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    1. Mischief 11 yrs ago

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Please let me know if I did this properly.
Thank you. (:
Biography
Name: Soraya Birch
Age: 23
Race: Cree/French
Sex: Female
Appearance:
Soraya looks like a classic Native woman, with long, thick dark hair, tanned skin, full lips, and heavy-lidded dark eyes. Her cheekbones are fairly prominent and sharp, giving her a stern appearance. Her body is long and slender, with very lean muscle and not much for "womanly curves." She is somewhat tall for a woman, standing at 5'7".
Homeland: Canada
History: Having been raised by a Cree father and a French mother, differing cultures had always been a part of Soraya's life. From her father she learned the importance of spirituality and instinct; from her mother she learned how to stand her ground and be independent. Both cultures played vital roles in the person she became - but somehow, she always felt as though she didn't belong. But Soraya would brush it off as being caught between two very different worlds. That had to be the reason. Even when she was moved out and on her own she felt completely out of place. With her family's help she did a lot of soul searching, but to no avail. She had been working for some time in an elementary school, teaching children woodland art, outdoor knowledge and survival, some of the Cree language, and acting as a counselor to some degree. Though she loved her job, it wasn't what her soul longed for.

The only place she felt at home was in the forest surrounding her parents' house. As a child, she spent hours there, sitting amid the trees and wild undergrowth, mostly just watching the wildlife. They did not fear her. They seemed to simply accept her as a part of the forest, as the plants seemed to slowly grow towards her. The forest felt like home. Once, a great grey wolf came and sat beside her. It didn't appear to be part of a pack, surprisingly enough. It was not sickly nor old, which is typically why lone wolves exist. The wolf let Soraya rest her hand on him, and even lay her head on his shoulder. They seemed bound together in those moments they sat with each other. And when they went their separate ways, Soraya felt more lonely than she'd ever been before. Her father explained the feeling as Soraya having found her Spirit Animal. It made sense to her. At night she would sit at her bedroom window gazing at the moon, knowing that somewhere out there the wolves were howling at the same moon. She would often open her window to listen to them, her brothers and sisters of the night. She felt so left out and alone.

But then she found the note. Although the events that followed frightened her, there was also something very exciting and fulfilling about the experiences. Something inside of her spirit just clicked. Perhaps that was why she was so willing to believe the strange ravens, and carried on in her journey that she knew she was destined for. Both of her parents knew that she had been searching for something her entire life, and they would understand. She would not disclose to them what her journey was to be, but left a note for them in their home that said simply: "Kisâkihitin nôhtâwiy. Je t'aime, Maman. Always, no matter where I go."

Mechanics
Heroic Role: Scout. (If we are allowed to choose outside of the examples given). She is stealthy and silent, able to scope out places and people without being detected. She can make thorough reports on what is to be watched for and guarded against for the rest of the group.

Priority 1 Attributes: Dexterity, stamina, and perception.
Priority 2 Attributes: Strength, charisma, intelligence, quickness.
Priority 3 Attributes: Appearance and manipulation.

Primary Purview: Animal. Wolf. Fast and stealthy, a great hunter. Quiet, and strongest in a pack. Special affinity for the nighttime and the moon.
Secondary Purviews: Moon and fertility.
Tertiary Purviews: Darkness and earth.

Primary Trainings: Wilds, art, research.
Secondary Trainings Endure, heal, investigate, drive.
Tertiary Trainings: Battle, conversation, politics.

Jotunblut: Yes.

Divine Abilities
You are the child of Vidar, the silent god of the forests, fated to be the one to kill Fenrir after he eats Odin.
You have heightened senses, allowing you to hunt and track well beyond normal
You are able to speak with wolves with ease, and simpler conversations with creatures very similar to wolves, but aren't them
You find that plants will move and shift slightly around you, bending to make way for you. If you walked upon a field of grass, not a single blade would be bent by your steps. Brush and such also no longer hampers you.
When the true moon is visible to you, you may see reflected in it, the world around you.
So long as the surface you are standing on can support your weight, you may balance near perfectly on even the most unstable of surfaces.

Personal
Romance: Opt-in, I suppose.
Play style: I prefer straightforward storylines and quests, am experienced in dialogue-heavy RPs, but would like more practice in action scenes.

Signature: Mischief.
She was stretched out on her stomach, her booted feet up in the air swinging back and forth. Her chin rested on her hands and she huffed out a heavy puff of air, dramatically blowing the hair out of her face so her bright blue eyes were clear. The sigh failed to draw attention from Woody, who was wiping a glass behind the bar. Pete tried again, sighing a little bit louder this time. She saw a corner of his mouth twitch, almost breaking his face into a smile. He shut it down quickly, but Pete now knew that he was listening. "I'm boooooooored," she said, sticking her bottom lip out in a pout.

"Get off of my counter, Pete." Woody was trying to scold her, but his tone was too light to be harsh.

"I'm not on your counter, Woody." Well, she wasn't lying. Pete hovered two or three inches above the wood. "I'm above it."

Woody set down the glass he'd been holding and shot her a look, but couldn't help but grin a few seconds later. Yes, she was an annoyance, but she was so childish and lighthearted all the time that you didn't want to hurt her feelings. She hadn't been here long, only a couple of days, but already she'd made herself right at home.

Pete rolled over, away from the counter until her feet were below her and she was standing, still not on the ground. She bent her knees in a sitting position, crossing her ankles. "Tell me, Mr. Barkeep," she sighed, her blue eyes wandering the tavern distractedly. "When are they gonna give me something to do? You must be the center of all the gossip. You must know all the goings-on. This was supposed to be an adventure, but all I've been doing so far is messing around and 'training.' I'm about ready to explode!"

Woody said nothing, simply raised an eyebrow and shrugged, implying that he had nothing to say on the matter. Pete stuck out her tongue at him and let her feet fall to the floor. "Fine, I'm going to go find someone more interesting to talk to. You're no fun!"

With that, she stomped away dramatically, feigning anger at the man. She wasn't actually certain who else she could pester, but there were plenty enough people in the Guild buildings. Heck, if she had to, she'd bother one of the Companions to keep her company. Bell wasn't around today and probably wouldn't be for a while. It wasn't practical to depend on the little bird's company.

Suddenly, an idea came to Pete. Ash, the other new girl. She could hunt her down and get her to tell her a story. Pete walked up the wall to the ceiling. Walking down the hallway upside down, she pulled out her flute and began to play a happy little tune. "Oh dearest Aaaaaaaaaaashliiiiiiiiing!" she sang out.
I decided that it is probably best if Pete sticks around the Guild so that I can join up with the rest of the newbies. :D I don't want to mess up the train already rolling (oh ho ho cwutididthar). But if you don't mind Pete being a pain in Ash's neck she can assume that they're the best of friends LOL.

EDIT: Oh, Azena, is it okay to manipulate the barkeep and make him say things? Is he an NPC? (For the life of me I can't even remember his name, I only remember Paul's lol).

DOUBLE EDITS WOO: Lariia, I assumed by the history that Ash had already arrived at the Guild and that Pete knew her. If that's not A-okay, it won't be a problem to edit that little bit out. And Azena, if I can't be Woody, I AM SO SORRY. I just wanted to get something up while I have a moment and my laptop isn't dead. Please let me know if my post is okay! I won't be offended if I have to try again. (:
Additionally, here is my character sheet for everyone else's reference. (:

Full Name: Petria Darling

Alias: Pete

Age: She doesn’t actually know anymore. But I’ll tell you one thing – she’s older than she looks.

Gender: Female, of course.

Race: Well, she thinks human. What else could she possibly be?

Homeland: She never stays anywhere for long, and can't remember ever actually coming from anywhere. She's been around Germany, France, Belgium, Italy, Spain, Norway, Sweden, Ireland, the UK, etc. … She’s always felt a sense of attachment to London, England, though. She finds herself returning there often. Maybe that's where she's originally from.

Appearance:

Languages: English and conversational French. She's picked up words here and there from all the places she's been, but there's no way she can carry on a conversation with a non-English or -French speaker.

Height/Weight: She's by no means large, at a height of about 5'3" or 5'4". If I had to guess, I'd say she'd be about 110-115 lbs. She's just a wee thing. Quick, though. Very quick.

Outfit/Armor: As a wandering soul who has little care for what she wears, she doesn't own a lot of clothes. Normally you'd find her wearing dark tights on her legs, usually black. She has a long green v-neck shirt, almost a dress on her because she's so small, that she wears above these bottoms. She wears a pair of short brown boots that come just above her ankles, tied up with mismatching shoelaces. The tops of the boots fold over unevenly. She has a brown leather what-can-only-be-described-as-utility belt she wears over the green shirt that carries her various belongings and weapons. If necessary, she can hide it under a baggy and warm sweatshirt she takes with her sometimes. She also has a small brown fabric backpack that looks very worn, but loved. Perhaps most odd about Pete - or at least her belongings - is the wood flute that she always has with her.

Hunting Gear: The only thing showy about Pete is the weapons she'll carry. On a contract she will always bring her backpack to carry what she needs. However, her specialty is her throwing knives, which she stores in her belt. She has four in total, and she places two at each side. Her aim is excellent, and she often uses her skill to hustle darts players in pubs. In hand-to-hand combat, she still uses two knives (one in each hand), but these ones aren't made for throwing. She is known for being very resourceful (you have to be, living the way that she did).

Likes: Jokes, pranks, and games. Pete's a very childish and tomboyish girl, but she's a flirt and she's fairly clever. Music. Children.

Dislikes: Emotional or serious people, especially if they can't take a joke. Dresses. Pink. Responsibility, and being tethered down to one place. Being bored. Being called by her real name.

Occupation: She wandered from town to town, even country to country. Any money she needed came from playing pool, darts, or cards and winning. She's never done honest work a day in her life.

Skill Set: As said before, Pete's aim is excellent. Currently this is only put in use (weapons-wise) with her knives, but she's interested in learning other means. She's a skilled and avid flute-player, especially to a younger audience. She's clever and has played a lot of people in her lifetime, so she's good at reading people - and tricking them. Now perhaps by now I've made her out to be some sort of pervert, but Pete really isn't. She's just very childish, and has a way with children.

Magic Abilities: Gravity doesn't have much of a hold on Pete. She spends a lot more time up in the air than on the ground, and seems more comfortable that way. She isn't a fast flyer, as it is more of a floating ability than a flying one. To fly towards a destination with purpose is very much like running somewhere on the ground - it takes energy to do so. The flute music she plays has a sort of attractive quality to it, particularly to children - or childish people.

Pets/Companions: A female greenfinch named Bell. Bell comes and goes often, but always comes back. It seems like Pete and Bell can communicate, and that Pete is the only one who can understand Bell.

Personality: Mischievous, childish, impish, free-spirited, nomadic ... these are all words that can be used to describe Pete. She can also be a bit self-centered, and is not good at understanding or sympathizing with emotions or "deep" thoughts. She has a little bit of a temper, but is quickly and easily distracted so never stays mad for long or holds a grudge. She doesn't mind a bit of a scrap once in a while, being the tomboy that she is, but is typically very cheerful and light-hearted.

Background: Unfortunately for the rest of us, Pete doesn't remember ever having parents or siblings. Or any type of family, really. All she remembers is wandering, making friends, living free and carelessly. Every once in a while she'd pick up a friend or two and they'd come with her for a while, but they never stayed for long. Sooner or later they all settled down somewhere and decided that the nomadic life Pete led was not for them. It annoyed her, sure, but she was young and free and didn't need them. They could all get old and wrinkly and boring, for all she cared. She's always had Bell, though. Her most loyal friend.
At some point, Pete learned that there were all kinds of things that went bump in the night. They frightened her, but being the fiercely independent girl she was and is, she learned how to avoid them or defend herself if she had to. The encounters were few and far between.
When she was found out and "debriefed" by the people that the Kingdom Guild sent for her, she picked her teeth with one of her knives and thought for all of ten seconds. It all just sounded like another exciting adventure. Pete always, always leaped at the chance for an adventure. Always. However, as more time passes, she will become restless and anxious to go. She hates staying in one place for long.
Actually in English, "Miss" means unmarried, and "Ms." means undisclosed. (:
Hmm, I'd like to give this a try. I may need a little more guidance when the time comes (I'm a learn-as-I-do type) but I think I get the idea.
Needlenose's Grin
My first time trying out a horror poem. Let me know what you think, if you think anything of it. The pacing is a little off in some spots, I know, but I kind of like this piece. It was fun.


This is an interesting concept.

Mechanically-speaking, is this going to be a game where we are given choices and that is what our post declares? Which choice we make? Or how exactly do you want this to be played?
I just PMed you my character sheet. (:

EDIT: Oh, and just so you know, I have read through the initial OOC (the original post laying out The Guide and everything else). Just not all the in-between pages.
Umm, hi! (:

Just a random passerby who was wondering if you were still looking for more people to join in. I've read through the IC, but not the OOC ... there are far too many posts in here for that.

If the RP is still open, I am thinking up a Peter Pan descendant, but a girl. As far as magic goes, would it be too much to say she can fly? Er, well, not fly, per se, but more along the lines of ... float? I haven't quite grasped the limitations you are putting on the magic of this RP and just need a little clarification.

Thanks! (:
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