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    1. Maquina 7 yrs ago
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Xavier Bloodbayne, you have failed your mask.

I have not read your final post, nor will I do so. A bare skimming of the post, and a reading of your laughable 'Reasoning', shows it to be disrespectful, arrogant, and presumptuous - especially in a fight which you should have lost long ago. Twice before, I have counseled Tezcatlipoca towards forbearance and cooperation, from the desire to have one single fight in this den of iniquity and dishonor that went properly for once. This, however, is strike three. Your 'Reasoning' is flawed and your choice of methods is craven.

'Dread Metal/Energy' being indestructible, infinitely reproducible, effortlessly persistent, and held to be automatically superior and sovereign to all other forms of 'destructive energy' is the powerset of a coward. Such a 'tool' is not for those who seek glorious and honorable contests of will and wit, but is instead the safety blanket of a player unwilling to accept defeat.

RPGuild officials will no doubt side with you, as this website has repeatedly proven itself hostile to the Luchalliance. That is as it may be. Know, however, that to those who fight with fire in their souls, steel in their bellies, and glory in their spirits, you have proven yourself worthy only of swift and savage disposal.

Tezcatlipoca, you are free to end this match however you see fit in El Rey's timeline. Should you wish to continue this farce, I will not stand in your way. If honor is beyond this wretch, perhaps sheer brutality will get through.

Do as you desire, free of censure. Show Xavier why El Rey is known as the Fifth Apocalypse.
...
Also, as for Gonad's perception, that's different. Gonad must perceive someone to be a threat in order for the Beardforce to evaluate them. The Beardforce does the rest in terms of power-scaling.


Just to make one thing clear, here...this would be both powergaming and metagaming, insofar as I understand either rule in a general sense. The Beardforce being allowed to know the entirety of Lobo's sheet from the word Go in order to amplify Gonad to the theoretical maximum that Doc believes Lobo capable of is...problematic, in a rather staggeringly high number of ways. Not least of which is permitting Gonad to know, simply by saying "U BAD GUY", exactly how powerful his foe is and what that foe is capable of. Heh...as I recall, a very much significantly lesser and vastly more limited version of the same sort of sensory ability is what got me permabanned from all tournaments forever here, ne?

The Beardforce allowing Gonad to match Lobo's own demonstrated power is one thing, letting him even the field. The Beardforce allowing him to pick whatever field he likes and completely disregard anything Lobo might do is another thing entirely.

Anyways. Insofar as the rest of it goes, I'll let Negatomsk and Doc do their own debating. I'm sure we all have our opinions on how the fight is proceeding and I understand that all the RPGuild regulars are rootin' for Doc to show all us Luchalliance punters What Our Place Is and such so we stop botherin' y'all...but it's not your fight, @RiDaku. It's not yours either, @Vordak. It's not mine either, which is why I'm restricting my comment to the given Beardforcism and not the actual mechanics of the fight. Let's let the fighters do their fighting, ne?
@Decoy

I believe the other contestants of the tournament have made their message clear - they don't particularly want us here, either.

I know the cold shoulder on profile recommendations has frozen out Tezcatlipoca's desire to compete completely. Being told your sheet is a hair's breadth from being rejected, then left swinging in the wind for close to half a month wondering WHY your sheet is a hair's breadth from rejection does a number on one's drive and enthusiasm for an event. Enki has had to abandon one sheet already and was, prior to the decision to pull out, wrestling with the judges over his second. Rize was informed that he was unwelcome at the event completely, and at all future events of the same name.

Even if compromises in terms of character acceptance could be reached - and Negatomsk's Lobo Blanco shows they can be - none of us want to be here anymore, either. Considering the fact that Mobius invited Dias and myself, specifically by name, to attend - and did so on our home board, with copious evidence of our typical profiles and styles - I feel that perhaps the man should've been prepared for us when we showed up.

For the sake of gentlemaskly conduct I'll keep the rest of my disputes to myself, but in short - no, there is no compromise I'm prepared to make at this point. There are folks I will regret missing the chance to test Maquina against, there are folks I'm now quite glad I won't have to waste my time on, but I have better things to do than to play Sandbagger #3 on Mobius' tournament brackets.
@Guru When I'm addressed, I'll respond. To a point, anyways. I expected to be @'d a great deal when Mobius and the others show up, but I'm going to do my best to be a good little girl and abstain from that particular fracas.

No promises, however.
@LeeRoy Do better than you did with Virtuoso. At least, if you intend to challenge me within my own tier again. Hm hm, fine enthusiasm however! That is indeed the spirit.

@Albatross City Such things are holdovers from the original sheets the characters were converted from. Had Mobius not flipped schitts over the lot of us being powergaming chumps trying to steal his money (as if any of us believed he was going to actually be paying us if we won anyways), I have no doubt such immunities would've complied with the 'resistance' rules declared within the tournament. La Maquina's own resistances were culled from her original sheet for a reason.

It's my view that over-fussy profile acceptance processes pre-tournament are an aggravating waste of time - ensure the sheet is written in a way that the player's intent to comply with the spirit of the tournament is clear, move on, then punish transgressions in-match with points off in judgment. For one, it allows an event to get rolling much more quickly and smoothly. For two, it offers an opportunity for a player to polish their Underdog skills, rolling with whatever breach is occurring if possible and in the doing score major points with any competent judge. Players who break the spirit of a competition in order to try and win within technicalities of the letter of said competition should not advance regardless of their lawyering ways.

That is, after all, a disgrace to their masks.
eleventy keks

@DLL you guys better be here for whatever next tournament be hosted on the guild. now aint the time for RP fighting communities to be drifting apart, y'know.


We have no intention of absconding forever, as my offer of challenge to Doc indicates. This particular 'event' has simply burned too many of us for the rest to continue to desire to compete. We shall be around.
Greetings from the Luchalliance.

It is a sad day for competition, and unfortunate news I must sadly bear to all of you assembled for the 2017 TZDL competition, and yet my scorn outweighs my sadness, my anger outweighs my caution, and my disdain outweighs my amicability.

When I was personally invited by name to attend the Duel League event being held in RPGuild this year, I reached out to friends and allies to create something memorable. We desired to make a splash, inject some life and color into the event, and promote the spirit of heated competition and showmanship often lacking in such events. In pursuit of this goal, we banded together to create an alternative collective of beloved characters – our
Luchalliance. We were told that the Duel League was a competition for characters on the higher end of the ‘medium’ power classification – a place where many Luchalliance players excel. We were told there would be honor and glory to be won.

We were sadly misled.

After being forced to make concessions to La Màquina’s sheet that not only break the spirit of her character, but render her easy elimination in the preliminary rounds of the tournament a nigh-certainty, I conferred with the other fighters of the Alliance and discovered many similar stories.

My friend AtlasRize was summarily rejected from the tournament with little explanation given, no chance offered to correct grievances with his entry, and informed that he need not reapply to this TZDL event, or any TZDL event held in the future.

My friend Tezcatlipoca was informed that Rey del Oscuridad II’s sheet was bitterly contentious and on the verge of outright rejection, and yet has gone for close to two weeks without a single word offered by way of advice, correction requests, or indeed anything else which could be used to correct this ‘bitterly contentious’ sheet.

I myself was subjected to the revocation of my approval to compete immediately following what I perceived to be a respectful, if somewhat heated, discussion of the Luchalliance usage of the term ‘ether’ and our methodology of inclusiveness rather than exclusiveness concerning the use of mystical phenomena-based powers and abilities. This revocation came with a list of requests which resulted in the forced reduction of La Màquina to very nearly low tier levels of ability should I wish to compete at all – and this in the face of a tournament where a single character is permitted to consist of two full-sized dragons able to devastate the entire battlefield at once with unavoidable bombardments of lightning.

I am not afraid of Jason – indeed, I had looked forward to putting my Dragon Slayer skills to the test, as such a battle is precisely what I’d hoped to find in a tournament advertised to me and mine to be squarely up our alleys. There are many names in this competition I had been fondly anticipating the opportunity to test, eager to see for myself the extent of RPGuild’s power when it was unleashed in full in high-tier combat. Sadly, my backhanded rejection from the tournament and the questionable treatment of my fellows does not afford us the opportunity to meet you on the field of glory.

The Luchalliance has decided as a unit to withdraw from the Duel League Tournament. We will not waste our time further with a man who clearly does not desire our presence and ‘invited’ us merely to try and inflate his numbers. To those of you who were in turn anticipating testing yourselves against the Masked Warriors of the Alliance, I invite you to seek out individual challenges against warriors you favor. I myself hear that @Doc Doctor is in search of ranked matches often denied him here As a demonstration of good faith, as my last match ended rather anticlimactically, and because Gonad amuses me, I offer such a match to you, Doc, should you be willing to contest with La Màquina as she was originally written – the way she was intended to be played. Win, and you may claim your season points with my blessing. Lose, and Gonad must wash his beard. With actual soap.

May your masks go forever unsullied, fellow champions of the Ring. And to the TZDL management team, I say this:
good fucking riddance.
<Snipped quote by MelonHead>

<Snipped quote by Tasuke>

NEW USERS: DO NOT READ THIS

T.T I don't want to confuse you guys. And it's not necessary to know this right now.

I mean... you guys are kind of asking the wrong questions.

It's all T1. And Eden Era is kind of... normal. When you say the battle is T1, you basically state that it is paragraph form textual combat focusing on heavy description. The difference is really in the latter phrase. This is as opposed to t2 or other variants which are more chat room oriented. However, there's not really a person on here who uses any other form of t1. Eh. This is hard to explain. The other forms usually involve word counts. There is another style that you must address all your abilities and weapons in your first post or you can't use them. Among other various strange rules.

So.. asking if it's t1 or t1 Eden era, is kind of like asking if I'm Irish or of I'm an Irish Bastard. The real answer is... both. And it's a weird question to ask when... we all use the same rulings... all the time. Maybe with slight variations.

The only other explanation I can think of is, perhaps the forgoing of prep attacks. Some t1 rule variants do forgo preps


I'm obviously not an RPGuild arena vet, but I can in fact state that RPGuild's particular variant of T1, to the eyes of those who grew up on other sites, is almost psychotically focused on preps. Never before have I seen a website where six turns of build-up is required before you can punch someone in the face :P When I hear 'Eden Era', I think of the slower-paced, prep-heavy fights 'round here, while 'T1' is basically just the overall Open format I'm familiar with.

@Tasuke Don't sweat the details. There's no real formally defined difference between T1 and T1EE, or any other sub-classification of T1 I or anyone I know has ever seen around the net. It's all the same fundamental core skillset, and this particular tournament is specifically designed to show new folks the ropes so getting subtle nuances off isn't going to count against you. Or shouldn't, anyways. Learn RPGuild's T1EE and you should know the overall etiquette for most anywhere that's advanced enough for the term 'T1' to have any meaning in the first place.
The waste beam simply wasn't going to work, and why it kept cycling through the combatant's minds was beyond La Màquina. She already had a hand on the Robrute's head, placed there to deflect the attempted headbutt, and it didn't take much of a sensor package to detect spiking levels of radiological threat. Snapshot or sustained beam, whatever the Robrute attempted, he was not going to atomize La La Màquina's head.

The crush beam was a new threat though, and one Màquina could do relatively little about. Her positioning chest-to-chest with the Robrute and her two-fisted control of his head meant the initial blast went the way of the waste beam, sailing off into the distance without impacting La Màquina, but in this instance the mechanoid seemed to have some sort of bizarre ability to reclaim and redirect a portion of his directed-energy attack back at her from behind. That was just great. This first blast she was forced to simply tank, the diffused beam striking her in the back and causing savage contractions to her structure. The crush beam couldn't crush her outright, not in that weakened split-up form, but it was not pleasant. A grimace of distaste showed beneath La Màquina's mask as the beam strained and frayed myomer in her back, slipping a few overstress warnings into her cushioned internals. Her kinetic spreaders proved to be less than fully effective against this attack; they helped, but this wasn't the sort of short, sharp impacts they were meant to deal with.

No crippling damage from the strike, not even anything severe or serious just yet, but it was a warning to La Màquina that her foe did possess at least one weapon she'd have to keep an eye on.

The venting process which suddenly sparked up in the Robrute's hands and arms, readings if shifting and spiking power, presaged an attempt to point-blank blast Màquina's arms under the bruiser's grip. Alongside a sudden reversing of his thrust, it looked like the Robrute was attempting to separate Màquina from her limbs and himself from Màquina. Seems he'd had enough of her pounding on him inside his effective range. A sensible enough goal, if not one he'd succeed in.

The steam venting and power redirection were enough of a warning for La Màquina to redirect her own power to stiffening up her myomer layer in her arms. She wasn't possessed of the thick, heavy passive plating this Robrute was; her armor was in the active utilization of her Fuego de la Orden's power to reinforce and rigidize her musculature in the face of attack. Everywhere Màquina had muscles, everywhere her myomer covered her, she was armored – and her myomer covered just about everywhere.

It didn't make her invincible – when she released her own grip and allowed the Robrute's reverse thrusters to carry him away, the protoskin over Màquina's left elbow and lower forearm had been blasted away, strands of frayed and severed myomer sparking and twitching in the blast-scarred wake of the Brute's beams. The right arm, within its red-and-gold glove, was less badly damaged but still showed signs of charring and the twitchy, jerky movement of damaged muscle. It deepened her scowl for a moment, but only for a moment – after that a blood-freezing grin stretched across the masked warrior's face. Elbow braces of shimmering golden material fizzed into being over both arms, patching the damaged limbs and reinforcing the joints with slim servomotor frames.

The braces weren't all that La Màquina's Diablo's Foundry provided her then, either. To either side of the Beuaitufl Iron Demon, a pale phantasm of herself assembled themselves out of lines of golden power and the thrum of building energies. These were Sisters – snap-forged clones of La Màquina herself, utilizing her own body as a template to create semi-autonomous duplicates of herself. The Sisters were not exceptionally powerful, each able to reach perhaps a third of Màquina's own speed and strength and with only enough intelligence to carry own the short-term task they were assigned upon their creation. This particular pair of Sisters bore their own Halos, if without Cee's own hextet of wings, and each bore their own set of Backhands as well.

They also bore their own versions of the Iron Demon's bloodthirsty smile and poor disposition; each Sister flew at the Robrute at their highest acceleration upon finishing their construction, following a spiraling path with just enougn variables in it to throw off precise aim, in an attempt to close with the mechanoid and beat him upside the everything with their combined twelve war fists. Simple brawling beatdown Sisters, these were, tasked with nothing more complicated than “get to asshole, avoid getting hit if you can, and punch asshole forever.”

Màquina herself hung back, cruising around the circumference of the battleground above the Ring to her right, warily circling her foe. She clasped her truehands together in front of her, fingers meshing in an almost prayer-like posture, and all four Backhands began to weave and sine around in a complex dance behind and around her. Power began to build and shift within La Màquina's core, following the dictates of her weaving hands, flowing up her arms and towards...whatever she was doing between her clasped palms.

Robrute had won the distance he'd desired to create between himself and his foe, but fighting from the other end of a set of gunsights was where La Màquina preferred to be. No other fighter in the whole of the Luchalliance could match Màquina's versatility, proficiency, and lethality in a ranged duel. Whether the Robrute knew it or not, Màquina was exactly where she wanted to be. Could he afford to let her finish what she was doing, build what she was building, while her Sisters distracted and delayed him with a frenzied fit of frenetic fisticuffs?

Could he manage to do anything else, with two six-armed punch bots descending upon him from differing vectors, ready to box in his escape and trap him between them?
...
So when entering a tournament of this free-form nature: you must explain your abilities a bit more thoroughly and understand it may not operate as widely as it does back at your home site(s). This is why Dias's profile has an addendum noting TZDL's version of his Ether Burn.


To be fair, the point of 'Ether', as our particular crew uses the term, is actually to allow for greater interplayability between characters. If Player A, for example, uses a system of 'Ki' as his personal energy, with a bunch of ways to manipulate, attack with, and defend against Ki, then that's cool. Say he goes up against Player B, who uses a system of 'Prana' as his personal energy, with manipulations, attacks, and defenses for Prana.

The way you seem to be arguing it, these two would be completely unable to defend against each other's abilities and whoever shoots first wins, because 'Ki' doesn't interact with 'Prana'. Luchalliance players, however, have adopted a system whereby just about all mystical/supernatural phemonenon fall under the broad heading of 'Ether', and in which any/all users of ethereal abilities are able to match with any/all other users of ethereal abilities. Player A's Ki-based defenses and manipulations work against Player B's Prana-based manipulations and defenses, and vice versa. The system is intended to universalize applicability between different schools of magic or energy manipulation to better facilitate play.

This concept is so fundamental to how we play that I'm not actually surprised nobody ever explained it, we just assume it without thinking about it, but nobody here is trying to get one over on the rest of the tournament. Our stuff works on you because you're a body and that's what it's targeted at, but in turn all of your stuff also works on us, because they're ethereal abilities and they interact with our ethereal abilities in the way they're meant to.

Because that is literally the point of Fair Play.
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