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    1. Laue 11 yrs ago

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1)Collars are used without exception. Except, not even high ranking officers want their children live with them. So some either hide it or smuggle them outside to give them a chance at life. And it will be a key point to several important NCPs. And Grinnoc puts a lot of effort that uncontrolled mages are considered public enemy #1.

2)Knighthood. For reasons yet unknown, Grinnoc is very paranoid about any worshiping/religion popping out. And he has a very good reason for this.

3)No, not really. Magic healing is used extensively, where regular fails. One of the main reasons mages were kept around, albeit leashed. Dwarves lead the forefront of technology, and consider the medical technology be something like 17-18 century. Decent understanding of anatomy, and how to fix obvious things like broken bones/limbs, sewing up wounds. Germs/Infections/Diseases are still not discovered, hence magic is used as a crutch.

4.Luminous Knights operate on honor first and foremost. Being a shining example to others, protecting those who can't protect themselves, etc. Though not everyone buys into those ideals, some do believe in their cause deeply. And as mentioned before, any attempts to find some sort of explanation for Luminosity via faith are swiftly and brutally silenced.
Initially, Luminosity is pretty much light. It's intangible, at least in the beginning. That's why the preferred defense for most Luminous Knights is to either avoid the spell completely, destroy it before it reaches it's target, or block it with a physical object which is sheathed/cloaked with Luminosity. Using Luminosity against a non-mage is pretty much the same as shining a flashlight on someone. A very bright flashlight.

But as I've mentioned many times, this is only initially. Just like warm sunlight can be focused into something deadly and destructive, so can Luminosity. And there's quite a lot more advanced applications, I just believe the characters discovering them by themselves is a bit more exciting.
This might as well be poaching, but here's the link.

Also, I don't think we can restart this because NewSun knew the plot and how it is supposed to be, we don't. I don't think any of us can do it justice.
At around age of 4. Basically when a child gains at least basic self-awareness. Except they can't really control it that early, but they can do something... accidentally.
None really. Our GM is gone somewhere. I am (trying) to start a RP of my own ATM though.
Still, there were 3-4 more people interested in this. Marketing is not my strong point it seems.
Well all the interested people disappeared. A pity.
bump
Yes, you can use any source for pictures. And yes, there would be corrupt knights, both in a sense you described. And in another way later down the story.
It negates magic equal to mana spent. While I really don't want to use numbers for this, but for clarity's sake I will. For example, a spell which needed 10 mana to cast would be halved in effectiveness by luminosity spell which used 5 mana. If luminosity used an equivalent of 9 mana, it would be almost completely vaporized. If 10 mana is used, both are nullified completely. If luminosity spell used 15 mana, it will destroy the spell and continue on with 5 mana worth of effectiveness. While we won't use numbers, that's the easiest explanation I can give.

As for the second part, it would do nothing if the rocks are already propelled (not completely true, but focusing Luminosity into such density as to have enough heat to melt the rocks is what very few can do). If the rocks are in the process of being propelled, it would remove the mages control over the rocks - the spell part is moving the rocks, not rocks themselves. However, if a mage creates rocks via magic, they will be affected.
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