Also, question, if all of you are level 10... how come everyone has super rare items? Just curious. I Guess my character is the only one without them. Just saying, you can add more to your character's depth and posts if you actually went and acquired these said rare items during the RP. Just an idea though.
Name: Filia Westmoore Age: 14 Gender: Female Height: 4'9 Appearance: Personality: Caring, Talkative She enjoys making friends and fighting in groups. Bio: Coming from your average middle class family, Filia saved up money in order to buy Infinite Story and all the necessary gear. She was one of the beta testers prior to release a while back and decided to start a new character. She is playing most of the time as her parents both work and she is an only child. Other: Enjoys Sweets and Rock n' Roll
Infinite Story Avatar
Name: AegisFang (Or Aegis for short) Level: 8 Age: 16 Gender: Male Appearance: Main Stats: Strength, Endurance Known Words: 12 Words Protect / Shield / Heal / Cure / Cover / Large / Strong / Mass / Endure Equipment: L. Hand: Reflect, Aegis Large Shield (Reflects Most Spells, has cooldown) R. Hand: Absorb, Large Shield (Absorb impacts with greater ease) Body: Sturdy Leather Armor Head: N/A Legs: Plated Pants Feet: Plated Boots Acc: Ring of Defense Acc: Ring of Regeneration Acc: Gauntlet
(The equipment section is not necessary to add. I added it so you could see how the enchanting could work)
VRMMO (Virtual Reality Massive Multiplayer Online) was first created in Japan. Almost immediately after its creation, it became one of the most popular gaming genres in the world. Who wouldn't love it? People of all ages have read fantasy novels, watched movies, and almost every single one of those people secretly wished they could live an adventure like that. Make their own choices, fight in a battle of good evil to decide the fate of the world. With the birth of VRMMO, this dream became a reality, and many people began to enjoy their fantasies and live their dreams. However, the VRMMO genre was practically monopolized by Japan, and they alone controlled pretty much all of any VRMMO that was created because Japan kept the secrets of its Full Dive Technology which allowed people to experience VRMMO games.
However, one fateful day in New York, a company by the name of "Viron Industries" managed to make their own patent of the Full Dive Technology, along with their own VRMMO titled, "Infinite Story" The basis of this VRMMO was to give the players 100% control and customization of their avatars, while letting them experience a fantastical magical life in the virtual world of Infinite Story. Just like what happened in Japan when VRMMO was first created, Infinite Story quickly became the #1 topic in almost every single media source and dominated the gaming market in America. Everyone wanted to play Infinite Story, and with the release of this game, Japan finally had a competitor in the VRMMO industry.
Welcome Everyone! to INFINITE STORY!
Have you ever wanted to have a mage that could wear heavy armor and dual wield rods? What if you wanted to make a halfling berserker with cute animal ears? Or you simply want to make a human knight in shining armor? Well come and join us in Infinite Story, where the possibilities are INFINITE!
Infinite Story Features:
Open Stat System: Every character chooses how they level up their stats
Strength: Raw physical power (Affects physical damage and other strength required feats) Endurance: Ability to withstand punishment (Increases Base HP and resistances) Speed: Agility, Reflexes (Affects run speed, evasion, attack speed) Skill: Profiency with skill based feats (Negotiating, Dance, Critical Chance, Sneaking, ect....) Intelligence: Raw magical power (Affects magical damage and other feats requiring intelligence) Wisdom: Peace of mind and Collected (Increases Base MP and resistance to magic)
No Class System (I.E: No thiefs, archers, knights, ect.)
No equipment restrictions
Open Skill System (There are no set skills, characters must make their own through use of equipment and words)
Open Magic System (There are no set spells, character must make their own thorugh words)
Open Enchant System (You can enchant equipment through the inlaying of words)
Power Words (Through doing quests and dungeons, players can receive words which allow the use of skills or magic)
Real world physics (Your abilities in game are based on your stats, someone with more strength will be able to lift more weight. Endurance affects how long you can fight, run, swim, ect. The ability to solve puzzles and identify items is based off intelligence, the ability to find monster weakness is based of Wisdom stat, and so on, and so forth.)
Words:
All characters choose 5 words to start with at level 1. After that, every level, the character is allowed to choose another word of his/her choice. So a level 5 character will have 9 words. Each word is the part of a spell. Single words like fire, grow, speed, ect.. can be used but because they are 1 word they are generally very weak. The more words a spell (or skill uses) the stronger the spell is. If you wanted to make a fireball spell, all you would need are the words "Fire" and "Ball". If you wanted to make the fire ball explode, then simply put, "Fire" "Ball" "Explode" Now say you wanted to make a fire ball spell explode and do something. While it is possible, it would require more words. "Fire" "Ball" "Explode" "steal" "Health" A spell like that would steal hp from anyone hit by the fireball spell. The same style of spell casting also affects skills in the same way. If you wanted to do a jump slash use the word "Jump" and attack upon landing, if you wanted to add an element to your attack, just add (element) word to the "Jump" command.
There are however, rules to the Word System: Spells cannot have opposite elements at any time. Using words requires time
1-3 words = 1 turn 4-8 words = 2 turns 8+ words = 3 turns
Using Words Requires Mana 1 word uses 10 MP
Players can enchant their equipment by permanently sacrificing words to give that word's power to the equipment. As such, the more words added, the stronger the equipment becomes.
I want to make my sword fire enchanted, all I need to do is inlay the word fire to my sword, and viola, I know have a fire sword.
Players can inlay words into their equipment through use of Blacksmith NPC.
Players can also have sub-classes. I.E: Chef, Merchant, Scribe, ect. Through constant use of the sub-class, players can become more skilled in abilities granted by that sub-class. The higher your skill stat is, the faster you can progress through the sub-class levels. Sub Classes are maxed out at Lvl 100 As for what sub-classes are available, and what skills are gained through that Sub-class, I simply ask that you PM what you want your sub-class to be and what skill or skills you hope to unlock from it.
CS Template
Character
Name: Age: Gender: Height: Appearance: Can be any pic (preferable anime style) picture (no real life photos, please), or if you feel like it, a good enough description. Personality: Describe how your character behaves, how he/she moves, their eccentricities, likes and dislikes, or whatever you feel like. Bio: What's your character's story? Other: Anything not covered by the above.
Infinite Story Avatar
Name: Level: (No higher than 10 please) Age: Gender: Appearance: Main Stats: (That way we know what to expect from the characters) Known Words: (Based on Level of Character) Equipment:
Most elements can work but no opposites. Fire Earth Elec Dark Light Ice Air Water