@FantasyChic I figured I could address your races question real quick; there's a lot!
The standard gambit is present, of course;
Dwarves, honor-and-tradition-bound, mountain-dwelling short guys. Here, there's a BIG emphasis with tradition and clan honor, and several dwarf clans exist -- Stonehand being the most prominent, at the moment.
Elves, of various stripes; Desert-dwelling Ismirian High Elves, the Wood Elves of the Brightwoods and the (wilder) Fey Elves of the Wildwoods. The three have a rivalry that can vary from distrust to hatred, depending on the individual.
Humans are, of course, incredibly prominent, and live in the Auslands, Chevlais, State, Draconia, Praia, Aznor, and People's Conglomerate, primarily.
Orcs come in many varieties, most are from the Tundra -- the standard Green orcs have a mixed reputation, but aren't regarded as a monstrous race or second-class citizen. Generally slightly less intelligent and slightly stronger than the average human, plenty have integrated into society. White Orcs, or Tundran Orcs, are bigger and more intelligent. However, they're also fiercely loyal to their Tundran lord, and frequently raid the south. Black Orcs are the biggest of the bunch, and often the dumbest -- Often smart enough to grasp only simple concepts, and follow simple orders. Red Orcs are a lot like White Orcs, but are often berserkers -- and also are often pledged to demonic entities. Whether their creation is demonic in nature is unknown, but highly speculated on. The races of the Tundra include Giants, ogres, trolls, and goblins as well.
Angels, Demons, Devils, Loths -- Extraplanar beings are just that, and have association with various deities. The classic 'angels' are from the realm of Deum Lucis, god of Light, Healing, and Good. Devils, Demons, and Loths (From here on out shortened to 'demons') don't follow a classic god, however, and instead follow one of their own ascended to Godhood, called the Infernal One. There have been many Infernal Ones throughout history, and each time one is slain, the most powerful devil rises up to take the mantle for themself.
Following the Extraplanar theme there's elementals, of course -- as well as each God having different Extraplanar followers with different reasons for existing. Comprehenive list would take a while.
Progans are, aesthetically, very similar to humans. However, they are mostly magic immune, have a much colder standard body temperature, and are much more rigidly defined by their society. Progans have very little sense of individualism, for the most part, and the only thing they have much passion for is war, which is regarded as a sport.
Kraetians, Wishmaster is much more learned about since he made them. But, they're half-giant half-elf barbarians and, like Progans, revere war more as a sport than as a horror. However they're much more fiery-blooded and passionate than their cold fellows, and live in clans ruled by the strongest Warlord. Kraetians are generally around eight feet tall, but the largest of their kind are as tall as twelve feet.
Dragons are basically D&D Dragons, but they don't die of old age. You have the classic Red, Blue, Green, Black, White Chromatics and the Gold, Silver, Brass, Bronze, et cetera metallics. We also have our own additions, though -- with Adamantine, Mithril, Starmetal and Gromril dragons, added to the Metallic end and Ruby, Onyx, Sapphire, Emerald, Diamond and Amethyst dragons to the Chromatic. There's only one Dragon god, though, who is Prismatic and has an aspect for every color (except for Gem dragons, who are an abomination in his eyes.) Same with Kobolds and Lizardmen, fairly straightforward, generally servants of one or many dragons. These guys are my specialty, so I'll try not to go on for too long about them.
Skaven, or Ratmen. If you're familiar with Warhammer Fantasy, you have the idea. Insane, magical-drug addicted magiscience cartoon villains who would burn the world just to make the surface-dwellers pay.
Aberrations, from the Dark World, are unique; they can appear as a species, a tribe, or a single individual, but each different type or aberration is different from the others, and they are almost all hostile -- they are spontaneously generated in the Dark World, and few live for more than a few years unless they find a way to leave. Those who aren't sentient, which is most of them, seem to exist only to kill intruders, until a more evolved and dangerous Aberration kills them and takes their place.
This is the most common races -- but there are more out there, and it's always possible to ask a GM to approve something for you. Though, we might just reccommend an Aberration, since they can be virtually anything, from a half-lion half-man to an eighty foot tall owlbear. (Both of these are real examples.)
Besides that, if it's fantasy, it probably flies.