For now, I think it would be to be a bit of a Question and Answer. Some of these questions come from the RP guild discord:
Q. How well known is spectral activity in this world?
A. People understand that it is a thing that exists, however they don't understand the details about it. They may know that salt wards off spirits, and use their iodized table salt. They have know about this for basically as long as recorded history, though history remains largely the same. However, the leaders of each nation are likely to be fictional characters if they come up.
Q.Are the operations of the SEO public knowledge?
A. Yes, people also understand that SEO is a multi-nation agency. If you flash your license to a police, they will respect that authority. However they do try to keep things low-key and when they do (rarely) release information to the public, it involves a lot of redactions.
Q. How do they react to a perfectly normal person walking in on their operations unexpectedly?
A. Depends on the operations. If there is a poltergeist throwing knives around the room, or other similarly dangerous ghosts they try to evacuate them. Also, citizens might be removed from the area if they are interfering with the SEO. However, some times the next of kin might be needed to help during a seance or something.
Q. is it just limited ghosts or are there more aspects of the supernatural? (e.g. Werewolves, vampires etc)
A. There are more aspect of the supernatural, but it is largely ghosts. However, there are no werewolves or vampires, in order to not distract from the central premise. And when you have the choice to be a vampire/werewolf, then if you don't pick on, you are usually just punished.
Q. When was the SEO founded?
A. Shortly after the founding of the UN
Q. Why don't people just commit suicide?
A. Most ghosts are just echoes of themselves and are only able to be seen by mediums. Some ghosts manifest more strongly, however those are usually the ghosts you will be tasked with dealing with even if they are not evil now, death has its way of slowly messing with your personality until you are barely recognizable.
Q. How do you punish a ghost?
A. Usually by trapping in a containing that they can not escape from without outside help.
Also, I would prefer that people play silver exorcist (You can play bronze or iron, but you will be handicapping yourself). However the "main story line" so far is that you will be opposing another group of rogue exorcists. So you wouldn't need your character to go after them, they will come for him. Keeping things in a single area tends to help group cohesion.
Finis was confused by this strange-man. He did not seem particularly religious for a person in a temple. He moved his hand downwards towards his hip, closer to his dagger. Though, it would be a shame to spill blood on consecrated ground.
Finis walked towards the wall, and but his back to it. He decided to tell him his family code, however that might not be favorable to him at the current moment. He was not sure if his plan would work, however he had seemingly disregarded due to his youth, there was a possibility he could exploit that to his advantage.
He coughed a bit, tuning his voice to softer and less authoritative, he purposely tried to break his normal pattern of speech which took him another moment of thought. "Oh, hey. You seem to travel around. I move around to with my family. They told me to come here and give my respect to the priest. And yes, I have been good. Though, some locals were talking about ghosts. Do you know anything about that? You seem like you could take on a ghost. Oh, though, do you know where the priest is?"
Overview Your character is a medium, a person capable of influencing the spiritual world due to a connection with death you developed at an early age. In particular, your character is a licensed exorcist, a medium given an official license from the multi-national organization SEO in order to protect the public from ghostly harm. Your duty is to maintain order in the spiritual world, help law enforcer with your ability to contact the dead, and bring rogue mediums to justice.
The gameplay cycle involves the characters within their headquarters, a mission, and repeat giving elements of both some slice of life and some adventure in abandoned factories or cemeteries. Below is additional information
Looking for 4-7 players.
LORE
Mediums are people who have been around death from a very young age, becoming bonded with death and gaining the ability to see beyond the veil. The event that causes one to become bonded with death is called the MIE (Medium-Inducing Experience). Most MIE occur before a person reaches the age of two, however MIEs have been observed from up to the age of five. However, the occurrence of MIE does not make one a medium, it merely gives them the opportunity to become a medium, and not everyone who has been around death from a young age experiences a MIE. Usually, the person who dies needs to be close to medium-to-be either by blood or constant interaction. However, it is not uncommon for MIEs to occurred when many people die at a single event.
Once a person has had an MIE, they are call death-bounded. All mediums are death-bound, but not all death-bound are mediums. Death-bounds have a slight capacity to see beyond the veil, but usually in a very limited sense, having the ability to occasionally hear whispers of ghosts or see sometimes seeing blurs left behind by a soul.
A death-bounded person becomes a medium when they reach beyond the veil. This can occur intentional or accidental, however the experience is almost universally considered a life-changing experience. Some find it euphoric, while others find it traumatizing. Reaching beyond the veil is something that all death-bounds and mediums are able to do potentially, however to do it intentionally requires a strong force of will, and reaching beyond the veil leaves scars on one’s soul. Reaching beyond the veil can occur accidentally whenever a medium crosses a point where the veil between life and death is particularly weak.
All Mediums are capable of easily seeing ghosts and have at least some form of communication with them. However, a medium can refine their talents to control ghosts, see the souls of the living and the trances of a person’s soul on objects, and even invoke minor supernatural powers such as enough telekinesis to move a object no larger than an apple.
Ghosts are the souls of the dead that have not completely passed beyond the veil. Ghosts are actually natural and for the most part harmless, and to completely banish a ghost to the other side of the veil requires a ton of effort.
In order to remain within the mortal realm, ghosts require an anchor. An anchor is any inorganic or dead object that a soul has a strong connection to. To completely disassociate a ghost with its anchor is one of the hardest things a medium can attempt to do. All most all ghosts have their dead body as an anchor, cremation reduces the link between the ghost and the anchor, however the ashes are still an anchor, albeit a weaker one. Crematoriums are infamous for how haunted they can be, to the point where they can be more haunted than graveyards.
However, ghosts are not invulnerable. A medium are able to use their link with the veil in order to communicate or try to force a ghost beyond the veil. However, trying to push an unweakened ghost beyond the veil is very hard, and gives the possibility for them to return.
Ghosts have particular earthly weaknesses besides the medium, commonly used ones include but are not limited to:
Salt: Ghosts are unable to cross lines of salt, and when they make contact with salt they are pushed back and usually harmed. The high purity of the salt the more potent it is. Iodized salt is very weak, whereas rock salt is very potent.
Holy Water: A term given to pure H2O. Holy water is noted for its ability to remove spiritual energy. The H2O does not have to perfectly pure, but the more pure the more potent. Specialized filters must be used in the creation of holy water (from normal water) that are very large and expensive.
Silver: Silver is not particularly effective against ghosts, however it is the metal of choice of most exorcist. It is particularly resistant to ghostly interference.
Common Sage/Rosemary: Commonly used as incense to ward off ghosts or help in rituals.
Holly/Willow/Birch: The wood of a holy acts much like silver, and it is also used to create incenses.
Graveyard Dust: Dirt taken from a graveyard, highly illegal, but works similar to salt, if not more potent, and is often used in cursing rituals. When Mediums die, they do not naturally leave behind ghosts. A medium has became bond to the veil, and when they die, its call is impossible to resist. It is possible to create a method to leave behind a ghost, however all such methods are highly illegal.
The SEO (Spectral Energy Organization) is a multi-governmental agency with representatives from the US, Canada, Brazil, Britain, France, Germany, Japan, Australia and South Korea. Often called Spec Corp as a somewhat derogatory term referring to its highly bureaucratic nature.
The SEO licenses all official exorcists. Unlicensed exorcism is highly illegal.
The SEO has multiple tiers of licenses that they provide, each with their own privileges and duties:
Bronze: They are grunt-workers performing the menial tasks such as purifying water into holy water, setting up the equipment, filing information, etc. However, they are permitted to perform low-level exorcisms and seances.
Iron: They are elevated above bronze tier, but are still limited in the the functions they are allowed to perform. They are allowed to perform most types of common exorcisms and seances, and some more advanced versions.
Silver: The primary force of the SEO. They are permitted to perform almost any type of exorcism or seance barring only the most advanced forms of both or ones that are universally illegal. They are tasked with handling most request by the public and doing periodic inspections of common ghost-haunts.
Gold: Those with a gold license are officially apart of the SEO, and act as coordinators and leaders for silver and bronze licensed exorcists.
Platinium: A higher leadership position than gold. Platinum exorcist often oversees multiple gold exorcists.
Diamond: A higher leadership position than platinum. They oversee multiple platinium exorcists. They are right below the Central Authority.
Inspector: Inspectors are considered just below Diamond, and report directly to them. They handle internal affairs and former SEO gone rogue exorcists.
Central Authority: The highest tier within the SEO. They are not given lincesed, but appointed by the governments that compose the SEO. They are selected from the pool of Inspectors and Diamond tier
No one is quite sure what is behind the veil that separates our world from the next, and the SEO has no official statement about that. However, whatever knows about the veil is that there is a lot of power there.
Ghosts are changed by what is beyond the veil. They are not quite what they are like in life, though not completely different either. However, to a medium, the soul of a ghost is very distinctive due to radiating energy from the veil.
The first time a death-bound reaches beyond the veil to become a medium is when embrace with this power, and become not quite human anymore.
On this date, a group of medium terrorist known as, “The Hallowed Court” broke away from the SEO and unleashed many dangerous ghosts keep in containment, and attempted but failed to destroyed the Independence Hall. This event is used by the SEO as justification for stricter rules about the conduit of mediums.
Well, I post in response to Windel, I will need some time to think how Natus would interact, and possibly give some time for people to join Natus at the church.
Finis was disappointed that by time he found the library of the military fort, he was asked to leave. The city had a library, but it would like not have some of the same resources, however it might had what he need. However, now was not the time for that.
Finis carried very light, and all of his belongings could fit into a moderate sized bag: several changes of clothing, some basic goods, travel rations designed to be light, compact and efficient, and his journal. He would clean his body later when there was no prying eyes, though it would be harder to do consider the bath's seemingly neglecting any privacy. He had a certain respect for the common people of the empire, however some of their choices and believes seem very strange and foreign to him. However, they are the backbone of the empire, and thus are more than deserving his protection.
However, now that he had the opportunity, he went to the church. He waited if the priest was busy, however if the priest was free the strange, very short kid dressed in all black approached, did a small head nod out of respect and uttered a small family pray, "The sun purifies, the stars guide, and the moon hides."
@Dark Light I think he would work for one or the other. Though, I am personally leaning towards this faction if it does well. Though I guess you can go ahead and sign me up
@Dark Light I would not be opposed to having PETR17 being the ship's AI. He probably wouldn't care for it, but doesn't care about many things. I was going to have him be in the space-bar, but he probably would be more used in an actual factions, and since you created both, I don't worry about choosing between two people.