Avatar of LetterE
  • Last Seen: 8 yrs ago
  • Old Guild Username: thelettere
  • Joined: 11 yrs ago
  • Posts: 38 (0.01 / day)
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  • Username history
    1. LetterE 11 yrs ago

Status

Recent Statuses

8 yrs ago
Current Not really sure if I am actually recovering or just in a season of non-depression for a while.
3 likes
9 yrs ago
In case anyone is wondering why I disappeared: I've been battling seasonal depression. And losing. Thankfully, I'm on the path to recovery.
3 likes
9 yrs ago
I think I'm going to stop eating meat man.

Bio

High Advanced or die.

Look, I'm way too old to still be RPing on web forums.

Most Recent Posts

As a side note, I'm leaving for a 5 day trip tomorrow on which I probably won't be able to post. Sorry about that. :( But I'll be back asap.

Name: Glandivalis “Val” Ruarc
Race: Human (Elf-Blooded)
Age: 19
Faction Loyalty: The Chantry (currently) Circle of Magi (formerly)
Appearance: Val is by all means human, but bears some subtle evlish traits because of her parentage. Her ears are slightly pointed, her eyes are quite large, and she is very thin and lithe. Her skin is lightly tanned, her eyes are a dark brown, and her hair is jet black; usually cut neck long and stylishly unkempt. She has no other distinguishable markings, not that are readily visible, anyway.
Class: Mage (Spirit Healer)
Class Description: Val was taught in the Circle Tower before its destruction, and studied the school of spirit. This, accompanied with her uncanny ability to traverse the Fade, led to her becoming accustomed to many benevolent Fade Spirits, who are ready to lend her their energy for use in restorative spells on herself and her allies.
Weapons: A rudimentary magic staff, given to Val upon completing the Harrowing; the initiating ritual for mages in the Circle Tower. It is fashioned from oak wood.
Armor: Val wears a set of Imperial Chantry robes, given to her by her father, a former Father in the Imperial Chantry. The tunic is red and the outer robe black, with a black belt around the waist.
Special Skills: Dreamer
Val is an incredibly rare individual capable of entering the Fade at will, without the use of lyrium. This makes her exceptionally dangerous as she can enter the dreams of others (and to some extent, control them), and is highly susceptible to Fade spirits and demons.
Personality: Val is a curious and studious soul, with a love for learning and reading. She tends to be quiet and introverted, but comes alive when talking about or using magic, the Fade, dreams, or spirits. She has a vibrant passion for mystical things, but can appear disinterested in anything else.

Biography: Val was born in the Tevinter Imperium, the child of a Revered Father (for the Imperium allows male priests) and a Liberati Elf. The Liberati are a social class of freed slaves, and Lathabel, Val’s mother, had found favor in the eyes of her master’s wife, and was set free. Val’s father, Josephus, was smitten from the moment he met Lathabel, and didn’t care about social castes enough to refrain from marrying her. The pair enjoyed life together for a year before conceiving a child; the father suggested the name Glandivalis, which is the name of the weapon of Thane Shartan; in honor of said elf who marched for freedom alongside Andraste, and made it possible for his wife, an elf, to be free.

Unfortunately, their happiness would not last. Within the first few years, the couple realized their child was exhibiting magical abilities. This caused an immense strain on the usually clear lines of social status in Tevinter. A Soporati father marries a Liberati elf and has a mage child, but could an elf-blooded child of an ex-slave really be allowed become a Laetan? The family was looked on with disgrace and even hatred by some upstanding members of Imperial society. Amidst the turmoil and many court hearings to settle the matter, things took a turn for the worst. The child entered her parents’ dreams one night, without any experience or aid of lyrium. Fearing the outrage that would ensue, and fearing the child would be taken to be studied (or worse, weaponized) Lathabel and Josephus fled the Imperium. They fled through the Free Marches, where they stayed for a time, before crossing the Waking Sea into Ferelden. There they settled in Elmride, in the arling of West Hills. Val was sent to the Circle Tower to be raised and taught, but not without frequent visits from her parents, who traveled there to give sermons in the Tower’s chapel. Because of this, Val grew up with Loyalist ideals, and was one of few mages in the Tower who supported both the Circle and the Chantry.

In the Tower, her talents flourished. She overcame her harrowing with ease, already having been accustomed to traversing the Fade. It was there, during her harrowing, that she first encountered Vigor, a benevolent Fade Spirit that taught her how to use spirit energy to become a healer. Val gave herself to study the school of spirit and the ways of the spirit healer. And this was perhaps the reason she was sought out.

A pair of Grey Wardens came to the Circle Tower that fateful day; whether it was chance or destiny or they simply sensed the coming attack, Val didn’t know. What she did know was that when she learned they were looking for aid, she put her abilities on full display, coming into the wardens’ dreams that night as they slept in the guest quarters. The following day, however, her abilities were put to the real test as a horde of darkspawn burst up from beneath the Tower. Val did her best to keep the mages alive, but the archdemon itself tore at the Tower walls, and many died all around her. She had taken life in the Circle for granted for so long, that as her world came crumbling to dust around her, she just froze with shock. One of the wardens took her by the hand and led her to freedom, tossing her into Lake Calenhad to swim to safety.
On the shores of the lake, they gave her the choice: Join them, and take revenge against the creatures as a warden, or brave the world on her own.

It wasn’t much of a choice.
Alright; I'll be working on the OOC while we wait for anyone else who might express interest. Stay tuned!
Just stopping by to say I'm in on this, and working on a CS. :D
Well, the whole point is that you have creative freedom (within reasonable limits) to make that however you want. It's also not vampire specific-it's undead of any kind.
Let me know if you're still looking for this to be done, because I would be more than happy to design something for you / him.
So, since my abrupt and unexpected leave from RPG, and my subsequent return, I've had a number of RP ideas; one of which I hope gains traction on here.

Essentially, I imagine a Nation RP that is set in Arkham City, (of the Batman: Arkham games fame) where each RPer would play a criminal or supercriminal incarcerated in the city, and would form their own themed gang and vie for territory and control of the lawless city-prison. They would do so through brute force, or sabotage of other gangs, or maybe by systematically taking control of trade; but in all cases, they have to build from the ground up, protect their villain character from TYGER (the city/prison guard) and stay on Warden Strange's good side. There could even be TYGER or Gotham Police factions for good-doers who want to RP.

Here are some of my ideas on the mechanics of the RP:
RPers take control of a crimelord, or supervillain, and are given a portion of Arkham City out of which to operate. They are also given a measure of starting henchmen, equipment, weapons, and funds. The object is to increase these stats as much as possible, but that can affect the other resources you have. i.e., fighting another rival gang for territory can take shots to your men and weapons. The idea is to be strategic with what you choose to expand when, and with whom.

And the overall idea is not to turn the RP into a boardgame, so each post would be mostly from the perspectives of the crimelord and his higher ups. Gang wars for territory can be fought either bird's eye view or from the eyes of the fighters; all with mod supervision of course. Alliances and trade would be RPed from the perspective of the representatives. But, in addition, the actual stats and resources of each player will be kept and updated as the RPing continues.

I.E.
I'm working on an example post that will go here


But I'm totally open to thoughts and ideas; So if, perchance, you'd be in support of this project, or have any ideas, suggestions, or questions: please let me know! Thanks!


Vampyre Plus is an eons old RP from another forum that I originally brought to the old RPG forums; and that I'm hoping can get started back up in time for summer. Original credit goes to The_Last_Gentleman, and most of the fleshed out details are mine and Lizzie_B's doing.

Vampyre Plus, often shortened to V+, is an underground militaristic organization…for the undead. The world of the living has no knowledge of its existence, but it has been, for centuries, gathering together the undead of all kinds in incredible numbers, hoping to soon take the entire earth by storm. (in IC lore, it originally only accepted vampire members, under the name “Vampyre,” but in recent centuries has broadened scope to include all revenants, hence the new name.)

The V+ RP focuses on a group of newly “born” revenants. Vampires, Zombies, Ghosts, any kind of undead creature is welcome. While trying to cope with, well, being dead, the group is thrown hastily in Undead society, a morbidly satirical world that exists right under the noses of the living; in places we deem “haunted.” Life after death is not easy, as “newborns” often act too much like “the breathers” for undead taste. So, collectively or apart, each of the newborns decide to join the V+, which promises fame, fortune, and acceptance. This episodic RP will detail the competition and drama that arises as each member of the group vies to excel in Boot Camp, move up the ranks of the V+, and eventually coordinate entire armies of undead as they war with the living…and possibly each other.

Humans, or breathers, also play a part in the RP. They get involved with Undead society either by becoming Hunters, lovers, or even just researchers. They can either hinder or help the V+ war, at the increasing risk of becoming a revenant themselves.

So with a whole lot of macabre and darkly humorous reflections, a whole lot of serious competition and drama, and a whole lot of dead, V+ is ready for action; newly improved from the original if anyone remembers it from the old site. So if you find yourself interested, let me know!
...and I return. Glad to see that the site is still up and running after so much trouble. Here's to better days ahead. *clink*
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