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    1. LeoricAquila 11 yrs ago

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7 yrs ago
Current welp
8 yrs ago
So long RPG. It's been a fun two years
9 yrs ago
Working on big collabs and shizz
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Kreig, the Psychopath ran up behind the Godmodder, brandishing his Buzzaxe. "I HAVE THE SHINIEST MEAT BICYCLE!" He screamed at the top of his lungs, leaping at the Godmodder with all the psychotic primal fury that a man with no sense of reality could have, swinging the Buzzaxe around until finally he brought it down in an arc towards the crest of the Godmodders skull. "IT'S RAINING MEAT CHUNKS!"
I apologize in advance for text walls
"My lord, glorious combat awaits. Word has just arrived that Razgars men had ambushed and sacked an Armanian Convoy carrying precious ores to the capital. There were no survivors, surely this will stir the foolish king into a frenzy, igniting a war between the two nations over the great divide that separates us. Lord Draxis, what is your command?" A lowley shade spoke to the lord of Vigil's Keep, expecting a slow response since Lord Draxis was usually careful in his thought in most matters concerning Razgar's horde. "We will mobilize our troops here and meet the Armanians in the field first. Razgar will not get to keep his glory for himself, and I will claim my own victory over the cowardly dogs of the Armanian highborn. Their king will bleed from my blade and he will suffer my wrath from his ancestors doing. There is not much time, send word the the Drake Overlord. Tell them that I intend to be on the frontlines of battle and intend to wet my blade with the blood of these greedy and wretched humans. They will taste the wrath of the undead legions." With that bold statement, Lord Draxis rose from his seat at the head of the table in his Great Hall, and grabbing his helmet from atop the mantle behind him. "Ready my steed, and tell the Dethsworn to meet me in the courtyard, We ride tonight and will push until there are no more humans to stain this land." A cruel and harsh tone came to his voice anty time he mentioned human-kind. He loathed their greed and desired nothing more than to see them destroyed. As Draxis descended the steps of his fortress to the armory, a great darkness enveloped him and the stairwell, and the form of his Lich-Lord appeared to him. "Draxis, do not be foolish, your arrogance is controlling you and this will be your end if you pursue this alone. Wait for Razgar's men to weaken their forces, then strike while the Armanians are routed.You will surely win the day if you bide your time, and you will have your vengeance and your price will be paid. Do not let yourself get lost in your hatred in this moment. The time will come my friend, but that time is not now." The voice spoke, but Draxis kept going. "Your words will not stop me, Baphomet. I know my strength and I know the strength of the legion you have granted me. The humans and their allies cannot beat us, the cannot kill us and they will quake in fear at the sight of us. The Legions of Felwind will not be culled and will not be put down by some peasants and their sticks.We will rise again and we will win. And you cannot stop me." The tone of defiance was strong, but he spoke with confidence and was true to his own feelings on the matter. A short time after, Baphomet let out a sigh and spoke one last time. "Then you go once again to your grave, you will not be without my help. But be wary, I will not aid you without the presence of Razgars horde." With that, the darkness lifted, and all that surrounded Draxis now was the pale light of flickering torches ahead, marking the armory.

As Draxis flung the door open, his elite guard, the Dethsworn, were preparing and putting on their armor. Each warrior bore a different crest and motif on their armor, ranging from a fearsome looking gargoyle to the likeness of pure cold itself. The twelve warriors of his elite core were prepared for battle soon after he strode into the room, commanding their attention. "We ride tonight into Armanian lands to take back what was stolen from us... to take back our old homes and castles. They may be centuries old, but we still hold claim to those places. I will not rest until our blades have drank the blood of the royal family of King Arman. His time is nigh and death is coming for him like a dagger in the night. We will not stop until the land is stained with their blood and cleansed of human existence. We will take from them, their greed and lust. Rip away their pride and let them envy our power. They will know what true wrath is, for they know not of real wrath. The sloth-like, gluttonous, over fed and lazy human dogs will know true fear! AND WE SHALL STRIKE IT INTO THEIR HEARTS AND MINDS! They will know that the Legions of Felwind are coming for them, and they will know that we cannot be stopped. Tonight we ride! We ride for Victory! For Vengeance! None may stand before us! None shall call us cowards for waiting and biding our time... No one will look at us in history and saw that we acted in cowardice, slaying the weakened while we remained strong. Our fearsome power will last through the ages!" Draxis shouted as he wrapped his plated fingers around the hilt of his great blade, raising it above his head. "Mount of my brothers, for now we begin the endless march!" With a great and terrifying roar, the warriors of the Dethsworn raised their blades alongside of their lord, marching out of the armory and to the stables where their pale warhorses sat, waiting to be ridden evermore into battle for conquest. “This will not end until I see his head mounted upon his own throne. His bloodline has come to its end and his ancestors will feel my wrath.” He muttered as he climbed atop his skeletal mount, draped in a similar armor to his own. His horse bore little flesh and muscle, and seemed frail at first glance, but upon closer inspection, a grim magic gave it great power and gave it an air of darkness about it. Draxis pressed his mount forward, and with each menacing step the steed tool, the ground beneath its hooves decayed and began to die. No life would be left in its wake and Draxis would be the herald to this new wave of destruction.
Name:Lord Draxis Felwind
Age: Unknown
Gender: Male
Race: Lichborne



Random descriptors: Mysterious, Dangerous, Dark and Enigmatic. He is often described as heartless and cruel, most people feel wrought with despair in his presence and feel as if there is no escape from his wrath.

Character Tier: Intermediate

Character Type: Critical Character- Tournament Participant

Physical Description: Draxis carries himself in a regal manner, though dead, he strides as though he is still the highborn he was in his previous life. His spoken tone of voice is harsh, but not brash and stupid, but more on the side of arrogant and rude. His icy gaze is one known to strike fear into his foes and never betray his true intent. His form and stature would not be described as large and bulky without his armor, under the armor he isn’t much more than decayed flesh and bone being held together by his own ethereal form. The bluish glow that emanates from his armor is flecks of his “spirit glue” or ghostly body seeping out.
He stands at an above average height of 6’2’’ and a weight of nearly 190lbs . Under the helmet his face is noticeably decayed, with his lower jaw being held to the rest of his head by a few strips of flesh, muscle tissue and tendons, his sunken eyes so not much but blue wisps of his ghostly form and his nose, completely sheared off. Thin, wispy hair lingers upon his head and lays in front of his eyes, though this hair is no more than a pale grey. The rest of his body is in similar form, large open wounds on his torso accompanied by missing ribs and internal organs show how truly dead this man is. His arms and legs seem functional if not almost untouched aside from decay around the joints of the knees, elbows and shoulders. His pelvic area is also worn down to the point where only flesh and muscle cling to the yellowed, old bones, leaving this bare area as the only connection point for his legs and torso. Around all of this, a blue mist that resembles his old human body hovers around and keeps the old, broken corpse together. His armor however holds a dark, onyx-like appearance in color and holds onto a undead/demonic motif. His breastplate holds the face of a strange looking creature, whose eyes seem to leak the ghostly blue mist and holds a terrifying grimace. This face sits over layers of dark, obsidian plate that reflect the ghostly light in a pale blue. Connected to his breastplate are a set of horned pauldrons, sharing a similar demonic face with the breastplate. This face, however, does not emit the mist from the eyes, but instead, in each shoulder there is a set of sapphires embedded in the eye sockets of the black steel molded creatures. Plated gauntlets cover his arms and hands, only showing gaps in the joints of his elbows, wrists and fingers, though in these gaps can be seen a dark chainmail to keep his body armored. Adorned on his waist, a fauld made of a small cows skull and dark brownish grey cloth. Attached to this skull is a set of steel plates sharing a skeletal visage, each skull seeming to be adorned with a horned crown. These plates lay against his layer plate, full leg boots, sharing a large similarity with the gauntlets in that the knees are not as heavily armored to allow for greater mobility. Upon his kneecaps sits yet another grim, skeletal face, with more sapphires in the eyes. Back up and to his shoulders lies a tattered, black cape that looks like it has seen many battles, this cape rises at the top slightly, to give a sort of nesting area for his glorious helm. His helm, made of layered plates bares no demonic or skeletal likeness, save for the horns that jut from the top of the helm and curve backwards slightly. The eye sockets of the helmet allow his true, ghostly eyes to be more noticeable, with the color of the energy coming from these outlets being a much brighter blue. The mouth of the helm is fairly plain looking, only bearing a mostly European style mouth guard.

Personality Description: With his life snuffed out at a young age, his spirit searched for vengeance for many centuries, seeking to eradicate those who would kill for personal gain. His drive to fight is fuelled by an unholy rage against those who have robbed others of their lives for their own selfish desires, becoming known as a spirit of vengeance. He doesn’t enjoy jokes or tricks, and laughter is not something he has been known to do in his afterlife. He looks ill upon those who love and carries no compassion in his heart for the weak minded. Draxis is a spiteful being who does not do well at all with those who wish to provoke his wrath.

Skills, powers and abilities:
Basic Abilities and Passives- Spirit Crush: Draxis can literally crush the fighting spirit of his opponents, not so much so that he forces them to lose the will to fight, but rather utilizes his haunting presence to intimidate and instill fear into the hearts and minds of his opponents. This basic ability requires time for him to utilize and will not be effective until much after he performs it. This has allowed him to come back from dire situations where others would have fallen. It effects the mind and causes a sense of despair and fear that Draxis may not even go down long enough for the sufferer to escape him or strike the finishing blow.
Great Strength: Draxis’ undead form was granted great strength unpon his resurrection, allowing him to perform great feats of strength and allow him to wield his heavy blade in one or two hands. The blade itself weighs as much as any normal solid steel zweihander, and he can lift at least up to 700lbs. His armor is of average weight to most other heavy plate armors, but he feels not the weight upon his shoulders and seems to move as fast as any unarmored opponent.
Unholy Fortitude: In his undead state, Draxis can withstand an immense amount of punishment. He has been known to be pinned down by a group of a dozen soldiers and withstand their attacks and be able to fell them all, one at a time.

Soul Channel: Draxis can control the souls that his sword, the Blade of the Lichborne, has consumed in his life time. This ability must be used if he is to use any of his other Soul related abilities. This skill allows him to channel the souls to and from the blade freely or to use the souls defensively or offensively. These abilities that can be used after the channel can be chained with one another on their last turn of activity. Unchained abilities leave the souls floating around his body, taking no forms and causing no harm, only to be used as a power source for the next eight turns. Once the Soul Channel is over, the souls return to the blade and must wait a minimum of three turns to be reused.
Soul Cage: This skill allows Draxis to use the souls channeled from his blade to form a cage around his opponent to keep them still and torment them with the wailing cries of the tormented damned. This skill only lasts two turns but can be used to chain into a different soul skill on the second turn, limiting the amount of time that his target is trapped to one turn instead of two.
Soul Blade: This skill allows Draxis to envelop his blade with the souls of the damned, causing the blade to attack from a greater range and cause greater damage. This skill is a charge up ability and lasts three turns, but allows him to chain into other abilities on its third turn. This skill also allows him to pierce through most magical barriers, but not physical barriers.
Soul Barrier: This skill allows Draxis to create a wall of souls in front of himself to stop most attacks and can be used in a single turn. This ability only lasts one turn, meaning it cannot be chained but it will guard him from nearly all incoming attacks. Only Draxis can pass through this barrier.
Soul Blast: This skill allows Draxis to fire a concentrated blast of souls at his opponent, lasting a single turn and shortens the channel time by half of the remaining turns. This ability is usually only used near the end of his channel to utilize the channel better, but it will be weaker. If used at the beginning turn after the channel, the Soul Blast will be more powerful.
Special Abilities and Finishing moves- Soul Storm- This ability uses up all of his channeled spirits to create a storm cloud of souls above the area that Draxis is fighting in. This ability lasts five turns but cannot be chained from into other abilities. It’s effect increases Draxis’ speed and strength, infusing him with an unholy power as well as raining down souls in the shape of great spears, that Draxis can either catch and throw at his opponent or allow to just rain down from the sky. Any soulspear that strikes Draxis gives him small, short bursts of speed and strength. This ability is used normally as a last resort once his Spirit Crush sets in and he is on the hunt to land his final blow. [this may need to be tweaked or removed pending gm approval I’m sure]
Soul Devour: This skill allows Draxis to consume the remaining Soul Channel and restore his vitality and renew his strength. This is another Last Resort type of skill that he will use if he is against the ropes and his Spirit Crush has not yet set in. Using this ability causes his Soul Channel to have its downtime extended to five turns instead of three.

Character Equipment: The Blade of the Lichborne- This blade was given to him by his Lich-Lord master as a means to cleave a path for his mighty undead army. This blade holds the ability to consume the souls of his slain enemies and contain them within the blade. It is a great sword style weapon whish he can wield in one or two hands. The Blade of the Lichborne is his primary source of magical power and is also his primary physical attacking weapon outside of his own fists. [Tier 5]

Character History: Draxis used to be human… but that was a long time ago.. Maybe a century… maybe a millennium, the transcripts of his life have been lost for a very long time. His old life gone to history and lost in time, with no real way to know if he truly is who he states he was or even if this person existed. The only known fact about him was that he was in fact a man of noble birth in his human life, and in his undeath, has kept his title as lord and claimed an old human castle to show his dominance. Draxis was a true human before his resurrection, however. He lived a peaceful life, governing the citizens of his small kingdom, until his advisors and councilmen decided to betray him in an effort to claim his keep and lands of his haildom. Upon his demise, his spirit lingered in the physical world for many years, until his tomb was found by a wandering necromancer, who had tried to rebind the young lord’s soul to the remains of his shattered corpse. This resurrection worked, but the angry spirit could not be controlled by the weak wizard, and as a result, Draxis killed his necromancer master. This caused him run free throughout the lands, untamed and un able to be captured by most humans. This behavior continued until a powerful lich took control of the undead lord and gifted him with the Blade and Armor of the Lichborne, granting him dominion over souls and over his own undeath. After this rebirth of consciousness, Draxis gained a voice once again, and gained back partial memories, remembering the betrayal that killed him and the fury he had upon his initial resurrection. Through this, he went on the warpath under the banner of his new master, slaying all who stood in his way or who would kill out of greed. Draxis became a force to be reckoned with and a feared warrior on the fields of battle. There came a point where none would contest him and instead would run at the sight of the creature in the obsidian plate. With a thirst for blood and vengeance, he began to roam the lands in search of battle and tournaments for sport to try and satiate his bloodlust.
In yo 11 yrs ago Forum: Introduce Yourself
indeed see you out there aswell
Warlord said
Accepted. I'll keep an eye on you though.


No problem, I never try to overstep boundaries but if you have questions about him, just ask me and if there's anything you want me to fix, i'm open to suggestion.
In yo 11 yrs ago Forum: Introduce Yourself
hey guys, my name is Leoric, ask me anything you want to know, i'm an open book.

I came from gaia online forum rp, but that was close to five or six years ago. since then i have been dancing around several rp forums set up by close friends. I used to be great and used to have aspirations of being a writer, but have since given up on that dream since having my beautiful baby boy. I enjoy several types of rp but my focus used to be on combat and fantasy. my strengths do lie in my ability to take my combat rp to a different level from simple hack and slash, I like to tie in emotions and mind games into my combat style. I like to utilize human feeling when writing, having the ability to make an opponent feel something more than just *i swing my sword* [so crudely put]. I enjoy all aspects of combat rp and I also enjoy a nice calm rp as well. message me if you want to know more or just chat.
Hopefully I made it in time

CS:
Name:Lord Draxis Felwind
Age: Unknown
Race: Lichborne
Side: Razgar's Tribes
Appearance:
Personality: He is cold, heartless and knows no peace or mercy.
Backstory: Draxis used to be a human in an age now forgotten, but when he was resurrected, he became fueled with the desire to eradicate the Armanian Union. This hatred and blood lust stemmed from a betrayal when he was lord of his own keep in the south of the old human empire. When he was a young lord, the age of 34, he was assassinated by his own kind as a way to buy power and gain riches. This festered in his mind until his dying breath, life choked out by the edge of a blade. Several hundred years later, a necromancer brought life back into the old bones of the frail lord, but could not control the rage that grew inside of Draxis. The result of the weakness in the necromancer caused the ancient lord to run about the country, creating havoc and terrifying the country-siders. This continued for about ten years until a lich of great power took him into his charge and turned his brittle bones into something more, made him a being of flesh, bone and rage. His body took form and he gained a voice again, not just the wretched screams of a tormented soul, but a voice that commanded fear and darkness itself. Draxis was gifted with a fel armor and blade. These gifts bestowed to him through the power of the lich who had claimed him were fueled by the same power, a power that would then tear apart his already fragile mind. The blade turned the souls of those he had slain with it into more power and into a raging voice of hundreds in his mind, and the armor allowed him to channel those souls into his dark magic. During his time in the lich’s service, he gained asylum within Razgar’s lands and was accepting into his war band as a frontline soldier in the war to come because of his hatred and malice towards the humans. Upon receiving this honor, he decided to erect a new keep to glorify his victories and his power, retaining his title as lord and remaining an ever present terror to both sides of the warring nations
Weapon: Blade of the Lichborne – It has the ability to strip the souls of foes that he has slain, adding to his power and adding those souls to his
.
Magics: Dark Spirit Magic. He can channel the souls of the dead that he has accumulated into energy that he can either use to attack, defend or support himself. He can use the souls to envelop and trap his opponents or he can use them to create a solid wall. He can use the souls to patch wounds on himself or use them to torment his foes.
Other: At first glance I’m sure this oc looks over powered, but I’ll be sure to keep him in check and do my best to not over exaggerate him or go out of my way to seem like a jerk.
Strength: Great fortitude in physical combat, ability to withstand the elements and immense physical strength. Has command over darker emotions, evoking fear and despair in those who he comes across.
Weakness: Holy Magic and people of divinity
Hey guys, I'm kinda new here... by that I mean as of today I joined. But regardless, I'm curious to see if anyone would be interested in doing a League of Legends themed combat rp. It may or may not fly, but send me a message or post here if you're interested. Obviously everyone that joins will not be able to pick a champion that is the same as another person... so if I picked Volibear, no one else could be Volibear and so on. I'm gong to try and put a limit on number of those involved in the rp and we'll have to figure out how we want to go about it. Say we bttle on Summoners Rift, or the Twisted Treeline. perhaps a battle in the Crystal Scar or the Howling Fjord. let me know below and give me ideas of other places in Runeterra that we could do combat... like the city streets of Demacia or in the back alleys of Zaun. A prison in Noxus or the great scarred plains of Ionia. like i said, give me your ideas to shape this into something fun.
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