Avatar of Mattchstick
  • Last Seen: 5 yrs ago
  • Joined: 7 yrs ago
  • Posts: 503 (0.19 / day)
  • VMs: 0
  • Username history
    1. Mattchstick 7 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

7 yrs ago
Current @Raddum I've never experienced power like this before.
2 likes
7 yrs ago
Good thing they locked that High Casual Rant thread because I was on the verge of making it a Spider-Man thread.
2 likes
7 yrs ago
Two months later, my Hunger Games BNR (But Not Really) RP is actually ready to launch. Still room for like ten people. Just waiting on character submissions now.
7 yrs ago
The best MMO ever was Club Penguin.
2 likes
7 yrs ago
@Eldarionl Sho Minazuki and Baklava are two very talented artists here. Talk to them.
3 likes

Bio

I have a Deviantart account for my art now. Please don't go to Deviantart if you don't have to. It makes me sad that there will always be a furry version of literally anything you create and it will always look better.

Most Recent Posts

Interested.
I made a map in Google SketchUp. Rather than one superstore, I've split it into a supplies store and a food store, so that players will have to be even more active than before. I tried to keep it diverse. Let me know what you think.

http://fav.me/dbu183p

Legend
White: Start Location
Lines: paved roads
Dark Gray: blacktop (parking lots)
Dark Green: trees. Two of them are mistakenly shown as gray circles, sorry about that.
---
G: Gear/Supplies store
F: Food/Water store
---
Tan: farm field
Brown: farmhouse
Purple: two-story townhouses
Red: one-story brick houses and brick paths
Purple: radio tower
Light Green: military base/checkpoint
Yellow: power plant and power lines
Blue: apartment complex
In ... 7 yrs ago Forum: Suggestions/Problems
So...is that the end of this? I thought this was rather interesting.
Just gonna use this as a reference. Seems easier than constantly going to MS Word.
537
535
I now have five players and have reached the minimum. I'll get an OOC up either today or tomorrow, and I'll start the game Saturday to give new people a little more time to join. And, you know, hammer out some rules, approve CS's, build a map, and settle on how exactly this whole thing starts.
When it comes to you killing players off, perhaps it could be a randomized fate? Similar to a spinning wheel in which you have numerous methods laid out and randomly choose. Or have them die in a character-specific way, that's determined throughout their gameplan or life (from the bio). Though I don't think in most cases the latter would be instantaneous.


I'm going to make (or find) an overhead map of a medium-sized town/cityscape OOC. That way, players can keep track of where they are and what they see, which will allow them to "randomly encounter" other players. It'll also let me force players towards each other. Like I said in quirk 3, I won't be able to kill people, but I certainly won't be telling characters that, and automatic fire or mortars will likely do a lovely job of moving people in a specific direction.

Also, the store. Forgot to mention this: the store at the center of the map is a no-kill zone, with four identical doors (north, south, east, and west). I'm not going to let anyone get away with hiding in it to ambush other characters, or get away with camping. There are checkout lines at each door, and everyone will be supplied with a credit card of sorts with infinite credit. This will give players a better sense of remembering what they bought, make it a little less hectic, and will provide useful data to the Institute.

So when you start, you'll have a flip phone (which makes browsing the internet and emergency phone calls impossible) and a credit card with infinite credit.

My pick, from the list, are the collars.


I'll put it to a vote.
I'd like people to keep in mind that, since new characters can be added at any point, players with dead characters can roll in with a new character whenever they want. Keep that in mind, because it puts your character in more danger from other characters. This doesn't mean you need to be in a rush. Character development is important. But the goal of this experiment is to find people capable of killing other people. Since the only way to die is by another character, worst-case scenario I might roll in a character myself...
© 2007-2025
BBCode Cheatsheet