Avatar of Menhir
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    1. Menhir 8 yrs ago

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I was planning to wait until someone entered the castle to step in, but it looks like I might not get the chance now.
@Lmpkio @DeathXtheXTree @eemmtt @clanjos, are you guys still in for this? I'm guessing the other four guys are, since they haven't found other games yet.
Gundam is neat but I didn't really keep up on it after watching the first one since they all feel really samey. G Gundam was cool, though.

Personally for me it's a tie between Big O, the 2004 Tetsujin series, and Patlabor. Speaking of which, I hear Patlabor is getting a new movie next month so I'm pretty excited for that.
I like giant robots too. What show is your favorite?
That sure is an interesting perspective whoever you are but I'm kinda talking to Crimmy right now since he's the guy who knows what he's doing here, being the person who runs the game and all.
Are you the co-GM or something? This is an honest question here, I didn't see a listing for a co-GM in the main thread for this game.
So you're actively planning on adding power creep?
Well, it's your game I suppose.

Anyway, if Zeta is the limit, doesn't that bring Haros and the Learning Computer from original Mobile Suit Gundam (though the Haro also appeared in Zeta) into play? I mean, we could just say mine has a last-gen, more robotic type, the gmpc you're bringing in has a next-gen, more human type? That way yours is still special and impressive and I get to do my thing in the corner. Sound okay to you?
Furthermore you mention combiners aren't in play, but the Core Block System and G-Parts/G-Fighter of the original RX-78 Gundam were pretty much the same concept. I mean, assuming when you say "combiner" you're referring to a mecha formed from component machines like Getter Robo or Combattler V, rather than something like ChoRyuJin or Big Rayearth.
So I understand why that includes Layzner and OG Macross, but if you just wanted Gundam then why did you say this game was "heavily influenced" by Nadesico, Aquarion, and Grendizer? I mean, all three of those have completely ridiculous mecha (Daimajin/Denjin/Tetsujin in the former, literally everything in the latter two) who would be over the line in any scenario given the limits you've placed. You also mentioned that's it's founded on SRWOG, which is a setting that started ridiculous (black hole engines among other things) and only got sillier and went harder on the power creep as time went on. If you wanted Gundam, why didn't you just say you wanted Gundams to begin with? Just saying, it would probably help you avoid misunderstandings like this.
Name: Ruukoto
Age: Unknown, but she has a long half-life
Gender: F
Originates From: Touhou Project

Personality: Clumsy, airheaded, and possessed of a great love for cleaning, Ruukoto is a person who makes up for her lack of ability with endless enthusiasm- or at the very least tries to. That being said, she's surprisingly reliable when it comes to carrying out everyday duties, and her devotion for her master knows no bounds. Ruukoto prefers working to fighting, but will become aggressive if her master is threatened or her directives dictate.

Items They Are Carrying:
Mimi-Chan: A good friend of Ruukoto's who also happens to be a ballistic missile. She instinctively seeks out magicians, but nobody is quite sure why. She hasn't detonated in spite of Gensokyo's best efforts, so she might be a dud.

A Broom: A normal broom. Ruukoto enjoys using it, but her technique is just awful.

Assorted Cleaning Tools, A Bucket: The same as above.

Abilities:
Spellcard Battle: All residents of Gensokyo possess the ability to initiate a spellcard battle, wherin both participants lay down barrages of colorful and densely-packed lasers, bullets, and laserbullets. Commonly, these are interspersed with gimmicky themed patterns developed by the user, known as "spellcards". While completely nonlethal, the aforemented projectiles are generally extremely unpleasant to be hit by regardless of how durable the target is. Abilities, innate or otherwise, of the participants cannot be used during a spellcard battle, save for ones being used to directly effect or create their shot patterns- these types of abilities are generally restricted to spellcards. Generally, a spellcard battle goes until forfeit, though the conditions are decided upon declaration. It is important to note that new participants cannot join once a spellcard battle is initiated, and must wait until the battle has ended to make a new challenge. Bets made upon a spellcard battle are binding and must be followed through on; defaulting warrants a penalty of roughly equal value to the bet.

Talking Shit: A friendly encounter in Gensokyo is generally defined as two or more people sassing each other relentlessly shortly before escalating into a spellcard battle. As a friendly sort of person, Ruukoto has obviously developed an aptitude for both of these things, and should the need arise her taunts always hit the mark.

Ability as a Robot: Like most residents of Gensokyo, Ruukoto has a unique and ill-defined superpower. In her case, it's the ability to "do anything a robot can do".

Bio: A maid robot built by and originally belonging to Okazaki Yumemi to clean her lab and office, Ruukoto was handed off to Reimu after the latter wished for something to keep the shrine clean. Reimu, however, soon regretted this wish- Ruukoto, while very cheerful and enjoying her work, was actually pretty useless as a maid and simply made more work at the shrine with her clumsiness. Somewhere between the Dim.Dream and Scarlet Mist incidents, Reimu got sick of the poor machine and pawned her off to some grey-haired nerd for food money. And so Ruukoto sat quietly forgotten in a closet until even Gensokyo forgot her existence. Where she ended up after that, nobody really knows.

Fun Facts: None at the moment.
@BringBack1996 So is my guy kosher?
I'm no mind reader, friend.
You'll have to tell me the limits on tech in this setting and which ones you've decided to restrict or I'll never know, you see?
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