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    1. Milieu 10 yrs ago

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I would definitely love help on getting this developed. The combat system I have in mind is pretty simple. But I like a combat system because it makes sure combat plays out nicely with the intensity kept in tact and also provides something for players to work for (equipment, level up, new abilities, better stats). Often, with no guidelines for combat, I find that the writing becomes a ploy to make their character look like fuggin samurai jack against a thousand aku-bots xD

I was thinking combat could be ruled by a couple of simple statistics:

Health: Amount of Dmg that can be sustained before KO
AP: Abilities points that can be spent on abilities

Attack: Dmg you deal per attack
Speed: Number of attacks you have
Armor: Amount of Dmg absorbed
Reflex: Number of attacks you can dodge

Abilities: Special attacks that cost AP and SP in order to use.

I'll write up an example later. Right now we need more interest.
And as far as what characters you can play, they can either be from the game, or entirely made up. I would provide the in game characters only as a platform for creation. For instance, the mercenary class, would have everything from the game(blade wielding, windmill slash, eviscerate, ect.,), however the gender and character background would be decided by whomever chooses the Mercenary. But you're more than free to play the lovable poisonous ooze leaking offensive to the olfactory Acrid xD

A screeching howl rings out through the night, a sickly ravenous call. It sends a sliver down your spine as you inch towards the camp fire, clutching that pickaxe like the Good Man's book, as if it could really save your life from the hungry beasts that prowl the plains. It's been a perpetual nightmare ever since your cargo transport crash landed on this god forsaken rock. You were just a simple miner back then. Now, you're a survivor.
The man across the fire, heaves in a slow breath. You've never seen his face, never gotten the pleasure of his name, or where he's from. He's been helping you along this hellish landscape, but you know that the man under that red muddy space suit would leave you behind in a second if you don't swing that weapon you coddle with the intent to kill. That slow draw becomes an abrupt exhalation as he grunts and shimmies closer to the flames and pulls his rifle into his lap.
"Lemurian, sounds like. Sentient and organized. Clever bastards. I discovered dem befo' I discovered you. I reckoned, since I noticed dey were intelligent, dat dey might be da peaceful type. Nod a chance patna."
He pulls up his right arm sleeve and reveals three large pink jags ascending up the length of his forearm.
"Bipedal. Agressive on sight. Reptilian. I fuckin hate reptiles." He spits and his disdain is clear to you. And the way he fingers the trigger- its like he's looking for some action. You take a moment to wonder how far he's plunged into the depths of madness, how much killing to survive will twist a man's soul like the rotted Devil himself in the Good Man's Book. "I've seen da fuggers wear armor on deir shouldas and wrists," his parlance reflects a southern upbringing, "I've even seen dem fuckin dance like hillbillies, I shit cha not patna."
Another hungry wail echoes throughout the canyon. You slide onto your side, eyeing the flames licking at the starry night sky. The burning iridescent twigs are all that's in your vision as the dancing fire begins to subdue you into a deep slumber. Your eyelids get heavy, and soon close. You only dream about the hot orange glow from the burning wood.

You're jolted awake by your companion, although the fire has been stamped out, and it's pitch black except for the bone pale moonlight spilling through columns of darkened clouds, illuminating the canyon walls.
"Ey kid, wakeup. Incomin critters," he holds out his hand with a pair of fuzzy dice in them, "Here. Found dis on our last search for da Ship. It'll help you out patna." You reach out and you tentatively pull the red fuzzy dice into your palm. Oddly enough, you instantly feel more... lucky. You stand up, your stance now becoming more confident. Or maybe you've just become used to the fight for survival. Maybe the fight is all you yearn for now. Either way. You still clutch that ragged pickaxe like it's the god-damned Goodman's Book.

It begins to Drizzle.

But the Monsoon is coming.


Alrighty. So this RP is going to be directly based off a game I'm currently obsessed with called- you guessed it- Risk of Rain. Although, playing the game won't be required to be familiar with what's going to go on here, because the game gives relatively little detail on any story or specifics, which makes it up for the grabs as far as inserting a storyline while keeping the basic elements of the game true in the RP. Here is a description of the game-

The game is set in the distant future, where space transportation is common. Space trains carry passengers and goods all across space. A particular space train, however, had some very special cargo. Through a series of unfortunate events, this space train gets shot out of orbit and crash lands on a mysterious planet.. with one survivor. Risk of Rain is a tough-as-nails action platformer with rogue-like elements created by Hopoo Games, a design team comprised of two students:

Basically, its going to be a sci-fi survival mystery RP in which I want to feature a combat system. I have't designed it yet, but I have a few ideas, rife with collectible items that are unique to the game. However, this is just an interest check to hopefully get some players. Looking for at least 3-4 to start, but definitely open to as many that want to play.
The RP will also feature the classes of the game with specific positions within the team, but this setup is tentative and definitely up for modification and change.
For now, let's just see who's interested.

Looking for active players willing to commit to collaboratively write a story. This Rp will follow Advanced guidelines.
Thank you for taking the time to look this over :P Enjoy.
I would Co-Gm, if I had the time to do so.
Well you could save them for another time. Instead of doing all rivals at once from the outset, just plan a few for the beginning, and once those arcs are resolved, you can move on to others.
At least his character will have an easy exit O.o

*Giovanni fails to escape from the fire, dies a tragic death*

Atlas: Don't look at me. I saved the priestess.
So can I post, or should I wait for my rival post? Also, just for clarification, the Planar Conflux has not opened up yet, right?
@DeadCruiser: I've sent you a PM with a link to our collab. We can pass ideas around in there if you'd like help with your post.
>DOUBLE POST< my b
Works for me. So I guess Genkai is up :P
Atlas, just a moment before had stood there in total bewilderment, staring at the entropic magic he could see through his own vision, the odd lines became sigils on his palms. Atlas wasn't even slightly educated on magical things, always being a man that preferred the simplicity of combat with grit and steel, so the symbols meant nothing to him. Bewilderment turned to confusion in the next moment as he noticed the priestess' aura flicker and fall. With the grace and speed of a cat he was at her side and caught her in his arms. However, this took his attention away from the ominous presence that wasted no time in turning the whole temple into a swirling torrent of flames.

"Atlas, take the priestess." Normally, a flippant remark would've made its way out his mouth and onto the floor for the Nobleman to pick up and shove up his... But instead a guttural groan seethed from between his teeth as Atlas pulled his sash down around his mouth in automatic reaction to protect from inhaling the smoke. It burned him that he couldn't have cut the mysterious arsonist down immediately because he had sacrificed those crucial moments to catch the priestess. He heaved her over his left shoulder, while his free hand clutched at the hilt of his blade.

That's when Vexia acted swiftly in their defense against the falling debris. The colorful auras from under her sleeves began to beam with fluorescent "light" within his sixth sense. They became distracting as Atlas noticed the magic accumulating at the point of Vince's wand as well. Like an orchestral director he manipulated some flames to create an opening. Atlas had to quit paying attention to the magic around him as it was creating a cacophony in his vision. He followed his charge's orders and bolted for the door. But like any man used to combat, he was used to multitasking, dancing on death's door with a barrage of questions within his mind trying to assess the situation. Everything about this was off. Where were the guards? Why would the priestess call them forth with some eerie message of fateful binds and then faint before the unknown arsonist had even begun assailing them with flames? The whole situation stunk of sabotage.

Before he had made it out the door, Atlas took the chance to quickly pocket the Priestess' pendant with sleight of hand. With the help of Vincent's magic he was going to get to the bottom of this. Stepping out of the opening made for them by Vincent, Atlas turned to the rest still inside, beckoning them to hurry. He could barely see their auras midst the haze of magic that permeated the air heavily. "Move quickly!"

In the back of Atlas' mind was the enigmatic group Vilicus, the question of their involvment, and if they were involved, the thirst for their leader's head on a pike.
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