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Looks good, Crescent. Love the concept.

I'd say you can start posting in the IC whenever you want, and you can, but If I were you I'd wait until a few more character sheets pop up. Your choice, though.
Crescent said
Do we have to be a creature that is based entirely off an existing mythology, or can we create our own monstrosity?


You are absolutely free to do either.
Too Old 4 This said
Looks very interesting

Question: Is the Frankenstein mythology playing a part in this story and if so, is Frankenstein somehow related to the Engineers?

If I'm verging on spoiler territory feel free not to answer.


Actually, I never took Frankenstein into account. I can see how someone would be able to connect the two, though.
Bunnita said
Hiiii~~!!I'd like to submit a couple of charries please? But will most likely post them tomorrow k?


Go for it. I'll be doing much the same, actually.
I normally don't do these, but I feel I might as well try it out if I'm gonna be here a while. Fill this out and post it here, in the OOC, and I'll let you know if it needs changing. If it doesn't, then you can start posting in the IC whenever you wish, or talk here and make sure you're doubly prepared.

Feel free to get creative with your characters. Make them monsters we all know, something buried deep in a mythology book, or something you came up with yourself. You can even be a human Engineer if you like, but you'll have to run that by me first. Otherwise, no holds barred.

Oh, and, you can have as many characters as you feel that you can handle.
CHARACTER SHEET


Name: Self-explanatory.

Age: Same as above.

Race: If you're an Engineer, then you have to be human. If not, post your monster's officially known kind here.

Gender: You know the drill.

Appearance: A picture or a written description will work just fine here.

Personality: Be as descriptive as you can with this one, so we can all depict your character best.

History: Be even more descriptive with this one, if you would.

Other: Any random facts, interests, or hobbies your character might possess can go here.
CHARACTERS

All submitted characters will be listed here for easy viewing, so no one has to scroll up and down, page by page.










“Monsters are the brands given, not the lives lived. We are all one and the same.”

- Hugo Tarblatt, Head of the Engineers

THE ERA OF FEAR
Unprecedented to 1794


Monsters, they were called. Demons. Hell-spawn. They had been a part of the world since time immemorial. Whereas they started out as myths, legends, and horror stories, they grew into something known. Something feared. They were given names, such as vampires, werewolves, zombies, and many more. A new threat would always make itself known. Somehow, mankind survived through years upon years of coldblooded murders and widespread massacres. They would hunt the monsters down on their own and, whilst occasionally successful, would often be met with fatal retaliation. Time went on, and humans began to advance themselves, but monsters didn’t change. They continued to kill, while their prey continued to build, and instead of making futile attempts to fight their oppressors, they focused on defending themselves, and advancing their technology. And in the end, that very goal became their method of salvation.

The Industrial Revolution began, with an emphasis on the latter part of the name. The Era of Fear, as men called it, came to an end.
THE ERA OF REVOLT
1795 to 1870


The tides began to turn. Roles were switched. The hunters became the hunted. With the dawn of industry, humans began to direct much of their attention to machinery. And from machinery, to weapons. And from weapons, to monsters. Fear suddenly ceased to exist in a man once he had a rifle in his hands. Mobs were formed, bearing cannons and firearms rather than pitchforks and torches. When once a monster would laugh heartily or retaliate violently, now the mobs were successful. They formed hunting squads and laid siege to wherever they found inhuman beings, piling up their bodies and burning them in the dark. The sense of hubris was transferred from monsters to mortals, with no signs of impending downfall. There appeared to be no stopping the hunters as their weapons grew in power, while the monsters stuck to their old ways.

This became known as the Era of Revolt. A time of greatness for mankind. A time of despair for all else.
THE GREAT INVITATION
1871 to 1880


In their darkest hours, as they hid in the wilderness from the hunting squads, the monsters were confronted by those who would become their saviors. Humans dressed in hooded garbs hewn from a strange black flesh, bearing odd tools and instruments unknown to them. They called themselves “the Engineers”. They spoke of a place they saw to the construction of, a city hidden away from the modern world, high up in the northern mountaintops. They offered the monsters safe haven there, promising it would be untouched by human hands save theirs. While many were skeptical at first, they deigned to trust the Engineers and follow them to the city, which they called “Voldoa”. Within a mere few years, great migrations were made to Voldoa, as word of it spread to all regions of Europe. Hunters heard rumor of it as well, and attempted to follow the traveling monsters there, but the Engineers eluded them with their strange and mystical devices, concealing them from the hunters’ vision and driving them away with misleading illusions.

It took time, but eventually, virtually every nonhuman being in Europe, and lands nearby, ended up in Voldoa. The monsters were greeted by the Engineers, and their creations, the Flesh Golems. Giants made of desecrated skin, akin the Engineers’ garbs, and fitted with gears, plating, and contraptions that allowed them to move. The monsters marveled at these creatures and their work. Voldoa came across to them as a modern city, free of humans, and fitted with everything they would desire. Houses, gardens, taverns, anything they wanted. The Engineers saw to the maintaining of the city, while the Flesh Golems protected it from the threat of mankind. There was no sense of poverty, as all residents were cared for and provided with whatever they needed. No one was charged for anything, but the residents were allowed to run their own businesses. The Engineers told the residents they were free to come and go as they saw fit, and that they should consider Voldoa their new home. And they did, as few ever left once they settled in there.

Life for the monsters, or Voldoans as they came to call themselves, finally seemed to reach a point of peace in their lives. Grateful towards the Engineers, the Voldoans held a celebration for the founding of the city, and deigned to hold it again every year onward, on the ninth of November. The Engineers were pleased to see their efforts paid off, and continued their work with happy hearts.
THE VOLDOAN DECADE
1881 to 1891 (Present Day)


Voldoa still stands to this day. The residents have settled in and made a home for themselves with the help of the Engineers. Everything they asked for, they were given. The Flesh Golems walked along the outside walls, watching over the city and keeping it safe from harm. The Engineers did not discriminate, nor did they ever attempt to leash the Voldoans from their natural desires. They gave them blood, flesh, and meat, as much they desired, bringing it from their many halls dotted around the city. Where it came from, no one knew, and no one asked. They would make trips to and from Voldoa, up and down the mountainside, bringing things that the residents requested, such as alternative food, drink, toys for the children, and many other things. All that the Engineers ever asked of the Voldoans was that they never harm one another, the Engineers, or the Flesh Golems. And the Voldoans agreed.

It has been ten years since the initial founding of the city. The Voldoan Festival draws near, and the residents are joyed to celebrate it once again. A safe haven from mankind, who were once thought the weaker, in its due commemoration.

The Engineers and the Flesh Golems made something great. Even with all their secrets and mysteries, the Voldoans consider them their saviors.

No questions asked.


Nevis said
My interest is extremely piqued.So magical/mystical entities exist and are even commonplace; what about the magic that exists in those same stories, then?


They're very much welcome.

EDIT: The thread's up, if everyone's ready. You can find the character sheet here and ask any questions you might have.
Alright, cool. I'll put the real thing up soon in the Advanced section. Thanks for showing interest, guys.
Let me say first that, I like this place. It's lively, the people are nice and creative, and I really want to fit in here and make something. But effort isn't always met with satisfaction. Everyone starts small so, I guess I'll just have to keep trying, and push for something to work. Even if it means making lots, and lots, of friends around here.

Anyway, on to the good stuff.

...

VOLDOA
City of Monsters


Now, I would articulate a long, long introduction here, but I'll save it for the actual thread when it's ready to happen.

The story is set in Europe during the afterglow of the Industrial Revolution, late 1800s. In the years beforehand, all over the region, creatures that would normally belong in myths lived among mortal men. Demons, vampires, werewolves, undead, the more generic beings we can envision. Plus, the not-so obvious, from gorgons to wendigos to satyrs, but maybe you'd picture those easily as well. Anyway, these creatures and many more existed and, for a time, terrorized humans. Time went on, however, and things changed. Machines were invented. Guns were mass-produced. Mobs began to take up arms against entities they deemed evil and, suffice to say, the tides turned. The creatures were the ones running from then on. By that time, they were not myth. They were a commonly known part of the world, but instead of being feared horrors of the night, they became talks of game hunting and ridicule.

With a reversal of roles, so came the sympathizers. And with the sympathizers came Voldoa.

It was a city that seemingly sprang up overnight. It was built high in the mountaintops, away from the civilized world, by giants of decaying flesh and metal. These creatures, as it turned out, were made by humans. The same humans, calling themselves "the Engineers", spread word of this safe haven wherever they could across Europe and surrounding areas. Creatures of all shapes, sizes, and stories were welcome to travel there and live in safety, away from mankind, and away from the threat of extinction. Many left for Voldoa immediately, and while others were stubborn at first, they eventually traveled there as well. The Engineers welcomed them with open arms, and provided them with housing, sustenance, entertainment, the expected things. And as well, they gave them what they craved as "monsters", though the term was looked down upon within the walls of the city - meat, flesh, blood, all the sort. A seemingly endless supply of fresh remains, both human and cattle. The Engineers never revealed where it came from, but the residents of the city never asked.

Thus, the setting of the story will be one full decade after Voldoa was deemed complete and open for residence. The city has remained safe from humankind thanks to its location and manner of defense, being the same giants who erected the city patrolling the mountainside. The Engineers have allowed the residents to come and go as they please, though most, if not all, remain indefinitely, as the outside world remains a mystery, and an unsettling place to them. The Engineers' creations, the giants, act as guardians, watching over the city and making sure the residents are safe and satisfied. The Engineers themselves see to the more rudimentary matters, and the residents are allowed to live as they please, in safety and silence.

...

That's all I have at the moment. Of course, it's subject to editing, addition, revision, all the like. If you're interested, say so here. If not, well... thanks for reading anyway.

Godspeed.
Well, alright. I've got more ideas in storage because I was ready for this. No worries.
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