Avatar of MatthiasAngel
  • Last Seen: 7 yrs ago
  • Old Guild Username: MattEmAngel
  • Joined: 11 yrs ago
  • Posts: 469 (0.12 / day)
  • VMs: 0
  • Username history
    1. MatthiasAngel 11 yrs ago

Status

Recent Statuses

9 yrs ago
Current REVIVED

Bio

Hi. I'm Matt. You could say I'm a Case of Identity...

1. The Important Stuff: Faith and salvation

I am a Christian. I believe the KJV Bible and that God is real, Jesus died for me, Jesus rose again and offered salvation to the world. Heaven is real, Hell is hot and the only escape is Christ. I accepted salvation the only way you can: by admitting I was a sinner (and I still am), believing that Jesus died for me and rose again, and calling on Him to save me. Anyone can do it anytime and be granted eternal life.

"Matt, why are you saying all of this?" you ask.

Because last time I was here, I did a crap job of establishing that and just tried to 'fit in.' I'm going to add a little more of this to my characters and to my signature, because it's the right thing to do and because there's freedom on these kinds of sites. Not to an extent that interrupts/derails the story, though. Your game, your rules.

2. The Actual Bio:

Hi guys. I'm Matthias Emmanuel Angel, I'm 24, and this is where I spend time when I'm not doing other things (church, homework, studying, video games).

///
What I like:
-Landscape Management (my major)
-Guitar (over a decade of experience and not much to show for it)
-PC Games (gave up on Xbox, no regrets)
-RPGs (I play them too often though)
-Water instead of soda (oooo look at how healthy I am)
-Google SketchUp (awesome 3D models, free download)
-The number 23 (it's the best number)
///
What I don't like:
-Profanity (especially when it's just filler in comedy)
-Lewd content and porn (and anyone bragging about it)
-Gory movies (how are they going to get butchered this time?)
-Jerks (you aren't a jerk, are you?)
-Insects (kill them all)
-Dying in video games (and forgetting to save)
///

I realize, of course, that this site doesn't have limits on profanity of lewd content. No worries. I'll work around it, and won't join up with RPs rated 18+. If you feel like it will be a problem, let me know BEFORE the RP starts.

3. Other Internet Presence:

You can find me in a couple other places.

Armor Games: MattEmAngel
Steam: club_blizzy
...and Comments here, of course.

See you in another world.
-Matt

Most Recent Posts

I think I'm done. Sketched Matt at work today and tightened up his attributes. The Bio is so large that I put it in a hider. Hope you enjoy reading it. I'm not sure about "Talents," because there aren't any that apply to him or his family. I could work it in with the reports on his father (who was an assassin too and whatnot), but if it's not okay, I can get rid of talents completely.
Sounds good. May want to consider also offering "co-op" missions for two players. I'd be up for that.
[@Spriggs]

Will you RP the school staff, i.e. an adult who jumps in to stop a fight? It seems like a necessity.

How about classes? Is there a way for you to announce when classes start and stop? I would be fine with once a day. Then we could all be on the same page and be able to interact accurately. Plus, some students might get a chance to skip class if they're that kind of character.
Looping in @Spriggs27
Okay, how about students fight until one is incapacitated/unable to move, and you aren't able to graduate until you win a fight (and/or get permanently expelled if you lose more than three or something)? I'd be far more comfortable letting my character lose and end up in critical condition for a while or something than straight-up die.

I dunno. That still doesn't seem fair. What if they're both experts using knives? I would expect that both might disagree to losing. After all, one of us would die. It also suggests that the players would have to write a script of some kind because they know how it ends, rather than react one post at a time, which is probably what their character will do for the rest of the RP.

How long would PVP posts be? A paragraph, or a sentence or two describing their actions.
I really expect others to not go around killing all the other students really, Do expect fights to break out between people, but I don't think someone's gonna spray 100 bullets at someone's head, I'm willing to be loose with certain things, but I don't want someone to suplex someone into concrete or actually spray 100 bullets at someone's head and won't accept a post like that happening.


But that still leaves ambiguity in combat. I can understand a hall fight, where someone grabs someone else or shoves them, because two players can finish it in like two posts using their character traits, but you mentioned arena combat between Seniors. If I have a gun and they have a sword, it's not going to be easy for us to sort things out.

Example-
Player 1: I fire at (P2)'s head, then jump behind cover.
Player 2: I dodge the bullets and throw a knife into (P1)'s leg.
Player 1: (You can't dodge the bullets, I have super accuracy)
Player 2: (You can't hit me, I can slow time)
Player 1: (You didn't have time to use that. Bullets are faster)
Player 2: (Slow time can be used instantly even against bullets.
etc. and now you have a bunch of wasted turns.

Suggestion-
Player 1: (attempt)
Player 2: (attempt)
GM: (outcome)

so,

Player 1: I attempt to fire at (P2), aiming for the head, then I attempt to move to nearby cover.
Player 2: I attempt to use my Slow Time power to dodge the bullets. I then attempt to throw a knife at (P1)'s leg.
GM: (P1) fires at (P2), hitting them in the chest three times. (P1) ducks behind cover, but it hit in the leg by a knife thrown by (P2).
or
GM: (P1) fires at (P2), but (P2) slows time and evades the bullets. (P1) runs for cover, but (P2) throws a knife, missing (P1) by inches.
or
GM: (P1) attempts to fire at (P2), but the gun jams. (P2) throws a knife, hitting (P1) in the leg.

The GM is the final authority, so combat will be easier for players, because they won't have to call the outcome into question.
Private Message sent. Posting here also so you get used to checking this section.
Be reasonable when fighting IC (no auto hitting/ infinite dodging, no killing/ harming someone else's character without their permission and all that)


How the heck are you going to handle IC PVP combat? I mean, if I flank a player and unload a magazine in the general direction of their head, I would expect that to kill them. A response like "you hit me with two bullets, injuring me" or "I roll out of the way and throw a knife at you" wouldn't make sense, but it wouldn't be fair for them to die instantly. Seems like you'd need a GM to follow up every post from the combatants, and each attack would be required to start with "I attempt to [...]" Which would work, because I've done it, but a lot of work for the GM.

Otherwise, interested. I'm pretty much going to go full Adam Jensen from "Deus Ex: Human Revolution." It'll certainly keep powers and weapons easy to track and I'm already basically an assassin in the game, so God-modding won't be a problem.
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