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    1. Leodiensian 11 yrs ago

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Ex terrorem, lucribamur - Out of terror, we profit

When the end came, it came as a biting horde. Of course it did; a century of pop-culture inertia behind the zombie meme, I think we wouldn't have accepted any other doom. All the problems of life in the 2030's - climate change showing its teeth; the political instability - that all lost relevance damn fast when people started eating each other. We called it the Blight. It appeared without warning, without clear epicentre. Spread like wildfire. People infected lost their minds, turned into sprinting, blood-vomiting cannibals who would scream apologies as they smashed your head against the wall. People they bit, scratched, bled on - they got the Blight too. One infected could turn a thousand in an hour. The cities became graveyards quickly.

The government fought it, of course. Poured research into fighting the disease, poured soldiers into fighting the infected. But the CDC simply couldn't decipher the strange black substance that seemed behind the epidemic that was eating the human race whole. And there are only so many trained fighting men, so many guns, so many bullets. It was never going to be enough. They knew that. They did the math. They draw a line down the map and said 'this far, no further'. Secretly, they pulled key officials, business people and other people deemed 'high value' to the designated quarantine zone, started building a wall to stick the rest of us behind. Except it didn't quite go entirely as planned. There was a leak, people heard about the secret evacuation of the western United States. They flooded east in their huddled millions towards the Mississippi. The lucky ones made it before the government blew the bridges over the Mississippi and started shooting anyone who came in rifle range of the border wall. The rest of us, we got left behind. Left to the dead.

This was our life for the last five years. The government declared us legally dead to maintain quarantine and set about burning the infection out of their territory. We call their part of the country the Recession, where they retreated. We live in the Loss, because we were written off like a business writes off bad investments; written off as a loss. The boundary is the Mississippi river. Those of us left behind, we gathered together anywhere we could in secure enclaves and tried to weather the storm. Tried to stay alive, tried not to break. Not all of us made it.

Over time, the rage died away from the infected. Turns out having your nervous system hijacked by a possibly-alien pathogen is bad for your health. They keeled over, died for a while when their ape-rage overwhelmed them or made them break their own limbs trying to murder an orphanage. But there's the problem. They got up again after a while. But they were slower, shambling, like poorly-made puppets. Still infectious, still driven with cannibalistic hunger, but more manageable. Small blessings, right? We call these ones Casualties, the dead that walk around. They work like you think zombies work, more or less. Aim for the head, like movies taught you.

But here's the problem with being in the apocalypse: you run out of stuff, fast. Self-suffiency is a myth. After five years, almost everything we haven't used is about to expire - from the gas in the tank to the meds in the bottle or, hell, even the nastiest of MRE's. People aren't making more ammo, more medicine, more tech. Or at least, they aren't in the Loss. In the Recession, industry and capitalism survives. This is where what we call The Carrion Economy comes in. Say you're sitting pretty over there in the Recession, right? You got out, but the rest of your family didn't and you can't bear that Granny Dearest is out there as a Casualty, eating brains and generally decomposing. You get in touch with someone in the Loss, you make a deal. We put Granny out of her misery and you pay us in Bounty, our cryptocurrency of choice. That Bounty buys us stuff we can't get over here by scavenging, everyone wins. (Except Granny. She gets to die twice.)

The world ended, but capitalism lives on. The government is pushing for a big reclamation effort in the next decade or so; that means they need to be able to prove who died in the Crash - harder than it sounds, lot of information infrastructure collapsed - and who inherits what, what the State can seize. That means papers. So while the government legally doesn't recognise its existence, they've been speculating in the Carrion Economy to get them. It's gotten to the point that the Bounty system is so inter-linked with that government backing that "one Bounty" has set value of "one proof of death" (usually a driver's licence). There's a bubble. It'll pop eventually - but before that point, there's a fortune to be made. And the fastest way out of the apocalypse is to buy your way out of it.

Let's go make some money, people.


Red Markets is a game about trying to turn a profit out of being a survivor in the zombie apocalypse, based on an upcoming tabletop game by Caleb Stokes. Players will take the role of Takers, people who aren't happy to just subsistence farm and hope the zombies all fall down one day - they want to buy their way into a better life and that involves heading out into the wasteland and trying not to get bit.









Sorry, I've decided I won't have time to give this the attention I think it would need.
Have an idea for a character, definitely interested in the fantasy noir aesthetic. The idea is an undead soldier, died in Korea but is animating his own corpse and manages to shamble his way home. Not really any powers beyond being dead meaning he can really take a punch (no sense of pain) so long as someone stitches him up after (no healing). So zombie boy rapidly becomes a bit more like a Frankenstein thing. Makes his way as a drifter, bare-knuckle fighter in illicit rings, maybe a small time thug and legbreaker.


Ex terrorem, lucrabamur - Out of Terror, We Profit

Red Markets is an upcoming RPG that I'm super-stoked about and would love to try and get a game going for on here in that world.

The game is set five years into the Crash, the apocalyptic event that killed half the human species and divided the continental United States. An unknown infection referred to as The Blight appears seemingly at random worldwide, with no clear point of origin, turning humans into incredibly infectious monsters and shambling corpses. The Crash goes.. poorly. It's not a total wash, the governments of the world resorting to military invention to fight the spreading Blight. But there are only so many bullets, so many trained fighters. The cold, cruel mathematics of logistics prompt the US government to make a dreadful decision. They withdraw to the east coast, taking vital manpower and resources with them and blow the bridges. This splits the country into the Recession (east of the Mississippi river, where the U.S government has rooted out infection and rules with martial law) and the Loss (west of the Mississippi, given up and everyone left behind declared legally dead).

As one of the legally-dead living left behind in the Loss, you probably belong in an enclave, a survivor colony. You've spent the last five years scavenging food, medicine and other supplies, sitting on pre-Crash stockpiles and subsistence farming for staple crops. But five years is a long time and scavenging isn't a forever solution. Those stockpiles are running out. Canned food is coming to the end of its edible life; even the nastiest MRE packets are beginning to turn. Most medicines that haven't been taken are simply expired. Even gasoline goes bad after so long. And people aren't making more, or at least the Loss isn't. But the Recession is. This is where the Carrion Economy comes in. It's an illicit black market trade between Loss enclaves and Recession people to carry out services in exchange for goods both sides want, backed by a form of cryptocurrency called Bounty. An example might be someone whose family was infected during the Crash hiring some Loss-based folks to go out and put their Zombie Grandma out of their misery; they pay in bounty and then that currency goes towards, say, buying Recession-made medicine the Loss enclave needs. People who engage in this Carrion Economy, who hunt zombies or scavenge in the Loss not to survive but to profit, are Takers.

A big part of the Carrion Economy is the trade in legal documentation; the Recession government is gearing up for a big reclamation push in the next 15-20 years and they want to sort out things like inheritance, land ownership, who owns what and what can the State seize, which is causing a big bubble in the Carrion Economy. You play survivors who are taking advantage of this bubble in the Carrion Economy to get rich and buy your way to a better life, whatever that is for you - bribe your way into a new life for you and your family in the Recession? Set yourself up as boss hog of a new enclave? Maybe establish a company incorporating Taker crews from all over the area?

So, it's the end of the world but capitalism is still chugging along just fine. And it's time for you to go out, pay your bills, try to strike it rich - and not get bit.

Thoughts? Questions?
Quick word of warning, I plan to implement some light mechanics in the game to help create some stakes, tension and scarcity. For example, different types of gear will have different points values and you can only have a set number of points worth of gear at character creation. There may be some dice rolling but it'll never be more complicated than rolling 2d10 and adding to one of them.
Sure, send it to me. I'll see if there's anything I think would fit.
Just using the world. I have been toying with ideas for light mechanics that might enhance a good post apocalyptic feel of scarcity - stuff like assigning a points value to equipment so that we don't end up with people walking around in Iron Man suits - but these wouldn't be reflective of Red Markets' actual mechanics so to speak.
Gideon Ellis

The Analyst



Gideon Ellis

The Analyst





I have an idea for this, a gondola trader who uses his job as a spy/information-gatherer.
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