Avatar of Mach2
  • Last Seen: 6 yrs ago
  • Joined: 11 yrs ago
  • Posts: 589 (0.15 / day)
  • VMs: 0
  • Username history
    1. Mach2 11 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

9 yrs ago
Current Brace yourself...Finals are coming.
2 likes
9 yrs ago
My mind is like yarn and squishy things and cute animals with a bunch of blood and skeletons over in the corner.
1 like

Bio

All right. Bio. Let's do this.

Started RPing when I was about 12. Since then, I've become exceptionally more literate. I like me some SciFi, some spooky horror, and any sort of Dystopian setting.

In the real world, I'm a moderately interesting person. I'm majoring in Microbiology and minoring in philosophy. I sew corsets, knit warm fuzzy things, and never have enough money to travel to the places I want to see.

Most Recent Posts

@yoshiskittlez Because I drew that years ago and I miiiight be able to make a better one now. Maybe. We'll see. XD
@YoshiSkittlez I've been dying to write Vander again. Feels good. :3

Yeah, I was using Noomi Rapace/Lisbeth Salander from Girl with the Dragon Tattoo for the video with Deon. But the original artwork has a special place in my heart.
Vander Pzypialkowski



Totally working on a new and (hopefully!) improved sketch of Vander, btw.


<Nickname(s):/> N/A
<Gender:/> Female
<Age:/> 19 yrs, 10 months

<Occupation:/> Ex-student. Part-time dealer, full-time addict.
<District:/> 16

<Height:/> 5'10"
<Weight:/> 116 lbs

<Appearance:/>
Vander is, at first glance, unhealthy. She's too thin, with a tired look about her. But a closer examination will quickly reveal just how poor a state her body is truly in. An addiction to Lucid has left her as a walking skeleton. Although she is tall, she weighs barely eight stone. What little body mass she retains is comprised of decaying muscle, her drug having long since burned away any hint of fat on her body. Beneath her clothing, her ribs, spine, hips, and collarbone are all prominent.

Despite the haggard state of her body, she is still young, and her face retains a hint of the attractiveness it once held. She has strong cheekbones, shapely eyebrows, and a charming smile. Her eyes are dark, a brown so deep it appears black, and the pupils are more often dilated than not.

Vander's Zone Beta upbringing and ties to the less-respectable demographic show in her sense of style. Her wardrobe lacks colour, seeming to be comprised solely of blacks and greys. Jeans a few sizes too large are held up by a studded belt, and she has a collection of raglan shirts with the logos of varying rock and punk bands. Her face is decorated with several piercings; a brow stud, several cartilage piercings on each ear, and gauged earlobes. Her hair is long and naturally wavy, dark in colour as her eyes. Sometime around the formation of her Lucid habit, she elected to shave the left half into an undercut.

<Personality:/>
Despite her edgy appearance, Vander is quite the pacifist. Quiet and reserved, she considers her words carefully whenever she speaks. Whenever possible, the young woman avoids violence and confrontation. Highly intelligent, the street smarts she acquired growing up in the depths of Beta are complimented by a wealth of academic knowledge. When she first became involved in the black market of drugs, she often served as middleman, negotiating carefully between involved parties to make sure that everyone got their way. Never once did a deal go sour.

Vander has dabbled in a handful of street drugs. Cocaine. Potent emotion tea. Ecstasy. But today, only one drug has her attention: Lucid.. Vander knows that her drug addiction is inevitably terminal. She has accepted her fate with a resigned bitterness, but fears death. For a Lucid addict dies in one of two ways - overdose or withdrawal. Vander hasn't decided which prospect is more terrifying. She tries not to think about it.

<Biography:/>
Zone Beta has never been a great place to come from. District 16, in particular, contains all manner of shady folk. And it is here that Vander has spent the entirety of her life. She was raised by her father, Dominic Pzypialkowksi. A mother whose name Vander never learned left them a week after her birth. Her relationship with Dom had soured while the child was still in her womb, but the two had waited for Vander to arrive before they split apart.

Childhood was a small apartment at the corner of the seventh floor. Vander's bedroom window gave her a view straight down one of the busiest streets in Sixteen. But she was far more likely to be found staring at the pages of one of her books than looking at the city's nightlife. From a young age, it became apparent that the girl was academically gifted. Dom homeschooled his daughter for many years. But by the time she was twelve, her knowledge was far surpassing what he was capable of teaching, and he turned to hiring tutors from Zone Alpha. Maths came easily to her. Science even more so. At the age of sixteen, Vander took her graduate tests, and received her diploma. Her chemistry and biology grades scored in the 99th percentile, her overall score in the 96th.

The next logical step would have been university. A degree in biochemistry and a lucrative career in Zone Alpha. But even after applying for every scholarship, tuition for the top school was still more than her father's salary.

She was seventeen when she began synthesizing street drugs.

Vander started simple. Common drugs. The kind anyone could cook up in their kitchen with a little bit of know-how. It only took a few months for her to make connections and become immersed in the city's night life. She went to clubs, made connections, earned a little extra coin, and earned enough extra coin to move out and buy a small apartment a few blocks away from her home. A year later, she found herself a business partner. Grey was twenty-five. He was charismatic. He knew the business, and had a well-established clientele base. Vander was soon working as a middleman for him.

Their relationship was short-lived, but passionate. Barely eighteen, Grey was the first and only man Vander ever became involved with. Two months into their affair, Grey introduced her to Lucid. The following week was filled with sex and drugs, after which Grey left Vander alone to her addiction.

In the past year, Vander has lost everything. Her savings account, previously full of hope for a college education, instead dwindled faster and faster as her habit became more and more difficult to sustain. She sold her small apartment, moving instead into an even tinier and more run-down studio apartment. She is now nineteen years old, and her body is wasting away. Her internal organs are slowly shutting down. When she isn't on the drug, the stomach cramps and migraine are unbearable. The rent hasn't been paid in two months, and an eviction notice will likely go up soon. Her drug stash is dwindling, quicker and quicker, and she has no income to replenish it. But even now, she still takes hits of Lucid.

<Other:/>
The prognosis for a casual Lucid user is four to five years, on the outside. Once an addiction is established, the body metabolizes the drug on a 48 hour cycle, after which withdrawal symptoms begin. Migraines, nausea, tremors, cold sweats, muscle cramps. The longer the habit is sustained, the more frequent the injections are required. Eventually, most victims can no longer financially sustain their addiction, and the withdrawal leads to death.

Vander's addiction is far from casual. She first encountered the drug a little over a year ago, and hit it hard. Today, her body craves the drug roughly every six to eight hours. Sleeping through the night without a dose is impossible. The drug's effects are less potent, and the withdrawals far worse, than when she first started. At best guess, she has a month or so before her body shuts down.
Whoo! Can't wait to see the rest of the characters and get started. :3


Grace Sparling



Age: 17
Gender: Female
Occupation: Servant - Groundskeeper / Gardener

Appearance:
Given the slightly unsettling atmosphere of the Sinclair Manor, it wouldn't be surprising to mistake Grace for a ghost at first glance. Her hair is pale blonde, and her hair an even paler shade of white. Light blue eyes complete the unsettling aesthetic. Grace's youth shows clearly in her features. Although she is slim, she still has some baby fat on her face. The left half of her collarbone and upper arm is heavily scarred - shrapnel damage from a train wreck.

When working in the gardens, Grace wears old clothes. A skirt that has seen better days, with a simple blouse tucked into it. On her own time, she dresses a little bit nicer, opting for light dresses than reach down to her knees. Outdoors, she wears simple, flat, shoes. Indoors, she goes barefoot.

Personality:
Quiet. Polite. Timid. Grace is a sweet girl, and genuinely cares for others. At the Sinclair mansion, she does her best to stay out of the way of the other servants. Her task is to tend the yard and gardens, and she takes a slight degree of pride in her work. The flowers and plants in Lady Sinclair's gardens have certainly looked more radiant since Grace Sparling came to live there.

When new guests arrive, Grace is rarely the first person they will see. But eventually, she seeks them out. She learns their names, she has a pleasant conversation with them. And then she tries to tell them to leave.

History:
Grace Sparling does not remember a time before Lady Sinclair's mansion. She doesn't know that she is the daughter of single mother Maria Anders. She doesn't remember a childhood spent moving from one apartment to another, while her mother tried to find secure employment. She doesn't recall anything from before the night of the accident. Even the crash is hazy in her mind. A thud, a scream, and the sound of metal twisting and tearing. The newspapers would report the train wreck as a freak accident. Rain caused the foundation of the rail to wash away, and the last passenger car derailed. One was killed that night, but the papers would report two fatalities.

Grace was fifteen. She's told that she stumbled to the mansion of Lady Sinclair, bleeding through the fabric of her shirt, and collapsed on the doorstep. How such a small girl, so injured already, managed to wander so far from the site of the crash is a perplexing question. But barely alive, Grace made it to the Sinclair home. One of the servants, the butler, took the young girl in. He tended her wounds, found her a bed to rest in, and supervised her recovery. In addition to the shrapnel that had lacerated her left shoulder, Grace had also sustained a massive concussion. She remembered nothing other than her name.

When she was well enough, Lady Sinclair tasked Grace with the job of maintaining the yard and gardens. The girl agreed. It was the least she could do to return the charity of taking her in and caring for her.

Two years have passed since Grace came to the Sinclair mansion. And in that time, she has witnessed its true nature. She has seen the travellers that walk in and never walk out.

Other: Grace's curse seems to have caused her to take on the traits of an owl. Hearing and eyesight are heightened, and she is finding herself becoming more and more nocturnal. Although she has always been quiet, her stealth is now uncanny.
Emma Knowles



Age: 21
Gender: Female
Occupation: Amateur Photographer. Renegade. Hitchhiker.

Appearance:
Emma stands at 5'5", around average height for a woman. Progressive for the times, she wears her hair short and dresses in trousers and men's boots. With the amount of walking she does in a day, skirts and cute feminine shoes "are simply not practical."

While not necessarily attractive, there is something alluring about Emma's quirky demeanor and easy confidence. She can often be seen with a cigarette either tucked behind one ear, held between two fingers, or placed in the corner of her lips.

Personality:
Free-spirited, adventurous, and highly questioning of the status quo, Emma was never meant to live a conventional life. She is fascinated by the world, and lives in the moment with little regard for the future or consequences. Emma prides herself on trying to figure people out. Perhaps that is why hitchhiking is so alluring - a constant stream of new people, new conversations, new stories, all mixed in with a constant sense of adventure.

Emma has a deep love of photography. She carries with her a Kodak Brownie - a cheap, but reliable camera, and plenty of extra film.

History:
Emma was born in a quiet town, the only child of a nurse at the local hospital and a carpenter. Her childhood was quiet. Uneventful. In a town of 1200 people, little ever happens. Even at a young age, though, it was clear that the girl had a sense of adventure. She would spend her days exploring the wilderness behind her house, behind the local school. Leaving the hiking trails and forging new paths for herself. Traipsing through the woods until she reached the main road, and then turning around until she found the trail again.

Her parents had a very specific set of goals in mind for Emma's life. She would attend post-secondary school. She would meet a husband, preferably one with a bit of money. They would settle down, have a few children, and life would be happy. For years, Emma begrudgingly followed this path. She went to school, yes. It was there that she picked up her love of photography, from a woman named Kate who she would undoubtedly always love far more than the man she would become engaged to. Kate, with her long curls and soft skin, was an alluring subject for Emma's budding photography skills.

At the age of twenty, she started seeing Matthew Connors. Two months later, he proposed. She accepted. The wedding was a quiet affair. Three months into the marriage, despite her best efforts, Emma still could not bring herself to be attracted to the man. She fled at night, taking to the road, and has not been heard from since.

Six months later, her wanderings have brought her to Hackamore, and the Trammel forest.
Edits made! Changed Grace's accident to a train wreck instead of a car crash. And reworked Emma quite a bit, too, as she was very modern.
Ah. Well. Okay, that changes things kind of a lot. Oops!

I'll make some minor edits to Grace today. And I'll rework Emma quite a bit. Sorry about the mix-up!
Originally only intended to make one character. Next thing I know, it's 4am and I've made two. Oops. Please excuse any sleepy mistakes. I did proof read, but who knows what I missed at this hour.

Hope they're both okay! :D

Emma Knowles



Age: 21
Gender: Female
Occupation: Amateur Photographer. Renegade. Hitchhiker.

Appearance:
Emma stands at 5'5", around average height for a woman. Progressive for the times, she wears her hair short and dresses in trousers and men's boots. With the amount of walking she does in a day, skirts and cute feminine shoes "are simply not practical."

While not necessarily attractive, there is something alluring about Emma's quirky demeanor and easy confidence. She can often be seen with a cigarette either tucked behind one ear, held between two fingers, or placed in the corner of her lips.

Personality:
Free-spirited, adventurous, and highly questioning of the status quo, Emma was never meant to live a conventional life. She is fascinated by the world, and lives in the moment with little regard for the future or consequences. Emma prides herself on trying to figure people out. Perhaps that is why hitchhiking is so alluring - a constant stream of new people, new conversations, new stories, all mixed in with a constant sense of adventure.

Emma has a deep love of photography. She carries with her a Kodak Brownie - a cheap, but reliable camera, and plenty of extra film.

History:
Emma was born in a quiet town, the only child of a nurse at the local hospital and a carpenter. Her childhood was quiet. Uneventful. In a town of 1200 people, little ever happens. Even at a young age, though, it was clear that the girl had a sense of adventure. She would spend her days exploring the wilderness behind her house, behind the local school. Leaving the hiking trails and forging new paths for herself. Traipsing through the woods until she reached the main road, and then turning around until she found the trail again.

Her parents had a very specific set of goals in mind for Emma's life. She would attend post-secondary school. She would meet a husband, preferably one with a bit of money. They would settle down, have a few children, and life would be happy. For years, Emma begrudgingly followed this path. She went to school, yes. It was there that she picked up her love of photography, from a woman named Kate who she would undoubtedly always love far more than the man she would become engaged to. Kate, with her long curls and soft skin, was an alluring subject for Emma's budding photography skills.

At the age of twenty, she started seeing Matthew Connors. Two months later, he proposed. She accepted. The wedding was a quiet affair. Three months into the marriage, despite her best efforts, Emma still could not bring herself to be attracted to the man. She fled at night, taking to the road, and has not been heard from since.

Six months later, her wanderings have brought her to Hackamore, and the Trammel forest.

Grace Sparling



Age: 17
Gender: Female
Occupation: Servant - Groundskeeper / Gardener

Appearance:
Given the slightly unsettling atmosphere of the Sinclair Manor, it wouldn't be surprising to mistake Grace for a ghost at first glance. Her hair is pale blonde, and her hair an even paler shade of white. Light blue eyes complete the unsettling aesthetic. Grace's youth shows clearly in her features. Although she is slim, she still has some baby fat on her face. The left half of her collarbone and upper arm is heavily scarred - shrapnel damage from a train wreck.

When working in the gardens, Grace wears old clothes. A skirt that has seen better days, with a simple blouse tucked into it. On her own time, she dresses a little bit nicer, opting for light dresses than reach down to her knees. Outdoors, she wears simple, flat, shoes. Indoors, she goes barefoot.

Personality:
Quiet. Polite. Timid. Grace is a sweet girl, and genuinely cares for others. At the Sinclair mansion, she does her best to stay out of the way of the other servants. Her task is to tend the yard and gardens, and she takes a slight degree of pride in her work. The flowers and plants in Lady Sinclair's gardens have certainly looked more radiant since Grace Sparling came to live there.

When new guests arrive, Grace is rarely the first person they will see. But eventually, she seeks them out. She learns their names, she has a pleasant conversation with them. And then she tries to tell them to leave.

History:
Grace Sparling does not remember a time before Lady Sinclair's mansion. She doesn't know that she is the daughter of single mother Maria Anders. She doesn't remember a childhood spent moving from one apartment to another, while her mother tried to find secure employment. She doesn't recall anything from before the night of the accident. Even the crash is hazy in her mind. A thud, a scream, and the sound of metal twisting and tearing. The newspapers would report the train wreck as a freak accident. Rain caused the foundation of the rail to wash away, and the last passenger car derailed. One was killed that night, but the papers would report two fatalities.

Grace was fifteen. She's told that she stumbled to the mansion of Lady Sinclair, bleeding through the fabric of her shirt, and collapsed on the doorstep. How such a small girl, so injured already, managed to wander so far from the site of the crash is a perplexing question. But barely alive, Grace made it to the Sinclair home. One of the servants, the butler, took the young girl in. He tended her wounds, found her a bed to rest in, and supervised her recovery. In addition to the shrapnel that had lacerated her left shoulder, Grace had also sustained a massive concussion. She remembered nothing other than her name.

When she was well enough, Lady Sinclair tasked Grace with the job of maintaining the yard and gardens. The girl agreed. It was the least she could do to return the charity of taking her in and caring for her.

Two years have passed since Grace came to the Sinclair mansion. And in that time, she has witnessed its true nature. She has seen the travellers that walk in and never walk out.

Other: Grace's curse seems to have caused her to take on the traits of an owl. Hearing and eyesight are heightened, and she is finding herself becoming more and more nocturnal. Although she has always been quiet, her stealth is now uncanny.
Whooo! :D

Imma watch The Purge while I wait for OOC. Get myself all in the mood and whatnot.
© 2007-2024
BBCode Cheatsheet