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    1. Mach2 11 yrs ago
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Recent Statuses

9 yrs ago
Current Brace yourself...Finals are coming.
2 likes
9 yrs ago
My mind is like yarn and squishy things and cute animals with a bunch of blood and skeletons over in the corner.
1 like

Bio

All right. Bio. Let's do this.

Started RPing when I was about 12. Since then, I've become exceptionally more literate. I like me some SciFi, some spooky horror, and any sort of Dystopian setting.

In the real world, I'm a moderately interesting person. I'm majoring in Microbiology and minoring in philosophy. I sew corsets, knit warm fuzzy things, and never have enough money to travel to the places I want to see.

Most Recent Posts

Thanks for posting, @fij707. Sorry for not getting online yesterday. I was out of town for a job - no cell service or WiFi - and I was gone the whole day.

I'll get a post up for Ariette later.
He's afraid of monkeys and ghosts.
Monkey Ghosts would be actual hell.


This gave me laughs. Thank you. XD
@hoppiholla391 whoops I fucked up there You didn't see anything. :D
All righty, character number two is done.

Lemme know if there's any issues, @WhiteStar19
Ariette Forge



"Fight me."


Ari stands at a rather unimpressive 5'1" in height. However, she is a powerhouse of a girl. Years of training, and an athletic lifestyle, have given her a strong core and powerful arms. Her muscular build, combined with her heavy metallic skeleton, cause her to weigh in at somewhere in the vicinity of 145 lbs. She walks with the confidence of someone far taller than she truly is, seeming to look down on those who stand head and shoulders above her.

She wears her hair short, and messy - strands of dark red often falling into her face. Ari’s expression is usually a smile of easy confidence, occasionally bordering on arrogance. She dresses in comfortable clothing - loose, sleeveless shirts. Pants or shorts a size too large, held up with a belt. Things that she can move in.

Age:
18

Gender:
Female

Rich or Poor?:
Poor

Sector:
3

For the Battle or Opposed?
While not particularly impressed at having been chosen, Ari is committed to winning.

Power Description:
Steel Physiology: Ariette's skeleton is heavily imbued with steel. 20lbs of it, to be precise. This grants her certain physical advantages over the average human. She has a higher body mass. Her punches hit harder, and her bones are denser. In desperate moments, Ari can move the steel to the exterior of her body, where it serves as temporary 'armour'.

Steel Manipulation: Ari can telekinetically manipulate steel. She can easily change it's shape, move and levitate it, and form weapons. She cannot create steel from nothing, only manipulate the metal where it already exists.

Power Weakness
While Ari can use the steel within her own body it is painful to do so. To move steel from her bones to the surface of her skin requires the metal to cut through muscle and flesh, and she has no enhanced healing abilities to repair the wounds. As such, it is a move of desperation only.

Ariette's metal manipulation is limited to steel, and steel only. Thankfully, it is a common metal.

Weapon of Choice:
Ari likes close-quarters combat, and favours a set of brass knuckles. The extra weight makes her powerful punches even more forceful.

Fighting Skills:
While she never wanted to be chosen for the Battle, Ari has spent her life training. Despite a seven year age gap, she was wrestling with her elder brother from the time that she learned how to walk. Ariette is fast, powerful, and agile. She has a high pain tolerance, and can take a punch.

Personality:
Ariette is a confident girl, to the point of arrogance. She tends to overestimate herself, and will take on tasks far beyond what her skills allow her to do. However, she is fiercely determined. In everything she does, Ari holds nothing back, and performs to her fullest. Backing down from a fight, to her, is the most pathetic level of cowardice.

Ari is a social individual. She enjoys talking with others, and has no reservations when it comes to conversation and asking questions. However, she is slow to trust, and generally suspects people of having ulterior motives when they offer help or act kindly.

While clever, she is not particularly intelligent. Ari likes to crack jokes, and is always ready with a biting comeback. She likes to pick a fight against larger opponents, if only to prove that she can take them on. Her fiery temper is easily sparked, and she can hold a grudge.

Biography:
Some people aren't cut out to be parents. Ket and Jeanine Forge discovered this shortly after the unplanned birth of their first son, Austin. To begin with, they could not afford a child. Jeanine was unemployed, and Ket made very little money as a forester. Secondly, they had no desire for children. Austin grew up neglected, and developed a resentment for his parents that were never there at a very young age.

Seven years later, accidental child number two was born, a girl this time. Her parents named her Ariette, and put a roof over her head. But that was where their contributions to the young girl's life ended. Ari was raised by her elder brother, in one of the poorest villages in the Sector.

But she wouldn't trade her childhood for anything. Ari was forced to learn how to survive, a skill that Austin had already learned and perfected. From the time she was walking, Austin was teaching her how to fight. And she loved it. Both children were Leviathans, with Austin having the ability to cause minor earthquakes and Ari able to manipulate steel, and they knew the inevitable possibility of someday being chosen to participate in the Battle. As the two grew up, Austin was a brother, mentor, and Ari's closest friend. He would stand guard while she snuck into shops and grabbed a little extra food. Whenever one of her impulsive decisions put her in a bad situation, he was always there to back her up.

Ari was sixteen when Austin died.

At the age of 23, he had grown into a giant of a man. In contrast to his sister, Austin was tall, but with the same powerful build. He stood nearly six and a half feet tall, and weighed somewhere in the vicinity of 250lbs. The man could hold his own in a fight, no matter the opponent. However, the Arena is hardly a fair place to fight. When Austin's name was drawn, he made a promise to Ari that he would return.

Ari was glued to the television that year, watching her brother has he battled. She judged every move he made, and gauged his opponents. She yelled at the screen when there was a close call. He knew how to fight, but so did half of the others in the Arena. It was a candidate from Sector Eight, a tiger shapeshifter who was more animal than human, that finally brought him down. Watching on a television as the animal tore her brother's throat out was more than enough to solidify Ariette's phobia of blood.

For nearly two years, she disappeared. Sector Three is large, with countless forests, and villages few and far between. Disappearing is easy. Ariette secluded herself, angry at the world, and lived in the woods. The loss of her brother was the most difficult thing she'd ever been through, and she did not mourn well. Nightmares plagued her for months, and she lost count of how many times she cried. During the sixty-seventh Battle, she was still missing from the world, lost in the forest. But the following year, she turned 18. While disappearing is easy, staying hidden is difficult. Especially when you're eligible to fight.

One week before the Sixty-Eighth Choosing Ceremony, Ariette awoke at the first light of dawn to a small squad of police raiding her camp. She was given the option to either return to the Earth Sector's capital city willingly and stay until after the Ceremony, or to be held in confinement until the Ceremony. Too proud to allow herself to be escorted back as a criminal, she elected to return willingly, with the intention of disappearing again as soon as the Ceremony concluded.

Likes:
Friendly sparring and other athletic pursuits.
Food. With the exception of most green vegetables, she isn't fussy.
Bending, and occasionally breaking, the rules.

Dislikes:
Most green vegetables
The Elite. Blue-bloods. Aristocrats. Privileged. No matter what term is used, Ari harbours an instinctive resentment for the upper class.
Anything to do with hospitals.

Fears:
Hemophobia: Surprising for one so prone to violence and fighting, Ari has a phobia of blood that is nothing short of crippling. At the sight of blood, especially her own, she instantly transforms from a confident fighter into a scared little child. Something as minor as a deep cut or a nosebleed could be enough to lose her a fight.

Weaknesses:
Can't Swim: Ari's dense skeleton makes swimming absolutely impossible. No matter how hard she tries, she will inevitably sink.
Electricity: Steel is a conductor of electricity. Ari's skeleton is imbued with steel. As you can guess, this is probably not a good combination.

Theme Song:
"Outcast" by Mike Oldfield
Yeah, apologies, I'm gonna have to finish my CS up first thing tomorrow morning. Just got home, and I need the sleeps. I'll be up in eight hours or so. Assuming nothing IRL urgently needs my attention, the CS should be up shortly after.

So excited for this, guys! It's gonna be awesome!
@GreenGrenade Aw yeah, Eastern hemisphere buddy!!!
@Virani Headcanon. Running gag involving Erika and Meridith each accidentally (or intentionally) scaring the other with loud noises. Much shenanigans. Many laughs.
Erika Desalle




"There's a bass speaker called a subwoofer. Ever hear one? It hits you right in the stomach. Makes you feel sick. I'm kind of like that."

Erika stands slightly above average height for a woman, at five and a half feet tall. Her build is on the slim side, but not waifish. Erika's skin is light in colour - thanks partially to genetics, and partially due to a lack of excess exposure to the sunlight. Her hair, in contrast is jet-black, and usually worn loose.

Were it not for a severe case of resting-bitch-face, she would likely be quite attractive. But instead, her expression usually seems to linger somewhere between disinterest and distaste. Erika's eyes are her most striking feature. Pale blue-grey irises make her gaze piercing, if not unsettling.

Age:
20

Gender:
Female

Rich or Poor?:
Middle-class

Sector:
4

For the Battle or Opposed?
Neutral. The Battle, while unfortunate, is a fact of life.

Power Description:
When a person envisions air-based powers, their mind pictures the typical. Windstorms. Blades of air. Vacuums that pull the oxygen from a victim's lungs. But air is so much more versatile than that, and Erika's abilities are atypical. An outcast even within her own Sector, she has the ability to manipulate the vibrations that move through the air. Erika's gift is sound.

Heightened hearing: The smallest disturbances in the air can often be heard by Erika's sensitive ears.

Manipulation: With ease, Erika can affect the volume of existing noises. A whisper can carry for miles. A shout is suddenly silenced. With significantly more difficulty, she can warp and change the sounds around her. Sure, John made the attempt to compliment Jane's outfit. But what she really heard him say was more along the lines of, "Fuck off, Jane." Looks like John isn't getting laid tonight.

High Frequency: Erika can create loud tones at both high and low frequency. At a great volume, the audible high frequencies can cause great pain, perforate eardrums, cause tinnitus, and result in hearing damage.

Low Frequency: While the high frequencies are painful, it is powerful ultra-low frequencies that cause real damage. The human body doesn't seem to like subsonic noise very much. And at these wavelengths, a very slight increase in intensity makes the pressure changes shift from barely noticeable to incredibly uncomfortable. Air embolisms form in the lungs, and can be fatal when they reach the brain. The powerful waves of sound are nauseating. Infrasound can also cause a person's eyes to vibrate within their sockets, making it very difficult to see clearly.

Power Weakness:
While it can be uncomfortable, painful, and most definitely annoying, Erika's sonic manipulation is not a power that can kill quickly. At most, she can render a person unconscious, or cause trauma that may eventually be lethal. But in a deadly fight at close quarters, Erika's sound waves won't save her life.

Weapon of Choice:
Knife. It's sharp, it's practical, it doesn't require special instruction to utilize.

Fighting Skills:
While not formally trained in any form of combat, Erika boasts an impressive survival instinct. She can fight viciously, albeit clumsily, when the situation calls for it. Her flight response is as strong as her fight - Erika is all leg, and she can sprint like the devil himself is chasing her.

Personality:
Erika is not one to be the centre of attention. A lifetime of being labelled as the odd one out has led her to now automatically assume that role. She is a listener, a watcher. She observes situations from a distance, and enjoys trying to read people. How they act, what they are like, they're strengths and their weaknesses.

And when she learns these things, Erika remembers them for later. She is not a fighter, and knows she will need to rely on intelligence and manipulation if she wants to make it out of the battle alive. Erika knows she is not strong, and knows she is not a lethal threat. However, she gives the impression of a person far weaker than she truly is. Erika's quiet watchfulness can be mistaken for timid shyness, and she is careful not to divulge the extent of her abilities if she can help it.

Prior to being drafted into the Battle, Erika was studying structural engineering. She has background knowledge in physics, mathematics, and architecture.

Biography:
Erika grew up as an only child. She was born into a middle-class family in the heart of Sector 4. Mother was a high school teacher, and father worked for the government. Childhood was uneventful. She attended public school, made a handful of friends, and never struggled.

Two weeks after her twelfth birthday, Erika fell ill. She vomited. She had a fever. Her ears ached enough to make her cry, and she couldn't hear. Finally, her worried parents brought her to the hospital. She was diagnosed with a dual ear infection, and given antibiotics. The infection persisted for weeks before finally fading away.

Only something had changed. After being nearly deaf for two weeks, Erika now felt as though she could hear everything. But this went beyond sensitive hearing. It was as though she could sense the very vibrations moving through the air. She began to spend more and more time alone, unable to stand being around other people. She couldn't tolerate their constant conversation. The constant noise of their breathing. Their never-ceasing heartbeats. As often as she could, young Erika fled to the outskirts of Sector 4, as close to silence as she could get.

Years went by, and she slowly learned to control her newfound ability. First, Erika learned to silence the noise. Sitting in the back of the classroom at school, she discovered she could make the entire room go quiet, by sheer force of will. It was amusing to watch the expressions on everyone's faces, as they all suddenly felt as if someone had placed cotton over their ears. Then, some months later, Erika figured out how to make the noise louder. Whispered conversations could suddenly be heard across the room, which led to many secrets divulged, and many more angry schoolchildren. When they discovered that it was Erika causing this, she was shunned. Not only was her ability atypical for an air leviathan, but no one wanted to be around a girl who could manipulate their words.

As she entered high school, she revelled in her exclusion. The time Erika didn't spend studying, she spent indulging her gift. She learned that with enough effort, she could create sounds, and change the way they reached people's ears. And she learned the wonders of infra and ultrasonics. The effects they had on people.

Currently, Erika is in her second year of post-secondary studies, focusing on structural engineering. However, her studies will be cut short by the events of the Choosing Ceremony.

Likes:
Sudokus, ciphers, math problems. Anything to stimulate her overactive mind.
Intelligent conversation. Rarely will she talk to others, but if the discussions turns to academics or philosophy, Erika can be roped in.
People-watching. Humans are truly fascinating.

Dislikes:
Loud noises. Sure, she can make them quiet, but only if expected. A sudden noise will make the girl jump terribly.
Most types of meat, though she will never claim to be vegetarian.
Crowds.

Fears:
Death. Who doesn't, at least to some degree? To Erika, death is the inevitable, yet terrifying, conclusion to the Battle.

The Dark. From a young age, Erika's sensitive hearing made her especially scared of the things that go bump in the night. At twenty years of age, she still needs the reassurance of a night light.

Weaknesses:
Inexperience. Erika was not born into one of the families who trained their children as a Leviathan. She is not a skilled combatant. She's merely a young woman whose life took a rather shitty turn.

Reserved, unapproachable. Her quiet demeanor and reluctance to speak with others will undoubtedly make it difficult to acquire allies. And allies are a thing Erika will probably be needing.

Stature. Erika is not athletic. Innately quick, yes, but not strong or powerful in any sense of the world. She is a woman, and not an exceptionally tall or muscular one. She is only slightly above average height, at 5'6", and her build is on the slender side.

Other:
Forewarning: Mach has a weird timezone. Mach is not Asian, but she's currently living in Asia. I'll be UTC+8 for another couple of weeks, and then I'll be changing to UTC+7. So if you're in the Americas, my nighttime is basically your daytime. Have patience when waiting on my posts. Thank ya!

Theme Song:
"Cymatics" by Nigel Stanford
Do the characters from the same sector have to fight?


If so...You going doooown. >:]
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