Avatar of LloydTurquoise
  • Last Seen: 2 yrs ago
  • Joined: 9 yrs ago
  • Posts: 122 (0.04 / day)
  • VMs: 0
  • Username history
    1. LloydTurquoise 9 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Under A Strange Sun


Co-GM = Open

Art by the incredibly skilled bradwright.deviantart.com along with marko-djurdjevic.deviantart.com


It was the 22nd Century. The Sol system was a vast collection of megacities, colonies, orbital habitats and stations. Interstellar travel was attained with nuclear fusion and many companies and chartered expeditions ventured out beyond the solar system. Most of the worlds discovered were uninhabitable, so in response, many companies stook up terraformation and atmospheric conditioning to mold new paradises.

The Frin-Eden Company were on the cutting edge of terraformation technology; going far enough to experiment with dangerous wormhole travel to find suitable worlds. One of these worlds was Bastion, a barren, arid planet with a promising future as a garden world.
After some twenty five years in development, terraformation was scrapped. Frin-Eden filed for bankruptcy and many of it's terraformation projects were abandoned, including Bastion.
Over a century went past for Bastion, it's life sustaining itself in a handful of craters over it's scarred surface. While far across the galaxy, humanity was in a losing war.


The frontier colony of Pilgrim's Rest was attacked by immense monsters, capable of hopping between planets and even solar systems in pursuit of nuclear energy to consume.
Besides wanton destruction of colonies and cities, they also brought with them ravenous offspring, fed on human flesh. Along with noxious diseases that swept through refugee camps and aboard fleeing ships.
For their deranged pursuit of nuclear sustinence, they were named, Vacuum-Kaiju.

As year after year went past, the number of humans dwindled, their ships engines the very thing drawing the Vacuum-Kaiju to each new haven. Nowhere was safe for the humans, if they returned to worlds left behind by the Kaiju, they would encounter swarming masses of their offspring that took many years to develop.
It seemed with each world that was lost, a slither of everyone's hope was lost with it.


One promising hope remained however.
Vacuum-Kaiju naturally avoid wormholes, from either primal fear or a past lesson learned.
A radical plan was formed, that a collection of ships plunge through a wormhole to a system where a suitable planet lingered. They would cut off their fusion engines and by refraining from utilising nuclear energy, the colony could effectively go into hiding and be undiscovered by the vacuum-kaiju.
This of course would mean that the colonists would be condemning themselves to an existence of pre-nuclear energy. At least for a few centuries.
Big dangers offered bigger rewards however, as many volunteer colonists made preperations for the journey while a suitable wormhole was looked for.

The Sekelj, the Vlamingh, the Gagarin and numerous smaller vessels were assembled into a ragtag fleet by the time a wormhole was found.
With the vacuum-kaiju breathing down their neck, the fleet dipped one by one into the wormhole.
The first stroke of luck came up for them as soon as they popped through, as no Kaiju came after them through the wormhole. The second was that they arrived near the planet of Bastion. Unfortunately there good luck was the exception and not the rule.


Not only did the wormhole destabilise and collapse, but sabotage of the fleet sent many of the ships crashing down onto Bastion. Those that survived the crashes were fortunate to have fallen into the habitable region of Bastion simply called the Crater. Just about a thousand five hundred kilometers in diameter, the Crater was an ideal location for the colonists with flowing rivers, great lakes and lush forests.

The Crater was inhabited by animals both familiar and strange. Generally of the North American variety of flora and fauna, they are joined by cloned versions of previously extinct species, such as mammoths and smilodons. While also competing with bastion native species such as the Water-Wyverns.
As time went on, the peoples of the different crash sites banded into settlements to survive, united only in their proclamation to not use nuclear energy or technology. Eventually the territories were marked out and various groups and organisations ruled them with open palms or closed fists.


Eighty years after the crashes, the Crater is still a dangerous place, despite the efforts of the territories. There is no shortage of bandits along the roads and people still turn on each other for many reasons both noble and vile.
The territories have made alliances with one another and wars have been fought. Technologies once prevelant to the original colonists are vanishing and minds capable of replacing them are few and far between. Less munitions are being produced than spent in the Crater and violence is carried out by swords and bows as well as pistols and artillery.

Talk of uniting the territories is rife among the settlements, it's the 'how' that diversifies that talk however.













If you have any questions or suggestions, just ask.
@Aristo The team coach is back!
I'm sorry all I haven't been too active. I'm still here and checking up daily, but I don't often have the time to write. I'll try and get something wrapped up but I'm not a guaranteeing anything.
Everyone's Joshing!
@TheSovereignGrave
I know, I was joshing.
I got a post lined up with more politicking in mind, then we'll cut back to the gang on the Frostbiter getting into some shenanigans.
<Snipped quote by Sigma>

Nah man, it's no problem. You're kind of one of the focuses, since you kinda had several people all go like "Humans? Fuck yeah! Let's interact with those weird aliens!"

I'm paraphrasing, of course.


*Tumbleweed rolls past heilaguran humans*

Seriously though, I don't have anywhere to take the Frostbiter! I've done all this foreplay but no where to shoot it! How free is the exploring in unclaimed space? 'Cus that's where I'm probably just gonna get the Frostbiter to wander between until they hit something.
@Gendarme I concur.
@GendarmeI'm good with the nobility option, very much like a English Bordeaux sorta thing. Obviously not huge, but certainly with a sizeable settlement with surrounding nobles. I'm thinking more of an applied pressure, over time the nobles being forced out from economic pressure or intimidation from surrounding local lords.
Eventually they'd probably just evict themselves and end up as landed gentry in Vohemia proper as recently as the past century.

That is possible, though King Zigmund is in his late twenties, his son Stepan I'd imagined was about eight or nine, but a betrothal to a young woman in her twenties might not that feasible. However, real nobility in the 15th and 16th century did do that, so it's not out of the question.

@Gendarme Well if you read Vohemia's history, you'd probably know that I've made space for an invasion on whoever claimed the isles. I say it would of happen at least a hundred years ago. The reason for the war could be a claim on region of your main island, or foreign support of a rebellious noble or maybe even a succession crisis, it's really up to you.

Considering you're an Island nation, your people would be good with boats, where mine wouldn't have been so much. So I'd anticipate any war being mostly small vohemian raids with little success in making strategic footholes on the isles.
@Gendarme Yeah why not, I see you need a few imports that Vohemia provides and you have a few things that Vohemia would like. We could do a kinda trade meeting kinda collab?
© 2007-2024
BBCode Cheatsheet