Name:Lord Draxis Felwind
Age: Unknown
Gender: Male
Race: Lichborne
Random descriptors: Mysterious, Dangerous, Dark and Enigmatic. He is often described as heartless and cruel, most people feel wrought with despair in his presence and feel as if there is no escape from his wrath.
Character Tier: Intermediate
Character Type: Critical Character- Tournament Participant
Physical Description: Draxis carries himself in a regal manner, though dead, he strides as though he is still the highborn he was in his previous life. His spoken tone of voice is harsh, but not brash and stupid, but more on the side of arrogant and rude. His icy gaze is one known to strike fear into his foes and never betray his true intent. His form and stature would not be described as large and bulky without his armor, under the armor he isn’t much more than decayed flesh and bone being held together by his own ethereal form. The bluish glow that emanates from his armor is flecks of his “spirit glue” or ghostly body seeping out.
His body is in two forms at the same time, he has a physical body and a ghostly, spirit body that holds it together and allows it to be animated
He stands at an above average height of 6’2’’ and a weight of nearly 190lbs . Under the helmet his face is noticeably decayed, with his lower jaw being held to the rest of his head by a few strips of flesh, muscle tissue and tendons, his sunken eyes so not much but blue wisps of his ghostly form and his nose, completely sheared off. Thin, wispy hair lingers upon his head and lays in front of his eyes, though this hair is no more than a pale grey. The rest of his body is in similar form, large open wounds on his torso accompanied by missing ribs and internal organs show how truly dead this man is. His arms and legs seem functional if not almost untouched aside from decay around the joints of the knees, elbows and shoulders. His pelvic area is also worn down to the point where only flesh and muscle cling to the yellowed, old bones, leaving this bare area as the only connection point for his legs and torso. Around all of this, a blue mist that resembles his old human body hovers around and keeps the old, broken corpse together. His armor however holds a dark, onyx-like appearance in color and holds onto a undead/demonic motif. His breastplate holds the face of a strange looking creature, whose eyes seem to leak the ghostly blue mist and holds a terrifying grimace. This face sits over layers of dark, obsidian plate that reflect the ghostly light in a pale blue. Connected to his breastplate are a set of horned pauldrons, sharing a similar demonic face with the breastplate. This face, however, does not emit the mist from the eyes, but instead, in each shoulder there is a set of sapphires embedded in the eye sockets of the black steel molded creatures. Plated gauntlets cover his arms and hands, only showing gaps in the joints of his elbows, wrists and fingers, though in these gaps can be seen a dark chainmail to keep his body armored. Adorned on his waist, a fauld made of a small cows skull and dark brownish grey cloth. Attached to this skull is a set of steel plates sharing a skeletal visage, each skull seeming to be adorned with a horned crown. These plates lay against his layer plate, full leg boots, sharing a large similarity with the gauntlets in that the knees are not as heavily armored to allow for greater mobility. Upon his kneecaps sits yet another grim, skeletal face, with more sapphires in the eyes. Back up and to his shoulders lies a tattered, black cape that looks like it has seen many battles, this cape rises at the top slightly, to give a sort of nesting area for his glorious helm. His helm, made of layered plates bares no demonic or skeletal likeness, save for the horns that jut from the top of the helm and curve backwards slightly. The eye sockets of the helmet allow his true, ghostly eyes to be more noticeable, with the color of the energy coming from these outlets being a much brighter blue. The mouth of the helm is fairly plain looking, only bearing a mostly European style mouth guard.
Personality Description: With his life snuffed out at a young age, his spirit searched for vengeance for many centuries, seeking to eradicate those who would kill for personal gain. His drive to fight is fuelled by an unholy rage against those who have robbed others of their lives for their own selfish desires, becoming known as a spirit of vengeance. He doesn’t enjoy jokes or tricks, and laughter is not something he has been known to do in his afterlife. He looks ill upon those who love and carries no compassion in his heart for the weak minded. Draxis is a spiteful being who does not do well at all with those who wish to provoke his wrath.
Skills, powers and abilities:
Basic Abilities and Passives- Spirit Crush: Draxis can literally crush the fighting spirit of his opponents, not so much so that he forces them to lose the will to fight, but rather utilizes his haunting presence to intimidate and instill fear into the hearts and minds of his opponents. This basic ability requires time for him to utilize and will not be effective until much after he performs it. This has allowed him to come back from dire situations where others would have fallen. It effects the mind and causes a sense of despair and fear that Draxis may not even go down long enough for the sufferer to escape him or strike the finishing blow.
Great Strength: Draxis’ undead form was granted great strength unpon his resurrection, allowing him to perform great feats of strength and allow him to wield his heavy blade in one or two hands. The blade itself weighs as much as any normal solid steel zweihander, and he can lift at least up to 700lbs. His armor is of average weight to most other heavy plate armors, but he feels not the weight upon his shoulders and seems to move as fast as any unarmored opponent.
Unholy Fortitude: In his undead state, Draxis can withstand an immense amount of punishment. He has been known to be pinned down by a group of a dozen soldiers and withstand their attacks and be able to fell them all, one at a time.
Soul Channel: Draxis can control the souls that his sword, the Blade of the Lichborne, has consumed in his life time. This ability must be used if he is to use any of his other Soul related abilities. This skill allows him to channel the souls to and from the blade freely or to use the souls defensively or offensively. These abilities that can be used after the channel can be chained with one another on their last turn of activity. Unchained abilities leave the souls floating around his body, taking no forms and causing no harm, only to be used as a power source for the next eight turns. Once the Soul Channel is over, the souls return to the blade and must wait a minimum of three turns to be reused.
Soul Cage: This skill allows Draxis to use the souls channeled from his blade to form a cage around his opponent to keep them still and torment them with the wailing cries of the tormented damned. This skill only lasts two turns but can be used to chain into a different soul skill on the second turn, limiting the amount of time that his target is trapped to one turn instead of two.
Soul Blade: This skill allows Draxis to envelop his blade with the souls of the damned, causing the blade to attack from a greater range and cause greater damage. This skill is a charge up ability and lasts three turns, but allows him to chain into other abilities on its third turn. This skill also allows him to pierce through most magical barriers, but not physical barriers.
Soul Barrier: This skill allows Draxis to create a wall of souls in front of himself to stop most attacks and can be used in a single turn. This ability only lasts one turn, meaning it cannot be chained but it will guard him from nearly all incoming attacks. Only Draxis can pass through this barrier.
Soul Blast: This skill allows Draxis to fire a concentrated blast of souls at his opponent, lasting a single turn and shortens the channel time by half of the remaining turns. This ability is usually only used near the end of his channel to utilize the channel better, but it will be weaker. If used at the beginning turn after the channel, the Soul Blast will be more powerful.
Special Abilities and Finishing moves- Soul Storm- This ability uses up all of his channeled spirits to create a storm cloud of souls above the area that Draxis is fighting in. This ability lasts five turns but cannot be chained from into other abilities. It’s effect increases Draxis’ speed and strength, infusing him with an unholy power as well as raining down souls in the shape of great spears, that Draxis can either catch and throw at his opponent or allow to just rain down from the sky. Any soulspear that strikes Draxis gives him small, short bursts of speed and strength. This ability is used normally as a last resort once his Spirit Crush sets in and he is on the hunt to land his final blow. [this may need to be tweaked or removed pending gm approval I’m sure]
Soul Devour: This skill allows Draxis to consume the remaining Soul Channel and restore his vitality and renew his strength. This is another Last Resort type of skill that he will use if he is against the ropes and his Spirit Crush has not yet set in. Using this ability causes his Soul Channel to have its downtime extended to five turns instead of three.
Character Equipment: The Blade of the Lichborne- This blade was given to him by his Lich-Lord master as a means to cleave a path for his mighty undead army. This blade holds the ability to consume the souls of his slain enemies and contain them within the blade. It is a great sword style weapon whish he can wield in one or two hands. The Blade of the Lichborne is his primary source of magical power and is also his primary physical attacking weapon outside of his own fists. [Tier 5]
Character History: Draxis used to be human… but that was a long time ago.. Maybe a century… maybe a millennium, the transcripts of his life have been lost for a very long time. His old life gone to history and lost in time, with no real way to know if he truly is who he states he was or even if this person existed. The only known fact about him was that he was in fact a man of noble birth in his human life, and in his undeath, has kept his title as lord and claimed an old human castle to show his dominance. Draxis was a true human before his resurrection, however. He lived a peaceful life, governing the citizens of his small kingdom, until his advisors and councilmen decided to betray him in an effort to claim his keep and lands of his haildom. Upon his demise, his spirit lingered in the physical world for many years, until his tomb was found by a wandering necromancer, who had tried to rebind the young lord’s soul to the remains of his shattered corpse. This resurrection worked, but the angry spirit could not be controlled by the weak wizard, and as a result, Draxis killed his necromancer master. This caused him run free throughout the lands, untamed and un able to be captured by most humans. This behavior continued until a powerful lich took control of the undead lord and gifted him with the Blade and Armor of the Lichborne, granting him dominion over souls and over his own undeath. After this rebirth of consciousness, Draxis gained a voice once again, and gained back partial memories, remembering the betrayal that killed him and the fury he had upon his initial resurrection. Through this, he went on the warpath under the banner of his new master, slaying all who stood in his way or who would kill out of greed. Draxis became a force to be reckoned with and a feared warrior on the fields of battle. There came a point where none would contest him and instead would run at the sight of the creature in the obsidian plate. With a thirst for blood and vengeance, he began to roam the lands in search of battle and tournaments for sport to try and satiate his bloodlust.