Avatar of Maxwell
  • Last Seen: 4 yrs ago
  • Old Guild Username: M@XWeru
  • Joined: 11 yrs ago
  • Posts: 246 (0.06 / day)
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    1. Maxwell 11 yrs ago

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5 yrs ago
Current God, this place has been around for 13 years already. I feel old. So very old.
2 likes
8 yrs ago
That bearnaise must have been bad. Please kill me now.
8 yrs ago
Someone make me a retro Pokémon role play.

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Most Recent Posts

Either works.
Raptorman: As much as you want, except that all the children are now dead, and the lineage broken. Who they were and what they did before they die is completely open.
Raptorman: The king had been married for a long time and had several children, some with children of their own.
That was not a rhetorical statement, by the way, I genuinely did hope that it wasn't.

And spells don't automatically win against anyone without specific magic resistance - that would make all mage characters more powerful than the non-mage ones, and that is not the case. If a spellcasting mook tosses lightning at you, you dodge it. If he curses you with fear, you shake it off and break his neck. That is, if they even manage to raise their wands before disable their hands, Starship Troopers style. Just like any major badass on the enemy side is not gonna be paralyzed by your poison.

You may have underestimated the level your characters are at, but I'm sure we'll all get there eventually.
Acrolith: Well, changing characters is ultimately your prerogative. Personally, though, I preferred the last one.

Lexicon: I've gone through your sheet now, and while it didn't need to be that long, I can't complain. I like a good read. I do want to pre-emptively address something, though.

I'm counting acrobatics, fencing, poison-making (and miscellaneous chymistry, perhaps), stealth, a network of spies, administrative skills, polyglotism, and a magic item. I just want everyone to know that this is totally fine. Friends, allies, secondary and tertiary skills and whatever, it's basically expected. For those of you who might feel that you didn't give your characters mad enough skillz, there's wiggle room within the game - you don't have to list every detail of your characters' knowledge and experiences to use them in game, as long as it makes some sort of sense and you're not just piling things on. The most important part is that [i]no matter your combination of skills & abilities[/b], you don't get to be more powerful than anyone else (minor differences and poorly matched specialties notwithstanding), and you absolutely do not get to push the rest of the party around with the threat of overpowering them. I mean, it's fine if that's a personality trait and yadda yadda yadda, but you know what I mean.

However, Lexicon, your magic item is not gonna fly. Blanket immunities (especially to such enormous categories as 'offensive spells') and strictly defined numbers are both traits that will interfere terribly with the balance of this game. I also can't help but suspect that you expect to sneak up on most magic users in a way that would not allow them three spells to defend themselves. I hope this wasn't a deliberate attempt at circumventing the power limit of the game, but even if it weren't, that mask has to go.
I have no complaints about the race, though I am a little curious - maybe I'm just misinterpreting the whole thing, but they seem so close to human to me (as in, written to be similar to humans - what I have a problem with are people making sentient four-dimensional gas clouds that feed on peg legs and geometry, then playing them as humans) that they could just be a different culture. Did the rubber forehead rule make you hesitate to differentiate them more from humans?

On a side note, I'm gonna start moving sheets over to the OOC thread. I'll move them all at the same time, so if you see your (completed - not moving WIPs) sheet missing later, make sure to mention it. Or post it again, whatever's most convenient.
http://www.roleplayerguild.com/topics/63854/posts/ooc?page=1#post-1980225

Actual, bona fide OOC thread is up. I didn't add too much, just rewrote the setting & background blurb and added a hider's worth of stuff about magic detection.
INTEREST CHECK THREAD


The kingdom of Altranor has fallen, her cities burn and her people are being put to the sword - well, apart from the vast majority, who honestly could not care less who they pay taxes to. There was some grumbling about soldiers trampling their crops, but such is war. Most of the cities are actually fairly intact as well, since the few that had the means to put up any kind of defence were mostly taken out by poisoned water supplies and rotting corpses being flung over the walls via catapult. Not even the corpses of slain attackers, oh no - opposing necromancers simply marched the corpses in from nearby graveyards, infected them with a variety of ingenious plagues and chucked them right into town. Certainly, the Altranorian priests and healers - the few that had not been called off to war - were able to stave off the first couple of waves, but there are far more corpses than priests in the world. So, as the world turns, the life of the common man goes on, one lord replaces another, and the two things that remain constant are death and taxes.

Now, don't think that makes the whole thing any less tragic - for anyone. Even if you don't care about the raping and the pillaging, the destruction of ancient castles, the burning libraries and the pitched battles that killed thousands, you had a personal stake in all of this. King Erasmus the Indomitable, ruler of the greatest realm in all of the Fanged Isles, is dead - your liege lord and personal friend, thrown off the highest tower of his own castle to a humiliating death, his neck broken as he crashed through a pigsty. The banner of the Yellow Raven, king Bernard of Ghant, flies high above castle Altranor, and his soldiers are celebrating their victory in Erasmus' wine cellar. Your king and his family is dead, your realm is no more, and all the status and prestige you worked a lifetime to attain is gone forever. You, the last remnants of the royal court, may still be alive, but it's only a matter of time before they find you. For all your power, you generals, court wizards and spymasters, cannot hope to defeat them all - at least not here, at least not now. There is nothing left but to flee and seek retribution. Your enemy has won the war, and he believes himself secure, but there will be a terrible reckoning.

Bernard of Ghant was not even present at the killing, or even at the battle, it seems. You know this, because you are standing right there in the aftermath, watching from wherever you've concealed yourself as the pigs sniff at the cooling corpse of your monarch. Sounds of distant fighting tell you that you still are not alone in the castle, and though you know you can't save every yeoman, perhaps you can find some allies in your quest for vengeance.

- - -


Whaddup, prospective role players. I'm an old fart who's been role playing since the early 2000s and joined the role player guild back in late 2007 (or early 2008, I can't remember), sort of just stopped playing forum games for a couple of years, and then came back to the great RPGuild crash of last year (or was it early this year?). Now I've decided to try again, and hopefully make a couple of friends along the way. This game, I hope, is going to be the fantasy version of a road trip slaughterhouse movie, a darkly humourous romp through fairy tale land, all about the thirst for vengeance and the gratification of crushing a man's skull with your bare hands. The game is NOT first come, first served, and I expect each one of you whipper-snappers to think about party chemistry when you make your characters. This story isn't about any one of you, it's about all of you, you know the drill.

Setting & Background:
The Fanged Isles is a massive archipelago of vast, verdant islands surrounded by jagged cliffs and insidious reefs. The environments found there range from snow-covered mountains, to plains and forests, and even a handful of tropical swamps.cliffs and insidious reefs. Far from any mainland coast, the Fanged Isles are an ecosystem unto themselves, secluded and virtually unassailable by outside forces. It was settled many generations ago, by hardy pioneers who carved their kingdoms out of lands infested by ogres and worse. The isles now house no less than eight kingdoms, small in the grand scheme of things, but fierce, independent and strong. It is a land embroiled in constant conflict, as the monstrous natives of the islands battle for territory against the burgeoning kingdoms, whose lords war against one another even as they struggle to impose order on their own domains. Warlords, and monsters rule the unclaimed fringe lands of the islands, and pirate sloops fight royal navy cutters in channels no warship could navigate. Safe ports are few and far between among the perilous waters between the Fanged Isles, and only a few foolhardy captains dare challenge the surrounding Sea of Fangs, where sea monsters outnumber friendly ships five to one.

King Erasmus the Sixth of Altranor, the largest, most stable kingdom in all the realm, had spent his entire life struggling to lay the foundation for an end to the relentless warfare of the Islands. Through a lifelong war on monsters and the lawless, Erasmus had seen his realm flourish and grow as it edged out warlords and monsters and put counts and barons in their place. A policy of peacemaking and concessions toward the other nations and swift punishment to secessionists, along with Erasmus' golden tongue and expert statesmanship, had secured him a realm greater than any other among the Islands. His children would follow in his footsteps, exterminate those who would not be brought to heel, and finally unite the Fanged Islands as a single realm, and a major world power.

Unfortunately, success like that could not possibly stand. Greedy eyes had been set on Altranor for decades, but when the invaders finally came, no one could have foreseen the speed with which the kingdom was toppled. Wreathed in powerful and expensive magic, three entire armies marched straight out of the midwinter blizzards, trampling the unprepared defenders in a furious blitz. With desperate warlords battering against its defences from all directions, Altranor could not muster up enough soldiers to stem the tide, and the banners of the Yellow Raven Bernard of Ghant, his cousin August the Green Crow of Thandonia, and Queen Evangeline of Soven soon flew from castles and fortresses all across the land. Three bitter enemies that had come together to split Erasmus' realm between them, their pent-up greed and aggression saw the might of Altranor shattered before anyone knew what happened. With the other two protecting his flanks, the Yellow Raven's army cut a swathe straight through to the capital, butchered their way past castle Antranor's defences, and tossed king Erasmus off his own highest tower. The kingdom may not know it yet, but the invaders have won. This is where our story begins.









- - -

This section is reserved for information about the Fanged Islands themselves. I will be filling this out as information is discovered in-game or stated by the players, as part of the game is exploring and building the setting. So far, I'm only tossing in a few names to hint at my ideas for the various kingdoms, and hopefully pique people's interest.

Nations of the Fanged Isles:








Beasts of the Fanged Isles:

- - -


Character Creation Guidelines:


Character Sheet, feel free to make additions if it seems necessary:


Feel free to add to and define parts of the setting, large or small - for accepted characters, the rest of the Fanged Isles will be designed around your additions - but try to avoid sweeping statements that limit the entire world. If your background includes the words "the world's only" or "the best in the world at", that's probably taking it too far. The Fanged Islands are big, and the world is bigger still. If you want to be the chess champion at court, that's fine, but avoid stuff like "the strongest mortal in all the realm" in a setting where there might be giants. Unless you're playing a giant. But even then.

Additionally, avoid giving too many traits to the king. He was left vague on purpose, so that every character could have their own reason to be loyal, without any of them ever being confirmed or denied. In general, it's better if you describe something in terms of your character's views, popular opinion and so forth. Makes it less likely for backgrounds to clash - I'm still gonna go with the characters I feel are best-written, but it makes for less jigging.

Last, but not least, ask questions! Communication is the key to a good, lasting campaign, whether you're playing pen & paper or play by post.
This isn't first come, first served, so I'll take any number of sheets. So far, only four have been submitted - and I'm not sure if those are all even complete yet.
Lexicon: Acrolith hit it on the head.

Acrolith: Well, if nobody came asking for anything else, I was gonna have it be pretty open about that sort of stuff. I did invite people to play personal friends of the king, and to play as any race their little hearts desired, and I figured Erasmus was mostly focused on expanding his area of influence as quickly as possible, internal differences be damned. Keeping their peasants straight is what you have vassals for, after all. Of course, since the vassals basically get to do what they want as long as their reputation and taxes are in order, some places may well be a lot worse to be an orc/elf/centaur/frog-beast in than others - and people over the next hill might not have any idea.

Rayn Night: I hate to say this, but I'm getting more convinced that we're just not on the same page. I'm not the kind of guy who quietly says to himself "yep, that guy's not getting in" and then just ignores someone's application - and I wont. I'll consider your sheet as seriously as anyone else's - but it'd feel unfair not to warn you before you go through all that effort. I think you're gonna have a hard time getting in.

[b[Everyone:[/b] I'd like to request at least a solid paragraph for your appearance and personality sections. You probably have a clear picture of what your character looks like, but I want that too. As for personality, well, backgrounds are good to have, but your personality affects how you're gonna deal with everything that happens from now on, which is the the game is about. I think that it's extremely important to know who your character is and where he wants to be from the get-go, and I'm very interested in knowing that stuff myself.

However, I'm not a robot, and I'm not sitting here with a checklist of stuff you need to do to get in the game. If you're confident that you've gotten across enough characterization in the rest of your sheet, then go ahead and stick with a shorter personality. I'm not looking for filler, and indirect characterization is, and will always be, the bom diggity.

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