@Lyla I did give them the benefit of the doubt, which is why I pointed it out and suggested an alternative. What I'm not okay with is defense of the use of a slur, after it's been pointed out that it's a slur.
Racist language is also against the rules of the guild, just in case that wasn't clear, either.
@CheifHelmet There are a lot of pejorative words in the dictionary, but that doesn't make them okay to use. It isn't their job to cast judgement on language, just to define it.
There are a lot of other words that mean the same thing that don't carry the same negative connotations. You could literally just say "nomadic and free-spirited" if it's that important.
It's 2018 dude, casual racism isn't in style anymore. Do try to educate yourself.
@CheifHelmet head's up, "gypsy" is a racial slur. The real-world people you're thinking of are called Romani. In fantasy settings, "wanderer" is a generally acceptable term, but it's not analogous (and it shouldn't be). Don't be disrespectful.
Well that took a lot longer than I thought it would. @Lyla
Sibley Arzel
Character Summary
Name: Sibley Arzel Aliases: Sirrah Titles: Renegade Phoenix Age: 19 Place of Origin: Northpass Kingdom: Nalmor Gender: female
Physical Attributes
Eyes: Hazel Hair: Chestnut Brown Day To Day Attire: Comfortable and nondescript. Her style of dress is generally that of a poor farm girl: undyed dresses and shawls with very little decoration make it very easy for her to get lost in a crowd. The only accessory she wears regularly is a silver chainmail bracelet. Strengths: Quick, charismatic, doesn’t look like a kleptomaniac Weaknesses: Kleptomaniac, poor impulse control, doesn’t deal well with authority
Psychological Attributes
Rebellious * Free-Spirited * Chaotic * Trickster
Sexuality: Straight Relationship Status: Single Personality: Sibley is very good at convincing folks that she isn’t here to take anything not nailed down. Upon first meeting her, she has the demeanour of a poor farm girl: quiet, polite, usually won’t speak unless spoken to. Those who know her know that this isn’t the real Sibley: when she is comfortable in a group, she will speak more readily, and tends to speak her mind. She loves to laugh and make jokes, and is known to play tricks from time to time (a favourite of hers is making things disappear). She is rather impulsive, and sometimes has trouble controlling her urges. This most often gets her in trouble when combined with her lack of respect for authority. Regardless, her heart is in the right place - even if it doesn't always seem that way.
Skills
A listing of skills, such as horseback riding or cooking. Levels include novice (0.5 pt), apprentice (1 pt), journeyman (2 pt), expert (3 pt), master (4 pt), grand master (5 pt). Each character can spend 21 points & only two skills can be mastered and one grand mastered. If your character knows magic, it counts as a skill.
Stealth (Grand Master): Sibley learned from a young age how to get around without being noticed. She honed her skills even further upon her arrival in Mourom, and became a living legend after pulling off some of the biggest heists in the kingdom’s history.
Planning (Expert): During her time leading the Renegades, Sibley took it upon herself to plan the heists that financed the group. She single-handedly planned the highest-profile heists, and effectively used her associates’ skills to help pull them off. Her planning experience is largely centered around breaking-and-entering.
Leadership (Expert): Sibley founded the Renegades, and learned how to effectively lead a group because of it. It was with her direction that the group became as prominent as it did.
Sleight of Hand/Pickpocket (Master): Sibley is very good at making things disappear - a useful skill to have when you’re in the business of taking what doesn’t belong to you.
Lockpicking (Master): Sibley is skilled at getting into places where she shouldn’t be, and can easily pick most locks.
Husbandry (Apprentice): Having grown up on a farm, Sibley has a general idea of how to grow food.
Dagger Proficiency (Apprentice): Although she prefers to stay in the shadows and leave any dirty work to her associates, Sibley nonetheless knows a little about fighting with daggers. In her line of work, it’s necessary to at least know how to defend yourself.
Artifacts
A listing of acquired artifacts. Maximum of three.
Skeleton Key: An enchanted key that can open any lock, stolen from the king himself. Although she doesn’t really need it, Sibley keeps it with her, just in case.
Shrouded Boots: These black leather boots silence Sibley’s footsteps completely, making sneaking around easier. They were a gift from a fellow Renegade.
Chainmail Bracelet: A gift from her father, Sibley has been told that this bracelet makes spellcasting easier. She has no use for it, but wears it anyway, as a reminder of where she came from and why she fights.
History
"Sirrah" for TREASON AGAINST THE KING & GRAND THEFT teaching the dogs in power what fear is. and grand theft
Myth / Legend: The legend of Sirrah varies depending on who tells it. Some paint her as a hero of common men, the Renegade Phoenix, fighting injustice and dying fearlessly for the cause; others call her a traitor, and hold her up as an example of what happens when you make the mistake of betraying your kingdom. As one might imagine, there is a sharp class divide between the two stories, with the rich and powerful much more likely to vilify her.
Regardless, the basics of the story don’t change. A girl forced from her childhood home under mysterious circumstances, a thief who quickly rose to prominence by stealing from the king himself. A young leader of a failed rebellion, betrayed by one of her own and burned at the stake for her crimes.
Not much is known about her - even her true name has been lost to time. Bards call her “Sirrah”, the word once used to address those who are beneath you, because this was the name she chose for herself: as the leader of the Renegades, she used the name Sirrah exclusively as a show of dedication to the cause. Even her fellow Renegades did not know her true name. As the story goes, when she was finally arrested, the guards demanded to know who she really was; when they addressed her as sirrah, as was custom at the time, she replied that they already called her by name, and refused to answer any further.
What is known, though, is that her death was a turning point for the kingdom. Although the Renegades ultimately failed in bringing down the monarchy (a direct result of Sirrah’s death, some claim), they were successful in stopping the nobles from abusing their power. The king enacted new laws to protect the poor, and many who were responsible for previous abuses were ousted from the royal court.
Childhood: Sibley grew up on her family’s farm outside the village of Northpass. As a child, she often got into trouble, stealing from travellers and playing tricks on neighbours.
When Sibley was 13, a group of soldiers escorting two noblemen stopped in Northpass to rest for the night. As the village had no inn, the group knocked on doors and demanded safe places to sleep, threatening violence if the residents refused. Among those who were forced to cooperate was the Arzel family: they hosted one of the noblemen and his four bodyguards. The guests were rowdy and rude, drinking long into the night and making lewd comments. When they finally fell asleep, Sibley stole as much as she could from them, including weapons, and hid it in the forest behind the farm. Content with her work, she lingered in the forest until dawn.
Upon returning to the farmhouse, she heard screaming and fighting from within. The group was not pleased to find their things missing, and was quick to make good on their threats of violence. Sibley didn’t dare go inside, or even peak in the window; she simply crouched behind the farmhouse, trying her best not to be seen, as she listened to the very one-sided skirmish. She ran when she smelled smoke, and looked back just long enough to see her home slowly go up in flames.
Adulthood: Sibley immediately left Northpass and travelled south to the city of Mourom. She made an easy living for herself as a pickpocket and petty thief, bouncing from inn to inn for several months. A chance meeting at one of these inns led to her forming the Renegades, a resistance group with the goal of bringing down the monarchy and ending the systematic abuse of the lower class, with a man called Roulin. Under Sibley’s leadership, the Renegades grew in numbers and influence, and within just a few short years, they were a household name.
A large part of this success was the way that they financed themselves: using the alias “Sirrah,” Sibley organized a number of high-profile heists, stealing from members of the king’s court and, eventually, from the king himself. When the wanted posters went up, the Renegades publicly took credit, posting their own explanations and encouraging others to join them.
Sibley’s luck ran out when Roulin betrayed her. She never learned the reason, but her leading theory is that the reward for her capture was too big for him to pass up. After spending three months in the castle’s dungeon, she was publicly burned at the stake for treason. Looking out over the gathered crowd, she saw Renegades and strangers alike; and she knew that her work wasn’t in vain. Regardless of what became of her, change was coming.
Special Moments: founding the Renegades, stealing from the king, getting away with stealing from the king
Character Quote: "Welcome back, glad to see they didn't murder you. Rejoice, and - holy fuck, you're bleeding." Theme Song:Heretic Pride Aura Color: mint green Scent: the vague scent of burning wood lingers on her Anything Else: