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The Absent King


The golden kingdom of Areta, shining jewel of the Eretolian deserts.



The Aretan Knights

“The king is missing, sir. He’s just gone.”

The words were recorded by the court’s royal scribe, though she did not include the ums, ahs, or embarrassed pauses with which the statement was delivered. Nor did she record the gnarled groan uttered by High Magistrate Aeronas Harking as his head fell into the palm of his hand. Her quill did not move again until the magistrate uttered his irked reply.

“Again?”

Prompted by a wry motion from the youngest magistrate, the scribe paused her writing once more. No one outside the room needed to know of the round of expletives that rumbled from the gathered assembly.

***

Nicknamed the Absent King of Areta, this is what our country’s monarch has become known for. Now, I feel for the lad, I truly do. After King Leonard passed suddenly, his only son Alonso was coronated as his successor at the tender age of thirteen. Ever since then he has been known for his rebellious… escapades and impudent escapes from the palace. It was endearing when he was a youth, but he’s come upon his twenty-third year, and now it’s just embarrassing.

I could forgive him if times weren’t so dire now. Areta faces the makings of a massive conflict with the neighboring nation of Vicenna, and if that weren’t enough, savage elven warbands have been spotted at our borders. I worry for our nation’s future should anything happen to King Alonso, who has yet to produce any heirs.

Viceni diplomats are due to arrive for a meeting with the Aretan court for an imperative treaty signing that could prevent all out war, but if the king isn't present to speak with them—I dare not imagine. And there is no need to.

The king will be there. Once again, it is my duty as Knight Captain to see to it. I have selected you specifically, out of all the king's knighted men, for your outstanding loyalty. And for your discretion. For god's sake, no one needs to know that Alonso is off galavanting again.




The Ytharien

"Alan, what is he saying? What is Lothren so angry about?"

When the woman leaned in to ask her question, Alan could smell the floral oils in her dark, ribboned hair. It mingled with the roasting campfire. If it weren't for the gravity of the moment, he would have found himself supremely distracted.

"He said," a frown overtook his otherwise placid expression, "the Aretan curs have his brother."

Startled, the woman covered her rosy lips in dismay with her slender hand. A frantic look passed between Alan and the elf he was translating for. Lothren continued speaking to his fellow elves around the fire. Alan and the other humans grouped together, as they often did, to share their drinks. Not because the elves weren't invited, but because they couldn't stand the smell of beer.

"Ularien is in prison," Alan clarified, his eyes falling. "It's where he's been all this time. The scouts just reported to him an hour ago."

"Oh god, poor Ularien." When her eyes glistened, they caught Alan's full attention. Clearly a woman of heart.

Alan straightened and raised his voice, speaking a silken, rolling verse in elvish that turned the heads of the others gathered around the camp. A question was pitched back, to which Alan replied with a hearty gesture and a bold, youthful tone.

"What did you say?" The girl took his arm.

"I said we're going to get him back."

***

And I meant it. Ularien is a brother to all of us, even if he is an elf. The Mummers of Merry Andrew don't bother with the trivialities of race or politics. They've accepted me and other humans, with no thought to nationality, social standing, or creed—we've even got a dwarf. Since my own life and comfort were ripped from me, since my father was murdered, they've become the only family I have now. It's a laugh, isn't it? A band of jolly actors staging plays and performing acrobatic arts as we travel from village to village.

And i-it's also, ah, a warband.

They call themselves the Ytharien in their own language, and they have a mission. An important one. The performances they put on are only to lift spirits and refill their coin pouch, but that doesn't mean they don't have a passion for entertainment.

The mission must carry on. It's larger than Ularien. It's larger than all of us. But I swear, I will get him back, or I'm not the King of Areta.


Overview

The setting will be the country Areta, a medieval-style nation that somehow flourishes in the arid Eretolian desert. I'll be assembling two parties: the Knights and the Mummers. They won't be separate for long, but they'll start out that way. Although originally they'll center around Knight Captain Vanayar Flint and King Alonso, who'll be played by me, I'll be creating the world around the characters you submit and placing a focus on them, their decisions, and how their actions affect the world.

I promise themes revolving around politics, conspiracy, gunpowder, treason, and—no, wait, that's... that's guy fawkes, we're not doing that here. Uh. Mostly politics and conspiracy and probably enormous emotional upheaval.

One important detail: I will be giving secret information to the Mummers that the Knights won't have, and vice versa. What you guys do with it is up to you.


I'll take up to 3 applicants for either party.

The Aretan Knights:
  • Applicants must be human and a minimum age of 18 IC (plus a few years before that of training).
  • Must be at least partially Aretan (or claim to be). Heritage from other countries is okay if it's mingled in.
  • You can be young or old, male or female, experienced or new. Choose any weapon skill.
  • Aretans are generally very racist. Not only against elves, but all foreigners. There are exceptions, but they're usually quiet about it.
  • Remember, you're a knight because you follow orders, not question them. Above all, you swore your oath to the King.
  • Magic exists but it is BANNED in Areta, as it is considered blasphemy against the Aretan god. Severe punishment befalls magic users, including dismemberment, imprisonment or even death.

Get ready to kill some elves.

The Ytharien/Mummers
  • Most Ytharien are elves, but there are some humans (of any nationality) and one dwarf. There are about twenty-five members.
  • You have no loyalty to anyone except each other, to Lothren (the warband's leader), and your own heart.
  • Little known to humans, elves aren't really savage.
  • You're a competent fighter and probably a good actor, dancer, or singer. If you're not good at performing, you're probably good at building sets or tending horses instead.
  • Even for foreigners, magic is BANNED in Areta. You can know it, but don't let anyone important see you use it.

Get ready to kill some Aretans.

Please feel free to ask any questions. I'll be building the story and the world around the people who sign up, but there's a general direction it will be going.

If you plan to reuse NPCs down the line, absolutely. If we run into that armored Knight 60 pages from now we can all gasp and point, it's him! It's also easy to confuse names so it'd be wonderful to have a reference point.

I've no other ideas to offer now, far too early in the game for that. I did notice that wispered had posted in the Interest Check rather than the actual OOC or Character list, but it wasn't immediately apparent that she'd joined to anyone who wasn't getting alerts for that thread. Of course I don't mind more players—I rather liked her post—but it would be greatly helpful if she'd post her character in the list along with the others.
Hey I'm happy to give it a shot. A lot of the time, people just roleplay idealized versions of themselves, but with this style I can see you plan to actively direct a story. I can't wait to see what you have in store.
Sorry if my post is too long! The future ones will be shorter, I was just feeling Horace out a bit and getting into his head. It was his introduction after all.

You've got an interesting style, Viciousmarrow. I can tell you've DMed. Takes me back to my 4th edition tabletop group, but I haven't played D&D in years.
The last few hours had felt like a dream.

Horace had imagined his escape from the camp more than a hundred times. While he lied on his back for the night and found a comfortable place to set his shackled wrists, he would stare upward and imagine the warden arriving to inform him he had been pardoned. Or perhaps a great earthquake would crack the walls and allow him to escape. Sometimes it turned out that the Archtemplar was not dead after all, he’d merely gotten stuck in the privy and was too ashamed to admit it.

Last night, he’d ended his day as he’d ended every other: dispirited and in pain. One of the guards—the female one who’d be fetching if she could stop scowling for a half minute—had pulled him aside to hand him his usual string of questioning. By now, Horace had given up telling them that he knew nothing. He just made untoward comments and gave bitter welcome to his new round of bruises.

Gods, he might have been able to stand it if he could remember something! DID he kill that bleeding bastard? He didn’t feel capable of murder, but perhaps that was hidden in his fogged memory as well.

But now, suddenly, none of that mattered. Instead of being executed, he found himself in tow behind a mysterious stranger. A man with the power to almost single handedly (or was it all him?) disable the slave camp and help him and the others escape. Horace should have been relieved, elated, but he found he was only numb. He would be grateful, perhaps, when he understood what was happening.

The amnesia was still gripping him, and just as before, he had no control over his situation. None. What fate was he walking to now? What would happen if he fled? Not that he had the energy for it. Not yet, anyway.

When the man spoke for the first time in a long quiet span, Horace lifted his head warily. All he could smell was the flowering plantlife, a scent that would from this day forward remind him of his freedom. If he wasn’t killed horrifically by tomorrow.

Horace’s attention gradually sharpened into alarm as the situation began to slide apparently out of the stranger’s control. He gritted his teeth when he noticed the armored knight, and not for the first time he felt Death’s icy presence looming behind him, readying her scythe. Horace nearly choked on his own breath when the woman appeared as well, armed for combat. She was easy on the eyes, but probably not on the torso, by the look of that spear.

A hundred and seventy pounds of uselessness, he clenched his hands into fists and waited for direction from the stranger. What else could he do?

“What—?!” Horace looked off into the crags, hesitating. Why was the stranger making it sound as if he’d have to find his answers alone? He could handle himself in a fight, couldn’t he? Would he catch up with them later? He had to. Either way, Horace couldn’t stand here in indecision. “Well… you neither, mate! I expect to see you again!”

With a glance to the other prisoners escaped from the camp, he began to jog offward. He wouldn’t run until he was sure the others would be coming with him.

“C’mon, do as ‘e says,” he beckoned. Whether they would choose to be his allies or not, Horace didn’t want to flee alone. “I assume the man knows what he’s doin’!”
Acknowledged. Looking forward to it.

Alright, I was going to make a female character, but I fell in love with this one as I was making him. He doesn't mind being surrounded by women. Not at all.


Is there still any room? I find this concept riveting, and I haven't seen anything this well put together in awhile.
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