Oh hey. Thanks, friend. Are we going to brainstorm a bit worldbuilding first just to get a concrete start or do you want to jump in with character sheets? Planning on making a female medic sort of persok (gonna be needing google a lot)
Name: Kaja Age: 43 (around 21 in human years) Gender: Female Race: Demigod Height: 5'7"
Appearance:
Weapon of choice: A gladius made of tempered obsidian, and a one-handed crossbow attached to her right hand. Occupation: Apprentice of an inventor in Arkanshire
Lore: Skurja was known amongst the ranks of the Valkyries to be one of their most skilled and ruthless warriors. When she finally came to them with news that she had chosen a human male from Arkanshire to lay with her so that she may bear child, expectation arose for the child to be as brilliant a warrior as her mother. In a way, Kaja did not disappoint.
Speed and pure strength were not Kaja's greatest abilities. In fact, her skills on those matters were average, and the other Valkyries her age could easily win over her in races and contests of strength. Despite it, Kaja had only ever fallen in combat once, and that had been against one of the older Valkyries. Questions arose as to how someone with combat skills that could be comparable to an average human soldier could sustain herself in battle against some of the best Valkyries, and it was quickly answered by the observant and tactical minds in their fray. Luck seemed to favour Kaja, and it became apparent when her blows would strike fatal areas and attacks that could have destroyed her missed by mere centimeters. Once, an aged but still reliable pillar had fallen in front of her took a fatal blow meant for her heart.
Talk came about that perhaps Kaja was favoured by the Goddess of Luck, but Skurja quickly squashed that rumour before it could grow. It was a widely known fact that out of all the gods and goddesses in the pantheon, Skurja loathed the Goddess of Luck the most. As such, it was understandable that Skurja would not want to associate her one and only child with the goddess. In the safety of her room, locked from the prying eyes of the other Valkyries, Skurja mourns a love lost and the true other parent of Kaja, the Goddess of Luck herself.
Despite Kaja's luck, Skurja was still doubtful about Kaja's combat skills. She didn't want to have her child pushed into the brunt of battle, and so when Kaja reached the age of maturity, Skurja sent her to Arkanshire... to her father, Din Ironwood.
Din was known around the capital to be an inventor favoured by the Queen for his machinations, but he was regarded by the common folk with open disdain. Most of his inventions failed to work as he had described and more often resulted in a concentrated explosion. Still, the Queen kept him around the capital in hopes that one day, he'd be able to create an invention so wonderful that it could advance Arkanshire farther than they could ever imagine.
When Kaja joined him in his home filled with gears and steam, he knew that things would change and he was correct. Kaja's luck was even more prominent as she aided her father in bringing to existence what his mind crafted. Kaja and serendipity seemed to walk hand-in-hand, and in the five months she'd lived with Din, they had already created three inventions that worked as imagined. In fact, the one-handed crossbow Kaja wields is one that she'd created herself with a bit of steel and wood, and plenty of luck.
Perhaps the only unlucky moment in Kaja's life was when the Nightmare awoken and she stumbled by accident into the land of Arkanshire Dream. It seemed as though Kaja's good luck had ran dry... or had it?
Extra Info: - Her armour. - She has a birthmark that resembles a four-leaf clover on her right wrist, barely visible under her crossbow. - She can use any weapon with ease, but prefers using a sword and her crossbow. - Din invented a bolt for Kaja's crossbow that would explode upon contact. Currently, she only has five of them, but could make more if needed. - Kaja doesn't have any interests in men, and would vehemently deny that her eyes had wandered in the presence of women on more than one occassion. - Kaja has a horrible sweet tooth and a low tolerance for alcohol.
Appearance:Lee towers at five foot nine with a body build more suited to dancing than what she normally does. Her golden locks are normally kept flowing wild and free with a black forehead band keeping it from her face. Her electric blue eyes are usually kept behind either a pair of big, dark sunglasses or a pair of garden safety goggles. Lee's naturally pale skin tone grew tanned due to the many hours she spends underneath the sun.
Lee's clothing style tends to scream a feminine and, yet, rebellious fashion statement. No matter of she's sporting an off-shoulder top or a frilly rose-patterned skirt, Lee cannot be seen without her trademark black and yellow-trimmed suspenders, and spiked choker. She keeps a small terrarium attached to the messenger bag she carries around everywhere.
Year: 13
Rank: Journeyman
Room No.: 21-A
Personality: Lee in one word is optimistic. She's as bright as the sun that warms the flowers in her own little garden. She's normally seen with a brilliant grin on her lips and a helping hand extended towards the many students around the school. She makes the most out of everything, choosing to live in the now instead of worrying incessantly about the past or the future. As long as she has the university, Ophelia, and her plants, then she would be fine. But Lee's wrath is as bad as nature itself. Harm any of the things she cares for and your punishment may come in the petty form of thorns in all your breeches or a head-on fight. Although, after she feels that all has been paid in full, she'll smile at you once more and help you up on your feet.
Magic Discipline: Nature Magic. Lee's magic comes from the land itself and the many, many who inhabit it. Users of this form of magic can directly influence and manipulate nature to their advantage, and are able to survive in any natural environment. Lee's magic also allows her to communicate with ease with nature, using the plant life encompassing the school to quickly gather information or trap her opponents. She is also able to control animal life to do her bidding, though this is done through a bonding ritual, and even take the shape of some that she has studied fully. While Lee has some control over natural phenomenon and weather, it is weak and unrealiable due to her lacking strength. Nature also sustains her that she needs very little sustenance after long periods under the sun.
Shapeshift
As part of her nature magic, Lee can take an animal form. Some she can do with ease that all she needs is to think of the form, but others require a carefully chanted spell and a piece of the animal (a tooth or a tuft of fur would so). Currently, Lee can easily shapeshift into a dog, a raven, a mouse. She can also shift into a lioness, although with mild difficulty.
Plant Manipulation
The movement of her arms becomes the movements of the plantlife around her. Using this spell for an extended period of time can tire her out, but she can maintain it easily enough for a long fight so long as she doesn't receive much mental or spiritual damage. With this spell, she can manipulate nearby vines to hinder her opponen's movements or roots to shield her body from damage. She also enjoys using this spell to create a battleaxe out of plant life.
One With Nature
Her connection with nature is nigh unbreakable. In moments of meditation, Lee can tap into plants and animals around her to see the world through their eyes. This spell is useful for gathering information and scouting ahead, but with her Journeyman abilities, she can only maintain a full connection with at most two creatures.
Breathe
While not inherently Lee's main usage of nature magic, she can cast a weak healing spell to deal with small injuries. This healing spell directly ties to her location and current fatigue level. If she is under sunlight, she can heal most injuries despite being winded. Without sunlight, the capabilities of her spell rely on her ability to sustain magic enough to heal.
Equipment: A small, bottled terrarium attached to her bag; a bag specially enchanted to allow the stored herbs and plants to maintain their life and freshness; a small journal filled with notes on different kinds of plant life around the school
Biography: Eighteen years ago, a young Novice mage decided to push the limits of his abilities. Late night in one of the many rooms around the university, he gathered his materials, drew up his circle, and began his chant. Had he been able to achieve exactly what it was that he was attempting, he would have been heralded the greatest mage of the age. Alas, true to form, the novice had overestimated his skills. Truly, how could one so young with talents as sharp as a blunted rock even think he would be able to not only summon a deity, but also harness its abilities as his own. When the school officials found him, he was nothing but ashes and only the remnants of his attempt remained. At the very center of his summoning circle floated a small piece of the deity he'd summoned.
The school's professors wasted no time in studying the specimen, noticing very quickly that plant and animal life around the campus grounds quickly decayed. It was a Grandmaster nature magi named Ophelia that was able to piece everything together and strive to resolve it. What the young mage had attempted to summon was a deity of the forest, and a very powerful one at that, that he forcefully ripped from its home to enter his circle. Unfortunately, due to his lacking skills, the summoning circle hadn't been able to hold and tore apart the deity. The scattered parts of the deity flowed through time and space, with one piece of it left behind at B.U.M.
It was a temporary solution, but Ophelia and the other Grandmasters were able to create a human body for the piece to inhabit. Thus Lee - an ageless female human with an affinity for nature - was formed. Unfortunately, her situation had limitations. She has no memory of her existence as a deity; her magic, albeit inherently powerful, cannoy rise to its full potential unless she's once again whole; and lastly, she cannot leave the school grounds as it is its magic that sustains her.
The first five years of her human existence had been spent learning the customs of civilized humans, and much of the years later were used to hone her abilities. It wasn't until the end of her seventeenth year that she was informed of her true existence.
Master: Ophelia, a Grandmaster nature mage who has retired from teaching.. She was the one who helped and took in Lee. The foolish young mage was her son.
If Lee was forced to sacrifice something important in order to move forward, it would be: Ophelia. The old woman is the most important thing in Lee's life as she looks up to her like a mother.
If Lee was offered to have a single wish fulfilled, it would be: to become whole. There has always been a lingering sense of loss within her and now that she knows the resson why, she wants to find the rest of her. If anything, she's excited for the possibility that she might be able to explore the world when she's finally whole.
[The envelope is fancy, marked with the shipping stamp of the Unova region. A brown seal the colour (and smell) of coffee with the image of a pair of dark sunglasses bars the entrance of any unwanted eyes to the letter held within. Opening the envelop brings the sight of a neatly folded letter with elegant script detailing the sender's interests.]
Addressed to: Professor Juniper
Greetings.
This letter should have arrived at your doorstep courtesy of my personal assistant, and so the need to introduce myself should be deemed unnecessary.
[Should the professor look upon the evidently tired young woman who had handed the envelope to them, she would show them her phone with BRIAR's profile already loaded up.]
Then again, even without that simpering fool right there with you, I doubt my name has fled your mind ever since you've seen me on television or heard me on the radio. That's right, Professor. Be honoured, for the one and only BRIAR has chosen you to be the recepient of a handwritten letter. My hordes of fans would kill to be in your position, so do not squander the sensation by letting fools like my assistant and what other sad excuses for applicants you have outshine my words.
[There was an evident pause in the writing.]
Oh? My assistant just informed me that Perdy has also sent you a letter. How quaint. That talentless sap got into the industry due to pure luck. I would bet one of my many, many expensive vehicles that he even had some relatives within. Nepotism is a curse. Unlike me, the great BRIAR whose life is as dramatic and brilliant as a movie. Several, in fact, have been produced detailing my rise to glory. I'm sure you've watched them. Such masterpieces, don't you think? But I digress. I meant to tell you about my rise to glory, which I assume you already know through my aforementioned films. Either way, I grew up at an orphanage, abandoned by foolish, idiotic parents who failed to see the gift thrust upon them by the cosmos. The plebians I shared that roof with were of the nastiest sort and I was determined to rid myself of their grime as soon as possible. At the wee age of three, I began to join singing competitions around Unova, all of which I won. Of course, I did.
Following my eight trophy, I was five then, someone who finally understood I was a star chained to the earth decided to liberate me. I'm sure you know of him. He's my producer, the magnificent Shou Prism. He brought me to the spotlight at the age of seven, after numerous workshops that I didn't really need as I was already flawless. Still, I blew the crowd away, and the rest, as they say, is history. I now have three platinum albums under my belt, four films where I am the lead actress, more awards that I can count, and wealth to rival any in all the regions.
Now, I'm sure you must already be jumping to the opportunity I'm presenting you, but allow me to explain just exactly how I can be of use to you. You seek to inspire people to become Trainers again, yes? Here you have in front of you a very talented, insanely popular, and undoubtedly magnificent woman prepared to offer her services. Give me a Pokemon, let me wander around your region with a camera to show my fans the wonder and joys and whatever of having a Pokemon, and before you know it, you'll have thousands scampering to rid your little laboratory of your critters.
I know what you must be thinking. Oh great BRIAR, how lucky are we that you're willing to do this for us. And for free too. Well, let me just say that I love my fans, and I am willing to sacrifice my designer boots in order to show them what they're missing.
[Emblazoned at the bottom of the paper is BRIAR's sigil, a pair of darksunglasses and a mic.]
[Should the Professors ask the assistant what the true reason behind BRIAR's letter, the assistant would fidget and hesitate before revealing that she was also a fan of her boss and was already used to their attitude, but a video had been released to the public which soured their image to their fans. Now, they're using Pokemon to endear themselves to the people again.]
You sing the healing songs of spring and brook. When you make camp, you and your allies heal +1d6.
Born of the Soil
You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. Choose one of the following. It is the land to which you are attuned—when shapeshifting you may take the shape of any animal who might live in your Land.
The Frozen North: If your huddled clothing and snow-white hair isn't indication enough, your left arm is no longer flesh but one made from permafrost crystal. You maintain sentient control and flexibility over the limb despite its structure. This mark remains through your transformations.
By Nature Sustained
You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.
Spirit Tongue
The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.
Shapeshifter
When you call upon the spirits to change your shape, roll+Wis. On a 10+ hold 3. On a 7–9 hold 2. On a miss hold 1 in addition to whatever the GM says.
You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.
Studied Essence
When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.
Thanks for your input! I made the following changes to Jaica's Lunos ability. Yes, I took the easy way out with the capability by copying it from the wiki, and changed the drawbacks. Hope it's all good, friend!
Furtive Assimilation » C A P A B I L I T I E S
The user can instantly assimilate into any society or social group, subconsciously nullifying the ability/need of others to recognize user as nothing else than part of the group/social structure they place themselves. They could walk into a restaurant and immediately assume a position of waiter, or go into a crime organization and assume a the role of domestic servant. The user can feel the general emotions of a society or group of people by having an internal social mirror. With this ability, Jaica easily inserts herself into any group to gather intelligence or internally sabotage her target group.
» D R A W B A C K S
Jaica's cloaking abilities doesn't come with a limit on the length of its usage, but prolonged use takes a toll on Jaica's psyche. It's too easy to lose herself in a role - her memories of her true life turning foggy and her opinions joining the hive mind of the group she's inserted herself in. Should she find herself in such a state, releasing her from its hold can prove quite difficult. Furtive assimilation also requires Jaica to have a certain grasp on the group she's inserting herself into, such as their general outlook or names of some of their members.
As for Talcri...
So for your character I'm happy to have the cybernetic arm as it does create diversity and was probably cheaper than growing back a limb, but I'm inclined to state that since the Lunos incident her Genome was locked with the contaminant meaning that if she was to enter into a Medical Pod her arm won't grow back.
I'm guessing that Medical Pods can cost quite a fortune, especially when it comes to something as big as growing back an arm. What I thought when I wrote that was that the mob boss that paid for her cybernetics really didn't want to dish out too much cash and thought that having someone with robot arms would be good for the business. Don't worry. The arm won't be OP though. It's just there to provide light for her Lunos and a bit of boost in strength. Not a lot, though, compared to someone whose actual Lunos is enhanced strength.
Oh, by the way. Do you have an idea on what the crime ring in the Landing is called or if there's a name for whoever rules over the black market? It's really awkward just putting "boss" and "crime ring" in their character sheets.
Appearance: Looming at five foot seven and garbed in dark grey clothing that gives her an androgynous and intimidating appearance, Zen fits perfectly amongst the scum that litters the back alleys of Matala. Dark raven hair peeks underneath her hood, and electric green eyes are the only ones visible from behind the mask that covers the lower half of her face. Beneath her robes are an assortment of lockpicks and vials containing poisons of all kinds.
Bio: Born amongst the waste of the city, Zen knew no other choice but to embrace the darkness she grew up in. The degenerates she learned to call her family taught her to lie, steal, and, when the need arose, kill. They had to do what they can to survive and eat day by day, and none in the city of Matala wanted to take their chances employing someone who looked ready to rob them blind so soon as they turned their back on them. It was simply a fact of life, and Zen was fine living with it for the rest of her days. She was, after all, one of the greatest thieves in Matala.
Zen is no stranger to joining the expeditions towards the ruins. Much of her time with the Seekers had been spent sneaking artifacts under her clothes to be sold in the Matalan black market afterwards. She had been present when they discovered the city of Eligaas, but had made the fatal mistake of stealing an item made of pure gold from the temple in the mountain city. Guards caught her, but fortunately, she was able to escape back into Matala. She's kept a low profile since then, but recently found that Oren, a childhood friend of Zen who suffers from an illness inher blood, had grown sicker in the past few months. They quickly took her to a healer and learned that not only could they not pay the services, but they also required healing ingredients not found in Matala.
Purpose: Find healing ingredients for Oren, and steal more artifacts for gold.
Specialty: - Charismatic (Zen can talk her way out of almost every situation) - Stealth - Great cook
Ahh so I'm guessing Wasteland is more survival, huh? I like it!! What's the technology around that time? More modern or a bit more advanced from what we have right now since it's post WW3.
Would you be willing to try playing both with me? Or if you're looking for another partner, then just the wasteland then?
Oh! Do you have a Discord so we can chat about the roleplays easier?