Avatar of Lutalica
  • Last Seen: 8 yrs ago
  • Joined: 9 yrs ago
  • Posts: 38 (0.01 / day)
  • VMs: 0
  • Username history
    1. Lutalica 9 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

As a side note the Flamethrower in Maxwell's arsenal could probably render a FRAME inoperable through simple overheating, or outright destroy them as ammunition, explosives or missiles cook off like popcorn.
So I've been thinking on what to do with magic, as I feel it should be very powerful and ubiquitous without straying into 'cuz' wizards' territory. So DnD style magic is right out.

Instead I'll be thinking of it like this: The stars are essentially will o' wisps on a cosmic scale; saturating the planets that orbit them in heat, light and magical energy. This energy (henceforth referred to as 'Orenda') is present in all things, though the puny amount most creatures can accommodate is nothing next to the vast potential of the natural world. Because of this rituals are more or less leveraging the speck of power one might possess to guide or incite naturally present phenomenon. More on that later.

As for magic as a technology, semi-perpetual motion is the means by which most things are powered. Using a practice known as Tsukumography an imprint is crafted through the destruction of a living creature and 'grafted' to an otherwise inanimate object, giving it life. These 'Tsuks' are able move their new bodies to a certain extent, the applications of which prove numerous. Common uses of Tsukumography include self driven machinery, security systems and guided weaponry. Because of the use of well-trained animals as a key component almost every household has several pets, if only as an investment in future purchases
For the time being consider this a placeholder as I flesh out the meat behind this idea. Until I throw up an OOC I welcome community feedback.

▇▇▇


▐ CONCEPT ▐ Set in a far future fantasy setting (Currently being fleshed out) the diverse cast of characters players will bring to the table share a distinct quirk: For all intents and purposes they are currently the same entity. A curse that begs to be clarified.

♦ Within a reality running parallel to that which the roleplay takes place you robbed, raided or otherwise thieved a particular ring from its rightful sanctum. Though the how, who and where of it change the consequences are uniform: You are now here.

♦ Having placed the ring on your finger you now are now trapped within the 'true' ring (alongside the other roleplayers), anchored to a reality in which the story will unfold.

♦ Each character physically manifests for the duration of their post (and no longer) displacing the previous character back into the ring. This presents itself as a tug of war between the wills of the cast. Post often and it's assumed you're simply better at manifesting than the others. With the one caveat that there is to be no double-posting players may be as active or inactive as they wish. Though the story will never 'wait' for slower players they're always welcome to contribute. This also allows for the RP to constantly be accepting as new victims fall prey to the curse.

♦ The world reacts to you as if you are (and always have been) the currently manifested individual. For instance, let's say a typical bruiser intimidates someone--then morphs into a petite seductress mid conversation. They'll -remember- being deathly afraid of you. They remember anything they witnessed 'you' do and how they felt about it; inserting the new you into those memories. This can lead to interesting developments.

♦ Injuries sustained while manifested are solely the burden of the effected party and persist between manifestations. So, for example, someone was shot; that wound would be there waiting for them the next time they took control. As such death through disease, advanced age and trauma are still inescapable.

♦ When not manifested characters can see and hear the world as if they were the observer. Though they can't experience it through any other senses.

♦ When not manifested characters can communicate vocally to whomever is, though not to each other. If the manifested individual wants to reply they have to do so out loud.

♦ Even if someone has never met your particular character they'll recognize them by association if they've had dealings with any previous manifestation. This even applies to photographs and composite sketches; they could look at a picture of a man and recognize it as the woman now manifested for example.

▇▇▇


Utilizing the ever expanding array of skillsets each new arrival brings to the table the titular Mr./Ms. 'Milieu' had amassed such wealth, influence and infamy over their indeterminately long career as to be considered either the efforts of a larger organization or outright myth. Presently the latter gathers clout, months after 'your' murder.

Having been expertly assassinated the new arrivals inherit both Milieu's legacy and adversary, simultaneously deprived of any whom could identify the would-be (or in this case has-been) culprit. Forced into a world of criminal intrigue where each supposed ally could be their undoing players must ferret out their foe if they are to have any hope of survival.
How effective could a physical shield be? Surely any weapons capable of destroying the FRAME would quickly damage the shield, let alone purpose built anti-tank weaponry.
If autocannons are mandatory does that mean we should consider weight totals to be one less than they actually are when deciding loadouts?
I'm just hoping we don't have to retcon some people into having swam...
@Darkmatter I was wondering if you could give us a quick run down of what's visible in the sky during night/day?
Hector isn't a midget. He's an average sized man, which just means he's a lot smaller than the average Ventus.


@Darkmatter Brevana was just hammering home the point that he's the shortest character on roster, herself included. :P
Brevana had observed the surplus arrivals and the group's departure from the docks in composed silence, boarded, rowed and ruminated in silence. It was with silence she declined the proffered pouch and steeled herself for the impossible task Eolas had presented. However, it was not with such reticence that she addressed the squabble that had erupted. "A tactless beast, a sea-sick midget of a man and a hesitant knight." announced the woman warrior with a harsh drawl. "If that is all those coins are worth you may all swim, such allies only distance us from our goal." With that her stare swept over those that had not as yet (albeit through inaction) revealed themselves to be anything but professionals. "As do these theatrics" she'd note with a finely honed sharpness.

"Ignorance is never advantageous Eolas." Brevana would assert, reigning in her tone to the sort of low, forceful hush that befits mantra as much as machination. "Would you not do well to remind those among us that have forgotten: none have taken more risk than our employer in assembling here, and that surely even a 'scholar' of the Red Way is not so misguided as to suggest such an endeavor on a whim." Though authored as a suggestion her words were all but the scolding of a misbehaved child, the remainder embogged by a cursory glance to the problematic trio for which it was surely intended. "So--as you must be eager to assure--what opportunity threatens to slip through our grasp? Or has the weight of a coming calamity merely forced your hand?" In truth she needed no convincing, even that much was obvious; an eye of the Transgressor seemed a worthy measure of her skills.

With that she found repose, posture settling as an arched brow bid reply of her cohorts; curious as to how this day would unfold.
© 2007-2024
BBCode Cheatsheet