs ago
May be a little slower with posting & Responding so please be patient. I will try get to replying as soon as!
9 yrs ago
"Hi! Bye!" *runs from Zombies* (Most detailed thing you'll ever see near the free section. JK love you free-RPr's)
3
likes
10 yrs ago
There I was! In a field! The End.
Bio
Eh I’ll update this someday with actual info. All you need to know is that RPG created some of the best memories ever! ^-^ I’ll cherish them fondly! Hopefully in time I can make some more x3
I'm just going to reserve this for things such as Squad listings, story recap and other things
Edit: I'll also get to adding/working on things for the OP tomorrow as it's friday and I'll have much more time
Just throwing together a rough and quick list of positions that are taken/reserved so people know whats what. I'll work on something more appealing soon
(Note: We will likely only be accepting 4 or 5 Vet captains)
Character Listings
Squad 1 Head Captain - Roumenji Sendo {Played by Phobos aka Shoske} Lieutenant - Norota Sendo {Played by Kurisa}
Squad 2 Captain - ??? {Played by Kurisa} Lieutenant - Arina Kawagana {Played by CaughtInTheRiddle}
Squad 3 Captain - ??? {Played by Yvain} Lieutenant -
Squad 4 Captain - ??? {Played by AbigailTenshi} Lieutenant -
W.I.P. Still need to add Shikai & Bankai to Kaizo. Juki still needs a bit of work but is more or less done, keeping Bankai hidden for now.
海象 戦い K A I Z O T A T A K A I
S Q U A D 2 C A P T A I N
◉ ♂ ◉ 5'11 ◉ 63KG ◉ Soul ◉ 513
◉ P E R S O N A L I T Y
Kaizo is the sort of man who takes his job immensely serious and often treats situations with the gravity they deserve. Due to his job as the Captain of Squad 2 he has gone from being laid back and relaxed to serious and focused, this shows in battle as he rarely lets any emotions get in the way of completing his objective. Kaizo's previous Captain had taught him to distance himself from Squad 2 from time to time otherwise it's heartless duties will consume him and turn him into more monster than man.
Kaizo greatly respected his previous Captain, yet he always felt he had a weakness emotionally and thus it prevented him from flourishing completely in his position...yet the man was more human than anyone else, he could be brutal and cold...and yet when off duty his face beamed with happiness which rubbed off on his fellow squad members and actually raised spirits, he was perfect for the position...Kaizo has done his best to remain stern with his Squad members but he does his best to try help them remember that what they do does not make them heartless monsters...however Kaizo lacks the natural talent his previous Captain had.
◉ H I S T O R Y
TBR
◉ R E L A T I O N S H I P S
Arina Kawagana - Arina is Kaizo's Lieutenant, the two have known eachother quite sometime and their relationship with eachother is odd. Arina is one of the few people in the Soul Society that Kaizo will be relaxed and unprofessional around.
◉ C L A N
N/A
◉ O T H E R
Kaizo's Spiritual Energy colour is Orange
Kaizo has white hair and yellow eyes
Kaizo is Captain class
⚔ Z A N P A K U T O ⚔
激怒雄牛 Gekido Osuushi
T Y P E Light/Dark & Explosive
R E L E A S E C O M M A N D "Rip deep and Destroy, Gekido Osuushi"
S P I R I T
I N N E R W O R L D
S E A L E D A P P E A R A N C E
S H I K A I A P P E A R A N C E
x2
B A N K A I A P P E A R A N C E
No sheilds
S H I K A I A B I L I T Y TBR
S H I K A I S K I L L S
??? -
??? -
??? -
- ??? -
??? -
- ??? -
??? -
??? -
B A N K A I S K I L L S
1. TBR 2. 3. 4. 5. (Ultimate Skill)
N O N L E A T H A L S K I L L S
??? -
TBR -
🔥 S K I L L S & M A S T E R I E S 🔥
⚔ Z A N J U T S U
Expert - Kaizo usually fights with his body and so his Zanjutsu skills usually get shunned, however this does not mean he is a pushover, he is very capable of handling himself and will often use his Zanjutsu in conjunction with his Hakuda
🔥 K I D O
Expert - Kaizo has tried to keep up his practice in Kido despite it usually not getting much use with his job, however when he can use Kido, he will. Personally he enjoys the use of Kido, especially in close combat and so rather than learning high level kido he has tried to master some of the lower level Kido's so he may use them quickly in close combat
✊ H A K U D A
Master - Kaizo is immensely experienced in Hakuda and while he himself admits he can still learn a great deal more, he is very capable of beating an opponent stronger than himself with just the use of his body. Seeing as Kaizo's Shikai and Bankai focus quite a lot on close combat, his Hakuda goes perfectly with them and this makes him a very deadly force when it comes to close combat
⚡ H O H O
Master - Kaizo has made it a goal to master Hoho as it is extremely important to him and he admires Kurisa Kuchiki's style and skill in this area, so much so that he has tried to learn from him personally. Kaizo knows that closing the gap on his enemy is extremely important to him, especially for assassinations and so this is why Hoho is his second mastered area
쥬키 カカシ J U K I K A K A S H I
S Q U A D 12 C A P T A I N
◉ ♂ ◉ 5'11 ◉ 57KG ◉ Soul ◉ N/A
◉ P E R S O N A L I T Y
Juki comes off as somewhat freaky, yet this is down to his appearance more than anything. In truth Juki is rather nice and really holds no grudges against anyone, He just gets on with what he needs to and tries to make friends with whoever he can. Outside of this rather nice and clumsy appearance he is incredibly smart and well calculated, Juki believes that nothing is impossible, if you work hard enough it can be achieved or created, it's this that fuels his drive for science and it is this that has ensured he holds his place as the Captain of the twelfth division.
Juki rarely battles however when he does he is known to get rather serious, no matter who it is, when he battles he will become serious and throw away nearly every emotion and attachment to the person he faces, assuming he has any. Some assume this is his true self as a result of his Zanpakuto and that everything else is just an act.
◉ H I S T O R Y
No one knows anything of Juki's past other than the fact he has been in Squad 12 for an immensely long time and has risen through the ranks against his own will. Juki originally refused the offer to become Squad 12's Captain yet after a few deals were thrown his way he agreed...this was over 150 years ago. Since then Juki has remained the Squad 12 Captain.
Some of his Squad members have taken a guess that Juki is probably one of the oldest Shinigami to date.
◉ R E L A T I O N S H I P S
TBA
◉ C L A N
N/A
◉ O T H E R
Juki's Spiritual Energy colour is Black
Juki is always seen wearing an odd top hat and carrying a cane. His Shinigami uniform has been slightly altered, more so his Haori...this was one of the deals he was made.
Juki has white hair and red eyes.
Juki is Captain class
Juki's Electric/Lightning is black
⚔ Z A N P A K U T O ⚔
機械神 Kikai-shin
T Y P E Mechanical & Electric/Lightning
R E L E A S E C O M M A N D Constant release
S P I R I T
I N N E R W O R L D
S E A L E D A P P E A R A N C E Hasn't been seen
S H I K A I A P P E A R A N C E Juki's Shikai appears as a black and white striped cane, within the cane however is a blade. When Juki unsheathe's this sword his powers become usable
B A N K A I A P P E A R A N C E TBR
S H I K A I A B I L I T Y Kikai-shin is a Mechanical and Electric type Zanpakuto that has altered Juki's body permanently. Juki is now almost entirely mechanical which has stopped his ageing process and given him a far stronger body than what he previously had. Due to this new Mechanical body, Juki's skin has become harder and thicker, his strength has also increased along with various other body modifications. Due to this new body Juki has been able to experiment on himself to great degree's, yet even his body is immensely complex to understand and thus he has been unable to replicate it...not that he hasn't tried.
Since Juki's body is Mechanical he has gained a vast arsenal of skills etc. This makes him a very dangerous opponent as he very flexible and can afford to be reckless in order to get the advantage over his opponent. Couple this with his control over Electric/Lightning and you have an even more dangerous opponent. Having such free control over this element suits Juki perfectly and he will use it to crush his opponents. When Juki's Zanpakuto is unsheated clouds will begin to gather overhead, becoming darker and darker as time goes on, this is an ability of his Zanpakuto.
Juki has not fought much during his time in Squad 12, but when he did...he was ruthless.
S H I K A I S K I L L S
Is that a cannon!? - Depending on which arm Juki decides to use, it will begin to twist and transform, his forearm turning into a small canon that is capable of firing Kido at twice the normal speed but also is capable of releasing a devastating blast of electric that will cut and burn any who are caught in it...if the enemy is weak enough or the attack is close enough then the opponent's body may be almost entirely destroyed.
Need a hand...or two... - Juki will create up to 4 additional arms that come out from his shoulder blades, this will give him a total of 6 arms. These arms are capable of wielding weapons which Juki's body creates or they can be used to cast multiple different Kido in order to entirely overwhelm the opponent, these arms are also all capable of using Juki's first skill, when all 6 arms are transformed like this and the attack(s) are fired...the results are utterly devastating, for obvious reasons this is not used often, if at all as it requires a lot of Reiryoku. Juki also doesn't like to keep these arms out for long as they will can be distracting as they require extra focus.
Wire Wall - Juki will extend a free hand to an oncoming attack as the palm of his hand opens up, many wires will then extend from the palm of his hand and create a shield in front of him, this shield will then become charges with electricity that will shock an opponent if they were to attack physically. This is very durable and capable of taking quite a bit of damage.
- Wire Trap - Juki will use the wires in his body and have them extend out from a part of his body, these wires will wrap around an opponent and begin to crush them as they become charged with electricity. These wires are also capable of being used offensively and can be used much like a whip.
Cut away - an electric current will begin to run down the blade of Juki's Zanpakuto, this current will alternate which will allow Juki to cut through his opponents and even defensive Kido's with some relative ease. This attack can also be used to release a large, fast moving and deadly arc of electricity towards the opponent.
Explosive right? - Juki has the ability to detach his limbs which are then capable of exploding. This allows Juki to punish opponents that get to close to him and also leave this behind as a trap.
TBR -
B A N K A I S K I L L S
1. TBR 2. 3. 4. 5. (Ultimate Skill)
N O N L E A T H A L S K I L L S
Need a quick Fix - Juki is capable of regenerating a lost body parts through the use of his Zanpakuto's ability. Cables will extend from the missing part of the body and will begin to regenerate itself, this ability allows Juki to be reckless as well as use some of his abilities. This however requires a lot of energy and so cannot be done constantly, the only time this skill requires less energy is replacing a limb that was used for the skill "Explosive right?"
One man Army - Juki is capable of creating weapons from his body, this allows him to continue to fight with weapons should he find himself very unlikely unarmed. Juki also uses this skill to give his additional arms weapons to attack and overwhelm the opponent with
C R E A T I O N S
TBR -
🔥 S K I L L S & M A S T E R I E S 🔥
⚔ Z A N J U T S U
Master - Juki has trained himself in Zanjutsu to a great degree in order to protect himself in close quarters combat. Juki usually prefers to fight at distance however due to his mastery of Zanjutsu he is more than capable of taking on an opponent at close range which may be surprising to them as he wields his Zanpakuto with great skill
🔥 K I D O
Master - Juki is a complete master of Kido, there is nearly nothing he cannot do with Kido as it is his primary focus and one of the main skill area's he uses in battle. Juki is easily one of the best Kido users in the Soul Society...which may be due to his time using it. Juki is capable of using multiple kido at the same time which is something that's a challenge...even for a Master
✊ H A K U D A
Expert - Juki will rarely find himself unarmed due to his ability to create weapons from his body, however Juki is a man who likes to surprise his opponents and thus may suddenly switch to Hakuda as his primary focus, or even use it in conjunction with other skills
⚡ H O H O
Expert - Juki is not the most skilled at Hoho but he is skilled enough to keep up with some of the faster Shinigami, this however seems to cut off when the Shinigami in question is a Master in this area and in these times Juki relies more his reflexes to avoid surprise attacks by the much faster opponent.
武 城 T A K E S H I S H I R O
S Q U A D 8 L I E U T E N A N T
◉ ♂ ◉ 6'0 ◉ 68KG ◉ Soul ◉ N/A
◉ P E R S O N A L I T Y
Takeshi is a fun loving guy, he is almost always cheery, happy and yet mischievous. He has been known to make his own Captains life hell and this hell extends to other Captains and the alike, usually a Lieutenant like this would have been demoted however despite Takeshi being a pain in the ass with his stupid jokes and pranks he is exceptionally good at his paperwork and in combat. He can finish 5 hours worth of paperwork in 30 minutes, now people have thought that he just blindly signs things off but after the 4th Seat witnessed Takeshi doing his paperwork he could see just how good he was at it...it was one of the rare times Takeshi got serious
Takeshi is like a coin...he has two sides to him. He can be relaxed and such as mentioned but he can be deadly serious and this is the side that qualifies him to be an exceptional Lieutenant. When there is work to be done, it is done with quality as well as speed. However this approach to his fights does not apply, Takeshi often toys with his opponent and tries to have some "fun" in his battles...however this has landed him in some dangerous situations but he's always pulled himself back from the verge of death by finally getting serious. It's when he gets serious that his opponents will truly begin to suffer Takeshi's wrath...maybe if he was serious most the time he'd be Captain by now?
◉ H I S T O R Y
Takeshi was born into the Soul Societies North Rukongai district 78...or so he assumes. This was a rough place and Takeshi had to survive here for a long time. At the time he was still a child but he was robbed of the usual childhood that most children likely had as he had to fend for himself, this lead to a few stories that circled at the time about the "Demon child". Many people had witnessed the aftermath this child had left after his brutal fights with others, fully grown men would be laying dead, covered in their own blood and having various serious wounds sustained to them...almost all were fatal ones. Men would have their eyes ripped from their heads, their heads caved in, arms nearly torn off, chests and stomach's torn open...Takeshi was in truth a monster...he was filled with rage and a murderous intent.
However as Takeshi grew up he moved away from the North district 78 and to a much Calmer north district 33. It was here where Takeshi met his first Shinigami...now Takeshi being the person he was couldn't help but end up in a fight with the Shinigami and for an unarmed teenager he held his own well...until the Shinigami took out his left eye before being beaten down a bit more. It was here while he laid on the ground, holding his left hand over his left eye with a Shinigami holding his Zanpakuto to Takeshi's face that he was told this by the Shinigami "Don't make me kill you! I can tell you aren't all bad, after all...if you wanted to kill me you would have used a weapon. You've got fire kid, I respect that...but you're also foolish, that's why I took out your eye, to teach you to pick your fights. Yet if you like fighting then why not enlist in the Shino Academy? You get a Zanpakuto and get to fight various enemies...seems like something you can get onboard with right?"
Takeshi did in truth like the sound of this...he loved to fight afterall, it was in his blood and why not put it to some good? do something right for once. Takeshi agreed to this and after getting his eye patched up and resting for a day or so, he went to sign up at the Shino Academy. Oddly enough Takeshi had lightened up in the Academy, made some friends and studied hard, He began to have fun without fighting being involved. Takeshi did well to study and was showing some real promise, however he had gotten a bit to used to being carefree which seemed a little problematic as he wouldn't take his spars seriously and despite winning most of them, this attitude worried the teachers...regardless they had to pass him as he had done everything he needed to.
It was from here where Takeshi was enlisted in Squad 8. During his time in Squad 8 he has his ups and downs but on the rare occasion has shown he is capable of performing extraordinary tasks. If not for Takeshi more than a few of his Squad members would have died on their missions...although in a way he sort of caused it by toying around, yet he resolved it without his fellow Squad members getting hurt which was the main point.
Somehow Takeshi was promoted to Lieutenant and it's here where he has sat for a few years, enjoying the perks of the job and getting to fight stronger enemies..yet he shares this spot, which in truth doesn't bother him as it means less work for him which means more fun
◉ R E L A T I O N S H I P S
Mitsunari Osaka - Takeshi doesn't mind Mitsunari for the most part, the two have a bit of a weird understanding of eachother but Takeshi likes to think they get on...yet he doesn't like Mitsunari's Zanpakuto...kinda sucks
Hayato Ryuga - Takeshi just outright takes advantage of his Captain where possible and will try get away with being as lazy as he possibly can...yet when it's time to get Serious Takeshi wont ignore his Captain.
Kuroda "Kenpachi" Kenshin - Takeshi intends to seek some training from Kuroda as he wishes to further expand on his Zanjutsu...but that's not all
◉ C L A N
N/A
◉ O T H E R
Takeshi's Spiritual Energy colour is Violet
Takeshi has Dark Brown hair and Grey eyes
Takeshi is Lieutenant class
It's been noted that when Takeshi becomes truly serious his spiritual energy seems to increase significantly, his spiritual energy also seems to gain a red outline to it
Takeshi hasn't really kept track of his age...he didn't know how old he was back then and still doesn't now...
⚔ Z A N P A K U T O ⚔
鉄血液戦士 Tetsu Ketsueki Senshi (Blood Iron Warrior)
T Y P E Wind & Metal
R E L E A S E C O M M A N D "Tear their flesh off, Tetsu Ketsueki Senshi"
S P I R I T
TBR
I N N E R W O R L D
S E A L E D A P P E A R A N C E
S H I K A I A P P E A R A N C E
Same as sealed
B A N K A I A P P E A R A N C E
To be obtained
S H I K A I A B I L I T Y Tetsu Ketsueki Senshi grants Takeshi the ability to use Wind & Metal to his advantage, The majority of the abilities granted however are for offence and there is really only 1 or 2 that he has for defence. This Zanpakuto typing or more specifically the Metal typing is considered immensely rare among Shinigami. The "Metal" based Zanpakuto's were exclusive to a clan that existed 1000+ years ago, yet they were wiped out for various reasons. Takeshi is unaware of this but it does greatly irritate him that his Co-Lieutenant has a similar ability...
S H I K A I S K I L L S
Armor up - Takeshi has the ability to form Iron scales on his body that are extremely tough and this protects him from a great deal of attacks and therefore makes him a true force to be reckoned with. The trade off for this armor is that he has to sacrifice some speed however with training he can become faster in this form and make it last longer which in turn also speeds him up normally, this form cannot be held for long periods of time as it is taxing on his body
Rip em' up! - Silver wind gathers into Takeshi's left hand (or right. depending) then iron shards begin to form in this ball of condensed wind then he either points his hand to whatever he wishes to hit and fires off a large silver tornado of cutting wind and iron shards that will cut an opponent to bits or he will raise his hand to his mouth and seem to inhale it then he will fire it from his mouth which does take longer but increases the power greatly.
- Cut em' up! - Much like the previous skill, Takeshi can do a similar thing but around the blade and when slashed towards something can either be an arc of wind and iron shards or a dragon of wind and iron shards. Takeshi is also capable of using pure wind around his Zanpakuto's blade, this will remain around the blade and increase the Zanpakuto's cutting power drastically...however this requires immense focus and so it's a pain to maintain for long periods of time.
Rising up - Takeshi's left hand will glow a Violet/Red in colour as he then slams his palm into the floor, the ground will shake and rumble as many Iron spikes/poles or a large Iron wall will come out of the ground near the opponent and either stab them or trap them by wrapping around their body or limbs or protect the user from a large attack. Takeshi is capable of doing this skill without making contact with the ground yet the Iron spikes etc. are weaker than usual
Coming at ya! - Takeshi has the ability to extend the blade to ridiculous length's in an extremely short amount of time although this is generally used to create a powerful slash down at the opponent as the weight and gravity will amplify it's power, other than surprising the opponent, this skill has hardly any real use constantly and so Takeshi tries to use this ability sparingly
Iron Sand - A heavy Violet/Red outline will appear around Takeshi as the ground then begins to shake, then from behind him a large Iron cube will rise from the ground and hover in the air. Takeshi will then turn and insert his Zanpakuto into the iron cube causing it to turn into Iron sand that is immensely sharp and will cut anything it touches, even Takeshi. This Iron sand can be used much like Byakuya's Senbonzakura and is fast when used with Takeshi's mind alone but drastically faster if he uses his hands to guide it. The iron sand is highly versatile so the forms it can take on are limitless. This form requires a lot of concentration and is one Takeshi still needs to train with and so as it stands this form cannot be held for long periods of time
Crush them... - This skill is extremely taxing on Takeshi to use and requires just about everything he has to use it, When Takeshi uses this skill his Spiritual energy will erupt from his body, the one thing to be noted is that when this skill is used almost all of the Spiritual energy is Red in colour. Takeshi's Zanpakuto will begin to grow in size, becoming drastically larger to the point that it stands as tall as a sky scraper. It takes all of Takeshi's might to bring this giant blade down on his opponent and if were to hit them...they'd surely die, even if they had gotten some distance away the shockwave caused from the blade crashing into the earth would be immense and would likely send the opponent flying. Due to the extreme nature of this skill, Takeshi cannot use it freely and he will only really use it as a final resort...however there is one other way that Takeshi has been trying to use this skill.
B A N K A I S K I L L S
1. TBR 2. 3. 4. 5. (Ultimate Skill)
N O N L E A T H A L S K I L L S
??? -
TBR -
🔥 S K I L L S & M A S T E R I E S 🔥
⚔ Z A N J U T S U
Master - Takeshi has trained rigorously in this area and in doing so he has become a Master, Takeshi is capable of taking on opponents stronger than himself due to his skill in this area...it's easy to assume this is where Takeshi's passion lies.
🔥 K I D O
Proficient - Takeshi knows how to use Kido well however what makes him proficient isn't because he can't fire Kido with succession or even use if effectively, it's simply down to the fact that he doesn't really have any intention to learn more than the basics he knows, yet he knows how to use these basics very well.
✊ H A K U D A
Expert - Due to fighting with his hands for the majority of his life Takeshi has shown he handles himself very well when it comes to hand to hand combat. Although he has focused mostly on his Zanjutsu and so this area was somewhat neglected...if not for being so focused in Zanjutsu then Takeshi would likely be a Master in this area
⚡ H O H O
Expert - Takeshi has made it a goal to master this area as it is somewhat important for his jokes, pranks and fights. He needs to be able to be in and out when pulling a prank that has...effects in the surrounding area. Then there is the fights where he needs to be able to move quickly and swiftly so he can find his opponents blind spots and deal deadly blows
Work is still being done! However this should give you a good idea of how things work.
B L E A C H : E N D L E S S A B Y S S
Over 3000 years ago, an ancient being gained controlled both Hueco Mundo and the Human World. Both the Hollow and humans worshiped this being and called it their God. His rule was absolute back then, the Soul King and his Royal Guard unable to do anything against his massive army. The Soul King was desperate - his very realm the target of the primordial beast. The Soul King sent out his fastest scouts, collecting thirteen hand-selected, powerful warriors and giving one the power to establish a military. Twelve of the warriors gained a new rank, becoming the first Captains of the newly established Gotei 13. The final became the leader of both the Gotei 13 and Captains, being regarded as the Captain Commander. In times of war, the Captain Commander was given full control of the Soul Society's resources. Together, the thirteen captains defeated the Hollow God at the cost of half of their numbers.
Things returned to their natural balance; the hollows returning to Hueco Mundo and the Hollow God forever gone...
The Soul Society is currently in a state of peace. Led by the Head Captain Roumenji Sendo, the Gotei 13's power has been on a steady rise. However, hollow attacks have risen at an exponential rate. A feud is occurring between the Royal Families and the Central 46 has been passing unusual laws. Inexplicable events have occurred in both the Human World, Soul Society and Hueco Mundo.
A great omen is soon to come.
GMs Phobos (Shoske) & Kurisa Co-GMs Axel & AbigailTenshi
R U L E S
⚔ Respect the GMs - their word is law. ⚔ No God-modding, Meta-gaming or anything of the sort. ⚔ No killing off other characters unless permission is given by both a GM and the player. ⚔ If you join at least try to be active. If you struggle to keep active then please at least let us know so we can deal with the absence/lack of activity accordingly and so we do not assume you have abandoned the RP. Atleast let the GMs know if you're going to be away from the RP for a week or more, just so we know that you haven't left. ⚔ Gore and Mature themes are allowed to a certain extent but isn't the main focus of the RP. Anything sexual must fade-to-black and taken to PMs or ideally time skipped as this is very far from the main focus of the RP ⚔ You may create as many characters as you can handle, however CS's must be approved by a GM before you can role-play with that character. We recommend creating at least 2 characters so that if one becomes stuck in an interaction, you can still Role-play with the other. ⚔ Be sure that you give some notice in the OOC or PM before joining interactions between other players - they might have already had the interaction planned out and may not wish for an interruption. ⚔ If we feel you as a person will not fit into the RP, we have the right to reject you from the RP. We may also reject any characters we feel do not fit into the RP also. This however will be down to your attitude and how you act towards others and the GM's and if you are arguing something about your character with a GM that has been rejected/asked to change. ⚔ It is the GM's duty to review CS's and as such their opinion is the only opinion that should be given unless the player of said CS has requested constructive criticism from other members of the roleplay. We do not want people who have no part in the reviewing part of a CS involved, the GM's are more than capable of deciding what works and is allowed/ what isn't allowed in their RP ⚔ Lastly Have Fun! Remember this is a hobby we all do for fun, please don't take it too seriously!
R O L E P L A Y M E C H A N I C S
Here I will explain a few of the things that factor into the RP.
Ranks
So in this Roleplay 4 ranks will be used.
Head Captain
Veteran Captain
Captain
Lieutenant
these ranks also act as a direct link to how powerful your character is. Note: Head Captain rank is usually held by a GM. However, should the Head Captain die/disappear the most suitable candidate will be chosen for the position. Another thing to note is that there will be a limited amount of Veteran Captains, these are Captains that have usually been a Captain for a very long time.
Masteries
A Mastery is when a Shinigami becomes extremely skilled in a combat area, these areas are: Zanjutsu (Swordsmanship), Hakuda (Hand to Hand), Kido (Demon Arts/Spells): Hado/Bakudo, and Hoho (Step Method). A Shinigami will have "Mastered" an area after learning nearly all of the skills in their chosen area. A Shinigami can be expert/proficient in other area's however we suggest you just ask a GM to do these parts for you as we fully understand this and it helps keep things clear.
Now each ranking of character has their limits as to how many masteries they can have.
-Head Captain- 4 Masteries
-Senior Captain- 3 Masteries
-Captain- 2 Masteries
-Lieutenant- 1 Mastery
e.g. for Captain rank
Zanjutsu - Master
Hakuda - Master
Kido - Expert
Hoho - Expert
Age
The age system we have in place applies to souls born into the Soul Society. Not human souls sent to the Soul Society (which will likely be much younger in comparison to Shinigami age)
0-200 = 0 to 10
200-400 = 10 to 20
400-600 = 20 to 30
600-800 = 30 to 40
800-1000 = 40 to 50
1000-1200 = 50 to 60
1200-1400 = 60 to 70
1400-1600 = 70 to 80
1600-1800 = 80 to 90
1800-2000 = 90 to 100
S K I L L S
Key: Name of Skill - Rank needed to learn Seated level - Proficient Lieutenant level - Expert Captain level - Master Forbidden level - A Skill only a select few Captains know
- These Skills are for easy reference and DO NOT have to be individually placed into your CS. You may however place some of your characters preferred skills in your CS if you wish to do so. You may also notice some "Squad Exclusive" Skills. These are skills that can only be learned by being apart of that specific Squad or you can learn them by having the Captain of that specific squad teach your character the skill. -
(Note: If your Squad does not have a Squad specific skill you may ask Shoske & Kurisa via PM if it'd be okay to reserve the skill)
Kido
Kido - is a form of Shinigami combat based on advanced spells. These spells are produced with strong Reiryoku and fall into two categories: Hadō for direct attacks, and Bakudō for battle support
Hakuda - is a close-combat style of fighting, in which one is unarmed and uses only one's body, and is one of the four basic fighting styles of the Shinigami.
Hoho - is a defensive style of fighting which relates to footwork, it is one of the four basic combat skills of the Shinigami. Hohō is an important skill for most Shinigami, which incorporates speed and agility. The skill level of Hohō can be enhanced and improved through concentration, training, and mastery of it.
(DISCLAIMER: Just because a skill is Squad exclusive doesn't mean that skill can only be held by a member of that Squad. If the Captain wishes, they can teach their Squad exclusive skill to other members of other Squads, to encourage interaction.)
C H A R A C T E R S H E E T T E M P L A T E & P O S I T I O N S
Name:
Appearance: (Picture or Description)
Age: (As age isn't clear in Bleach give a rough idea of how old they look in human years)
Gender:
Height: (optional)
Weight: (optional)
Hair Colour:
Eye Colour:
Birthday: (For the novelty of it. Time moves at the same time as ours. So if it's December 20th it's the same for the RP.)
Clan/Family: (If your character belongs to one. Canon clans must be first approved by the GM Kurisa)
Race: (Likely Soul if Shinigami. To inquire about being a Vizard PM Phobos)
Rank: (Position within Squad, ie: Lieutenant)
Spiritual Energy Colour:
Personality: (Would like to be done but can be done later)
History: (Would like to be done but can be done later)
Relationships/Friendships/Rivalries/Siblings: (Any relationships your character has with another and also friendships, rivalries and such. It's something as simple as: "Joe Blogs - Friend" or "Joe Blogs - Good Friend" Things like that. you may add detail if you wish)
Other: (Can include unique clothing items, side jobs, unique traits and such)
~Zanpakuto~
Zanpakuto name:
Type: (Refer to: Zanpakuto info You may also make up your own type of Zanpakuto should you be feeling creative)
Zanpakuto Shikai Release command:
Spirit Appearance(Optional):
Inner world: (This gives everyone else an idea of your inner world)
Sealed appearance: Either Katana or other traditional Japanese sword but can sometimes be something different...
Shikai appearance:
Bankai appearance: (Captains and select Lieutenants only)
Shikai special ability:
Shikai skills: 1. 2. 3. 4. 5. 6.
Bankai skills: (Captains and up can only have Bankai. Note: Some Lieutenants will be able to attain a Bankai) 1. 2. 3. 4. 5. (Ultimate Skill)
Non-lethal Zanpakuto Skills:
(Skills that do not cause harm to an opponent)
Skills & Masteries (Note: Remember that a GM can help you with the skills as it'll likely be faster and easier)
@FallenTrinity Hey Hey and well my main focus will be this RP but if I ever want to do a TG RP again I will certainly need to plan it a lot more than I did xD I need to come up with a real interesting story and also I want to see where TG goes, see if it gives me anymore ideas!
[center]Eh I’ll update this someday with actual info. All you need to know is that RPG created some of the best memories ever! ^-^ I’ll cherish them fondly! Hopefully in time I can make some more x3 [/center]
<div style="white-space:pre-wrap;"><div class="bb-center">Eh I’ll update this someday with actual info. All you need to know is that RPG created some of the best memories ever! ^-^ I’ll cherish them fondly! Hopefully in time I can make some more x3</div></div>