(Edit: 11/04/14. Started Voting for Second Fight.)
(Edit: 09/05/14. Started Voting for First Fight.)
(Edit: 09/03/14. Added hiders for cleaner look.)
(Edit: 08/28/14. Finished Mastema, the last of the Eight.)
(Edit: 08/27/14. Finished Dracula and Damballa, started Mastema.)
(Edit: 08/25/14. Busy weekend offline. Finished Euronymous and Asmodeus. Started Dracula.)
(Edit: 08/20/14. Added Race and Title to all Eight, Started Euronymous.)
(Edit: 08/19/14. Finished Beelzebub.)
(Edit: 08/18/14. Added tangible stats per request.)
(Edit: 08/17/14. Finished Adramalech and Diabolus. Started Beelzebub.)
(Edit: 08/15/14. Added some stats for Adramalech.)
Next Battle: Dracula - x1.14 Power
Previous Battle: Diabolus - Base Power x1
Domballa - Eklispe
Dracula - Drallinix
Faster - Schradinger
I am new to this Arena, but after looking over the designation of the various Tiers, I have come up with an interesting idea. I have a set of characters that I have seldom used in RP due to their nature and strength. I always have them saved as powerful encounters, or a type of Boss Battle. Thus, they have been collecting dust for some time. However, I might be able to put them to good use in this kind of scenario. No story, no plot, just combat. I was reluctant at first, but I think I'm ready to throw my ideas at the wall and see how many people stick.
First thing's first, due to my current time constraint, this post will not be fully detailed on the initial day, but it will be updated until satisfactory.
B, no, Two, I consider most of these Boss characters as being High Tier. Some might argue they fit more in Intermediate, but I digress. For the most enjoyment, I recommend a group of two or three combatants of a lower strength to face each of mine as a team. Unless otherwise convinced, I will only be playing as one at a time. I will make and post a queue if need be.
Three, or C, my naming conventions for these particular characters are nearly ten years old. I created them around high school and have put too much into their development to change much now. My apologies for tropes and cliches.
And, coming in at a very low four, or D, or that little 'iv' in brackets they use in footnotes, if you like the idea of any of my characters and would like to do a non, or light-combat RP, feel free to PM me with your idea.
Now, for the main event. I will post the names and descriptions of my characters. Eight in total, they are some of my proudest achievements.
Title: The Reaper
Race: Demon Construct
Appearance: From head to hoof, Adramalech stands seven feet tall. Dark, curling horns protrude upwards from his skull, the base of them covered by bright white hair stained in blood. Charcoal colored hide takes the place of the skin on his face, only opening for the lifeless red eyes, flared nostrils, and viciously fanged grin the Demon held. Every tooth in his mouth was a blade in its own rights, and what was once enamel now stood stained in blood that was not its own.
Runes and inscriptions were carved from his flesh, covering all of his bare chest and back, an eerie red glow seeming to permeate from the scars. Leathery black wings stood unfurled at all times, growing straight from the Monster's scapulae. Upon his arms, the beast wore what looked like tempered steel gauntlets, though bathed in black stains that seemed to dye the very metal itself. Twisted and barbed, the gauntlets covered from his hands to his biceps, leaving the shoulders bare.
Below its carved torso, the demon only wore a tattered cloth sash tied around his waist. His legs stay covered in thick matted black fur and bend in an animalistic fashion as they lead down to goat-like hooves.
Personality: Adramalech knows no mercy and revels in ending lives slowly and painfully. His murderous intents are focused on the young and defenseless, but he finds the most joy in forcing children to be sacrificed in his name. In his mind, he is superior to any other being and will tear apart anyone who dares question that 'fact'.
Weapon: Adramalech is classified as a weapon on his own, able to use claw, fang, and wing to rend his opponents asunder, but his signature weapon is a Scythe that can be summoned or dispelled at will from his own demonic energy. While the weapon can be broken with enough force, so long as Adramalech has energy left, he will always summon it again.
Armor: The Gauntlets upon his arms are the same material as his Scythe, and can be summoned at any time if broken. They do little for defense and are mainly used to brace the Scythe during attacks. The fingers also double as razor sharp claws that can puncture steel.
Special Abilities: Adramalech is not always bound to a physical form. If his body is destroyed he can choose to take the form of a Black Mist, leaving him vulnerable to most forms of non-physical damage, however he gains the ability to possess a new body. The Demon can only enter a new body through the target's eyes. Once Adramalech has control, the target can see and hear everything going on, but cannot fight against it. Adramalech can choose to corrupt the body into his normal form, but this takes considerable time and concentration.
Base Speed: 4 mph
Run Speed: 30 mph
Dash Speed: 60 mph
Base Flight Speed: 80 mph
Max Speed: 160 mph
Grip Force W/Gauntlets: 25 Tons (Enough to bend and break 2 inches of Carbon Steel)
Scythe Piercing Force: 50 Tons (Enough to puncture 2 inches of Stainless steel)
Armor/Weapon Max Defensive Force: 100 Tons
Weapon Reach: 8 Feet
Title: The Maul
Race: Demon Colossus
Appearance: A towering monstrosity of Death and Destruction, Diabolus stands forty feet tall. Atop his massive, bovine-like head rests thick horns that jut out from just behind his large, lifeless black eyes. The entirety of the demon is covered in thick armor wrought from black iron and covered in spikes and barbs stained in blood. While the helm seems to have no seams, The Beast can tear the iron apart to open its gaping maw. Stretching from one side of its head to the other, the jaws of Diabolus can crush entire buildings in their grasp. Three jagged rows of uneven teeth frame the black abyss that rests in the back of his throat. The thick metal covers every inch of the Demon's body, even down to its massive hooves.
Personality: Diabolus speaks very little, and when he does, he keeps to loud, single words. He cares for one thing, Death. The beast craves death at all times and cannot be reasoned with. It prefers to crush and tear apart smaller beings with his armored hands, or stomping them with his hooves. While it does not show any signs of emotion, it crushes the bones of his victims with an almost joyful enthusiasm.
Weapon: Preferring to dismember and crush his enemies with his limbs, The Beast turns to his signature weapon should that fail. The Demon summons a Great Maul that nearly rivals his own size. The head of the hammer is filled with grooves and jagged pieces of iron to ensure the most damage possible from impact, while the handle boasts thick chains connecting it to the gauntlets of the Demon. Always swung with both arms, the force of the hammer's blow can devastate the Earth beneath it, causing upheavals and quakes that can be felt miles away. Subterranean caverns are sure to collapse, and structures stand no chance when the weapon is used to its full extent.
Armor: Covered from head to hoof in thick black armor, the only openings are to his eyes and when his maw is open. The armor can withstand even the strongest ballistic impacts, refusing to bend or warp. The weight slows the Demon to a crawl, but does not take any extra energy to move in.
Special Abilities: Diabolus boasts immense strength, but little else. He relies on offense and pays little attention to defense.
Base Speed: 15 mph
Run Speed: 30 mph
Max Speed: 40 mph
Grip Force: 600 Tons
Hammer Impact Force: 1 Kiloton
Armor Thickness: 3 Feet
Armor/weapon Max Defensive Force: 4 Kilotons
Weapon Reach: 35 Feet.
Title: The Destroyer
Race: Fire Demon
Appearance: Bathed in flames, the hide of this demon looks like molten rock. Standing twelve feet tall and boasting four arms, The Demon was born for destruction. Four small horns facing forward crown the horse-like skull of black rock that sits atop its body. Flames lick out from his form, fueled by his own internal energy. So long as he has energy remaining, he can command the flames at will. However, fire from natural sources cannot be controlled in this way. The stocky legs of the beast do very little for his speed, and his wide, flat feet do not grip the ground well.
Personality: Beelzebub had no means of communication and only vocalizes in guttural roars from his molten throat. He strikes like a natural disaster, destroying structures and people with the same priority. When threatened, he is quick to retaliate and focus on destroying his target, but if faced with a retreating or out of range opponent, will not hesitate to continue his warpath. The monster operates on a one track mind and cannot focus on two objectives simultaneously, though switching the focus takes less than a second.
Weapon: Uses the intense heat from his body to collapse buildings and melt rock, but failing that the Demon can Summon a jagged Great Axe that looks like it was forged out of solidified magma. The Axe is made of Beelzebub's own energy, and can be summoned at will.
Armor: None
Special Abilities: Beelzebub can increase his body's surface temperature and belch balls of molten rock. The flames from his body can get hot enough to melt steel and causes the rock beneath his feet to liquify.
Base Speed: 10 mph
Run Speed: 35 mph
Dash Speed: 50 mph
Max Speed: 60 mph
Grip Strength: 15 Tons
Axe Slashing Force: 25 Tons
Axe Max Defensive Force: 100 Tons
Weapon Reach: 15 Feet
Fireball Max Distance: 200 Feet
Core Temperature: 500°F
Fireball Temperature: 2000°F (-10° per foot traveled)
Max Temperature: 6000°F
Title: The Magus
Race: Demon Fiend
Appearance: With a slender, fragile looking form, Euronymous only reached five feet high. Her body, however, held much more power than it seemed. Covered in dark, leathery skin with a long tail, she would've looked more like a giant rat, if not for her humanoid face and rigid spikes stretching out of her joints and spine. Two particularly large spikes protruded from her forehead like horns, and her fanged teeth dripped with saliva. Her body looked malnourished and sickly, and she had no hair to speak of. Her fingers and toes were long and slender, with sharp claws at their tips. Always crouched down when at rest, she looked like a creature of nightmares, her pale red eyes giving off an eerie glow in the darkness.
Personality: Obsessed with Death and Magic, she only speaks in a raspy whisper. She finds joy in using Necromancy to slaughter her enemies, only to revive their corpse as a new ally until they decompose. She tends to collect bones and skulls, but only those she deems 'beautiful'. A master of dark magic, she is very intelligent and well spoken, but a hint of insanity seems to speak out from behind her visage.
Weapon: Though only used in dire circumstances, she can use her claws to attack at close range and holds no other weapons.
Armor: None
Special Abilities: With no weapons or armor, Euronymous relies completely on her magic. She can call upon many dark spells and enchantments. Summoning minions of shadow, or golems of flesh and bone, her energy is nearly infinite. She can blur into the shadows, or teleport short distances instantaneously. Her most powerful spell can rip the flesh off living beings, possess their skeletons, and meld the flesh into constructs all at once, in a wide area. She is a creature of learning, and can copy magical spells and abilities just by seeing them.
Spells:
Raise Dead: Revives a corpse to fight for the caster.
Flesh Golem: Melds multiple corpses into a single beast to fight for the caster.
Shadow Minion: Summons a shadow fiend to fight for the caster.
Shadow Bolt: Fires a projectile of shadow at the target that explodes on contact.
Life Lock: Nullifies healing and restoration magic of any kind around the caster.
Life Drain: Leeches energy from target's life force.
Turn Living: Separates flesh from bone and revives both as separate minions that fight for the caster. Effects targets in an area around the caster.
Base Speed: 6 mph
Run Speed: 15 mph
Dash Speed: 25 mph
Max Speed: 35 mph
Teleport Max Distance: 100 Feet
Raise Dead: Single Target
Spell Range: 25 Feet, Line of sight required
Max Simultaneous Summons: 5
Casting Time: 2 Sec
Flesh Golem: Multiple Target
Spell Range: 20 Feet
Min Corpse Required: 2
Max Simultaneous Summons: 2
Casting Time: 5 Seconds
Shadow Minion: Single Target
Spell Range: 5 Feet
Max Simultaneous Summons: 25
Casting Time: 1 Sec
Shadow Bolt: Single Target
Spell Range: 200 Feet
Bolt Speed: 200 mph
Bolt Payload: 50 Tons
Casting Time: 1 Sec
Life Lock: Multiple Target
Area of Effect: 50 Feet
Spell Duration: 20 Min
Casting Time: 5 Seconds
Life Drain: Single Target
Spell Range: 25 Feet, Line of Sight
Initial Damage: 1% of Target Base Life Force
Damage Increase: x1.5% per Sec
Max Damage Output: 57.67% per sec at 10 Sec
Casting Time: 3 Seconds
Turn Living: Multiple Target
Area of Effect: 20 Feet
Max Simultaneous Summons: 75
Max Yield: 50 Skeletal Minions, 25 Flesh Golems
Casting Time: 10 Sec
Spell Copy: Single Target, Passive
Spell Range: 50 Feet, Line of Sight
Casting Time: 2 Seconds
Title: The Duelist
Race: Demon Construct
Appearance: Covered from head to toe in light armor, Asmodeus resembles an oriental ronin of sorts. A black, conical straw hat covers most of his masked face, though two hook shaped tusks still protrude into view from the vertical breath slits in the mask. The armor blocks the sight of any patch of skin the Demon might have, and the eye holes in his mask only show lifeless red orbs as eyes. Made of what seems to be lightweight Bamboo, the armor has no visible signs of wear and do not seem to be directly linked to the Demon's energy. Taken out of a picture from Japanese legend, Asmodeus walks with an unknown purpose and speaks in a quiet, but harsh tone. His only companion is a skull buckler and sword strapped to his arm.
Personality: Asmodeus fights because he must. It is all he knows, and it is all he wants. He longs for combat and searches for anyone willing to challenge his might. He learns from each battle won, and questions those he fights. The Demon seems to be searching for the answers to questions he does not care to ask, and cuts down anyone who cannot give a satisfactory response. He has lived and fought for eons and has yet to lose a one on one fight.
Weapon: From his creation, the Demon has fought with a single weapon. A short sword of ornate design, and a skull patterned buckler forged over a sheath. These weapons are crafted from his own energy, but he has never been seen without them. He expels all the energy it requires to keep both pieces from either breaking or fading from his grasp.
Armor: Light Bamboo Armor. Very little protection, serves more of an aesthetic function than a defensive one.
Special Abilities: His speed and combat prowess sets him apart from all other warriors. He uses blindingly fast speeds and vicious tactics to overcome his opponents without mercy. His attacks have been known to break the sound barrier before their impacts.
Base Speed: 10 mph
Run Speed: 50 mph
Dash Speed: 100 mph
Max Speed: 200 mph
Max Slash Speed: 800 mph
Armor Max Defensive Force: 25 lb
Weapon Max Defensive Force: 500 Tons
Title: The Impaler
Race: Demon Vampire
Appearance: Clad in the most expensive of silks and velvet, Dracula stands as a noble figure of society. Looking quite aged, his wrinkled face, white hair, and beard give more legitimacy to his appearance as a frail old man of great wealth. He keeps his Victorian suit well tailored and proper and only drinks the finest of wines. To his friends and enemies, he is the epitome of High Class Nobility. However, underneath his frail demeanor lies the heart of a wicked beast. When threatened, his form can shift. His skin grows pale and his teeth turn sharp, as claws stretch out from his fingertips. A demon of nightmares and the source of countless legends, Dracula has buried himself in the Human race's lore.
Personality: Known to the mortal world as Vladislavs Dracvla, he has kept his true identity wrapped in mystery for centuries. Preferring deception over brute force, he sows seeds of betrayal and doubt into the hearts of his opponents. Well dressed and well spoken, he speaks with a cryptically vicious tone.
Weapon: Normally, Dracula is not one to fight, choosing to send someone else to do so in his stead, but when such a situation arises he carries an ornate Pike into battle. The weapon is of masterwork craftsmanship, made of the purest silver. However, the metal is linked with the Demon's energy, preventing it from bending, breaking, or dulling without extreme force.
Armor: None
Special Abilities: Dracula can alter the flow of the wind to his advantage. Using it to increase his speed, blind his enemies, achieve flight, and even teleport. This control stems from his own energy, but requires freely moving air to use. Exceptionally strong winds or the vacuum of space would render those powers unusable. Along with control of the wind, he has a powerful, but limited control over the human mind. While he cannot outright control their thoughts, he can place subconscious triggers and idea into the target's mind. Such a change is nearly unnoticeable to the weak minded, and they can be convinced of almost anything the Demon says to them.
Base Speed: 6 mph
Run Speed: 20 mph
Dash Speed: 60 mph
Flight Speed: 80 mph
Max Speed: 150 mph
Teleport Distance: 30 Feet
Casting Time: 1 sec
Max Thrust Force: 75 Tons
Pike Break Force: 150 Tons
Title: The Torturer
Race: Demon Fiend
Appearance: Covered in tightly fitted boiled leather, only Domballa's hands, feet and mouth are visible. The leather is damp and sticky, smelling of rot and decay. Even the Demon's dark skin is slimy and rotten. With his head and eyes covered by the foul material, his expression can only be read from his mouth. Cracked and bleeding, his lips curl into the grin of a madman, showing his sharp teeth filled with cavities and disgusting fluids. His body seemed slender and weak, a decrepit looking form for such a beast. Domballa's bare hands and feet look twisted and diseased, but are able to support both himself, and his weapon. Wrapped around each of his arms and digging into his flesh, he holds a long chain. With the edge of each link sharpened into blades and a heavy meat-hook on either end, it is a terrifying tool of destruction.
Personality: Damballa only wants one thing, to cause as much pain before death as possible. Even his weapon is designed to deal non-fatal injuries. Very rarely does the Demon murder his victims, though most will eventually die under his torture from blood loss or the shock stopping their heart. He finds enjoyment in pain, even his own, growing stronger with each injury he deals or receives. Never the first to attack, he waits until he opponent lands the first blow before unleashing a wild and unpredictable retaliation. His mind is unable to fathom normal thoughts, and he speaks nonsense with every word that passes his lips.
Weapon: The heavy chain he holds reaches out nearly ten feet from each arm, with enough room for one foot of slack in the middle with both arms spread out. It wraps around each arm three times from his upper bicep to the firm grasp of his shredded hand. Being as much a part of his body as his arms are, each length of chain can be controlled independently of each other, without the need to rely on gravity or momentum to effect their movements. While the chains can be broken with sufficient force, they will continue to fight until they can get close enough to fuse back with the Demon.
Armor: The boiled leather does very little to protect him, and is mostly used as a means to hold his decaying body together.
Special Abilities: Damballa can control his weapon as if it were another group of muscles, though he still prefers to swing them like normal chains. Instead of relying on sight, the Demon uses a form of extrasensory vision to sense the location of objects on the battlefield. He can also link his chains into the ground and feel anything that is touching the area, even through buildings or trees. He feeds off of pain and grows faster the more he has, but just as wounds heal, the strength wanes over time. His last defense is his blood. While it does not spill freely, it is highly corrosive. Nearly matching the acidity of hydrofluoric acid, it can eat away metal and bone, absorbing into the skin without damaging it, and liquifying the bone underneath.
Base Speed: 5 mph
Run Speed: 10 mph
Dash Speed: 30 mph
Max Speed: 70 mph
Chain Break Strength: 500 lbs
Extrasensory Vision Area: 20 feet
Ground Link Sense Area: 60 feet
Title: The Wraith
Race: Demon Wraith
Appearance: Shrouded in darkness, Mastema appears as an apparition in a tattered black cloak with glowing red orbs for eyes. The Demon has no body and floats in a black mist, impervious to nearly all physical attacks. The mist can condense to form hands of black bone, allowing the use of Mastema's weapons.
Personality: A creature of shadows and stealth, it strikes from the darkness and disappears from sight nearly instantaneously. It uses no words to strike fear or cause disarray, it simply kills and moves on.
Weapon: Mastema summons a pair of matching Katar to dispatch it's targets. They are very thin, hardly five inches wide and one foot long, tapering to a razor point. They are summoned as easily as they are broken, but are never visible for long.
Armor: None
Special Abilities: Impervious to physical attacks of most sorts. Ethereal and magical weapons can harm him, however. Has a strong resistance to magic of non-holy types. The Demon can teleport through and across shadows, as well as become completely invisible in low-light environments.
Base Speed: 10 mph
Dash Speed: 40 mph
Max Speed: 90 mph
Teleport Max Distance: Limited to Shadow Size
Teleport Max Speed: 300 mph
Weapon Max Defensive Force: 50 lbs