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    1. LotusWarrior 9 yrs ago

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@Alina13 For an idea: Players stumble upon a collection of deathnotes in a hidden location (old church, graveyards, tunnels, whateva) left by a group of long dead cultists. Each book is from a different tie period but all strangely have English written in them explaining the rules.
Down to play a hero of some type.
Im quite interested. Down for some www4 in space.
@Eklispe Action: Examine contents of leather bag and letter.

Appraise check required (Wits check): (3 green vs 2 purple)= fsss = Failure with triple advantage

@rush99999 Actions: Rest until companions leave the tower

No Check Required.

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Looking into the bag, Shinon could not asses the value of the various trinkets and personal effects in this dark tower, though he knew it would become clear in the sunlight and with time (2 blue on the next appraisal check on these items). The black letter however was much more interesting:

My Brother,

Your work has not gone noticed. Our master has spoken praise of your efforts and your research. He has told me that soon will be our time to strike, and when it does the city of Falkreath will fall to your hands. Continue gathering your forces and perfecting your art. I will do the same looking down upon Whiterun.
If you are in dire need, you may find protection at my home in the White River Watch caves at the base of the Great Mountain.

May our mistress guide you,

Your Brother


Metosi took the letter and looked it over. "It appears that we have stumbled upon something dark and sinister in the lands of Skyrim." He reads the last line out loud. "Our mistress... Namira perhaps, but she is not quite one for pure chaos." He packed the letter with some other documents he had gathered and motioned to Qa'Ra who had picked clean anything of real value into a bag. "Let us go, I know Whiterun is on our way and it seems there is danger for the people way. Two bird with one stone I take it."

Outside of the tower the companions gathered and set out again. On the road that straddled along the shore of Lake Ilinalta the group bunked down for the evening and rested. As the stars came out and fire burned bright, the companions sat around the fire and spoke.

{EDIT}
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CAMP FIRE:
youtube.com/watch?v=Z1nu_8IQd78
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Quite quite interested. My one suggestion would be to scale down the scope of the story line. The original story got international because of Lights ideals and actions. In another hands it would of just been a high-school/city affair. Up to the group but I think having everything focused at a school or small city would be far more interesting and personal.

I know for sure that any char I make will not be interested in wiping the world clear of criminals.
@Eklispe Actions: Attempt to open chest.

No Check Required.

@rush99999 Actions: Mix fire damage with summon lesser daedra.

Conjuration check required: (1 yellow 1 green vs 3 purple)= ssttt = Double success with triple threat.

Spell: Summon Lesser Flame Atronach
Cost: 4
Difficulty: 3


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Opening the chest, Shinon saw a few personal effects that had no real value. Under these items he found a pouch containing around 100 Septims and what seemed to be a leather bag containing the valuables of the necromancers victims. Lastly there was a black paper envelope sealed with a white wax.

While this was going on, Metosi continued to look over the documents on the central table, then wondered over to the makeshift alchemy lab. Qa'Ra rummaged through some items and placed some of the more valuable items into a bag.

At the base of the tower Ka-Vara waked past the broken body of the Necromancer and sat down to work on his spell. After a few minutes of playing, he finally made his attempt. Mixing fire and daedric summoning he finally made his summoning. In front of him stood a man sized collection of rock and flame. Testing its power Ka-Vara found the form could cause great crushing damage and will burn on contact. A deadly combination, and a handy spell to know. But the spell casting caused a great strain on his mind and energy, meaning Ka-Vara needed to rest for some time to regain his strength and Magicka (Strain -4, Magicka at 0 until after a nights rest).

My attention has been gotted. Dunno if the link works though cause I'm at school and everything is blocked. XD


I can see into the archive. Might be the schools filters?
@rush99999 @Eklispe Post to get your attention ^^^^^^^
Link to my MEGA share space:
mega.nz/#F!7RtyHKDZ!p68L6Tp6tUPmQ46DsW..
@Eklispe Actions: Shoot Necromancer

Marksman check required: (1 yellow 2 green vs 2 purple)=sssttT= Triple success with double threat and a triumph

@rush99999 Actions: Search the tower for loot.

Search check required: (2 yellow 1 green vs 2 purple)= tt = Failure with double threat

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The arrow let fly and struck the necromancer into the chest. He made a gargling sound as he stepped back and fell from the tower. With the threat dispatched Ka-Vara began the search the room, But he was distracted by the smell of death and did not dig to deep into the room. Rather he looked around. Rarely did such things bother him, but the sheer mass of undead flesh did add itself up.

The top of the tower had the large whole ripped through it, in the centre of the room was a large table covered with various pieces of paper, candles, books, and several herbs and plants. At the far side of the room is a makeshift necromancy lab, A combination of modern scientific tools set beside twisted tools and tombs. At the side of the room opposite the open wall, was a small living quarters, with a small bed, chest, and kitchen.

Metosi walked over to the table ans begun shifting through some of the paperwork while Qa'Ra waked over to the open wall and looked down. "This one believes you have a good shot, Shinon"
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