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    1. Lionheart 11 yrs ago
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Yeah, I'm thinking of changing my character to help the gender ratio a bit.
Okay, for the purpose of language, it doesn't matter. You can all understand each other perfectly fine for whatever reason, don't worry about it.

Also, I'm not familiar with P1 or 2, as such I would like to limit skills to P3 or 4 as those are what I know. To fit with your Persona's theme I would recommend Buffs, Debuffs, and Healing. If you really want some magic I would recommend Light or Wind, alternatively I would be willing to allow Almighty.

For future reference, this is a list of skills. Skills
Let's see. Chukkle yours is fine, Gisk yours is fine. Both accepted.

Prime, I would either like you to sacrifice lethality and make it harder to cure, or make it easier to cure and keep the lethality as a balancing factor. As is it seems a bit potent. Another note is there are very simple Magistra that can dispel most toxins though they take a considerable amount of time and concentration to be effective, like a couple hours of straight up sitting still in one place.
Not mine Chukkle, not mine.

*Character Retracted*
No, no there is no list, aside from a few some Knights are known for using specifically. So if your character knows some magic figure out what it is he knows. Just remember to balance it a bit, if you're nearly full on martial you wouldn't know too many Magista.
Basically a Magistra is just a spell. The difference between a Magistra and the spells Sorcerers from Veilron use is that a Sorcerer requires a catalyst and a magic source to use his spells. A Knight can use a Magistra anytime so long as he has the energy for it.
And now, the moment you've all been waiting for......THE OOC!

http://www.roleplayerguild.com/topics/38677/posts/ooc?page=1#post-1151724
No longer accepting applicants

I stood in front of my pupils, light from the fire illuminating them before me, curious and young faces staring at me in the comforting light of the fire. Tonight was the night of their first mission, and such it was my obligation to tell them what they've surely heard a thousand times by now, yet tradition must be obeyed. "Long, long ago there once was a kingdom by the name of Galvarok. Her citizens were happy and prosperous, her land rich and fertile, and her king kind and courageous. Until one day they came. From the depths of the earth the beasts rose, otherwordly monsters who killed as if it were some game, pillaging and plundering all that stood in their way. The other nations Voro, Nosk, the Midlands and Westland gave everything they could to aid their neighbor.

Yet it was not enough..........The king couldn't bear to see his people suffer any longer and took matters into his own hands. With his most loyal followers he built a gate, a seal that would lock these demons away for the rest of eternity. And so it came to pass, but at what cost? The king had died, or so it is said. Gave his own life to seal the armies plaguing his land away forever. And so his loyal followers, the men and women who stood by their king as he made the ultimate sacrifice, swore to stand watch over this gate and ensure it never be opened again. The other nations vowed to support these knights in their endeavors, and thus the Choosing came to be.

From this oath, from these watchers came, an order of knights, sentinels to stand watch over the gate and to protect those who cannot defend themselves. Sworn to valor, duty, and honor these knights have stood for a thousand years, protecting the weak and innocent, and striking down the arrogant and unjust. You are these knights, you have all been selected in the Choosing and have advanced to where you are now, standing before me. Each of you will set forth, Raiments in hand to do your sworn duty." I delivered the story solemnly, as tradition requires. Yes, soon these young knights would face the world and stand tall, or be crushed underfoot. I couldn't help but hope for the former. Rubbing my bearded chin I feel......hesitant, I can tell something is coming, something will happen soon, I can feel it on the wind, and only time will tell what awaits us.

And here we are, the OOC. Also known as the MASSIVE INFORMATION DUMP!

But first some obligatory rules.


Also a re-post of the flavor information in the Interest Check.



And now to some new stuff. First off eventually there will be a crude map, as soon as I get around to drawing it. But until then if you have any geographical questions just ask.

The Choosing The Choosing is the ritual that symbolizes the pact the 4 nations made with Galvarok to support their cause of standing watch over the Gate. Every 4 years every child from infants to 4 years of age in the Westland, Midlands, Voro, and Nosk are gathered and brought to the Knights Citadel in Galvon. In the next few weeks each child is examined in a magic rite to detect favorable traits in the child. If they are detected the child is taken and trained to eventually become a knight. If they are not, the child and it's parents or caretakers are free to leave. The child of a Knight will always become a Knight, such is the will of The Choosing.

Knight's Raiments A Knight's Raiment is a symbol of Knighthood. A Knight's Raiment is his own personal sigil and varies from knight to knight. Knight recruits are taught to project their Raiment at about age 9, the act of actually projecting a Raiment comes with weeks of meditation and soul searching, one must truly be in tune with himself in order to project a Raiment for the first time. Afterwards though it never goes away and will never fade from it's wielder until the knight himself dies, in which case it enters into a dormant state.

The Knights of Galvarok The titular faction of the RP. The Knights of Galvarok act as a sort of Peace Corp, seeking to end wars, protect the innocent, and promote the general welfare of the entire known world. The Knights are governed by a council of 10 which is lead by the Knight Commander. The council consists of the most prominent knights of the order, who have made themselves known by being exceptional or are old and wise enough to have earned a seat with their knowledge. The Knight Commander himself holds no power aside from the governance of the Knights Citadel itself and overseeing the council. Now the council will develop policies, laws, and review quests sent from the other nations. These items are then brought to the assembly which consists of every knight present in Galvon. There the policies and laws are read and voted on. Quests are announced and a Champion is called as a volunteer to lead the quest.



Alright, I think that about does it as far as information goes. So on the the piece de resistance, the CS!



People are disappearing. Normally I wouldn't think that much of it, just some people wanting to go off the grid except........

This city is usually quite peaceful, quiet. I work to keep it that way....... But this, this is just bizarre. There's no pattern, no profile, just a string of random disappearances as if the victims were abducted by aliens. The crime-scenes are all spitting images of the others, door ajar, pool of the victim's blood, TV displaying static, and worst of all....... A bloody serpent manipulated to consume it's own tail, nailed to the door. What's going on? Where are the victims? Are they still alive? Is this the work of some cult? The flashing red lights of the squad cars illuminated the dark, empty front lawn around me, the sound of rain pattering against the rooftops permeated the moist air. One final thought struck me.

..............What do those high-schoolers know that I don't?

OKay, here we are the OOC! Without further ado information dump! But first some obligatory rules.....



The place this RP will take place is the city of Hirameki, which I've made up. Hirameki is a large metropolis and it's entire Eastern side is beach and pier space. Most transportation is done by train or car, walking from one side of the city to the other would take an entire day. All of the PCs will be highschool students aged 15-18 most likely, and you all attend Satoru Highschool which is one of the nicer, higher end schools in the city. Hirameki City has a few large mall complexes as well as a few prominent parks and an amusement park which is on the pier.

As for Arcana, I will allow a max of two of the same Arcana. All of them except Jester, Hunger, Judgement, World, and Universe are available to players.
You can also make original Personas so long as they are based off of a mythological figure. Also no original Skills aside from special circumstances later on (*Ahem* Social Links*Ahem*)

There will be Social Links, in a manner of speaking. You will obviously interact with each other and various NPCs throughout the RP. My plan was that as you interact with one another and with these NPCs, you will learn more about each other, grow closer, and become friends. The further along this path you tread, the more benefits will be conferred. These benefits ranging from new abilities for your Persona, maybe stronger elemental resistances, or if the growth is between two PCs, something more. These Social Links are each individual and are only limited by the amount of PCs and NPCs, meaning you can form these bonds with anyone that it makes sense to.

Shadows. In this RP your Shadow isn't what you repress per se. It's what you desire most in the whole-wide world. Think what your greatest desire is, the thing you would give anything to be or have, then subvert and pervert it to the extreme. That is what your shadow is, an extreme manifestation of your desire. Also for all Shadow stuff I would like you to PM them to me and don't post them with the rest your Character Sheet.

I think that's about everything except for the CS which is right here.



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