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    1. Meeky 11 yrs ago

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Theodorable said
Also, ; would you like to create some concrete history between Denzgraad and your nation?


Sure, shoot me a PM. I'll be going back and forth between my computer and the kitchen (I'm doin' the dishes). Actually, I'll shoot you a PM first, going over what history I have worked out already with another player (Kilo).
Theodorable said
Should the far eastern continents of the map be the New World?I think it'd be a cool concept for potential colonization as well as Industrial vs Tribal societies.


Personally, I was going to drop the Goblins somewhere in the middle of all the big nations so that there'd be this disease, plagued mess in the midst of everything (if I had a say in the matter, that is; I assume no control). They'd make a perfect sort of hostile-to-everyone territory that people had to slog through to throw punches at each other.
MouseKing said
I like it, Mother .... er.... I mean Mother Denzgraad.And, I was trying to compile the Arkil Federation and mine own nation as best I could on the map that Novgrod and Meeky's Qalimeqi are on so we could have one map with all the nations, but there is quite a bit of overlap between land claimed by Novgrod and Arkil.


I'd probably just put "Disputed" over that region until the two parties came to an agreement were I in your shoes. Or a simple "?" would do the trick, too. Oh, and remember that the regions overlapping between Qalimeq and Arkil are being conceded to Arkil.

EDIT: Hmm... I wonder if Denzgraad and Qalimeq have had any large wars in the past. Maybe that's why Qalimeq's navy is so small now, considering the vast size of Denzgraad's.
SyrianHamster said when I used to play nation RPs waaaaaaaaaaaay back when Blizzforums was an RP power house (and I was still in school),


Blizzforums? Do you mean the World of Warcraft Roleplay Forums, back when they were huge? ...Did we roleplay together?

Anyway, I'm cool with this staying as it is OR being more gamey. I've played both sorts of games, and there are advantages to each. However, my very favorite game of this sort was a deity game on the Giant in the Playgrounds Forums that was mostly freeform with a few rough "This is what you can do each turn" limits.

I'm just waiting before concluding my actions. I already have an idea for how negotiations will go with the NPC nation north of me, and in the same post I'll probably write about emissaries asking to gain passage into the player-owned provinces. But I have to wait, since it feels way too soon for me to do that.
I still have that race of goblins that I can present as an NPC idea. They'd very much be about using toxins, poisons, and disease in war rather than traditional methods, and be more guerrilla fighters than anything. Also, giant beetle mounts and riding wasps. I'll get to work on them.

Note: They shouldn't tread on Sigma's suggested idea much because they're not a hive mind or really that advanced; they're little dudes with spears and blowguns and poisons.
As far as I'm concerned, that's fine. Perhaps one of Qalimeq's losses in the last war was some of the territory we both wanted? Meaning your nation would have won a conflict with Qalimeq in the last war, thus giving us both instant grudges against one another (one for losing land; one for hating religious folk).
Posted. As far as NPC nations go, how will you be handling matters with them (such as diplomacy, trade and war)?
The Republic of Erimir


Court Day


"...and so we rest our case against the village of Oldenbury. The village of Lowshire now grants the floor to the esteemed Oldenbury representative."

Beryl's face was expressionless, but her mind groaned. They were arguing over lettuce last month, she thought, pinching her forehead between her fingers. Now they argue over someone having moved the boundary stones! Why...?

"Oldenbury thanks the Lowshire representative for being here, even if his arguments cannot change the facts," said the puffy fellow in green and brown finery. "The matter is quite simple: the lands within the new border are ours by birthright, due to ancient, ancestral borde-"

"Neither village even existed twenty years ago!" blurted Beryl, throwing her hands in the air. "There are no ancient boundaries!"

"But my family was born on that land!" the puffy fellow from Oldenbury said.

"Like Hell it was!" shouted the Lowshire representative. "We've owned land extending acres past the boundary stones for seven gener-"

"It doesn't matter!" yelled the young Sheriff, having quite enough. "It doesn't matter if your great grand-nuncle or his aunt's, cousin's, half-brother's former roommate had a cabbage field three yards longer than the rocks indicate! The boundaries that exist presently have been laid out in very explicit terms within each village's provincial documents and were approved by both villages." Beryl took a moment to glower at each representative, knowing full well they had both been at the signing of the documents with her. "That means neither village owns any land past the boundary stones that lie between them, and unless there is a real case to be made besides unrelated personal disputes, the court finds no reason to prolong the inevitable any further!"

Beryl lifted her gavel and slammed it upon the podium.

"Case dismissed!"

With that, she slumped into her chair and took a deep breath. That was three cases down. Only four more to go, and then she could return to doing something that actually mattered and pretend Court Day didn't exist for another month. She looked over at her personal Deputy, giving the man a tired look. "Can't we just gather up all the magistrates, representatives and barristers, tie stones to their feet and shove them into the lake?"

"We could, ma'am," said the level-faced man, "but then we'd have to go through the trouble of electing new ones."

The Sheriff Moss blew brown hair out of her eyes. "Drat."

Matters of Diplomacy


The next morning started off more amiable. Beryl had a large, healthy breakfast of apples, eggs and ham, and she had an opportunity to play with her daughter. By noon, however, she was sitting in the old Sheriff's Office in the city square, poring over the regional map with her advisors.

"We need to focus on reopening the trade routes," began Armand. The old merchant always was interested in economics, but he generally knew the right places to look for good trade. He set his hand down on the map, making a line northward from Erimir. "The human kingdoms of Asax and Scharweilt are led by peaceful rulers, as I recall, and they would be likely buyers of Erimese produce and gunpowder. If we could convince Asax to trade us some of their lumber for livestock, we could probably secure passage from their land into Scharweilt. We could trade gunpowder to them, and in return have some of their famous fish for our palettes."

"I'd prefer the wine," said old Jan Janson, sipping happily from his mug of ale.

"The fish has more practical uses," Beryl countered, "and it would keep the people's meals balanced. We haven't been making so much wheat since we started mining sulfur, and the orchards have been faring poorly of late." She looked back up at Armand. "Who would you suggest lead the trade delegation?"

"Myself," the old man said.

"Of course, we need to ensure our borders are secure if we want to be able to trade anything," Marshal Tommen began. He was lighter than most halflings in size and darker in complexion, not to mention a fair bit taller. "The orcs of Elslen are slavers, and it's only a matter of time before they turn their gaze on us, as they did before the Empire was born."

He'd be handsome if he didn't scowl so much, thought Beryl. "You make a fair point," she said. "But how do you suggest we deal with them? They won't be open to parley."

"We march on them," said the soldier.

Janson spit ale out his mouth and nose. "Are you mad?" he interrupted. "If we do so, not only will we be likely to lose the encounter, but we'll lose our reputation as peacemakers and trustworthy folk! That reputation is all that protects us in this age!"

"Would you rather we be known as the easily trodden-upon smallfolk?" snapped the marshal.

"Enough!" Beryl said sharply. She caught her rude tone, and slowed herself down. "Enough." She managed to keep from snapping that time. The Sheriff stood up and peered at the map for a long moment, then tapped her finger against another province to the east of Erimir.

"How are the two peoples of Belmorn faring these days?" Beryl asked her advisors.

The marshal clicked to attention. "They squabble," he says.

"So does everyone," Jan noted, "but their squabbling runs deeper than most. The humans and elves are starting to hate each other. Word has it there have been more murders this year than last."

"Their produce would be good to have in our markets, if they would trade," thought Armand. "And their soldiers have always been better than ours. I assume that's still the case, young man?"

"It is," agreed Marshal Tommen, "though if we can procure the right resources, we'd be able to make some quality muskets and that wouldn't matter anymore."

Beryl tapped her fingers upon the table, then motioned over at Jan. "Send a delegate to the two kings of Belmorn," she said.

"King and Queen," Jan corrected. "Old King Alfran has passed away. His granddaughter succeeds the throne."

"Oh." Beryl blinked, then gathered her wits again. "All the better. Send a delegate asking to arrange a meeting with them, perhaps between myself and their rulers, or between delegates if they prefer. Remind them of the longstanding peace we halflings have kept with our neighbors, and inquire them of their opinion of the Elslen orcs. If they have unfavorable opinions of them, perhaps we can arrange an attempt to emancipate the slaves of the orcish kingdom." Beryl looked next at Tommen. "As for us, we will begin instructing the troops along the border on how to deal with orcs in a fight. 'Duck low and aim for the groin,' was it?" she asked with a grin.

Tommen did not grin back. "Yes."

Beryl held back a sigh. She looked over the company about her. "Well, we all have our tasks ahead of us. Let's have second lunch, and then we'll get to work."
Paint. I saved it as a .PNG file. I've had some experience doing funny things with Paint as compared to more useful programs like Paint.Net or Photoshop because I'm a lazy jerk that doesn't like learning new things.

...And, yes-- for historical reasons, I find the notion of your Byzantine-inspired state near my Ottoman-inspired one extremely funny and fitting, and potentially dangerous. Actually, most nations on this map are nations that would probably be at odds with mine. Communists vs. Qalimeqi Kings, Atheists vs. Qalimeqi Divine Right, the clashing traditions of the Dwarves and Qalimeq...

I'm interested in seeing where this goes.
Just finished editing my application. 'Pologies for the delay. I changed the flag twice.
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