Avatar of MarshiestMallow

Status

Recent Statuses

6 yrs ago
Current "Doing your best" does not mean working yourself to the point of a mental breakdown. Its no longer your best at that point.
4 likes
8 yrs ago
The word homeowner has the word "meow" in it. Good luck pronouncing it correctly ever again. You're welcome ^.^
4 likes
8 yrs ago
When everything seems wrong...something goes right, and it changes darkness into light, and makes the shadows a little less daunting.
9 yrs ago
People cry, not because they are weak. It's because they've been strong for too long
1 like
9 yrs ago
the bad thing about being bullied is that every time it happens it steals a little piece of who you are if it happens enough little by little you become a little less of who you were meant to be.

Bio

To be written.

Most Recent Posts






"𝐻𝓂..? 𝒪𝒽, 𝒹𝑜𝓃'𝓉 𝒻𝑒𝑒𝓁 𝒷𝒶𝒹; 𝐼'𝓂 𝓊𝓈𝓊𝒶𝓁𝓁𝓎 𝒶𝒷𝑜𝓊𝓉 𝓉𝑜 𝒹𝒾𝑒."





𝒢𝑒𝓃𝑒𝓇𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Alias:
Helcyon.

Name:
Ambrose Wilson.

Nick-Names:
Ambie.

Gender:
Female.

Species:
Hooman.

Occupation:
✣ Student
✣ Full-Time Annoyance.

Place Of Origin:
Vancouver; Canada.

Age:
Seventeen Years Old.

Birthday:
2nd of November.

Personal Philosophy:
"Have you seen this girl..?"





𝑅𝑒𝓁𝒶𝓉𝒾𝑜𝓃𝓈𝒽𝒾𝓅 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Relationship Status:
Single.

Sexuality:
Pansexual.

Partner:
None.

Father:
Wade Wilson (Deadpool).

Mother:
Vanessa Carlysle (Death).

Siblings:
None.

Pets:
A happy little discovery after having found her father impaled upon the antlers of the large moose; Ambrose gave him no choice... dragging him home, and dubbing with the name Francis (after the man her father has a rather obsessive love/hate/hate/love relationship with)- now closer than ever before, the two of them can often be found chasing Wade around the house all in the name of fun.





𝒫𝑒𝓇𝓈𝑜𝓃𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Personality:
Slightly InsaneExceedingly OutgoingSelf-AwareMentally UnstableFiercely LoyalWild and UnpredictablePurely Annoying

An extremely spirited and quick-witted young woman, Ambrose is seen by all to be nothing more than a pure annoyance. Quite the creative little thing, and having a flair for not only the dramatics, but also for trouble; Ambrose can, more times than none, be found at the very center of attention whenever she seems to be on one of her highs; her upbeat and sometimes crazed antics usually leading those who know her well to worry whenever she finds herself withdrawing from those around her, instead choosing to separate herself whenever the depressing lows, insecurities, and scarring fears of her abusive past come crawling back to her.

Despite portraying a rather fierce, exceedingly outgoing, and overly confident young lady; Ambrose is perfectly aware that she is just another character in some story- constantly breaking the fourth wall like her father before her, and enjoying what are sometimes long and winded conversations with her own internal monologues, and on occasion, strange and mythical beings that she calls “the writers”. With a knack for throwing out light cynicism, her sometimes bad temperament and snarky attitude sometimes leave her to (surprisingly) be the voice of reason among her more… impulsive of friends- though it’s clear that a majority of the time, she is the first one to jump in, cheer on, and encourage her friends rash behaviour.

Her antics oftentimes, leaving her to be found sitting back and watching on with a bucket of popcorn and a large coke.

Encouraged to take medication to help counter her own mental instability, Ambrose has the nasty habit of brushing this responsibility to the side as though it doesn’t really matter; not overly fussed about keeping her inner madness at bay, however, the effects of refusing or forgetting to take the helpful little pills show- her personality and habits changing almost drastically, worsening with each and every day that she doesn’t take, or is forced to go without her medication.

An exceptionally fierce and extremely loyal friend to all of those she considers herself to be close to; Ambrose does sometimes let her compassionate and caring nature towards those who prove to her that they deserve it show, allowing them to see a slight glimmer into the girl she once used to be before having suffered through the many years of both physical and mental abuse. Remarkably relaxed, and seemingly bursting from the seams with life; Ambrose seldom ever regrets any of the choices she has made which have led her to where it is that she stands in the present; not however saying that she doesn’t sometimes frown upon the outcome of said situations.

Surprisingly intelligent for her otherwise childish nature, Ambrose proves herself time and time again to not only be beautiful, but also more than capable of handling anything that gets thrown her way; her strong spirit, unbridled will-power, and passionate independent streak helping the young woman to rarely ever hesitate whenever it comes to standing up to someone, or standing up for something that she believes in. Displaying an immeasurable amount of courage, though if slight clumsy and unpredictable ability as a fighter whenever the situation calls for it, Ambrose is never afraid to intervene or put herself in the middle of an argument; her extremely stubborn and unrelenting nature leaving almost nothing to be desired as she stands up for what she feels is right within her heart.

Despite her rather immature, and slightly insane disposition and nature towards all those around her, Ambrose does indeed have a softer, and more compassionate side to her that not many get the chance to see- her undying loyalty towards those she believes to be her friends shining through, and showing itself (more times than none), whenever those she loves are in trouble… in immediate danger… are seriously injured… on their way to the sweet embrace of death… or, the worst of them all, have a paper-cut. However, Ambrose does all that she can to keep this side of her hidden away behind the walls she has built up over the years, instead choosing to become quite vengeful; the young woman not afraid to hold grudges against those who are responsible for whatever it is that has caused her to feel that way, showing everyone around her that she isn’t one to forgive easily…

Especially when it’s a paper-cut… damn paper and their sharp, unforgiving nature…

Likes:
Her godfather, Logan Howlette.
Uncle Logan.
Francis, her pet moose.
Mr. Grumpy-pants, Logan.
Uncle Ajax; also known as Francis.
Her internal monologues, and the writers.
That big softie, Uncle Cable.
Weasel; also known as Jack Hammer the bartender.
Tacos, paella, and sangria.

Dislikes:
Uncle Francis; also known as Ajax.
Getting impaled, and re-growing limbs.
Having to get blood stains out of her white clothing.
Fire, and any other kind of flame.
That big meanie, Colossus, and that strong woman, Angel.
Argh, that stupid Wolverine movie... don't even bother watching it...
Very poorly animated green suits; I mean come on, get your shit together already..!

Hobbies:
Though considered to be a rather… strange hobby among those who know her, Ambrose really and truly enjoys buying and assembling Ikea products, however, it’s also well known that this relationship is very much a love/hate one- along with this; Ambrose also has a love of both making and eating taco’s, and can never resist the urge to try and impale her father with the various blades that she owns.

Strengths:
✣ Multilingual - Though its shown that she is more than capable of picking up other languages rather easily, Ambrose has spent a great majority of her time, energy, and well, her life into both learning and perfecting the very sexy European languages; becoming fluent in Spanish, French, Italian, Portuguese, and Latin, while still attempting to learn German, and Romanian- long with this, Ambrose has taken a liking to, and has learnt how to both read and speak sign language.
✣ ?- ?.
✣ ?- ?.

Weaknesses:
☠ Typical Mercenary- A true mercenary at heart, just like dear ol’ daddy, Ambrose is so easily persuaded by money, and the dreamy, comforting thought of it lining the inside of her adorable unicorn purse, and piggy-bank.
☠ Suspected ADHD- Despite her (sometimes strong) determination to get things done, especially if given a good enough incentive, Ambrose has a tendency of becoming so easily distracted at even the smallest of things, usually making her a liability to all those around he-... oh look, it’s a kitty..!!
☠ Completely Broken- Though refusing to show anyone around her, even those she considers herself to be close to, how she truly feels about what happened in her past; Ambrose is only ever truly terrified of one thing in the world, that thing happening to be the very ex-boyfriend who abused her not only mentally, but also physically as well for a large portion of her life.

Biography:
To be written.





𝒫𝑜𝓌𝑒𝓇𝓈 & 𝒜𝒷𝒾𝓁𝒾𝓉𝒾𝑒𝓈



Birth Powers:
✣ Enhanced Regenerative Healing: Originally derived from the mutant Wolverine, and inherited from her father before her; Ambrose has an exceedingly enhanced healing ability which allows for her to regenerate bodily tissue at extreme and superhuman rates, helping to increase her longevity- unlike her godfather, however, Ambrose’s ability is driven to a certain extent by her own willpower, helping to provide her with an advantage when found in certain situations. (For eg: manipulating how fast she can heal, or regrow missing limbs depending on her mood and mindset, etc.)
  • Foreign Chemical/ Disease Resistance: Due to her strong healing factor; Ambrose has an extremely high resistance, and a certain immunity to foreign chemicals such as toxins and sedatives, giving her a near-immunity from all diseases and ailments that come her way- however, this ability has a downfall, due to the nature of it, it is exceedingly difficult (though not entirely impossible) for Ambrose to become drunk or intoxicated, often leading her to sit and pout about what she’s missing out on.
  • Extreme Telepathic Resistance: Due to her brain neurons maintaining a constant state of “perpetual flux”, Ambrose is seen to be a complete nuisance to all psychic assaults; the many voices, corridors, doors, and just the all round general annoyance that is her mind making it rather difficult for even the most powerful of telepaths to gain access to, and to maneuver through her mind, to the point where even the Ghost Rider’s infamous Penance Stare is unable to faze her.


✣ Enhanced Human Strength: While not as strong as someone like the infamous Captain Stars and Stripes, Ambrose’s strength exceeds that of any normal athlete at the very peak of their prime, allowing her to withstand mass amounts of pressure and weight.

✣ Superhuman Stamina: Thanks in large to her rather strong healing ability, Ambrose’s body produces much less fatigue toxins, and helps to rid her of existing ones much quicker than that of a normal person, allowing her to exert herself for much longer, and to perform feats of strength for extended periods of time.

✣ Superhuman Reflexes, Agility, and Speed: With her speed, reflexes, and agility being highly advanced, Ambrose has both the co-ordination, and the speed enough to go toe-to-toe with many a skilled fighter at once, and to not lose; though only when her mind is in the game- her superhuman ability allowing her to clear a room in nothing more than a few jumps, to perform complex acrobatic maneuvers with ease, dodge bullets coming at her from close range, and to even disarm opponents without them even being aware of what the fuck’s happened.

✣ Immortality: A side-effect of her father’s curse, Ambrose is classed as an immortal, and therefore cannot officially die; however, when summoned by her mother for any means (mostly when she’s running late for dinner… muuum, stop embarrassing me in front of my friends…), she does indeed tend to get slaughtered in the strangest, and oftentimes more goriest of ways...

✣ Death Sense: An ability inherited from her mother’s side of the family, Ambrose is able to sense the coming of death; giving her the power to determine when someone is dead, dying, or are on their way- at times, when she’s truly concentrating, Ambrose is able to see the names, and remaining lifespans of those around her.

✣ The Reaper: Another ability handed down to her from her mother’s side of the family; Ambrose has the power to release the souls of those who should have long ago died, or who have somehow managed to cheat death- along with this however, Ambrose is tasked with guiding the lost souls down to the Underworld, and into her mother’s loving embrace.





𝒪𝓉𝒽𝑒𝓇 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Other:
Although she’s never actually met the guy in person, Ambrose has heard a lot about, and is a massive fan of Peter Parker, and the work that he’s done both as the Spiderman and as a photographer; and as such, she has a rather large and extensive collection of “The Daily Bugle”, and with it, the photographs that he has taken throughout his career.

Enjoying the thrill of the fight just like her father before her; Ambrose, while using guns when a situation calls for it, has an almost obsessive love for swords and blades of any kind- her preference however being the very blades that she carries with her whenever she goes out, these being: her two katanas that once belonged to her father, her twin sickles with matching chains, and the beautiful scythe that was given to her by her mother for her eleventh birthday- such a wonderful mother… such a thoughtful, and loving gift..! *sniffles* I shall cherish it forever mummy dearest..!

Though it surely wasn’t planned, or at least, it wasn’t planned to her knowledge anyway… Ambrose’s favorite day of the year has always been the 2nd of November; not because it happens to be her birthday, but because it’s also Día de los Muertos, also known as the “Day of the Dead” in Mexican culture- and aside from happily celebrating her birthday with those she loves, she usually spends the day dressed for the occasion.

Plain and simple; she's a daddies favorite... always has been, and always will be daddies little girl.





𝒯𝒽𝑒𝓂𝑒 𝒮𝑜𝓃𝑔



Theme Song:
"Alive" by Sia.





Barca Ashur Xavier


"With knowledge comes power. Just as well I know everything then"
~ >





𝒢𝑒𝓃𝑒𝓇𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Name:
Barca Ashur Xavier

Nick-Names:
No nicknames so far

Gender:
male

Alias:
Archive

Occupation:
Student

Place Of Origin:
Westchester County, New York.

Age:
19

Birthday:
January 1st 1998





𝑅𝑒𝓁𝒶𝓉𝒾𝑜𝓃𝓈𝒽𝒾𝓅 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Relationship Status:
Single

Sexuality:
Bisexual

Partner:
None

Father:
Charles Xavier

Mother:
Emma Frost

Siblings:
None that he is aware of

Pets:
He owns a white owl, named Glaber

Other:
While Barca is attracted to either gender, he doesn't really find himself attracted to form, but mind, personality.





𝒫𝑒𝓇𝓈𝑜𝓃𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Personality:
CockySeriousKnowledgeableUnemotional

Barca always has an impact on his immediate surroundings, although at times he has difficulty reading facial expressions and expressing empathy, simply because his mind is always processing what he sees against what he knows.

Barca typically lives in the moment, simply because if he thinks about the future, he will think through every possible outcome. He dives into action simply because there is no other way for him. He does so for the drama, the passion, the pleasure, because it is so stimulating to his mind.

Barca is rather conceited and self-centered, at times his only priority is himself. He enjoys being boastful and cocky. Because of what he can do and what he know, he believes himself rather invincible-after all, like a game of chess, Barca can, when he feels like it, see several moves ahead. He believes people are predicable. And he will generally stop at nothing to prove this if challenged, and will do so simply to win. He does not like to lose, and even when he does, he manages to make himself the victor in one way or another.

He has rather ruthless levels of rationality, using his drive (when he has it) and determination (When it suits him) and sharp mind (when he can be bothered) to achieve whatever end he sets for himself, to get the best for himself. He believes that happiness lies in the joy of achievement. When motivated, he pushes his goals through sheer willpower, where others might give up and move on, Barca continues, and generally, through force of will, push others along with him.

Despite his arrogance or maybe because of it, Barca does have a gentle side. However, he has wrapped himself in a hard, almost unbreakable shell-perhaps to protect himself, perhaps simply because humanity is too hard for him, with all he is able to do. With the right words, and actions, you can break through this shell, and find a rather vulnerable individual underneath, one that seeks the approval of others. And who merely wants to be accepted.

Likes:
A challenge
Being inside, in libraries mostly. Even though he already knows everything in books, he rather enjoys being there.
Maybe because books are easier than people

Food- Barca has a great love for food, enjoying all the different tastes, textures and styles of food
Moives
His owl

Dislikes:
Losing
Being forced to do something
Writing- it adds to his store of knowledge, after all
Music- he can't seem to understand it...

Hobbies:
  • hm...


Strengths:
⇋ Confident Barca is rather self-confident-in both himself and his abilities.
⇌ Strong willed JRather strong will, he doesn't give up when the going gets tough-when motivated, he strives to achieve his goals, but nothing is really as satisfying to him as rising to the challenge of... everything.
⇋ Strategic thinker Barca is able to exemplify the difference between moment to moment, to logically figure out what is to come, based on probability and human reactions. This makes a good strategic thinker, and planner. When he wants to be, of course.


Weaknesses:
☠ Arrogant Barca is rather arrogant, firm in his own convictions and he tends to look down on people who don't match up to his standards. This doesn't typically make him a team player.

☠ StubbornBarca is rather stubborn and dominating, somethings all this will power can go too far, but he stubbornly digs his heels in, trying to win everything.

☠ Lack of empathy Baraca has difficulty with emotions, with understanding them and with handling them. This makes him distant from others, again making him a poor team member.

Biography:
Born to two highly powerful Telepathic individuals, Barca was no stranger to the abilities of the mind. It soon became apparent after his birth that he was no ordinary child, for while he was a baby, his mind held vast stores of information, and so while his brain developed, he was never truly a normal child. Bright for his age and an extremely complicated individual, Barca found things grew boring. School wasn't a challenge for him, when he knew everything there was. All he had to do was access it.

He did at once stage consider going into the army, and changing the world, but decided that wasn't for him. Why risk death like that?

However, as things began to grow worse and worse for not just the super population, but the entire world, Barca took a step up, and advised his father on what could be done.

And thus, the idea for the treaty was born.

Once things settled down, Barca decided to attend the Academy, merely to see how things might turn out.





𝒮𝓊𝓅𝑒𝓇 𝒶𝒷𝒾𝓁𝒾𝓉𝒾𝑒𝓈



Super Abilities:
Barca has a rather unique and strange ability. He was born with all the knowledge in the world, inside his mind, as long as it was written down. Any form of written word-pen and paper, electronic, even stone and chisel, he knows it all. As such, this made him a rather... unique child.

Telepathy
Barca has displayed telepathic abilities, including the broadcasting and receiving of thoughts, slight mind-control, slight abilities at altering perceptions and memories, and protection against psychic attacks. This also includes astral projection, mind switching, and sedation of those susceptible (Unconscious victims.

Telekinesis
Barca has the power to move objects, with is mind. He has abilities within this, includes: telekinetic Blast:Power to emit blasts of telekinetic energy. And Force Field:The ability to project powerful fields of manipulated energy.





𝒪𝓉𝒽𝑒𝓇 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Other:
Nothing at the moment





𝒯𝒽𝑒𝓂𝑒 𝒮𝑜𝓃𝑔



Theme Song:







"𝒜𝓃 𝒶𝓃𝒾𝓂𝒶𝓁𝓈 𝑒𝓎𝑒𝓈 𝒽𝒶𝓋𝑒 𝓉𝒽𝑒 𝓅𝑜𝓌𝑒𝓇 𝓉𝑜 𝓈𝓅𝑒𝒶𝓀 𝒶 𝑔𝓇𝑒𝒶𝓉 𝓁𝒶𝓃𝑔𝓊𝒶𝑔𝑒."





𝒢𝑒𝓃𝑒𝓇𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Alias:
Malkia.

Name:
Naevia Udaku.

Nick-Names:
Little Cub, Malaika (Agron only).

Gender:
Female.

Species:
Human.

Occupation:
🐾 Student
🐾 Heir of Wakanda.

Place Of Origin:
Wakanda; Africa.

Age:
Eighteen Years Old.

Birthday:
1st of Feburary.

Personal Philosophy:
"When one predator leaves, another takes its place".





𝑅𝑒𝓁𝒶𝓉𝒾𝑜𝓃𝓈𝒽𝒾𝓅 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Relationship Status:
Single.

Sexuality:
Heterosexual/ Straight.

Partner:
None.

Father:
T'Challa Udaku (Black Panther).

Mother:
Mari Jiwe McCabe (Vixen).

Siblings:
Agron Wilson (Older Half-Brother).

Pets:
Having rather recklessly rescued them as cubs from the clutches of poachers, Naevia both raised and cares for two handsome male lions; the younger and more impulsive of the two, Crixus rarely ever leaving her side, while his more docile brother, Kovu stands close watching over and protecting her in place of his true master, her older half-brother, Agron.





𝒫𝑒𝓇𝓈𝑜𝓃𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Personality:
Extremely IntelligentEasily AngeredFiercely LoyalWild And SavageExceedingly PassionateAbundantly StubbornKind And Loving

On occasion seen to be both a kind and gentle soul; Naevia is known by all as an extremely intelligent and exceedingly loyal young woman who throws herself into the fray with a fiery passion that’s unmatched by any other seen within Wakanda. Highly resourceful, and able to think ‘outside of the box’ whenever the situation calls for her to do so, Naevia is a force to be reckoned with; the young teenager, while afraid at times, is more than contempt with her place in society, which is most likely attributed to the fact that she has grown up as a Princess within the Wakanda nation.

Caring greatly for the people of her father’s nation; Naevia fights as nothing more than a true warrior, helping her to feel a sense of control in which she never had as a young girl when she was caught by poachers while wandering the savannah’s of her homeland; the young woman, even when presented with the opportunity to take vengeance on those who do wrong by her, instead choosing to send a message, showing the world around her that she isn’t someone to take lightly. Seen as very passionate, and always dependable, Naevia is rather quick of wit and exceptionally high tempered, refusing to allow those who believe themselves her betters to walk over, or try and control her in any way.

Holding a strong, and a rather personal vendetta against any and all who may pose even the slightest of threats against her homeland, or against the animal kingdom, Naevia is not above drawing first blade; her blood lust often helping to cloud her judgement, and to make her a very vicious… ruthless… and manipulative opponent to any who face her, although despite her sometimes villainous shifts in nature, Naevia still very much possess a great sense of love and kindness towards those who prove to her that they are worthy, any betrayals of that worth and trust oftentimes leading her into a bout of depression she sometimes finds hard to climb back out from.

As stubborn as a buffalo, and more hot headed than a lion challenged, Naevia is unafraid of speaking her mind against anyone she comes across, whether that be friend, foe, or even that of her family; her anger and frustration towards either a situation or person causing her to spit out a mixture of not only English, but also that of her native tongue Swahili, more times than none leading those on the receiving end on the teenagers wrath to grow exceedingly confused.

Downright ferocious, and perhaps even savage when pushed far enough, Naevia is known for being tough; not only able to endure a physical beating, but also that of a mental one, however, it is clear that her conscience does sometimes tend to get in the way of her more… beastial actions. Especially strong-willed, Naevia rarely ever changes her stance on something once she has set her mind to it, causing many a person to waste their breath when trying to convince her otherwise- quick to call out others on their behavior and their actions, especially when pertaining to that of the animal kingdom, her own emotions (when running rather high) tend to cause the young woman to act foolishly… irrational… leading her into situations that she rarely ever thinks about first.

Nevertheless, a remarkably brave girl at heart, Naevia is unafraid to jump into action; the reckless, and unmistakably wild young woman is willing to do whatever it takes to get the job done… even if it means putting her own life on the line.

Likes:
Animals of all kind; especially wild cats.
African flora, particularly Impala Lillies.
Spending time with her family and pride.
Living the rest of her life to the fullest.
Hanging out with her friends and having fun.
Being in the company of her lions, or her brother.

Dislikes:
Being at the recieving end of her brother's anger, or wrath.
People who tend to underestimate or look down on her.
Any kind of threat towards her family, or her friends.
Poachers and other dangers towards the animal kingdom.
Others trying to tell her what she can, and cannot do.
Circus', zoo's and any other place that locks animals up.
People exploiting animals for resources like ivory or fur.

Hobbies:
Having always found it to be a thrilling and honorable sport, Naevia holds an strong and rather intense love for chariot racing; even going so far as to breed, raise and train her own horses in order for her to be able to participate in the game as often as she is able to given her demanding schedule- the young Princess a major threat and competitor when faced on the track.

Strengths:
⇋ Animal Mastery- Thanks in large to not only her mother, but also her powers inherited, Naevia has shown herself to be extremely skilled in a vast array of animal-related fields, careers and tasks, such as: taming, breeding, raising, training, etc.
⇌ Master Acrobat- Forced into learning everything and anything she could under the tutelage of her father, and others he has brought on to help ready her for whatever may arise in the future; Naevia is seen to be an exceedingly skilled acrobat, and gymnast- her abilities allowing her to effortlessly make her way through the treetops, to both climb and swing via vines and ropes, outrun most everyone she meets, vault over obstacles such as cars and fallen trees, and to land on her feet almost completely unfazed from rather fair heights.
⇋ Undaunted- Immensely agile, fiercely determined, and able to keep up in training with big names that her father brings in for her, such as Natasha Romanoff (Black Widow), Steve Rogers (Captain America), Clint Barton (Hawkeye), Bucky Barnes (Winter Soldier), ect; Naevia rarely knows when to give up in a fight, choosing to always push herself to the limits, and refusing to let up, oftentimes continuing until she is forced to stop, either by intervention, or injury.
⇌ Living Bestiary- Considered a leading specialist throughout Wakanda, and other parts of Africa, Naevia holds an extremely vast and extensive knowledge over the many various animals, both big and small that wander the Earths surface, and the ways in which to care, breed and communicate with them- her interest in the field causing her to reach out, and to start exploring and learning more of not only mythical creatures of the Earthen culture, but also to read up about those animals that may not be of her world. Due to this, the young woman is considered to be a living bestiary by those who know her; her love of the animal kingdom even going so far that she has taken to keeping multiple journals with all the information she holds dear within her mind.

Weaknesses:
☠ Agron Wilson- While only partially related to one another by blood, though still having grown up under the careful and ever watchful eye of her older half-brother, Agron; Naevia holds a rather strong and unbreakable love for, and bond with her brother- generally choosing to follow and obey him without question, or second thought; leaving some to worry that should the time ever come, that she could possibly betray all, including her own family, in order to stand dutifully by his side.
☠ Revenge Driven- With a tendency to hold grudges against those who do her, or her loved ones wrong; Naevia, much like her parents before her, does not hesitate, and will (more times than none) seek the path of vengeance before taking the higher road.

Biography:
To be written.





𝒫𝑜𝓌𝑒𝓇𝓈 & 𝒜𝒷𝒾𝓁𝒾𝓉𝒾𝑒𝓈



Birth Powers:
🐾 Zoanthrophy: Inherited from her mother; Naevia has the strong ability of Zoanthrophy, otherwise known as the power to mimic the various animalistic traits (sometimes multiple traits at once), both physical and mental, of animals found within nature all over the world, while still maintaining her original form to a point- this particular ability allowing her to do things such as run like an ostrich, swing like a monkey, sprint like a cheetah, constrict tightly like a boa, track like a canine, roar loudly like a lion, etc.

🐾 Zoological Intuition: Seen by all those who know her to be extremely intuitive when it comes to dealing with animals; Naevia possesses the power to not only read, but also to understand, and stay in tune to an animals body language, as well as giving her the ability to easily solve many of their behavioral problems, and give insight into both their psychology and behavior in an almost effortless manner.

Along with this, Naevia by nature, shows constantly that she holds an rather amazing rapport with animals in which she has the honor of coming into contact with. Building an almost spiritual connection with the creatures, and proving that she is able to handle them on a remarkable scale; Naevia has the power to communicate with them on a direct level, granting her an almost automatic, and genuine love and empathy for the creatures themselves as well.

Due to holding a mastery over this particular ability, Naevia has become extremely skilled in multiple areas of animal-related fields and tasks; making her exceptionally proficient when it comes to such things as taming, breeding, raising, using, training, empathizing, harmonizing, and communicating with animals.


🐾 Animal Scrying: Able to bond completely with animals around her; Naevia has the strong power to experience life through their eyes- this particular ability allowing her to 'hitch-hike' on their senses, giving her the chance to taste, feel, smell, see, and hear the world as her companion/ target does.





𝒪𝓉𝒽𝑒𝓇 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Other:
A nasty souvenir from her little run in with poachers as a young child; Naevia has a rather large scar running the length of her right shoulder blade from where she was injured by one of the men while trying to rescue the animals they had caged up.





𝒯𝒽𝑒𝓂𝑒 𝒮𝑜𝓃𝑔



Theme Song:
"Shadowland" by Heather Headley.


Agron Wilson


"If I told you what I was, would you turn your back on me?"

-Agron Wilson





General information





Name: Agron Wilson
Nick-Names: Junior
Alias: Ravager
Gender: Male
Occupation: Student, H.I.V.E Mercenary
Place Of Origin: Wakanda, Africa
Age: 23
Date Of Birth: April 13th, 1994
Appearance - Human:





Relationship information





Relationship Status: Its complicated
Sexuality: Straight
Partner: Naevia Udaku
Father: Slade Wilson
Mother: Mari McCabb
Siblings: Naevia Udaku (Half-Sister)
Pets: Whatever his mother and sister brings home, though he claims Kovu as his own
Other: Though T'Challa is technically supposed to be regarded as his step-father, Agron will never see it that way, as T'Challa never treated Agron as a son.






Personal information





Personality
Agron is a man of honor who operates under a strict code of ethics taught to him by his father and the military, yet his sense of morality is flawed. He is a man who believes in using deadly force, and at times has acted as judge, jury and executioner for those he deems without honor or worth. Agron is, however, particular about the jobs he chooses, often turning down jobs that would compromise his personal moral compass, such as it is. In some occasions, he has fought on the side of angels merely because he believed in the cause. Other times, he has taken cases and committed acts other heroes would be disgusted by.

Agron, however, is a man capable of extreme devotion, whether it is to his family, friends or ex-lovers. He has always sought to protect those who have been close to them, and would not hesitate to lay down his life in exchange for theirs.

Agron is also a man who has a hard time expressing his feelings. His lack of expression makes him believe that he would never be a good father, or husband. Recently, he had distanced himself from his family for their own protection as things with H.I.V.E. got a little hair before the contract went out.

Despite his recent changes, Agron remains a man of mystery. Whether he will walk the side of angels or take the path to hell remains to be seen. You never know quite what to expect from him... And he would have it no other way.

Likes and Dislikes

New armor and weapons
Weapons of all kinds
Being just like his father
The feeling of the synthetic Mirakuru and how it makes him stronger
Fulfilling contracts for H.I.V.E
Sparring with his father

Ignorance
Short hair
When his father tries to help him where help is not needed
Not being considered as an heir to Wakanda
The Teen Titans
T'Challa (Black Panther)



Hobbies:
Agron doesn't do much in his spare time other than training himself or others to become better, though from time to time, you can catch him reading a book or playing himself in chess to brush up on his intellectual skills.

Strengths:

He will do anything to protect his sister
He works hard at everything he does
He believes that there is still more that he can learn
He finishes tasks quickly
He is good at getting through to those younger than him and teaches well
He is extremely patient

Weaknesses:
He's extremely upset by the fact that T'Challa won't accept him as a son, or heir
He often times gets blinded with rage
He has a tendency to disappear for long periods of time without explanation
He likes to do things on his own
He's very hard-headed
He doesn't believe the synthetic Mirakuru in his system is killing him




Brief Biography:
Born in Africa by a mother who had gotten pregnant by a man from Australia, Agron spent the first few years of his life between parents. Though Slade didn't care much for him in his younger years, it wasn't until Mari became interested in the Black Panther and got her pregnant with Naevia did he decide to step up as the boys father.

Mari took care of him for the most part, but an agreement had been made that every summer, Agron would visit him, no questions asked. Mari knew what kind of man Slade was, and though apprehensive, felt as though she could trust him. It was where Agron's training began, and the bond between father and son truly started to form.

Agron loved his time with his father. And though he would go to Australia for the summer, the two didn't necessarily always stay there. Slade took him on many trips around the world, and spent quite a bit of time training the young boy to fight not with just weapons and his body, but also with his mind.

With his father's help, Agron was enlisted into the Australian army by the time he was sixteen and spent a few years abroad away from both parents and his little sister. He climbed the ranks quickly, but by the time he reached eighteen he wanted something a little different and moved to New York City where he fell under the seduction of H.I.V.E. a group of assassins that's main focus was the Teen Titans. However, his new friends and his constant infidelity threatened any relationship he might have with any woman, especially when he was ready to start getting serious.

The final straw came when Starfire crashed into his apartment, and his living space was destroyed by Gordanians who were hunting the alien princess. The New Teen Titans fended off the Gordanians, but Agron blamed them for both destroying his apartment and convincing his girlfriend to leave him. So Agron saw to it that they were attacked by him frequently and occasionally called on his father for help, which was received very well.

In a bid for revenge, he allowed H.I.V.E. scientists to give him powers that were identical to those of Deathstroke. The formula killed him in the process, but the given-ability of regeneration was quick to start his heart back up, bringing him back after just sixty seconds of death. Taking on the name Ravager, in honor of his older half-brother, he promised to assassinate the Titans. Each and every one of them. Slade tried to warn his son that his powers were unstable and slowly killing him, but Agron refused to listen.

In one particular attack on the Titans, Agron was assumed dead, though no body was ever found, and ended up disappearing for a number of years. However, with the contract out and a truce amongst seemingly everyone, Agron has decided that it is time to come back - and he knows exactly where his little sister and father will be.




Powers and Abilities




Agron Wilson was enhanced by H.I.V.E. scientists, having tried to recreate the Mirakuru that Slade Wilson has in his system. The process actually killed him for the whole of sixty-seconds, but the fast-working regenerative powers started his heart again. This process has made Agron near superhuman.

Like his father, Agron is able to utilize nine times more than a human's full brain capacity for information processing and sorting, making his mind is virtually a computer built for strategy and problem-solving, one that works at optimal ability even when under stress and fatigue. Using his superior problem-solving skills, Agron can work out a battle ahead of time for many possibilities and predict enemy movements and tactics after the battle has engaged by recalling and utilizing memorized mannerisms acquired through past experience on a moment's notice. He is also ingenious in devising solutions against superior aspects of opponents, can observe and exploit, and can calculate distance, speed, and time at lightning speeds; his sense of timing is superb, bordering on perfection.

Also given by the Mirakuru, Agron possesses enhanced reflexes. The speed at which he reacts allows him to dodge fast-moving projectiles such as arrows and bullets. He can usually out-react even the fastest humans, no matter how well-trained save for meta-humans such as the Flash. His entire muscular system was hardened and strengthened, allowing Agron to be "as strong as 10 men" rivaling his own father. He can exert himself at peak capacity greater than any human could and possess the ability to run at speeds of up to 30mph and long distances far out-performing any Olympic athlete.

Agron's senses have also been augmented to higher levels of ability. He can hear, see, and smell things better than a normal human.

With an enhanced ability to heal damaged tissue, the rate at which Agron's body recovers from injury and capable of being repaired before death. As such, Agron's body can take a tremendous amount of punishment before succumbing to death. Simple gunshots and stab wounds, cuts, and broken bones can heal faster then normal. He was once impaled clean through his chest, and it did nothing but slow him down and cause great pain. His regenerative abilities have some affect on his body's ability to process through harmful, foreign substances as well, and he has become naturally immune to deadly poisons and illnesses. It is because of this that Agron, like his father, ages at a slower rate, appearing younger than he actually is.

On an offensive scale, Agron has been expertly honed under the practices of hand-to-hand combat, swordsmanship and tactical analysis. Though unlike his father, doesn't posses quite the fortitude of assault weapons by comparison.




Other information





Other:
Agron had spent over five years working with H.I.V.E and his father before the contract went out






Theme Song





Theme Song:







"𝒜 𝒻𝓇𝒾𝑒𝓃𝒹 𝒾𝓈 𝓈𝑜𝓂𝑒𝑜𝓃𝑒 𝓌𝒽𝑜 𝓀𝓃𝑜𝓌𝓈 𝑒𝓋𝑒𝓇𝓎𝓉𝒽𝒾𝓃𝑔 𝒶𝒷𝑜𝓊𝓉 𝓎𝑜𝓊… 𝓉𝒽𝑒 𝑔𝑜𝑜𝒹, 𝓉𝒽𝑒 𝒷𝒶𝒹… 𝒷𝓊𝓉 𝓉𝒽𝑒𝓎 𝓈𝓉𝒾𝓁𝓁 𝒸𝒽𝑜𝑜𝓈𝑒 𝓉𝑜 𝓁𝑜𝓋𝑒 𝓎𝑜𝓊."





𝒢𝑒𝓃𝑒𝓇𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Alias:
Morpheus (After the Greek God of Dreams & Sleep).

Name:
Adeline Wilson.

Nick-Names:
None.

Gender:
Female.

Species:
Half-Breed (Half-Human, Half-Alien).

Occupation:
✣ Student.

Place Of Origin:
San Francisco; America.

Age:
Seventeen Years Old.

Birthday:
17th of August.

Personal Philosophy:
"Dreams always come true".





𝑅𝑒𝓁𝒶𝓉𝒾𝑜𝓃𝓈𝒽𝒾𝓅 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Relationship Status:
Single.

Sexuality:
Heterosexual/ Straight.

Partner:
None.

Father:
Joseph Wilson (Jericho).

Mother:
Kole Weathers (Kole).

Siblings:
None.

Other:
Slade Wilson (Grandfather - Deathstroke), Grant Wilson (Uncle - Ravager), Rose Wilson (Aunt - Ravager), Agron Wilson (Uncle).

Pets:
A gift for her thirteenth birthday from her parents, Adeline now both owns and cares for a beautiful golden Labrador which she calls Ce-Jay; and while having been with her since a pup, and having supposed to be trained to help her in her everyday life, the dog (more or less) is useless at his job.





𝒫𝑒𝓇𝓈𝑜𝓃𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Personality:
Particularly KindEasily ManipulatedExtremely LoyalLacking Self-ConfidenceShy & ModestEver PleasingExceptionally Polite

A particularly kind and gentle young soul; Adeline is an extremely loyal, however, especially naive girl- easily manipulated and convinced by those around her, despite her own beliefs on the matter of discussion. Considered by all who know her to be rather reliable, slow and steady in her ways; Adeline has always shown herself to be a hard worker, though never wishing to be a burden upon those she cares about, she nevertheless holds an exceedingly strong desire towards having a secure and stable atmosphere surrounding her.

Though seeming to have had a tough time accepting the news of her heritage when she was first told, Adeline has since accepted her fate as a super, showing immense pride in not just the friends she has made, but also in her family, and in the life that she now calls her own. Holding a fast solidarity to her friends and home; Adeline is neither boastful, nor is she competitive- the young woman holding tight to the ideal that if everyone is having a good time, and if no one is getting hurt, then that’s all that matters.

Not particularly fond of change, Adeline is very easily flustered, and is extremely lacking in self-confidence, sometimes leading her to the rare breakdown, and claims that she is both useless and stupid- the young woman, when under pressure, often becoming prone of making mistakes with even the simplest of tasks.

Never found talking back to a staff member, or the any of the Supers she knows; Adeline is seen to understand completely the need for authority, and (for all intents and purposes) is fine with other people having it- someone else being in power means that she won’t have to make any difficult decisions… and in turn, it also means that no one will get angry at her for making an unpopular, or the wrong choice.

Though seeming to savor both stability and security above all, despite her inner dreams and desires about one day experiencing the world around her; Adeline is far from being a simple pushover, the young super showing her bravery when it comes to her willingness to defend her family, family and home to no end when push comes to shove- however, that is not to say that anyone should expect her to adapt quickly to change… if things are going fine as they are, is there truly a need to mix it up..?

While not considered to be boring by any means; it is clear that Adeline seems to enjoy things just the way that they are, which in part helps to make her as loyal to those she cares about as she is.


Likes:
Animals; however, asking her to describe them is another matter...
Cuddling with her dog Ce-Jay, her friends, and others that she cares about.
Drinking hot chocolates with lots of the mini marshmallows.
Listening to music; as well as singing and playing the piano.
Spending the day with her mother; shopping or doing something else.
Going to her favorite cafe in San Francisco to get a pastry, and coffee.
Strawberries, pomegranates, bubblegum, and almost anything that's pink.

Dislikes:
When people try to make her ride a bike (doesn't know how).
Being left completely alone, without anyone left beside her.
When people treat her differently because of her disability.
Not being able to see the world like everyone else.
Having to make important, or any decisions others might not like.
Not being allowed to leave camp; though she refuses to say so.

Hobbies:
Not willing to let her disability get the better of her, Adeline shows great talent and love when it comes to things like music, and reading; the young woman especially skilled at both singing and playing the piano for her friends and family, and reading anything in braille.

Strengths:
⇋ Being Blind- Thanks in large to her disability, Adeline's others senses (hearing, smell, taste, and touch) have become much more enhanced than that of a normal human, or super; allowing her to earn both a different perspective, and understanding of the world around her that not many people understand.
⇌ Especially Intelligent- Particularly intelligent for her age, and having grown up slightly different to those around her thanks to her disability; Adeline is able to read anything that is given to her in braille, including (though not limited to) books, musical scores, plans, clues, etc.
⇋ Virtuoso- Quite talented in both singing and playing the piano, Adeline has found that she is more confident with her skills when she is on her own or with someone she is extremely close to, the young girl too shy and embarrassed to show her musical talents to others.

Weaknesses:
☠ Being Blind- While being the very thing that sets her apart from all the others calling the Academy their home; Adeline's disability oftentimes causes people around her to treat her differently from others- usually more delicately and careful... as though she is made of glass that might shatter if you treat it too roughly.
☠ Thalassophobia- Though seeming confident and semi-competent when it comes to things she sets her mind to; Adeline suffers from thalassophobia which gives her a strong phobia of deep water, including the ocean and large bodies of water, and is usually found sitting in the sand, or on the bank by herself while her friends go swimming.
☠ Lacking Self-Confidence- Exceedingly lacking in self-confidence; Adeline thinks very little of herself, and of her success, oftentimes chalking her achievements up to pure luck, and rarely believing others when they do things such as compliment her on both her looks, or her actions- due to this, Adeline sometimes ends up having small breakdowns, or panic attacks, leading her to claim such things as that she is useless, or stupid; these attacks essentially rendering her both helpless and unhelpful until the moment passes.
☠ Easily Manipulated- A rather naive young girl; Adeline is very easily swayed and manipulated by those around her, despite her own beliefs or thoughts on the matter, or situation at hand- the young girl always seeming to second guess herself quite often.

Biography:
To be written.





𝒫𝑜𝓌𝑒𝓇𝓈 & 𝒜𝒷𝒾𝓁𝒾𝓉𝒾𝑒𝓈



Birth Powers:
✣ Dream Walking/ Manipulation: Adeline has the unique ability to enter a world she knows as "The Dream World", allowing her to slip in and out of the dreams of others, as well as allowing her to summon others into her own dreams. Along with this form of power, Adeline has also been able to master the ability to manipulate the dreams she see's around her, allowing her to bring both the sweetest of dreams to a person, as well as the most terrible of nightmares. Although with her gift also comes a terrible danger. While moving about the Dream World should a person, including herself get hurt, their injuries would transfer through the dreams before transferring to that persons physical body making this a dangerous form of magic that she very rarely chooses to use.

*This particular ability (mostly) only happens to work if the person contacting/ or being contacted by Adeline, is in the same country as she is in, it does not work across oceans; the only exception to this being if she has a emotional strong bond with the person being contacted/ contacting her.


✣ Sleep Manipulation: Along with her ability to manipulate and walk through the dream realm, Adeline also has the power to manipulate sleep within both herself and others around her, allowing her to not only induce and extract sleep from a person but to also manipulate and enhance all aspects of sleep itself.

*Though unaware of this particular ability, once Adeline is able access and use her sleep manipulation powers to their fullest extent, she will be able to use:

  • Sleep Manipulation - Once unlocked with the rest of her potential, Adeline will be able to manipulate the sleep patterns of a person, as well as be able to choose how long they are able to sleep for and how deep a sleep the person is having.
  • Inducing Sleep - Once unlocked with the rest of her potential, Adeline's abilities are strong enough to induce instantaneous sleep on biotic subjects, even to the extent that she could potentially be able to induce perpetual insomnia or push a person into a coma.
  • Extracting Sleep - Once unlocked with the rest of her potential, Adeline will be able to reduce and or remove a person's need for sleep all together, causing them to become dreadfully tired at all times, she will also have the power to awaken any sleeping person regardless of the circumstances.





𝒪𝓉𝒽𝑒𝓇 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Other:
Understanding that people can become quite uncomfortable with her disability, Adeline keeps a bit of light blue and black material with her which she uses to hide her eyes from view, not wanting others to have to deal with the strange look of her eyes.





𝒯𝒽𝑒𝓂𝑒 𝒮𝑜𝓃𝑔



Theme Song:
"Safe And Sound" by Taylor Swift; featuring The Civil Wars.


Alan Southern


"When all is lost and daylight ends, I'll carry you and we will live forever."

-Alan Southern





General information





Name: Alan Southern (Worthington)
Nick-Names: Fly Boy
Alias: Horus
Gender: Male
Occupation: Student, Trapeze Artist
Place Of Origin: Little Rock, Arkansas
Age: 18
Date Of Birth: June 25th, 1999
Appearance - Human:

Appearance - Wings:





Relationship information





Relationship Status: Single
Sexuality: Straight
Partner: None
Father: Warren Worthington III
Mother: Candy Southern
Siblings: None
Pets: Growing up in the circus, Alan considers all of the animals, ranging from monkeys to tigers to elephants, his pets, though decided it best not to bring any of them with him
Other: Despite knowing who his father is, Alan has yet to even meet him






Personal information





Personality
Unlike his father, Alan has a very positive outlook on life and is generally a very easy-going kind of guy. Having been subjected to a rather poor lifestyle, constantly surrounded by the smell of shit and sweaty bodies, Alan has always taken the little things in life for full value. The smell of a flower, the feeling of a gentle breeze rolling over his skin, the soft touch of a woman...

He is most often times a quiet sort of guy when it comes to day to day activities, however when he gets the chance to free his wings and fly, his whoops and hollers of excitement can be heard all throughout the camp.

He has a sensitive spirit about him, and doesn't feel like he has to prove anything to anyone. He is kind, gentle, and really knows how to treat a lady right. Most of his (male) companions in the circus poke a bit of fun at him for being overly sensitive, but Alan's outwardly thick skin and playful personality doesn't take their teasing negatively, though in the more quiet times in his life, he does wonder if perhaps they might be right; that he might not be "masculine" enough.

Alan's also got an adventurous side, always wanting to make each show he does different and more exciting each time and while it can be dangerous, Alan finds that he practically craves the adrenaline rush he gets at the very idea that injury could very much be a thing. This makes him a bit reckless at times though at face-value, Alan tends to be more calm and calculated on the outside.

Likes and Dislikes

Incredible heights/flying
Animals
Movie nights with friends
Keeping physically fit
Cotton candy and other sweets
The smell of rain on dirt

Being labeled a freak
Not knowing his father
When people stare at his wings
Bullying/excessive teasing
Not getting enough sleep
Judgemental people



Hobbies:
Alan loves his job as a trapeze artist and spends a lot of spare time practicing new stunts - even if he has to practice alone. He's constantly striving to achieve the "next big thing" and won't be happy until he's perfected it at least a hundred times over.

To achieve such stunts, Alan also spends a fair amount of time working out and keeping his body limber and physically fit, and can often be seen jogging, swimming, playing sports or lifting weights.

He can also be seen tending to the animals, feeding them treats and having his go at trying to train them certain things. He's not very good at it, but he loves the animals just the same.

Strengths:

He stays true to his heart no matter what
He has a heart of gold
He is incredibly brave
He's always willing to lend a hand to someone in need
He holds no bitter feelings towards his father
He likes to remain drama-free

Weaknesses:
He tends to put everyone elses happiness above his own
He doesn't see when other people are taking advantage of him
He sometimes feels ashamed about being a mutant
He's sometimes too quiet and reserved and doesn't often speak out
He's often self-conscious about how he looks to others
He lets past mistakes get to him




Brief Biography:
Alan's father knew he didn't want him the moment he found out his girlfriend was pregnant. The both of them came to an understanding, and Warren left Candy to raise Alan on her own so long as Warren never tried to become a part of his life. The two of them lived comfortable for a great number of years until Alan hit puberty, and wings started to form on his back.

Alan was absolutely panicked and went to his mother for help, though her only response was fits of sobbing and finding the bottom of a bottle. Not a few months later, Alan was dropped off at a local carnival and introduced to the ring master. Alan wasn't able to understand much, in his frightened state, but he was able to put together that his mother and the ring master had some sort of previous agreement, and his mother left him there to be raised by the carnies, claiming that she could no longer hold up her end of the deal - that it was too hard.

Alan was used as a small-time show - "The Freak with Wings!" He was subjected to stand in a glass cage, shirtless, and let hundreds of people look upon him and the freak spectacle that was his wings growing out of his back. It was humiliating, and Alan just wanted to die.

When there was no show, Alan was tasked with caring and cleaning up after the animals though eventually worked his way up to aerial acrobatics when the spectacle of "The Freak with Wings!" came to a steady decline. The ring master, after catching Alan practicing alone one night, was amazed at just how natural Alan acted when it came to heights. Even when the trapeze artists tried to discourage the young boy from the dangerous act by having him join them in practice - including jumps (with a safety net), twists, grabs and so on, Alan only grew to love the sport even more. So in the air he stayed and as he grew older, became one of the most famous aerial acrobats. Everyone seemed to forget about "The Freak with Wings!"

The nickname "Horus" was given to him by his fellow trapeze group, joking about how he was a "God" of aerial acrobatics. Alan went with the jest, finding the humor in it himself and found himself rather liking the nickname, though there was something just not quite right about it.

As he grew from a youth into a man, strange things began to happen. So strange, in fact, during the middle of a show, Alan's vision blurred for a few moments as he was jumping from one trapeze to another, and then suddenly he was able to see things with the utmost precision and clarity, over twice as well as he had been able to before. He could hear heartbeats - hundreds at a time. He could even see in fine detail the dirt under his partner's fingernails as his calloused hands reached out to grab him. There were flashes of colors he didn't quite understand. His partner that was reaching out to him turned blue, there was a glint of gold in his peripheral vision, even the crowd became a muddied mess of blue. It all happened in a split second, but it was enough to throw him off balance in his jump and ended up missing his partners hands, falling into the safety net below. That in itself had been humiliating, and after trying to explain what had happened to his friends and mentors, they shrugged it off as some sort of "you need more sleep."

But the colors kept coming after that. It was only every once in a while, mostly in the most inconvenient of times. But the perfect vision stayed. Though, having grown up with contortionists, the bearded lady, men who stab themselves with needles and swords without shedding blood, fire-eaters and clowns, Alan then just decided that what he was going through was normal for the circus life, no longer wanting to make a big deal about it. Hell... he had wings! Unfortunately, it was hindering his work as an acrobat.

Just when he wasn't sure if he was even sane anymore, an older gentlemen in a wheelchair came to speak with him. Charles Xavier sat down with Alan, and explained as much as he could to the young man to help him understand that he wasn't a freak, but a mutant with extraordinary talents passed down to him by his father, Archangel (previously Angel). Curious about what more Charles could teach him, Alan left with Xavier to attend his school for the mutants, though the school was in pretty bad shape considering the war that had been taking place. But the school survived, and Alan grew to learn more about his father and his abilities.

It wasn't even a year later when a letter, addressed to him from Bruce Wayne, came into his possession, extending the invitation to join his school and further his education while Xavier's mansion took to some desperately needed TLC.




Powers and Abilities




An ability given to him by his father, Alan is able to fly. His wings allow him to soar the skies at the height most birds can and maneuver through the air with the greatest of ease. The wings allow him to gain elevation, dive-bomb, glide, descend and so on. The wings themselves are very fragile and susceptible to damage if ever in close-range combat. It makes Alan think on his father, and how his wings changed from the fragile-like state to iron-like weapons after his "fall" to Archangel.

Alan has the ability to instinctively sense how people and objects relate to him, manifesting as a colored glow much like an aura that makes it easy for him to see. Red indicates someone he deems as a threat, or if blood has been spilled. Blue indicates someone Alan sees as an ally; someone he can trust. White indicates sources where Alan can get information he is currently seeking or a good place for him to hide for a few moments if the need should ever arise. Though Alan has only just started "seeing" the world this way, he still has yet to understand what any of the colors mean and is unable to concentrate on them long enough to even know if what he is seeing is actually there or some sort of hallucination, leaving him with a migrane-level headache. Though as he exercises his abilities, Alan will be able to turn this ability on and off, understand their meaning and be able to use them to their full potential.

These colors are prone to change, however, as situations and Alan's personal bias towards what is going on also changes, therefore someone he sees as an ally could potentially turn to someone he sees as a threat, and so on.

Eventually, this power will "evolve" into a more advanced outlook for Alan to understand, making each of his senses more sensitive. This will allow Alan to be able to detect the heartbeat of a concentrated individual in a specific perimeter to him and even be able to foresee a gold path that the person he is concentrating on will be taking up to fifty yards at a time. With this, Alan will also be able to inversely "see" where they have been. This is particularly helpful when tailing someone or detecting the path an enemy would take in order to set up a trap or lay an ambush, or to check out an area they have been to search for items or information needed. At his full potential Alan will be able to pick up cold trails or locate disguised enemies (including shape shifters) which appear red to him, however with this more heightened ability, it causes Alan to concentrate harder and scrutinize people individually rather than in a crowd, once more leaving him with a blinding headache that can last for hours at a time.

In a more bizarre turn of events, this ability will also grant Alan the unwanted ability to peer into the memories of a person dying should he be touching them during their time of death, even if it is by his own hand.




Other information





Other:
When his abilities start up randomly, or he tries to use them, Alan is almost always overcome by a searing headache that forces his body to shut down. This most often leaves him breathless and in agony, but is able to sleep it off after a few hours or take some pain medication (though this method rarely works) but there have been instances where the pain has reduced him to sudden blackouts that can last up to thirty minutes.

He also smokes occasionally. The carny life has exposed him to tobacco products quite early and took up the habit when he was only sixteen years old. He's far from a pack a day kind of guy, but after a good, long, hard day, he likes to wind down with a good smoke and simply relax both his mind and body.

While he's had a handful of relationships in the past, none of them were ever truly serious.






Theme Song





Theme Song:


Crispin Lincoln


"If spring can take the snow away, can it melt away all of our mistakes?"

-Crispin Lincoln





General information





Name: Crispin Lincoln
Nick-Names: Mr. Lincoln, Lad (Both by the Penguin)
Alias: Shiver
Gender: Male
Occupation: Student, Waiter at the Iceberg Lounge
Place Of Origin: Gotham City
Age: 18
Date Of Birth: December 22, 1999
Appearance - Human:





Relationship information





Relationship Status: Single
Sexuality: He's never thought about it
Partner: None
Father: Victor Fries (Mr. Freeze)
Mother: Louise Lincoln (Killer Frost)
Siblings: None
Pets: None
Other: Oswald Cobblepot (the Penguin) - Mentor and father figure






Personal information





Personality
Crispin has been shaped since he was a young boy to respect all those who were older than him and to be polite. The best way he found to go about this was by hardly saying anything at all, and to simply nod his head yes and no when given commands. He was beaten into submission as a small child and therefore has a hard time trusting people, but in fear of being beaten again, he simply does what he is told by those who deem themselves his superior (such as his mother, his customers, and the Penguin).

He is obedient, loyal, trustworthy and above all else, compliant. He doesn't dare disobey orders that are given to him, no matter how big or small. Even his smiles are only at face-value as he has forgotten what it was to feel truly happy. Though as of recently, Crispin has begun to explore this emotion by taking his chances of running away to the academy where he can be protected.

The short journey there has opened it up about Crispin that he genuinely is a nice guy shaped into a villainous lifestyle. As an example, on the bus ride to the academy, Crispin gave up his candy bar to a hungry child, even though the candy bar he had was stolen in the first place. He has a mixed sense of right and wrong, but generally his heart is often in the right place.

Likes and Dislikes

Warm, soft things
People watching
Reading
Hot Baths
Twix bars
Reptiles and aquatic creatures

Being abused
The cold
His mother's controlling nature
Raw fish
Wearing suits
Styling his hair



Hobbies:
Perhaps one of the only luxuries given to Crispin is Cobblepot's expansive library that he is able to use whenever he is not working. Crispin has read thousands of books in the quiet solace of his bedroom and gained quite a bit of knowledge and a well-learned vocabulary through it - though he prefers fictional novels over anything else.

Strengths:

Invulnerable to the cold and lightning
An iron will
His patience
His knowledge of many things
His ability to retain information
His genuine care for doing good

Weaknesses:
Around 35 degrees Celsius, Crispin's abilities begin to weaken
He needs heat to use his powers effectively
He feels it is impossible for him to be in a relationship
Not being able to touch people
Afraid to use his powers
His misguided line between good and bad




Brief Biography:
As a result of Killer Frost using and taking advantage of Mr. Freeze, Crispin was born on the first day of winter and never affiliated herself with Victor again.

From that point on, Crispin was raised as an object - an item for destruction - leverage.

Louise took advantage of the truce she had with Oswald Cobblepot and stationed herself and Crispin there as he grew up. She spent what time she could teaching him about his abilities (when not running with the Suicide Squad or any other groups she was a part of) and became physical when he did something wrong. It didn't take long for Crispin to submit to the likes of his mother, and even though Oswald was sort of there as a father-figure (being he owned the Iceberg Lounge where they lived) he was far from kind.

Eventually, his mother forced Crispin to take a job from Penguin as a server for the Iceberg lounge - mostly so that he could eavesdrop on any information her fellow villains would be willing to give away. He was good at his job - dressed to the T in a three piece suit with his hair done up (both of which he hated), he made sure his customers had everything they needed and provided excellent service, gathering information for the Penguin and his mother.

One of his regulars began to take a shine to Crispin, however. She made a point of always coming alone and wanting to speak to him and him alone. Though Crispin said perhaps a handful of words over the duration of their meeting, the woman learned how to communicate with Crispin by means of the way his eyes shifted, or how his body posture reacted to certain questions. It was a relationship that went beyond intimate telepathy - the way she spoke and the way his body spoke back to her.

He was surprised, one night, to return to his room and find her there. It was a platonic meeting, but they could both feel the stirrings of emotions building up within them. It gradually became a common thing for her to show up in his room, and one day, Crispin couldn't stand it any longer. He kissed her, forgetting about his abilities, and froze her into a solid death. Absolutely distraught by what he had done, Crispin wept for her, holding her frozen corpse to his body where his mother caught him.

Killer Frost told him that she was proud of him - that now that he knew what it was to lose someone he cared about, he wouldn't weaken his heart like that ever again. She assumed that after that, things would return to normal, but Crispin wanted out. Short of a year later, when the Bat seemed to disappear from Gotham and revealed his identity and the school he was building, Crispin took the opportunity and fled from home to a place where he knew he could be safe - a place he could find out if he truly would be able to love anyone ever again.




Powers and Abilities




Crispin has to leech heat from various sources to keep himself sustained - essentially, he is a bottomless heat black body. It is unsure just how much Crispin can absorb, but his mother has been able to stand near the sun's photosphere in a temperature of about 6,000 kelvin without any problem. It is this need for heat that manifests Crispin main power, which leaves behind ice and snow and even altering local weather patterns. He has been trained enough that is is able to chill a glass without shattering it, however his touch is still deadly to those who have any shred of heat in their bodies.

Crispin can render himself invulnerable to attacks such as small firearms by creating a sort of dense layer of ice on top of his skin (usually ends up shredding the clothing on top). He can also reflexively absorb the heat of anything touching him (i.e. frostbite). Even metallic objects hitting him are likely to shatter before they can inflict any damage. Though it has yet to be tested, it can be assumed that like his mother, Crispin has a sort of immunity to lightning-based attacks.

When his mother has the time, Crispin and she have been working on his other abilities such as creating ice slides, ice/cold beams, covering surfaces with ice to make them slippery, encasing people in masses of ice, hurling sharp ice missiles with abnormal power that may involve telekenisis (it is unknown), erecting ice domes to protect himself and nearby persons and firing frost beams to block most forms of energy beams aimed at him.

He has also been able to freeze thousands of tons of water, solid, in less than a minute and has means of controlling the air currents around him, sometimes making things like archery useless or even slowing his fall and even hovering a bit.

On his own, Crispin has found a way to create a frozen treat similar to ice cream by manipulating the air, moisture, and various aromas/flavors that are near him.




Other information





Other:
Although Crispin has had a "relationship" with a female, he hasn't ever really thought of his sexuality as far as his preferences go.






Theme Song





Theme Song:





Jerome Junior Quinzel-Valeska


"You see, madness, as you know, is like gravity. All it takes is a little push"
~ >





𝒢𝑒𝓃𝑒𝓇𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Name:
Jerome Junior Quinzel-Valeska

Nick-Names:
J.J

Gender:
male

Alias:
Prince

Occupation:
Student

Place Of Origin:
Gotham City

Age:
18

Birthday:
1st of April (April Fools Day)





𝑅𝑒𝓁𝒶𝓉𝒾𝑜𝓃𝓈𝒽𝒾𝓅 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Relationship Status:
Single

Sexuality:
Bisexual

Partner:
None

Father:
The Joker

Mother:
Harley Quinn

Siblings:
Carlene Quinnzel-Valeska (Twin Sister)

Pets:
None

Other:
All he cares about is his sister





𝒫𝑒𝓇𝓈𝑜𝓃𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Personality:
CrazySadisticLaughableLack of moral compassQuick Witted

Everyone has a dark side. And some have a maniacal, psychopathic, schizophrenically mass-murdering entirely insane side.

Jerome has one goal and one goal only, and that is to be entertained. He is often restless, feeling bored with the simple humdrum of everyday life where others might be satisfied, Jerome always wants more. The simple structure, order and the like are a far cry from what he desires. He wants chaos. He needs it. He wants the anarchy to prove that the rest of the world is just as monstrous as he is at their core. Even this however is not enough.

Jerome needs to be challenged, he needs a rival, someone to challenge him, to give him purpose. He doesn't just need to win. There is no pleasure where there is no rivaraly. He needs so,some to match his intellect, to throw fists with an equal and above all, prove that that person is his toy.

Some people believe that Jerome is a psychopath, but this is not true. He feels emotions. His emotions maybe sick humour, or anger and occasional sadness when one of his plans doesn't go right, but he does feel genuine emotion. Even with his insanity however, he has a brilliant criminal mind. He is not only able to think up complicated schemes very quickly, and set up all the tools necessary to get these plans going, but he can also adjust them very quickly when he needs to.

Jerome doesn't do what he does for what he can get out of it-money, who needs money when you can just steal things, after all? No, Jerome does it for the simply exhilaration. For the passion, for the fire of simply feeling alive. He also has the opinion that why try if you're just going to give up? He has an attitude of just keep going. Things can be drastically against him, but he will never give up. After all, a little creativity can go a long way.

Jerome knows how to laugh. And he always seems to do a lot of that with his sister Carley, who he would do anything for. After all, she is his. He is rather possessive, and likes to think himself the leader of the two, doing whatever he feels like and doing it well, from crime to chaos.

Likes:
Chaos
A challenge
Breaking the law
Cheating
A good time

Dislikes:
Batsy
Losing
Batman
Not getting his way
The Bat

Hobbies:
  • Causing Mayhem


Strengths:
⇋ His mind his mind will always be his strength. He has a remarkable ability to be flexible and change his plans in seconds.
⇌ Physical Resilence Jerome has a fantastic physical resilence, to both gases and physical injuries and beatings
⇋ Manipulative Jerome just knows how to play people.
He makes a habit of it.


Weaknesses:
☠ Lack of MoralsJerome has no moral compass whatsoever, although he doesn't see this as a weakness.

☠ Lack of fear Jerome has no fear for himself, at least.
He doesn't fear his own death. the only thing he fears for is his sister, Carley


☠ Lack of boundaries Rules were meant to be broken.
Boundaries are never meant to be set. There is nothing that will stop him.

Biography:
Jerome was born, not alone, but with his sister. And what more could he have ever wanted? Who else could he have ever needed, then his sister Carley? Born to two of the wackiest parents in the world, Jerome led a life of pure indulgence. He never wanted for anything, and he always had Carley by his side.

Raised by the somewhat tamed-no treaty was ever going to keep Joker or Harley down truly-parents, Jerome and Carley nevertheless were raised in the spirit of... well, madness.

So, of course, when they got in trouble, they were given a choice, Arkham Asylum or The academy. Jerome, of course, chose the asylum-he knew just how to break free from there. As it turned out, it wasn't a choice. Forced to go to the academy, Jerome dreams of escaping, and causing as much chaos as he possibly can.





𝒮𝓊𝓅𝑒𝓇 𝒶𝒷𝒾𝓁𝒾𝓉𝒾𝑒𝓈



Super Abilities:

Jerome is skilled in the fields of chemistry, genetics, and nuclear engineering. He has moderate skill in hand to hand combat.





𝒪𝓉𝒽𝑒𝓇 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃



Other:
Nothing at the moment





𝒯𝒽𝑒𝓂𝑒 𝒮𝑜𝓃𝑔



Theme Song:
"The Joker" by Steve Miller Band




x x


"𝐼'𝓂 𝓀𝓃𝑜𝓌𝓃 𝒻𝑜𝓇 𝒷𝑒𝒾𝓃𝑔 𝓆𝓊𝒾𝓉𝑒 𝓋𝑒𝓍𝒾𝓃𝑔... 𝐼'𝓂 𝒿𝓊𝓈𝓉 𝒻𝑜𝓇𝑒𝓌𝒶𝓇𝓃𝒾𝓃𝑔 𝓎𝑜𝓊."





𝒢𝑒𝓃𝑒𝓇𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃

x x


Alias:
Princess.

Name:
Carley Quinn.

Real Name:
Carlene Quinnzel-Valeska.

Nick-Names:
Carley, Carls, Carley-Girl.

Gender:
Female.

Species:
Human (That We Know Of).

Occupation:
Student.

Place Of Origin:
Gotham City.

Age:
Eighteen Years Old.

Birthday:
1st of April (April Fools Day).

Personal Philosophy:
"It's not a party until there's blood on the walls".





𝑅𝑒𝓁𝒶𝓉𝒾𝑜𝓃𝓈𝒽𝒾𝓅 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃

x x


Relationship Status:
Single.

Sexuality:
Bisexual.

Partner:
None.

Father:
Jerome Valeska (The Joker).

Mother:
Harleen Quinnzel (Harley Quinn).

Siblings:
Jerome Quinnzel-Valeska (Twin Brother).

Pets:
Carley has a beautiful pet hyena that she likes to call Stew; given to her by her father as a means to try and piss her off, though it quickly became clear that his plan backfired... again.





𝒫𝑒𝓇𝓈𝑜𝓃𝒶𝓁 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃

x x


Personality:
♦ Extremely Pushy ♦ Highly Intelligent ♦ Easily Bored ♦ Quick To Please ♦ Exceedingly Flirtatious ♦ Slightly Psychopathic ♦ Quite Blunt ♦

Loving a life filled with complete chaos and utter anarchy, Carley is always pushing things to their very limit- provoking people left, right and center; and always doing her best to prove to them that the rest of the world is just as sick, and as twisted as she is. Living free and ever completely within the moment, Carley is well known for making most, if not all of her decisions based solely on how she feels in that very moment; making her extremely unpredictable, and quite changeable because of this. Easily bored, and craving for both excitement and stimulation in her life; Carley rarely ever thinks things through before acting, unable to just sit idly while life passes her by. Always needing to be doing something, no matter what it is, Carley is willing - even eager - to accept physical torture and pain in order to prove her love for her twin brother, Jerome; some of her most happiest of moments coming from the thrill of their many crime sprees throughout the city of Gotham.

Though the details and purpose about the academy in general don't interest her in the least, Carley will do what they want purely because it produces results: she isn't in Arkham Asylum. She's being rewarded in a way- and she is with her brother. That's all that matters to her. Jumping at the chance to show her love for Jerome, and to make her parents proud, because it's something that she can physically do; Carley doesn't like to just sit and laze around when things have to be done- she takes action. Able to fight effectively without any official formal training, Carley more times than none chooses to just improvise within her environment to get the job done; and whether this may be in a group, or own her own, she simply doesn't care.

Still just a girl at heart; whenever it's seen that Carley is in monumental emotional pain, she swallows it back the moment other people are there, choosing not to show her true emotions. They're hers, and hers alone. With a strong sense of identity; Carley has no problem accepting who she is as a villain- it's the path that she chose, and she is utterly unapologetic about it. Not attempting to moralize her choices in life like others around her do; she is what she is, and her sense of morality is based purely around her own feelings of what's right, and what's wrong, strongly influenced by not only her brother, but also her parents.

Not at all affirming; Carley is blunt- she doesn't care what anyone thinks about her. Ultimately, the only thing, or person that matters to her is her brother, Jerome. Thinking very little about the future, Carley doesn't bother looking ahead to the consequences of her life of crime; rather looking forward to the thrill and pleasure that come from the path she has chosen.

Likes:
✔ Total chaos and anarchy.
✔ Her twin brother, Jerome.
✔ Hyena's; especially Stew.
✔ The voices in her head.
✔ Teddy bears and dolls.
✔ Playing games with people.
✔ Her mother's lullaby.
✔ Being the new Queen of crime.

Dislikes:
✘ The Batman.
✘ Arkham Asylum.
✘ Being away from her brother.
✘ That stupid bat.
✘ Being underestimated.
✘ People messing with her friends.
✘ Being told what she can and can't do.
✘ Batsy, Batsy, Batsy..!

Hobbies:
Nice long walks on the beach... Pfft, what do you think..? Causing trouble of course..!

Strengths:
۞ Toxic Immunity- Carley, much like her mother before her, is immune to most types of toxins or poisons including Joker Venom and Poison Ivy's touch.
۞ Resilience- Much like her twin brother, Jerome, Carley has a strong resistance to physical injury, or beatings; though she does feel pain, and continual fighting will get through to her eventually.
۞ Genius-Level Intelligence- Carley is an extremely intelligent young woman, having a genius-level I.Q. of 142.
۞ Gymnastics- Extremely flexible, Carley is considered to be a rather spectacular gymnast, always seeming to be compared to her mother when it comes to their skill.
۞ Psychology- More like her mother than anyone else in the family, Carley has a love for biological science, psychiatry and psychology; and is very well versed in each area thanks to having learned from the best.

Weaknesses:
☠ Jerome Jr.- Having a strong and unbreakable love for her twin brother, Jerome, Carley is willing to do anything within her power to make him happy, see him smile, and to keep him safe.
☠ Wild Card- Extremely emotional, Carley tends to make all her choices strictly depending on how she feels in that moment; causing her to act first, and think later.
☠ No Boundaries- Much like her brother, having grown up under the influence of their parents, Carley has no sense of personal boundaries or other, and therefore has no qualms about crossing them.
☠ Cartoons- Just... don't ever try and take her cartoons away from her...

Biography:
Brought into the world, and knowing she would never be alone; there was nothing in life that Carley wanted growing up that she didn't get handed to her. Raised by mummy Quinn and daddy Jay as Gotham's newest (yet slightly crazed) little Princess; Carley, like her brother, led a life of pure bliss and utter indulgence.

Whatever they wanted, they got. And whatever they did, they did it together.

As long as the both of them were side by side, there was nothing they couldn't do..!

So, needless to say that when they got into a spot of trouble with the Batsy, they were given a choice; Arkham Asylum, or The Academy. For the twins of Gotham, it was a no brainer; and Carley more than happily volunteered herself to be packed up and shipped off to the nut-house her parents had frequented throughout their lives.

Turned out, it wasn't a choice.

Stuck going to some stupid Academy full of goody-two-shoes heroes, Carley dutifully stays close to her brother's side, waiting for the day he gives the all clear for their big escape, and having as much fun as she can in the process.







𝒪𝓉𝒽𝑒𝓇 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃

x x


Other:
It is never a good idea to try and separate Carley from her cartoons; the last person having done so losing an ear...





𝒯𝒽𝑒𝓂𝑒 𝒮𝑜𝓃𝑔

x x


Theme Song:
"Voices In My Head" by Nerd Out.


© 2007-2024
BBCode Cheatsheet