STATUS:
Hey, I hate to say this, but I am probably leaving this place for the forseeable future. Those who are waiting for me on RPs can just... stop waiting, I guess. Sorry, all.
4 yrs ago
Current
Hey, I hate to say this, but I am probably leaving this place for the forseeable future. Those who are waiting for me on RPs can just... stop waiting, I guess. Sorry, all.
1
like
4 yrs ago
Well, @Truant, I believe what's wrong with you is in the name... your ability is Truant, you only get to act every other turn.
3
likes
5 yrs ago
@Ampharos Boy, I guess that means you're going to get cave adaptation by the time this whole thing is done, and you'll vomit as soon as you leave your house, lol.
1
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5 yrs ago
You ever read one of your RPs from years ago and just laugh at how bad it is?
11
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5 yrs ago
Dragons vs unicorns, huh? I'm horribly biased in this case 'cause I HATE horses, so... dragons.
@Mae I haven't really had time to think of any for Jhank, though, I suppose one goal would be to find something that he's not worthless at, after all, he got kicked out of his tribe at a young age, had to live among a completely different species for most of his life, and his life's work as a blacksmith is... average at best, and entirely unusable at the worst of times.
> Once the other group gets close enough, Cynthia sort of shies away, saying "Uh, h-h-hello..." she later added "No, I... I'm not like the others... I... I was kidnapped from my farm, and changed into this thanks to some strange ritual... but, if I do end up attacking you, or even getting too aggressive around you... f-feel free to attack back, s-since that probably means that the THOUGHTS took over,"
By the way, just a thing... I'm going to leave most of the details of Cynthia's past up to @Mae, things like... was she a man or a woman before? What was her name before the change? And does she have any family left, if so, who are they? Would they recognize her?
The reason for this is because she kinda... forgot a lot about her previous life, and I'd like the reveals to be a surprise, even to me, lol.
should of asked @Lugia the same question actually - do you close up the forge when you head out or do you have an NPC take care of it for you?
Well, since he doesn't really HAVE anyone, the forge is closed while he's out adventuring, though, it's likely that someone else will buy the place and make it their own while he's gone.
Allignment Neutral||Good Commoner 1: Unexceptional || Lizardman Age 35, 4th Day of the 6th month || Sex: male || Size Medium || Movement 30 ft (and 30 ft swim speed)
Height 6' 2"|| Weight 220 lbs|| Stocky Build Language 1 Common || Language 2 Draconic
Optiona He's a stocky lizardman, short and wide for his species. He has grey scales, yellow eyes with slit-like pupils, and two fins that could be mistaken for ears on his head. He also has a few scars, most of them bite or claw scars from his fellow lizardman. His tail is also slightly long for his species, which is apparently an undesirable trait among them... his face doesn't usually display emotions, given that he's a reptile, and thus, doesn't have proper lips.
Racials:
► Cunning Artisan: As part of a short rest, he can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, he needs a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools. ► Bite: His fanged maw is a natural weapon, which you can use to make unarmed strikes. If he hits with it, he deals piercing damage equal to 1d6 + his Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. ► Hold Breath: He can hold your breath for up to 15 minutes at a time. ► Hunter's Lore: He gains proficiency with the following skills: Perception and Nature ► Natural Armor He has tough, scaly skin. When He isn't wearing armor, his AC is 13 + his Dexterity modifier. He can use his natural armor to determine his AC if the armor he wears would leave him with a lower AC. A shield's benefits apply as normal while he uses his natural armor. ► Hungry Jaws In battle, he can throw himself into a vicious feeding frenzy. As a bonus action, he can make a special attack with his bite. If the attack hits, it deals its normal damage, and he gains temporary hit points (minimum of 1) equal to his Constitution modifier, and he can't use this trait again until he finishes a short or long rest.
+1: Athletics, CON saving throws, STR saving throws No Modifier: Acrobatics, Arcana, History, Insight, Investigation, Medicine, Religion, Slight of Hand, Stealth, WIS saving throws, INT saving throws, DEX saving throws -1: Intimidation, Decption, Persuasion, Performance, CHA saving throws
Background: Commoner (basically, Folk hero without the heroic part, yet.)
► Feature: Rustic Hospitality
He blends in among commoners, and can find a place to rest, hide, or recuperate among them, unless he's shown himself to be a threat to them. They will shield him from the law, or anyone else searching for him, but they will not risk their lives for him.
Current Wealth: 0 gp, 10 sp, 0 cp, 0 ep Current Weight: 26 lbs
• Smith's Tools (8 lb, 20 gp) • Shovel (5 lb, 2 gp) • Iron Pot (10 lb, 2 gp) • Name (# lb, # gp) • Name (# lb, # gp) • Name (# lb, # gp) • Clothing: Commoner's clothes, basic boots
Personality Traits: Since he was more or less raised in Swampmuck, rather than his own kin, he actually understands humans and other 'smooth-skins' better than his own kind... mainly because they kicked him out of their village from a young age. Despite his awful looks, he's probably one of the only lizardmen capable of holding a normal conversation with a human.
Ideal: Sincerity: He thinks there's no good in pretending to be something that he's not. Bond: A proud noble once beat him up, and now he wants to take revenge on any bully he sees. Flaw: He has a bit of trouble trusting his allies.
Home:
Lives in Swampmuck's only forge, where he also works, Poor lifestyle
The forge is a very simple and small place... the actual forge, where things are made, is just outside the front door, while inside, there's a counter, and... a few items on display. These items are usually the things Jhank couldn't sell to anyone, so they're either of very poor quality, or generally considered to be useless. Behind the counter is his bed, meaning that yes, he lives where he works, and yes, he couldn't find a single other spot FOR that bed. Usually, when he's selling something to someone, he's actually sitting on the bed to do so, not that they can usually tell. Thankfully, someone had enough sense to make the building out of stones, so that way, it won't go up in flames any time soon.
@Mae Changed up the CS, and I suppose I'll explain a little bit more about the place. It's one floor, and it's so cramped that he has a bed behind the counter, where he sleeps. He makes just about anything iron that he thinks he can potentially sell. He's not always right about whether or not they'll sell, so he has things like ball bearings on the shelf, and some poor-quality half plate that only gives about 10 AC. The stuff he makes AND sells tends to be of, well, average quality, and obviously made of iron... things like weapons, armor, and nails... lots and lots of nails. The actual forge is outside, and thankfully, said building is made up of non-flammable stones, otherwise it would go up in flames.
@rush99999 They kind of don't have one. You start with 8+con. modifier. Then each 'level' you get your con. modifier again in health.
I just realized how bad that would be if you had a minus in your con... you'd LOSE HP as you level up. Thankfully, you wouldn't reach zero, but you'd get as low as three max HP at level 5 with this.
So, uh, if you're thinking of taking a minus... don't make it CON, lol.
Allignment Neutral||Good Commoner 1: Unexceptional || Lizardman Age 35, 4th Day of the 6th month || Sex: male || Size Medium || Movement 30 ft (and 30 ft swim speed)
Height 6' 2"|| Weight 220 lbs|| Stocky Build Language 1 Common || Language 2 Draconic
Optiona He's a stocky lizardman, short and wide for his species. He has grey scales, yellow eyes with slit-like pupils, and two fins that could be mistaken for ears on his head. He also has a few scars, most of them bite or claw scars from his fellow lizardman. His tail is also slightly long for his species, which is apparently an undesirable trait among them... his face doesn't usually display emotions, given that he's a reptile, and thus, doesn't have proper lips.
Racials:
► Cunning Artisan: As part of a short rest, he can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, he needs a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools. ► Bite: His fanged maw is a natural weapon, which you can use to make unarmed strikes. If he hits with it, he deals piercing damage equal to 1d6 + his Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. ► Hold Breath: He can hold your breath for up to 15 minutes at a time. ► Hunter's Lore: He gains proficiency with the following skills: Perception and Nature ► Natural Armor He has tough, scaly skin. When He isn't wearing armor, his AC is 13 + his Dexterity modifier. He can use his natural armor to determine his AC if the armor he wears would leave him with a lower AC. A shield's benefits apply as normal while he uses his natural armor. ► Hungry Jaws In battle, he can throw himself into a vicious feeding frenzy. As a bonus action, he can make a special attack with his bite. If the attack hits, it deals its normal damage, and he gains temporary hit points (minimum of 1) equal to his Constitution modifier, and he can't use this trait again until he finishes a short or long rest.
+1: Athletics, CON saving throws, STR saving throws No Modifier: Acrobatics, Arcana, History, Insight, Investigation, Medicine, Religion, Slight of Hand, Stealth, WIS saving throws, INT saving throws, DEX saving throws -1: Intimidation, Decption, Persuasion, Performance, CHA saving throws
Background: Commoner (basically, Folk hero without the heroic part, yet.)
► Feature: Rustic Hospitality
He blends in among commoners, and can find a place to rest, hide, or recuperate among them, unless he's shown himself to be a threat to them. They will shield him from the law, or anyone else searching for him, but they will not risk their lives for him.
Current Wealth: 0 gp, 10 sp, 0 cp, 0 ep Current Weight: 26 lbs
• Smith's Tools (8 lb, 20 gp) • Shovel (5 lb, 2 gp) • Iron Pot (10 lb, 2 gp) • Name (# lb, # gp) • Name (# lb, # gp) • Name (# lb, # gp) • Clothing: Commoner's clothes, basic boots
Personality Traits: Since he was more or less raised in Swampmuck, rather than his own kin, he actually understands humans and other 'smooth-skins' better than his own kind... mainly because they kicked him out of their village from a young age. Despite his awful looks, he's probably one of the only lizardmen capable of holding a normal conversation with a human.
Ideal: Sincerity: He thinks there's no good in pretending to be something that he's not. Bond: A proud noble once beat him up, and now he wants to take revenge on any bully he sees. Flaw: He has a bit of trouble trusting his allies.
Home:
Lives in Swampmuck's only forge, where he also works, Poor lifestyle