Avatar of MatthiasAngel
  • Last Seen: 7 yrs ago
  • Old Guild Username: MattEmAngel
  • Joined: 11 yrs ago
  • Posts: 469 (0.12 / day)
  • VMs: 0
  • Username history
    1. MatthiasAngel 11 yrs ago

Status

Recent Statuses

9 yrs ago
Current REVIVED

Bio

Hi. I'm Matt. You could say I'm a Case of Identity...

1. The Important Stuff: Faith and salvation

I am a Christian. I believe the KJV Bible and that God is real, Jesus died for me, Jesus rose again and offered salvation to the world. Heaven is real, Hell is hot and the only escape is Christ. I accepted salvation the only way you can: by admitting I was a sinner (and I still am), believing that Jesus died for me and rose again, and calling on Him to save me. Anyone can do it anytime and be granted eternal life.

"Matt, why are you saying all of this?" you ask.

Because last time I was here, I did a crap job of establishing that and just tried to 'fit in.' I'm going to add a little more of this to my characters and to my signature, because it's the right thing to do and because there's freedom on these kinds of sites. Not to an extent that interrupts/derails the story, though. Your game, your rules.

2. The Actual Bio:

Hi guys. I'm Matthias Emmanuel Angel, I'm 24, and this is where I spend time when I'm not doing other things (church, homework, studying, video games).

///
What I like:
-Landscape Management (my major)
-Guitar (over a decade of experience and not much to show for it)
-PC Games (gave up on Xbox, no regrets)
-RPGs (I play them too often though)
-Water instead of soda (oooo look at how healthy I am)
-Google SketchUp (awesome 3D models, free download)
-The number 23 (it's the best number)
///
What I don't like:
-Profanity (especially when it's just filler in comedy)
-Lewd content and porn (and anyone bragging about it)
-Gory movies (how are they going to get butchered this time?)
-Jerks (you aren't a jerk, are you?)
-Insects (kill them all)
-Dying in video games (and forgetting to save)
///

I realize, of course, that this site doesn't have limits on profanity of lewd content. No worries. I'll work around it, and won't join up with RPs rated 18+. If you feel like it will be a problem, let me know BEFORE the RP starts.

3. Other Internet Presence:

You can find me in a couple other places.

Armor Games: MattEmAngel
Steam: club_blizzy
...and Comments here, of course.

See you in another world.
-Matt

Most Recent Posts

@Vermillion Check it out now.
Meh, I'm going to scrap the second character and stick with Amie.
@CourierSix Now imagine him seeing Section's tank and wanting it for himself...
@Section I mean, I'm not sure I want to have to put on a pair of protective headphones every time I want to fire a gun. I won't be shooting frequently, obviously, but I can't hear anything else when I'm wearing them and that's a big problem. I can understand a tank crew needing to at least cover their ears for a shell being fired, but for a rifle or handgun?

EDIT: Okay. I'll see if I can think of something that could be viewed as ear protection at least.
@Gunther We may want to be careful about what rifles we want. It's easy to ask for a 30-06 for the range and stopping power, but that thing is 1. Very loud, and 2. Has a huge amount of recoil. Bad posture/handling can bruise you arms/shoulder, and you can cause permanent hearing damage if you fire it without ear protection.

@Vermillion For firearms, should we take hearing into consideration, or can we let that slide? It'll be harder to find ear protection, especially for Section and his crew. I'd be Okay with everyone being immune to how loud gunfire is.
@MatthiasAngel Marines now-a-days are only using .223's as regular ammunition and with this being future a bullet advance could have been made and possibly the .22 is strong enough now! My character is probably going to use a .22 .223 or simply an air rifle most likely, along with a spear or sword of some type *shrug* all im saying is that a .22 or .223 is an excellent marksman rifle.


Wh...the .22 is not going to be "strong enough." You can't just make a bullet stronger. The .22 is small, the lead is round, and the cartridge holds very little gunpowder. It's also a rimfire cartridge, which means it can misfire.

You can't wedge a .223 in with an air gun or .22. The .223 has a longer, sharper bullet, it's center fire (much more reliable) and it holds at least two or three times as much gunpowder. Air rifles hit targets and bounce off at a few hundred FPS. A .22 bullet is about the size of an air rifle BB, but it is heavier and clocks in at 1,400 to 1,800 fps. It'll go through skin and muscle but at medium to long range it won't do serious damage to organs and leaves very little blood. A .222 is heavier, pointier, and clocks in at 3,700 fps. It'll go through skin, muscle, and bone from hundreds of yards, and it turns organs into jelly (excuse the crude metaphor).

A .22 is a "marksman bullet" for training courses. You can stop a .22 with a cast iron frying pan. A .223, however, will blaze right through a bulletproof vest.
You know, I'm gonna take all your advice into account. One shell it is, one very important shell. I like the idea, I really like it. I'll even roll a dice to choose the type, whether it's a HE-FRAG which would be decimating to any group of people, to a APDSFS-T which would be pretty much useless in this world without many armored vehicles left. We'll just say it was hidden in the shipment, maybe the guy planned on bringing more in later, but stuck with one for the first one.


I like it. Maybe you should name it, like you named the tank.

As for Raisa and her Makarov, now that I think about it, I might get rid of one of the Makarovs (the working one, actually) and have her give it to Gregory, as a bluff weapon. That's just an idea for now, I'm still thinking it over, but in any case, I still feel Ural's crew is too well-armed. I mean, why have Franklin guard the camp with a 10/22 when the tank has a machine gun which can fire bullets the size of small rodents? Might remove one of their guns.


Two things here:
1. Look up the ROF (rate of fire) on that machine gun. Some go through a hundred rounds in less than a minute. You don't want to accidentally burn through the whole belt.
2. A Ruger 10/22 is absolutely rubbish for guard duty. You can stop a .22 with a frying pan, and it won't stop an attacker unless you put one through their brain. That gun is a squirrel gun at best. You're way better off either using the Mosin (you can kill a deer at 300 yards with that cartridge) or picking a new gun.

Personally, I'm going to try to start with an M1903 30-06. It has ladder sights that are marked up to 2700 yards, and the 30-06 will Swiss cheese a person through a window without breaking a sweat.
Don't worry about it, most of them will be practically NPC's, the main character, at least in the beginning, will be Gregory, the rest will just occasionally pop up when he's around them. I'll be doing a full CS on him later. Otherwise, Raisa's the next likely candidate for a player character, but I'm having her be sick in the beginning so I can ease myself in with one character.


Okay then. I'm just saying, I joined an RP with 12 people, most of them only RPing one person, and no one has posted in two weeks. If you load yourself up with people, even NPC's, you could drown in them. I stand by the idea of running a small crew and later on picking up more people. You said yourself "...in case I need to use one for anything, I'll make a full character sheet for them." You're going to hammer out a whole new character sheet on the fly? That would be impressive if it works, but I think it would be easier to write a new person in at your leisure than kill a person off to reduce the workload.

As for ammo, yeah, definitely agree. I was worried and very hesitant about the numbers, so I'll probably knock each type down by two, at least, probably three. My logic is that the collector ordered it all using his influence and riches, maybe his own private shipping and with the world going downhill, so I'd venture that the government has less things to worry about than some eccentric rich dude riding tanks and shooting stuff on his private land


If I was in charge of the police, I would worry considerably about a rich dude packing a tank loaded for combat, because if things go south for him, he's going to be a much bigger problem than anyone else. You might want to look up the laws on possession of armored vehicles and weaponry before deciding on a load-out, is all I'm saying. Only having one shell would be interesting, because you would have a serious inner-party conflict on your hands: they only get one shot. You have to decided when to use that one shot very, very carefully, even against a serious threat. Worst-case scenario, the tank has no shells, which would be interesting because it'd be an excellent bluff, and you could end up with a very interesting standoff if you encounter guys who are willing to call that bluff.

Anyhow, as for the guns, Mosins are actually quite easy to find in surplus stateside (whether they're Russian, Finnish or anything in between) and quite cheap, the ammo is a pain to get however. The Makarovs, common in Russia, were brought by the Russian migrants, but once again, 9x18mm is a bit of a hard find stateside. I'm definitely going to lower the amount of ammo, though. With this much, it's way too easy.


Good points. You could make "Raisa fixing the Makarov" a task for her to work on so she isn't just on standby.

I'm not giving up on getting around this freakin' tank. It's too cool to just never notice IC. I'm going to add in a more aggressive character to complement Amie. Maybe at some point they'll stalk your tank, with him arguing to go rob from it and her arguing to get away from it. Let me know if you want to work out an interaction, because ultimately I'm not going to force that to happen.
@Section Holy crap, dude. You sure you can keep up with that? o_0 I'm not going to say you can't, but that's a crap load of writing for every post.

I think you have too much ammo. A tank collector collects tanks for display, not for shooting other tanks, and unless you have a source saying otherwise, I don't think anyone can buy or own live military-grade tank shells. Belt-fed ammunition, maybe. Either the collector had a tank and ammo stolen and imported illegally (the US government would NOT be okay with that cargo going through customs), or you raided a military base that housed tanks, which begs the question, why didn't you get a better tank?

I think this is taking place in the US, so Makarov pistols and MN rifles are actually pretty hard to come by. Your odds of finding a .45 ACP 1911 handgun and a Remington 500 rifle are way higher, even in a crisis, especially after so many years. Then again, a plausible explanation is that the government declared a state of emergency and confiscated every weapon owned by people, leaving behind old guns.
@Treue That's true, but I can go online and look up all of the things that are covered in EMT training. That way I know what I can treat and, with some OOC internet research, what supplies I will need. It'll help me narrow my search, because I'd rather not be searching for "medicine." The closer I can get to actual real-world treatment the better.
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