Someone remind me to stop staying up into the next day. I'm way too tired to function as I write this.
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Bio
Hello people of this website! I'm a dude, I just really enjoy playing female characters, don't ask why 'cause I don't know. I'm something of a die hard Mass Effect fan, and that's about it.
Anselmo Date 2353-08-14 Location: The Wild World, Outpost ZT-141, 'Treehouse'
A cloaked and masked figure sat atop one of the cargo crates that encompassed the edges of the convoy. They weren't about to be transported, they were merely in storage, unlike what they were taking with them. In its hands, this figure had a whetstone and a lethally sharp blade, which was idly being sharpened further. It was passing the time by quietly watching the others as they had arrived, the only sound produced by it being the regular shinking of wear being taken off a sword. That was, until, it sheathed the weapon on its back and hopped from the crate, approaching the man at the edge of the platform and speaking in a distinctly feminine voice, despite the muffling from her mask. "Commander Cross, I think we may be wasting daylight at this point." She took a brief pause to size him up properly. Jake was tall, rugged, but not hard to look at either. He pulled it off well, and his composition showed that he had little issue leading this mission. Something about him inspired confidence in others, evidently.
"I'd rather be on the road before noon, but the choice lies with you, sir. My name is Vitra Leon, by the way. Everyone calls me Spook, though," she continued, hands clasping behind her back as she looked out over the treetops. It would be a stunning sight, if she didn't know that she was also looking at at least ten different creatures that could kill any of them in an instant. Several echo finches were flitting through the branches, though, meaning that there wasn't an immediate threat in the nearby forests, anyway. She looked back up at Jake, expecting a response despite how strange she had come off as. That didn't matter to her anyway, it's hard to come off as relatable when your entire face is concealed behind a gas mask.
That, and the mirrored lenses had a way of creeping people out.
Echo finches are small, ethereal-looking birds that glow blue and seem to lack a solid body. Despite this, they are able to interact with the physical world, likely through low-level magic. They’re about the size of a human hand and are able to understand language, and often act as messengers between outposts, Anselmo, and field operatives. They’re exceptionally affectionate towards individuals they’ve bonded with and share a psychic link with them, meaning they’re always aware of their exact location. It’s not uncommon for them to relay written or verbal messages.
Average Size:
0’09”
Weapons:
Like the average bird, echo finches have talons and a beak to attack with. However, they prefer to flee when in danger.
Occultic Properties:
Yes, an echo finch can forge a psychic link to an entity to always be aware of their location.
Durability: 2/25 Speed: 21/25 Strength: 1/25 Special Properties:
Echo finches are able to understand language and effectively communicate their feelings via chirps and expressions. Their chirps seem to echo unnaturally, and they’re able to remember and repeat anything told to them when asked.
The pseudodragon is an odd creature, exhibiting intelligence uncommon in Other-touched creatures while coexisting with humans. They’re about the size of the average house cat and have tendencies very similar to them. While ownership is tightly restricted in Anselmo, they’re popular pets in outpost villages and other settlements due to their usually calm temperament. They are believed to have minor scrying and prediction abilities, as they are known to enter a trance-like state several minutes before disaster strikes. They come in a variety of colors and some even have wings.
Average Size:
3’00” length, 2’00” height
Weapons:
Pseudodragons have sharp claws on their hands/feet and opposable thumbs, meaning they are capable of, if poorly, wielding objects as weapons. Most have a breath weapon that is directly related to their scale color, though domesticated pseudodragons rarely have need of it.
Occultic Properties:
Yes, the pseudodragon is able to view the near future and decide whether or not danger is present based on what they see.
Durability: 4/25 Speed: 6/25 Strength: 2/25 Special Properties:
Pseudodragons are believed to be able to glimpse the immediate future, making them an excellent warning system for outpost villages. Once a vision is complete, domestic pseudodragons usually attempt to warn others that they’ve bonded with while wild ones will escape the coming situation.
"Our relationship is strictly business. Nothing more, nothing less."
Name:
Vitra “Spook” Leon
Age:
24
Sex:
Female
Height:
5’7” – 170cm.
Weight:
132lbs – 60kg
Role:
Anselmo Ranger
Skills:
Survival Expert - Growing up in an Outpost Village has equipped Spook with the abilities to subsist and live in the Outlands.
Concealed Weapons Expert - Spook has done extensive training with SMGs and pistols, rendering her used to their recoils and firing patterns.
Duelist - A virtuoso in swordplay, Spook is highly experienced with sharp, handheld weapons. Namely swords and knives.
Weaponry:
Monomolecular Sword – A single-edged sword, designed to prove that the blade is still a valid weapon in today's world. Theoretically, it can cut through anything. In practice, it can cut through a lot of things, but concrete is about it's limit.
Fusilaut 113 - A PDW designed after the Apocalypse, it's lightweight and internally suppressed to hide someone's presence in the field. Suppressor technology has not advanced to total silence and is still quite loud.
M2271 "Nailgun" – The workhorse of handguns, the M1911, has been reinvented following the Apocalypse. While bulkier, the M2271 has proved cost efficient to produce and beyond reliable, much like it's predecessor.
Equipment:
Traveler’s Cloak - A thick, black and yellow cloak that’s resistant to most types of weather. Provides great insulation against the cold.
Breathing Apparatus - A gas mask that covers the entire head, protecting Spook’s identity. Provides protection against harmful gasses, radiation, and whatnot.
Leatherbound Journal – A simple journal bound in brown leather, complete with a clasp on the side. It is assumed that there’s also some kind of writing implement to go with it.
Backstory:
Spook has given this as her straightest response to her history.
She was born in the outpost village of West Stonewall to a Seer of a mother and a Guardian for a father. She grew up with a rough start which made her adapt to the life of the wilderness, which explains her pension for doing exceptionally well in survival scenarios. She went to school with a small group of seven other kids, they were all really close. This was confirmed by one of the other survivors of the town, Damien Wiel. They used to go on hunts together in their teenage years. It was during one of these hunts that she was disfigured, which explains why she wears the mask. If it's as bad as she's described it, it's understandable why she wears it.
Moving on, she says she came to Anselmo following the destruction of West Stonewall by two bear-like beasts. She's described the attack in great detail. She had been washing the dishes after her family had eaten dinner as the ground started to shake. She rushed to the window to find what was essentially two giant, furry lumps coming over the horizon, and she knew immediately what was happening. She ran to grab one of the guns the family kept in the house, which ended up being the Jericho she still has to this day, found everyone, and took off running. Due to the fact that it was an outpost village, there were only two casualties in the attack, though it was still an experience for something that large to come after your livelihood. Some of the refugees left for other villages to either warn the inhabitants or find new places to live. The rest, obviously including Spook, made a pilgrimage to Anselmo and integrated into the city almost seamlessly. Most of the survivors became either Guardians or Rangers. She was sixteen at the time.
She took a job in a bakery for four years until the execution of a convicted witch by the name of Victoria Reikarn. This employment was confirmed by Syphax Aquilus, owner of the establishment, and he said he was sad to see her go. Why she chose to become a Ranger then is unknown, maybe her wanderlust had kicked in at twenty, or maybe she had a hunger to return to the outlands where she had once lived. Quite frankly, we don't care though. She's done exceptional work in the field so far, and we have every intention to hang onto her.
A note on the execution, she was just as transfixed by the loss of life as everyone else present, though she seemed oddly quiet given the atmosphere of a party.
One thing stands out in particular about a single mission, she was the lone survivor of something. All the Rangers got for a report was that something terrible descended on the group and she was powerless to stop it. She’s refused to tell more on the matter and walled herself off for about a week before she went back into the field.
Beyond this, all there is is rumors. One states that she slaughtered an entire village of Wild Ones that posed a threat to an outpost, another says that she saved part of the Port District from a pack of rabid dogs. One even says she exposed several corrupt politicians in the Civil District, and while they turned out to be taking bribes, there's no evidence connecting her to the case. One thing is for sure, though. She's seen as a paragon by the people, despite coming across as a pariah.
Wish:
To reclaim the wilderness and send the Other back to the Other.
Trauma:
Watched helplessly as her old team was killed by a terrible monster. She’s become even more silent than usual since then.
"Our relationship is strictly business. Nothing more, nothing less."
Name:
Vitra “Spook” Leon
Age:
24
Sex:
Female
Height:
5’7” – 170cm.
Weight:
132lbs – 60kg
Role:
Anselmo Ranger
Skills:
Survival Expert - Growing up in an Outpost Village has equipped Spook with the abilities to subsist and live in the Outlands.
Small Arms Expert - Pistols and PDWs are familiar in Spook's hands, and she knows them well.
Sharp Weapons Expert - Knives, swords, and the like are putty in Spook's hands.
Weaponry:
Trench Sword – A double-edged longsword with brass knuckles built into the handle. Rustic and effective.
Fusilaut 113 - A PDW designed after the Apocalypse, it's lightweight and internally suppressed to hide someone's presence in the field. Suppressor technology has not advanced to total silence and is still quite loud.
Jericho 941 – A powerful pistol, commonly referred to as a "Baby Deagle" due to its similar fire power and smaller size. This weapon has found its way into Spook’s possession.
Equipment:
Traveler’s Cloak - A thick, black and yellow cloak that’s resistant to most types of weather. Provides great insulation against the cold.
Breathing Apparatus - A gas mask that covers the entire head, protecting Spook’s identity. Provides protection against harmful gasses, radiation, and whatnot.
Leatherbound Journal – A simple journal bound in brown leather, complete with a clasp on the side. It is assumed that there’s also some kind of writing implement to go with it.
Backstory:
Spook has given this as her straightest response to her history.
She was born in the outpost village of West Stonewall to a Seer of a mother and a Guardian for a father. She grew up with a rough start which made her adapt to the life of the wilderness, which explains her pension for doing exceptionally well in survival scenarios. She went to school with a small group of seven other kids, they were all really close. This was confirmed by one of the other survivors of the town, Damien Wiel. They used to go on hunts together in their teenage years. It was during one of these hunts that she was disfigured, which explains why she wears the mask. If it's as bad as she's described it, it's understandable why she wears it.
Moving on, she says she came to Anselmo following the destruction of West Stonewall by two bear-like beasts. She's described the attack in great detail. She had been washing the dishes after her family had eaten dinner as the ground started to shake. She rushed to the window to find what was essentially two giant, furry lumps coming over the horizon, and she knew immediately what was happening. She ran to grab one of the guns the family kept in the house, which ended up being the Jericho she still has to this day, found everyone, and took off running. Due to the fact that it was an outpost village, there were only two casualties in the attack, though it was still an experience for something that large to come after your livelihood. Some of the refugees left for other villages to either warn the inhabitants or find new places to live. The rest, obviously including Spook, made a pilgrimage to Anselmo and integrated into the city almost seamlessly. Most of the survivors became either Guardians or Rangers. She was sixteen at the time.
She took a job in a bakery for four years until the execution of a convicted witch by the name of Victoria Reikarn. This employment was confirmed by Syphax Aquilus, owner of the establishment, and he said he was sad to see her go. Why she chose to become a Ranger then is unknown, maybe her wanderlust had kicked in at twenty, or maybe she had a hunger to return to the outlands where she had once lived. Quite frankly, we don't care though. She's done exceptional work in the field so far, and we have every intention to hang onto her.
A note on the execution, she was just as transfixed by the loss of life as everyone else present, though she seemed oddly quiet given the atmosphere of a party.
One thing stands out in particular about a single mission, she was the lone survivor of something. All the Rangers got for a report was that something terrible descended on the group and she was powerless to stop it. She’s refused to tell more on the matter and walled herself off for about a week before she went back into the field.
Beyond this, all there is is rumors. One states that she slaughtered an entire village of Wild Ones that posed a threat to an outpost, another says that she saved part of the Port District from a pack of rabid dogs. One even says she exposed several corrupt politicians in the Civil District, and while they turned out to be taking bribes, there's no evidence connecting her to the case. One thing is for sure, though. She's seen as a paragon by the people, despite coming across as a pariah.
Wish:
To reclaim the wilderness and send the Other back to the Other.
Trauma:
Watched helplessly as her old team was killed by a terrible monster. She’s become even more silent than usual since then.
Max, as he is called in casual conversation by those who dare, isn’t a tall or barrel-chested man as one would expect from the embodiment of Wrath. Instead, he’s a man of average height and muscled build, rough in appearance with a face that’s seen it’s fair share of losses. His hair is nearly always windswept, dark brown locks locked in place by sweat and grease, while his cheeks bear a set of sideburns kept carefully trimmed. He dresses well, most often in black vests and pants, rounded out by a fitting, dark green coat. He commonly wears a pair of black leather gloves as well.
BRAND APPEARANCE:
Maximilian’s brand resembles a crowned crow, and it is placed squarely between his shoulder blades. He believes it stands for the wrathful and predatory nature of a monarchy.
PERSONALITY:
Maximilian Vert enjoys nothing more than subjugating those beneath him, whether it be a human or a rat, he doesn’t care. His cruel nature is hidden behind a managerial facade, however, as the developing power of steam requires many hands to keep it from dying out early. He enjoys fueling discontent among his workers, giving them reasons to be outraged at each other, almost like he’s fanning the flames of a wildfire.
The embodiment of Wrath is a careful sort, never too caught up in his own desires to put himself at risk, but always unable to resist the temptation of flexing his authority. He is, however, quick to anger and more than likely the first to throw a punch in any situation.
BACKGROUND:
”I’ve followed every whisper and stepped on anyone in my path to find out what the hell happened, and still NOTHING ten years later! Not even a twinge of my memories surfacing!”
CURRENT STORY:
Maximilian had awoken on the streets of a city just starting to integrate steam power with nothing but the clothes on his back and the faint memory of his own name. Beyond that, he knew nothing of his previous life. A few short days wandering the neighborhoods rewarded him with bits of his personality coming back and a small number of scraps he had won without much thought. From one such victim of a thrashing, he heard of a number of underground boxing rings spread throughout the city, and the logical step of the amnesiac was to attend one to simply test the waters.
Nearly a year later, he had earned enough money and cracked enough skulls to establish himself as an iron-fisted individual that could put anyone in their place. Before he knew it, a textile factory swept him up and put him in charge of the entire building, with a simple order to keep the workers in line. To this day, the mere mention of his name is enough to snap the laziest man into overdrive. Recently, Max has decided to leave the city for awhile to find out more about the massive blank spot in his memory. In his place, he left a friend named Digby in charge of the factory.
WEAPON:
The Brass Hands are a pair of brass knuckles wielded by Maximilian, both simple in design and purpose. Four spiked rings are linked together that fit their owner’s hands like a glove, all held together by a stopper that fits in the palm. They appear to have been created from a solid piece of brass. They never seem to wear, no matter how much abuse they’re put through.
ABILITY:
Moxie is the trademark of Maximilian, allowing him to power through the toughest opponents given he can land a hit. With every successful strike, he hits harder and swings faster, making him a massive threat as long as he can get up to speed. As a visual side effect, the veins in his arms pulse with his heartrate, which has led him to his current coat-and-glove combination.
The massive doors to the factory’s main floor flew open with enough force to threaten the sliders they rested upon, and in came a man in a green coat, mid-rage. The doors slammed into the ends of their tracks just as he stepped beyond the threshold, the entire atmosphere of the building changing as his footfalls signalled doom for someone. One of the workers, a younger man, made the mistake of continuing a conversation with nobody.
The man in the green coat snapped his head in the sole direction of a voice, teeth grinding as he stomped towards it. The young worker, oblivious for whatever reason, turned around just in time to see his boss charging for him. ”Welcome back Mr. Hy- I mea-” He was cut off by a hand grabbing his collar and pulling him in.
”WHAT did you just call me!?” he shouted, loud enough for the entire building to be silenced, except the whirring machines.
”I-I called you Mr. Ver-” The worker was met with a forceful punch, his head jerking past as the knuckles flew into his cheek.
”Don’t lie to a man on which your sorry life depends! Now, what did you call me?” His tone dropped slightly, the question coming across this time as a threat.
”I called you M-Mr. Hyde,” the employee stammered. He was then dropped by his boss, who turned around to address everyone else in the factory.
His voice boomed as he called out to them, sounding more like a showman than a dictator. ”Boys! The very name of Maximilian Vert has been slandered to my own face! And by who? A new hire with gall! What do we do to workers that think they can get away with defacing me!?” A chorus of cheers echoed back, and a grin split the green-coated man’s face. ”That’s right! We put them in their place!”
He turned around to the offender and grabbed him by the collar again, this time dragging him out to the center of the floor, an open space of flagstone. He was tossed to the floor as the cries of a gathering crowd called for him to get on his feet. Meanwhile Maximilian shed his coat, leaving him in a vest and a pinstriped shirt. He rolled up the sleeves as he turned around just in time to watch the man get to his feet.
”Here’s how this works; you win, and I hand over management of this building to you. I win, and you get your mouth sewn shut until I decide to rip it open.” Both parties squared up for a fight, one confident in his actions and the other shaking like a leaf in the breeze.
To this day, Maximilian Vert is in charge of that textile factory, despite countless similar bets.
I give you Maximilian Vert, the guy that woke up in a steam city and decided a factory would be a fun place to work.
NAME:
Maximilian Vert
ALIAS’:
Max, Boss, Mr. Hyde
AGE:
Appears to be in his early-mid 30’s
SIN:
Wrath
HEIGHT:
5’09” - 175cm
WEIGHT:
163lbs. - 74kg
HAIR COLOR:
Dark Brown
EYE COLOR:
Green
SEX:
Male
WRITTEN APPEARANCE:
Max, as he is called in casual conversation by those who dare, isn’t a tall or barrel-chested man as one would expect from the embodiment of Wrath. Instead, he’s a man of average height and muscled build, rough in appearance with a face that’s seen it’s fair share of losses. His hair is nearly always windswept, dark brown locks locked in place by sweat and grease, while his cheeks bear a set of sideburns kept carefully trimmed. He dresses well, most often in black vests and pants, rounded out by a fitting, dark green coat. He commonly wears a pair of black leather gloves as well.
BRAND APPEARANCE:
Maximilian’s brand resembles a crowned crow, and it is placed squarely between his shoulder blades. He believes it stands for the wrathful and predatory nature of a monarchy.
PERSONALITY:
Maximilian Vert enjoys nothing more than subjugating those beneath him, whether it be a human or a rat, he doesn’t care. His cruel nature is hidden behind a managerial facade, however, as the developing power of steam requires many hands to keep it from dying out early. He enjoys fueling discontent among his workers, giving them reasons to be outraged at each other, almost like he’s fanning the flames of a wildfire.
The embodiment of Wrath is a careful sort, never too caught up in his own desires to put himself at risk, but always unable to resist the temptation of flexing his authority. He is, however, quick to anger and more than likely the first to throw a punch in any situation.
BACKGROUND:
”I’ve followed every whisper and stepped on anyone in my path to find out what the hell happened, and still NOTHING ten years later! Not even a twinge of my memories surfacing!”
CURRENT STORY:
Maximilian had awoken on the streets of a city just starting to integrate steam power with nothing but the clothes on his back and the faint memory of his own name. Beyond that, he knew nothing of his previous life. A few short days wandering the neighborhoods rewarded him with bits of his personality coming back and a small number of scraps he had won without much thought. From one such victim of a thrashing, he heard of a number of underground boxing rings spread throughout the city, and the logical step of the amnesiac was to attend one to simply test the waters.
Nearly a year later, he had earned enough money and cracked enough skulls to establish himself as an iron-fisted individual that could put anyone in their place. Before he knew it, a textile factory swept him up and put him in charge of the entire building, with a simple order to keep the workers in line. To this day, the mere mention of his name is enough to snap the laziest man into overdrive. Recently, Max has decided to leave the city for awhile to find out more about the massive blank spot in his memory. In his place, he left a friend named Digby in charge of the factory.
WEAPON:
The Brass Hands are a pair of brass knuckles wielded by Maximilian, both simple in design and purpose. Four spiked rings are linked together that fit their owner’s hands like a glove, all held together by a stopper that fits in the palm. They appear to have been created from a solid piece of brass. They never seem to wear, no matter how much abuse they’re put through.
ABILITY:
Moxie is the trademark of Maximilian, allowing him to power through the toughest opponents given he can land a hit. With every successful strike, he hits harder and swings faster, making him a massive threat as long as he can get up to speed. As a visual side effect, the veins in his arms pulse with his heartrate, which has led him to his current coat-and-glove combination.
The massive doors to the factory’s main floor flew open with enough force to threaten the sliders they rested upon, and in came a man in a green coat, mid-rage. The doors slammed into the ends of their tracks just as he stepped beyond the threshold, the entire atmosphere of the building changing as his footfalls signalled doom for someone. One of the workers, a younger man, made the mistake of continuing a conversation with nobody.
The man in the green coat snapped his head in the sole direction of a voice, teeth grinding as he stomped towards it. The young worker, oblivious for whatever reason, turned around just in time to see his boss charging for him. ”Welcome back Mr. Hy- I mea-” He was cut off by a hand grabbing his collar and pulling him in.
”WHAT did you just call me!?” he shouted, loud enough for the entire building to be silenced, except the whirring machines.
”I-I called you Mr. Ver-” The worker was met with a forceful punch, his head jerking past as the knuckles flew into his cheek.
”Don’t lie to a man on which your sorry life depends! Now, what did you call me?” His tone dropped slightly, the question coming across this time as a threat.
”I called you M-Mr. Hyde,” the employee stammered. He was then dropped by his boss, who turned around to address everyone else in the factory.
His voice boomed as he called out to them, sounding more like a showman than a dictator. ”Boys! The very name of Maximilian Vert has been slandered to my own face! And by who? A new hire with gall! What do we do to workers that think they can get away with defacing me!?” A chorus of cheers echoed back, and a grin split the green-coated man’s face. ”That’s right! We put them in their place!”
He turned around to the offender and grabbed him by the collar again, this time dragging him out to the center of the floor, an open space of flagstone. He was tossed to the floor as the cries of a gathering crowd called for him to get on his feet. Meanwhile Maximilian shed his coat, leaving him in a vest and a pinstriped shirt. He rolled up the sleeves as he turned around just in time to watch the man get to his feet.
”Here’s how this works; you win, and I hand over management of this building to you. I win, and you get your mouth sewn shut until I decide to rip it open.” Both parties squared up for a fight, one confident in his actions and the other shaking like a leaf in the breeze.
To this day, Maximilian Vert is in charge of that textile factory, despite countless similar bets.
Hello people of this website! I'm a dude, I just really enjoy playing female characters, don't ask why 'cause I don't know. I'm something of a die hard Mass Effect fan, and that's about it.
<div style="white-space:pre-wrap;">Hello people of this website! I'm a dude, I just really enjoy playing female characters, don't ask why 'cause I don't know. I'm something of a die hard Mass Effect fan, and that's about it.</div>