Character Sheet:
Name: Matthias Emmanuel Angel
Age: 28
Race: Caucasian
H/W: 5'1", 180 lbs.
Quick sketch of his character:
Personality/Quirks:
- Overall good-humored until the situation becomes serious. Makes an occasional joke and shows apathy at times, but when action is required he becomes humorless and rigid. Doesn't easily lose his temper, but can let off a rant if provoked.
- Gets distracted at times. Toys with a butterfly knife when he's bored (as you can see from my signature, I am a fan of butterfly knives).
- Always keeps a pack of breath mints on him (Icebreakers). Is borderline addicted to them. They keep him awake.
- Wears a ball necklace with a dog tag that has the letter "A" engraved in it and a basic handcuff key (because the easiest way to get out of handcuffs is using a key).
Perks:
- Aggressive combat tactics. Krav Maga and boxing, along with some training with knives. Good upper-body strength but isn't a powerhouse.
- Above average intelligence. Notices connections and patterns, but the "big picture" escapes him at times (which is where you come in, if you like the idea)
- Physical locks and defense removal. Would rather pick a lock than kick a door open, although both are options
- Above average accuracy with a firearm. Can hold his own in a small firefight but has little medium- to long-range training or accuracy.
- Exceptional vision and hearing, as well as perception. Useful for night operations and stealth.
- Military training allows him to take orders and obey them
Flaws:
- As far as he's concerned, all that matters is getting from A to B. No interaction, no killing, no witness, no survivors. If the mission has to be done in a specific way, someone else can figure it out.
- Distraction and apathy when off-duty can irritate some people. He rarely looks totally awake and has his feet on a desk if he's in a chair.
- Gets irritated by begging and pleading. Negotiations are often short and simple. If you're an adult, fight like one and die like one. Cowering and asking for mercy generally leads to no mercy.
- (not sure what else. I'm certain a few will develop along the way.
Loadout:
Primary:
-H&K UMP (.45ACP), 30-round mag (two spare in vest pouch), suppressor, vertical foregrip, laser, iron sights
OR
-Kel-Tec KSG (12-gauge), 14-round tubes (7 TASER XREP, 7 Fiocchi 00 rubber buckshot).
Secondary: S&W M&P (.45ACP), 10-round mag (spare in holster), suppressor, flashlight
Knife: SP24 (USN-1) Survival knife, Benchmade 67
Clothing: Dark zip-up hoodie, combat pants (black), combat boots (black), fingerless gloves
Armor: GH Body armor, tactical drop leg holster (black), ballistic kneepads, neoprene lower face mask, Pulsar Edge GS night vision goggles.(if needed)
Equipment: Lockpick set, 10 zipties, choke cable, metal tactical flashlight, primitive bomb kit (wire cutters, scalpel, tweezers, small telescoping mirror, electrical tape), TAC II cam kit (snake cam, microphone, Special Ops DVR)