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    1. Mind of Madness 11 yrs ago

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6 yrs ago
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Niltsiar Erejam:

Race: Human

Age: Over 1000+

Mana: 1250

Description: Thin wispy grey hair floats down to his shoulders framing a sickly face. Gold skin seems stretched like parchment over his bones. He has Sharp cheek bones and a pointed chin, his lips are thin but lush pink. Above all else his eyes attract the most attention of all, gold Iris with hour glass pupils that seem to peer into ones soul.

Equipment: Niltsiar wears black robes with runes etched around the hems, and hood. Pitch black pouch on his right thigh carries numerous bones to help hasten the the summoning of his minions. Three book poucheshang from the back of his belt these are the three books of Fistan, with a single word (Folori) the three books leave there pouch to follow Niltsiar wherever he goes. Finally he has a staff, the staff of Magnus, which has a dragons claw clutching a pitch black stone on top of the staff, this is his most prized possession.

Magical Abilities/Properties:

Robe: His robe has many wards of protection cast upon it over the years that protects him against a wide variety of attacks including and not limited to, explosions, fire, projectile, melee, magical attacks, etc. the wards disappear the more times he is hit with offensive attacks, or until the users mana runs out.

Staff: His staff can only be destroyed through true dragons fire, literally meaning a dragon has to breath fire down on the staff for a period of time. The staff has its own stockpile of spells that it can use with no mana costs but take time to charge up the spell. (1-2post charge) Niltsiar can also channel his magic through the staff to cast more spells at the cost of mana. The staff can levitate and follow Niltsiar while casting spells, while he uses his main hands to cast other spells.

Staffs support spells:

Float: Makes target float, weight limit is over 1000Ibs

Shield: Shields a target after a two post charge, mainly magical and melee attacks.

Gust: Creates a gale force wind similar to a hurricane of around 140Mph.

Fog: Creats a thick fog masking everyone's presence, smell and sight.

Silence: When cast it prevents spells being cast for a short duration. (Can be resisted.)

Flash: Staffs crystal balls explodes into light blinding foes.

Some of the spells can combo together like, Gust shield or Flash Gust.
Books of Fistan: Each spell in book 1 and 2 can be used three times, while book 3 can have each spell used twice.

Book one: Has numerous offensive spells within them that the user can cast in one fight.

Fireball: Summons a monstrous fireball from the book that has an explosion radius of 50ft.

Dread Vortex: Summons a 100ft tall vortex of sharp bones that follows the target around for three posts.

Necrotic pools: Summons a skull out of the book that spews acid from its maw to melt opponents, the spray ranges from 5 ft the mouth and lands with a spray of 30ft.

Guillotine: Fifteen foot long guillotines from the sky trying to impale and or cut opponent in half.

Chain Eater: Chains tipped with cackling skulls fire from the book and chase foes attempting to chain them up or latch onto there body with a poisonous bite.

BOOK 2: Has numerous shields/buffs that can be used three times in a fight.

Ribcage: Summons a titanic ribcage that protects the user against magical/projectile based attacks.

Prisma shield: Deflects oncoming melee attacks.

Dragonscale: Absorbs explosions/fire attacks.

Arcane eye: Two post buff that increases magical damage and AoE (Fireball increases from 50ft AoE to 100Ft AoE)
Sorry it is taking me so long to make his CS his is long for some reason and I don't have it saved from the old guild we might need to bump the tier to 7-8, you'll understand why and probably a good idea to make a CS that can handle close combat necromancers have ways of summoning hoards of close combat monstrosities.
Uber excited for this roleplay can't wait for all the CS and the IC to go up looking forward to this one.
Guru said
No Thanks. I'm not interested in a stat specific roleplay. I'm in it for the writing and creativity. If I wanted that, I'd go to Tabletop subforum. Let me know when you guys do something actually fun. This is a joke compared to the old Multiverse and how the Arena is usually done. No offense to you guys... just not my thing. Thanks anyways. Good luck!!!


Hey Guru, I remember you back in the old Multiverse Irish right? Kind of lurking and watching for the moment to figure out how I feel about the new Multiverse, had plenty of good times back in the old one curious about this new one at the moment.
Alright I got my character sheet up, what do you think of my character? Wouldn't mind setting up a relationship with someone if possible, not many people enjoy a crazed old dwarf for a friend.
That is fine.
Name: Ongar FallenHammer

Age: 51

Gender: Male

Race: Dwarf

Description:

Has long grey hair pulled into dreads and held by gold rings into thick dreadlocks, with a long grey bushy beard the goes down to his belly button that is tyed at the end with another gold ring. He has dull coppery eyes that have dark bags under them from many nights up drinking or forging a new blade, in turn his nose is red from drinking many bottles of spirits over the years. He has a very thick brow and strong square jaw, he stands at about four feet tall, though hard to tell under the chainmail he wear he is very built his forearms dwarf those of most humans and can heft battleaxes and swing them effortlessly from having to constantly test his newly forged weapons on training dummies. he has one scar across his mouth from Pykas and Cyrabassis which is a very obvious scar as it goes from the bottom of his left aye to the bottom right of his chin.

Skillset:

Having being raised from a young age on how to use a hammer on super heated metal, he is considered to be one of the best armor and weapon smiths even though he is drunk a good portion of time. He has skills in many weapons as he normally will take them out to test them before he sells them to customers of his forge. Though he is best suited with a mace as that was his weapon used in Pykas and Cyrabassis his father taught him that a mace is a dwarfs weapon and how to use it properly to bash an enemies skull in. He is a miner by nature as most dwarves are miners from a young age, he can spot out flaws in gems, gold, and any valuable ore presented to him. As well as spot them out in pitch darkness under a mountain.

Far Ancestry:

A long time back there was a king, king of the Dwarves his name was Durn'garn SilverHammer a mighty king he was for he had defended the lands against those who opposed his mighty mountain kingdom for many years back when Dwarves had a long life-span. His son Rungar SilverHammer betrothed an exiled Dwarf known as Dark Dwarves that were sent to the deepest parts of the mountain to stay exiled, Durn'garn opposed of this and banished his son Rungar SilverHammer out of the mountain with his wife as well. Stripping him of his last name he became Rungar FallenHammer.

Many years past Tungar FallenHammer great-grandchild of Rungar lead an army of exiled Dwarves against the mountain of Durn'garn SilverHammer, the war lasted for many years before finally Tungar FallenHammer broke the mountain gates open and stormed the throng. Tungar wielding his mace newly dubbed GateThrasher buried his mace into the crown that sat upon Durn'garn's head ending his reign. Durn'garns final breath released a curse upon the mountain making the mountain cave in upon itself keeping Tungar from ruling by killing all the dwarves apart of the bloodly war.

Character History:

Ongar raised from a young age by his father for his mother had died of unknown illness that had swept the town that they had lived upon killing a great many widowed dwarves. His father having to take care of his son which was only one when his mother had died could support them the only way he knew how, an anvil and hammer. He toke his son with him everyday to his forge which was in the center of town, when Ongar had reached the age of four his father began to teach him the art of smithing. Ongar crafted his first sword when he was six years old and quickly learned smithing from his father.

When Ongar turned ten his father showed him the ways of using a mace to defend himself of enemies the proper ways to swing a heavy weapon like his two-handed mace and how to block with it as well. Which Ongar picked up very fast for a kid of such a young age. One day the worst happened when Ongar had turned thirteen his father had sent him out to a nearby town to deliver a set of armor, when he had returned his town had been razed and burned to the ground by bandits. He found his father under his anvil his lower body crushed and a spear stuck through his shoulder, in anger Ongar roared loudly and followed the hooves of the bandits horses until he came to a camp. There were a total of seven bandits huddled around a fire keeping warm and looking over the plunder that they had scored from the Dwarf town. Ongar in raged attacked the bandits catching them off guard and procedded to bashing there faces in with his mace in an adrenaline fueled fury.

Having to leave his home behind he toke with him his father hammer and mace and joined up with a group of mercenarys in need of a smith. For many years Ongar traveled with many mercenarys groups making them some of the best weapons they had scene with the hammer his father had once used on his anvil, it wasn't until Pykas and Cyrabassis in Melazus that Ongar became familiar with true companionship as they raided and ended the life of King Pykas of Selander.

After those events Ongar continued to forge weapons and armor for his friends he had made and for those that needed his skill, people from different lands searched out the old dwarf to make and repair there armor and weapons. He toke no wife only the flask at his side and the hammer in his hand did he call his lover.

Psychological Profile:

Ongar thinks like someone who is seventy, he murmurs on how old he is at times complaining about how his bones are sore from swinging his hammer so many times or how the heat has made his skin parchment. After Pykas and Cyrabassis it got worse as it would seem that his mind had taken a shaking from the magic displayed, he is sometimes caught talking to invisible people and fearful of magic that people sometimes talk about as the scar on his face is from a magical attack during Pykas and Cyrabassis. No one believes his story of his scar only those who were with him during Pykas and Cyrabassis believes his story.

People are astounded on how much spirits Ongar can consume he didn't drink as much before Pykas and Cyrabassis but after such events it is not a surprise that a Dwarf has turned to the bottle. He is normally found at his forge pounding on metals or arguing over the rights of laborers at Dara's town center. Though at first glance he would not seem the type to care for others he has a place in his heart for those the have to work a day away to feed their family like his father did for him when he was young.

Characters Equipment:

Ognar uses a large two handed mace with many spikes pointing off of a spherical base, he wears a chainmail Hauberk with thick leather pauldrons. He also wears a pair of thick leather gloves for when he is smithing most of the time keeps the right glove off for his hammering arm but his left hands on for when he is holding the heated metal in place to hit it with his hammering arm. His greaves are plated at the knees but are mainly chainmail with a leather skirt to protect his thighs.

Titles/Holdings/Power Base:

Ognar is a legendary smithy who owns a very large shop towards the center of town, he has four apprentices that serve under him at the moment. He set his forge up to supply defenders of the city with weapons and armor to better supply them with means to defend the city against those who would seek its destruction. Thus the guard of the city look to him to repair and make them arms and armor reverently respecting anything they can get from the old dwarf.

Ognar also has a seat as the representative of the laborers of Dara and frequently speaks in their defense when taxes are inacted against them furuiously defending them, he is stubborn when it comes the the cities laborers rights and because of this laborers within the city look to Ognar for advice and respect his word when they ask for it.

Relationships:

Has no current relationships, open to any ideas for this area.
I prefer mage fighting I actually have an old character I use to use you'll have to give me a little bit of time to get Niltsiar character sheet back to order. I'd say about Tier 6-7.
I will make a character, is there an updated tier explanation? I can make a character in a short period of time I have some written down in a notebook as I prepared to join the military.
I'm in, it seems rather fun.
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