Name: Saul Kent
Aliases: Cpt Kent
Age: 53
Race: Human
Alignment: Lawful Neutral
Place of Origin: Morthloran
Gender: Male
Class: Bard
Strength: 10
Dexterity: 16
Constitution: 16
Intelligence: 11
Wisdom: 11
Charisma: 11
Played By:Nick Cage channelling Hawkeye Pierce from MASH.
Height: 5'10"
Weight: 176lbs
Build: Used to be lean and wiry, but there is a bit of a beer belly these days.
Eyes: Blue
Hair: Long dark brown with grey streaks. Tied back in a loose pony tail
Skin Tone: Weathered
Racial Abilities: N/A
Tattoos/Scars/Piercings: Imperial army brand on the back of left arm. Orcish clan tattoo on right shoulder. Numerous scars, including an impressive one across his throat.
Day To Day Attire: Worn wool cloak, once something other than mud coloured. Leather trousers and a faded silk tunic over a light chain shirt. Very easily confused with a vagrant or travelling tradesman.
Strengths: Blood bonded with trolls. Dirty fighter. Luck of the Devil.
Weaknesses: Nightmares. Sucker for a sob story/ pretty face. Adrenaline Junkie.
Iron Will * Heroic * Drunkard * Nefarious
Sexuality: Straight
Relationship Status: Single with history of tragic demises/horrid deaths. Not a safe person to know.
Personality: Loyal almost to fault, bitter and cynical. He tends to often look for the worst in a situation. Which somewhat contradicts his natural tendency to want to build a better world.
Quick to anger and sometimes rash to act, he is happy to fight tooth and nail for the people & country he swore to protect – and is prepared to get his hands dirty doing it. No stranger to the concept that the ends justify the means, Kent is prepared to burn a baby alive if it means almost everyone else lives.
Habits: Restlessness, both in eyes and in movement.
Hobbies: Drinking and travelling.
Fears: Going to sleep at night, because he will probably have nightmares. Noncorporeal undead, because they can come through walls and floors and that's a scary thought. The thought of dying feeble, alone or unarmed.
Likes: Uncomfortably strong drink and the thrill of adventure. Also easily distracted by pleasant ladies, tall tales, good music and dancing.
Dislikes: Cowards. Injustice. Evil Monsters. Sleeping in a comfortable bed / the same place for too long. Being expected to dress smartly, wear a sword and mind his manners. Using swords, platemail or similar knightly arms/armour.
- Simple Weapon Proficiency (master: Dagger) All simple weapons such as club, dagger, gauntlets, staff, spear, crossbow, etc. Especially dangerous/skilled with knives.
- Unarmed Combat Proficiency Punches, kicks, wrestling, sweaps, throws and general brawling.
- Improvised Weapon Proficiency: Skilled in the combat use of all manner of items that probably shouldn't be used as weapons in the first place.
- Martial Weapon Proficiency: All martial weapons such as bows, whip, flail, mace, swords, axes, etc. Finds a lot of them heavy, slow and clumsy.
- Ambidexterity Able to stab you with both hands.
- Armor Proficiency Light: Can wear light armors without it hindering movement or weapon usage
- Armor Proficiency Medium Can wear medium armors without it hindering movement or weapon usage
- Shield Proficiency: Alble to use a shield effectively in battle.
- Endurance: Ability to continue on fighting or running past the usual drop point
- Unsportsmanly Conduct Skilled at fighting in a manner considered ungentlemanly, unfair or dirty.
- Dodge Agile and readily able to avoid an opponents blows.
- Sleight of Hand (master) The ability to pick pockets or perform feats of misdirection.
- Hide Proficiency: Sneaky.
- Move Silently see: Proficiency: Sneaky.
- Listen Able to hear trouble coming.
- Spot Able to see trouble coming.
- Toughness Tough, resilient and resistant to pain/discomfort.
- Tactics Understands small unit and large scale battle tactics.
- Leadership An officer, if not a gentleman. Can lead and inspire people.
- Scouting A skilled scout, used to nosing around where he shouldn't me.
Bardic Skills: - Jack of All TradesHe may not be a master, but there are few skills Kent can't turn his hand to if the need/occasion presents itself.
- Hedge MagicsWhilst not what most people would call magic per se, Kent does know a lot of the basic superstitions, rituals and rites. Also able to recognise proper magic when he sees it.
- Bluff/DiplomancyTo call him charismatic would possibly be overly generous, but he can be surprisingly charming if he wants to be.
- Knowledge(lots) Well travelled and seasoned, the chances are high he knows something useless about almost anything, including a halting understanding of many languages.
Languages: - Common
- High Common
- Ork
- Thieves Cant
- Scout/Trail signs
- Words Of Creation (crude) People think that the world is shaped by your will, defined by their desire. Others say it is not will that gives the world shape, but words. It is words the gods used to define and describe the world. There are words that hold true power, the ability to shape reality to fit their meaning. His pronunciation is somewhat off and his vocabulary very limited, but Kent has a passing knowledge of the language of the gods.
- Cantrip/Prestidigation. The basic parlour tricks many with a passing familiarity with magic can perform.
- Charm. His voice can carry true power that can sway a persons will more than words possibly should.
- Stun. A word on the wind - not powerful enough to stop someone or even hurt them. But enough to slow them for just a moment. Quick and easy to cast.
- Lesser cure. Magical healing, for when strong drink and bandages just ain't enough.
- Stay With Me.Part morale effect, part magical force. This is the supernatural ability to encourage other people to push themselves harder than they would have otherwise been able to. Handy for bringing people back from the brink of death/unconciousness, dealing with fear effects, etc.
Possessions Generally On Person:
- Normal Clothing. Clothes, mostly as described above. Probably also includes underpants, but you don't really want to read a description of them do you?
- Several pouches of handy things. Several belt pouches (and a couple of concealed pouches) containing the various oddments it's useful to keep close to hand.
- Princes Seal:The princes coat of arms, and proof of Kent's military rank.
- Lightstone. A bit of rock, glowling suprisingly brightly. Normally wrapped in leather.
- Coin Purse. Hanging on his belt. Contains a handy scorpion.
- Coin Purse. Hanging around his neck inside his shirt. This one has his spending money in it.
- A handful of high value trade items:Some gems or jewlery or magical trinkets profited from his latest escapade.
Weapons: Personal weapons, no magically enhanced items
- A couple of daggers on his belt.
- A couple more daggers on a bandanna across his chest:normally worn only if expecting trouble.
- Several more daggers hidden about his person:One can never have too many daggers!
Armor: Base armor only, no magically enhanced items
- Light chain shirt:Concealed under normal clothes. Includes greaves.
- Place Mail Bracers:Again, concealed under normal clothes.
- Masterwork leather boots:Everyone should own a pair of good boots.
Animals:Pack Contents:
- None: He lost his travelling pack recently.
Magical Items:
- A pouch of shadowy goo. The sort of blackness that sends shivers down peoples spine, in a handy bag. Might actually be made of nightmares or the souls of sinners or something. He has a limited control over this stuff if he concentrates really hard.
Potions:
- A flask of strong drink:Charisma Potion
- The diluted tears of an angel:Healing/Restore Potion
- A vial of cursed dwarf blood:Stamina poison, some of which is currently applied to one of the daggers concealed about his person
- Scroll of Summon Tarnesh, General of the Damned Fourth Ashen Legion Of Hell:This involves several hours, drippy candles, live sacrifices and a big cgi budget. He stabbed someone who was trying to cast this once, and only just stopped the summoning. This is several pertinent pages of the tome that was used. It also contains pretty much no way of, you know, controlling or binding said Demon General once he arrives. Using this is a Bad Idea(tm), but it seems to be resistant to just being thrown in a fire so Kent has kept them and tries to ignore the voices telling him that it's entirely possible sooner or later he will end up in a position where an apocalyptically bad idea is still the best of the remaining options.
Creation Materials: Anything used to brew potions or for alchemy
- An inexplicable ability to obtain more strong drink. The likely hood of him discovering half finished bottles had forgotten about, or buying more booze off stage, or having talked some passing farmer into sharing some of his moonshine are all quite high.
Parents: His father was a falconer at the palace, his mother a lady in waiting he took as a bride. They lived well enough, but his father eventually died of some horrific disease. His mother went missing a couple of years after that, and is presumed dead.
Siblings: Some, all younger than himself. He didn't pay much attention to them as he was growing up – he was a bit too distracted by tales of knights and dragon slaying and damsel saving. They could be anywhere now.
Childhood: : Raised in and around the palace, Kent had a privileged childhood. His heart full of tales of adventure, it was easy for him to find a knight to patron him and to join the army.
Adulthood: Serves as an officer in the Crown Prince's Cavalry, which grants him a good degree of leeway in his duties. Sometimes he serves as a scout or a military advisor, but mostly he is allowed to travel as he sees fit as an adventurer.
...also a sworn member of a large orc tribe.
Special Moments:After a long and particularly nightmarish vampire hunt he ended up freeing a troll that the vampire had been using to feed on for years. In gratitude/drunkeness, he and the troll ended up blood bonded afterwards – this is the scar across his throat.
Burned a village to the ground. Upon discovering that a mining village had been worshipping a demon for generations (they thought it was a local fire god) and that everyone there was demon tainted, Kent and the other adventurers with him took the hard decision to kill everyone and destroy it. This is one of the prime causes of his drinking and nightmares.
...more to follow I'm sure!
Current Events: He is currently fighting/skirmishing alongside the orcs. He counts Trolls as kin, and he doesn't think anyone should have to watch their children be killed – even if they are orcs. He is in town to return keepsakes taken from the soldiers, resupply – and get drunk. Maybe even get laid...
⚜ High Ranking * ☯ Neutral * ☮ Friends * ♥ Crush * ⚤ Significant Other * ☠ Enemy
- ☠ Sgt Bill Varrant: This is a man Kent has previously ordered tied up, and then personally beaten to a bleeding pulp as punishment for raping a town girl. He has since recovered, and might have a teensy little grudge.
- ⚜ Prince Cerius Gossett : To call them friends would be overstating the point, but Kent does technically serve as an army captain answerable directly to the prince, and the prince does actually know who he is.
- ☮♥☠ Laurelli Andriatti:Laurelli was one of the other adventurers who fought alongside him during the unfortunate 'butchering a village full of innocent demon cultists' incident and she has never entirely forgiven him for it. She retired afterwards, but remains a powerful seer and will sometimes contact him to ask for aid / give advice – or he ask her to scry for him. The two of them have always been close, but the fact that she hates him for turning her into a child murdering monster complicates the relationship somewhat.
Character Quote: “And when you get to hell, tell the Devils it was Saul Kent did send you.”
"Can't say as I like the idea much either. But I can't say as I have a better one."
Theme Song: Jon Bon Jovi – Blaze of GloryAura Color: A dark grey, shot through with rain like a thundercloud.
Scent: Mud, stale sweat and cheap rum.