Sara Maxine Fawcett“
I don't always get shot at, but when I do...the shooter's gonna eat dirt.”
Age23
AppearanceSara is a tall, leggy female human with blonde hair, piercing royal blue eyes, and enough of an ego to take up three parsecs. Her fair skin is to her detriment as, without proper protection, her skin burns easily when exposed to harsh sunlight. Blessed with a teardrop face and a button nose, Sara is quite the distraction to both males and females alike.
Her gait is vaguely catlike. Whether she is preparing to attack or just plain tired, it's not uncommon to see her crouching at the knees, hands on or hovering over her kneecaps. Sara is able to run for long distances without tiring, though sprinting is much more taxing for someone with her high center of gravity.
She has a crescent-shaped scar on the back of her hand when another slave of the Venusian don went insane and bit her. As a result, her left hand has always been slightly weaker than her right. Thanks to Lunarian upbringing, as well as her dad's profession, dressing to the nines (and eights) is like breathing to her. It is completely natural for her to be seen wearing combat skirts and the like.
TraitsSara is a weapons and security specialist. She knows how to batten down the hatches and "shoot the galdurn varmints." She's fairly dexterous with her hands, a needed skill for someone who cares for guns like they're her own children. A hardy runner, not many people have Sara's stamina at a brisk jog. Sara is loyal to whoever pays her, which happens to be the Magnitude's captain as of these past couple years. Another trait of hers is, however naively, sticking up for any obvious injustice or atrocity committed before her eyes. This can be disastrous given her trigger-happy personality.
Personality:Despite her Lunarian fashion sense and smashing good looks, life has not been entirely easy for young Sara. As such, she's turned into quite the tomboy, becoming a weapons specialist. With that responsibility comes a certain amount of ego and pride at being able to bullseye a common street rat from thirty meters with a bloody handgun. Sara is arrogant to a fault; her hubris always causing her to butt heads with people when she wants her way on something.
In contrast to being relatively quick to anger and super prideful, underneath it all, Sara is fun-loving and, on RARE occasion, lets the other three occupants of the
Absolute Magnitude see her lighter side. Despite any harsh words she might bark without warning, she loves the rest of her crew currently and thinks they work well together.
Likes: -
Absolute Magnitude, she thinks it's a nice ship for its price range and especially likes its shipboard weaponry.
- Being waited on
- Attention
- Combat (shooting and kicking mostly)
- Guns
- Power
- Trying on new clothes, though she'll be extremely xenophobic if aliens are encountered
- Playing Gandolball. (A gandolball is an elastic glass sphere that cages a poisonous gas. TY
@oakman ^.^)
Dislikes- Inaction (she's very impulsive)
- Feeling awkward/weak
- Tattoos / body art (is okay with piercings though)
- Mushy-mushy crap
- People who waste time and/or opportunities (could be inaction-related or about drugs/liquor)
Past:Sara was born on Luna (the moon obviously) to Gregory Fawcett and Luxana King-Fawcett. Until she was 11, she had a perfectly happy and normal childhood. That is when excrement hit the fan. Sara's father was a wealthy Chief Operating Officer for a mega-chain of clothing stores spanning the colonized Milky Way called Regalia. He also happened to be partaking in some disreputable business activities on the side with a mafia-of-sorts on Venus through which he was profiting immensely. As these activities tend to go, the mafia in question began demanding more and more resources of Gregory and his company. When he finally became more of a hassle than help, they put a large bounty on his head.
Gregory, who was negotiating the opening of a Regalia store on Saturn at the time he heard of the bounty, dropped everything and rushed back to his Lunar home where only child Sara and mama Luxana waited. It took him (appropriate amount of time) to reach home, but much to his dismay, he found that Lux lay dead on the floor, her throat cut. Sara was hiding in the house's attic, clearly a victim of PTSD, and she didn't speak for a week despite every attempt by her father to coax her out of her hidey-hole.
So began the chase, where Gregory took his daughter and fled on their luxury shuttlecraft from planet to planet, all the while avoiding Venus like the plague. During these formative four years, Sara grew into a capable young woman at an early age. After a close call on the moon of Europa where the Venusian's bounty hunters shot at them, Greg taught his daughter to shoot a handgun. Sara took to guns like white on rice, learning to clean and disassemble a rifle in under a minute, then have it reassembled in another minute. Her first rifle came as a sixteenth birthday present from her dad at a black market on Io.
Without a source of reliable income having quit Regalia, Sara and her father had to resort to conning people out of their money. Some of the schemes they worked up were so outrageous and transparent that they failed, but most of them worked with varying degrees of success. A strange bond developed between father and daughter. One of Sara's favorite memories of her father was him telling her, "If you know all the cons, you'll never be a sucker!"
As it turned out, those words would come back to bite Gregory. When Sara was seventeen, she and her father were scheduled to meet with a potential "buyer" of a small deep space fuel depot located between Jupiter and Mars. Little did they know until it was too late that their client was actually the don of the Venusian mafia himself. They were trapped within minutes, bound and gagged and led back to Venus at gunpoint the whole way.
Once on Venus, both of them were severely mistreated mafia prisoners, sold into slavery to be "bought" by none other than the don himself. He instantly set the father to grueling work in one of the Venusian underground rice paddies with long hours and meager rations. He kept post-adolescent Sara as a personal concubine, whoring her out against her will in fancy dresses and makeup to make "business" contacts at high-end parties that he would not otherwise have had access to. With the looming threat of her father's death, Sara was forced to obey the don's wishes and experience a whole new kind of horror. As a result, Sara became very prickly, distant and tough emotionally and physically. Most of the time she managed to defend herself when a client asked for her hand in bed, but there were a handful of times where she was overpowered and overcome with rage and grief. She vowed to herself if she EVER got out of this shithole loop, she would do well for herself.
After four years of this indentured servitude, Sara met the captain of the
Absolute Magnitude who took pity on her after she saved his life at a dinner party by stabbing his would-be assassin in the eye with a fork and "bought" her away from the don. He couldn't buy away her father, but that's because neither Sara nor the don bothered telling him. She had long since assumed her father was dead one way or another. In the ensuing firefight to escape the dinner party turned madhouse, Sara had shown off her accuracy with a small blaster and the captain's eyes got wide as saucers to see this woman in a fancy dress shooting with so much precision.
As a result, roughly three years later, Sara works security under Poole for her beloved ship. Any who threaten their tight-knit group are filled with lead.
Shortly after being invited by Captain Poole to join the crew of the
Magnitude. Sara manages to get her hot little hands on a quarterstaff from a weapons' merchant at one of their ports-of-call on Mars. It's a lightweight weapon, suitable for her minimal upper-body strength, flexible wood with a comfortable grip in the middle, short sharp blades on either end. She keeps this slung over her back most days.
StrengthsCombat Skills:- Masterful use of sniper rifles, regular unscoped rifles, shotguns, pistols, and spaceship turrets. Is still learning, and not that good with, remote-operated shipboard cannons (controlled from a cockpit, etc.)
- Has one hell of a roundhouse kick (prefers clawing/scratching/slapping to direct fisticuffs if the need arises).
- Being extremely resourceful while in combat, using terrain and certain objects to her advantage.
- Uses a quarterstaff for melee attacks. Quarterstaffs don't necessarily hit that hard, but they are mainly used by dexterous individuals with lightning reflexes. By no means is she close to mastery of the weapon yet.
Social Skills:- Extremely intimidating to outsiders (not so much to her fellow shipmates who are used to it)
- Could potentially seduce people with her beauty, but it's a very sore subject from her days as a concubine. If the captain asked her to, she would probably break his jaw.
Other Skills:- She speaks the language of Saturn, Titanean, fluently and can translate.
- Advanced knowledge of Space Combat and ground combat jargon.
- Sara is currently attempting to master use of a Japanese katana (see history)
Bed Skills:- If she isn't on top, she will find a way. Weaknesses- Arrogant to the EXTREME (can lead to overconfidence in herself and the severe underestimation of others)
- Despite being good with guns, her upper body strength is lacking
- Fear of snakes and spiders
- Allergic to peanuts
- Can be easily thrown off-balance emotionally if she lets someone get too close (which leads to her being distracted from a job at hand and thus, carelessness).
- She's not the most diplomatic person, and is very trigger happy.