• Last Seen: MIA
  • Joined: 10 yrs ago
  • Posts: 518 (0.14 / day)
  • VMs: 0
  • Username history
    1. MisuChan 10 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

maybe subconsciously.

But as for me being like "OMG LETS DO IT!" no. i just kinda put letters together until I find a name I like. I was like 'Feng" no, "Kara" no, and so on. I know it's a Japanese name though, a jpop star name. Maybe that's where it came from. I used to listen to jpop in high school.
Okay, Ryonara, after the characters are up, we can discuss.
First Forum character made in over 2 years and it's loved. I feel amazing.

Why can't there be more than one bender for each?
Well yaaaa! I just meant is anyone wanted to plot or talking about it for the future.
Yeah,

Anyone wanna make a kingdom together? xD
Alright, that makes sense, I like it. very interested. I've always wanted to do something like this.
Ryonara said
I like this idea, us as Beta Testers creating guilds that eventually flourish into nations. Sort of like in 1/2 Prince.


Thank you! xD I tend to be very creative.

And alright. So our In game character wouldn't really have a background, they would just be created out of thin air, like many no storyline characters in say non campaign game modes?
Airi!
Name: Airi
Age: 19
Nationality: Northern Water Tribe
Affinity: Waterbending, Healing (With age, blood bending)
Occupation: Travelor/healer
Advantages:
--heightened Senses: Slowly losing her ability to see, her ability to hear is growing stronger.

--Fast: Very fast runner, so fast that she can run on water with very little help from her bending.

--Fighting: She is a very good fighter. She spend 5 years training in 3 major areas of the world. Western Air Temple, Fire Nation, ba Sing Se and of course the Northern Water Temple.

Disadvantages:
--Cocky: Airi is very cocky and egotistical which causes her not to have very many friends.

--injury: When training at the air temple, she fell from one of the alters and injured her wrist and shoulder, even though years past, sometimes she loses felling and motion in her right arm, causing her bending to become faulty.

--Inner struggle: She isn't justice, but she isn't bad either, she fall in between. She never had friends so she doesn't know loyalty well.

Personality: Upon first meet she seems cold, giving off a feel of badassery. She doesn't get scared of losing her life and she always takes a challenge, even if she knows she will lose. Airi gets very cocky and it often lands her in a fight. Despite the fact she is rather mean, she will help someone in need, using her healing powers if she is needed. She does no respect someone due to their rank, but more of due to their self control and power. Those she has trained with have gained the most respect from her.

History: Born to a healing mother and a father who protected his kingdom, she never really had a hard life. She learned how to heal, her mom being one of the best in the kingdom. The thing is, when staying with a family friend, her parents when to travel, and never came back. This killed her, only being 12 years old, she thought they had abandoned. Enraged, she left the kingdom on her own and started to travel.

Many days passed and she had no food.She thought she was going to die in the boat she was in, but as she gave up hope, she stumbled upon the Western Air temple, where she docked. At first, she was not exactly welcomed, but showing her dedication to learning the arts of every kingdom fighting style, she was accepted. Ever since the great war of Avatar Aang, things had been significantly better, people were also kinder. Spending out her days in Western Air Temple, she trained for two years, learning the fighting style and even incorporating some of her own water bending into the moves.
On a tragic day, when she was training, there was a minor earth quake of some sort, which sent her flying off of an alter. Unable to land herself like most air benders could, she fell and landed on her arm, injuring it. She was unable to bend for 3 months, in which time, she spent taking care of little kids and the bison that living in the Temple.

Next, she traveled out again until she stumbled upon the Fire Nation. Not exactly the place she wanted to say she was a water bender, she kept it a secret, making up some story that she was injured when she was little and that made it so she had no bending. She enrolled in a class of basic fire bending fighting (Without the firebending) and lived out her days there for almost 6 months. One day, she was caught by a classmate using water bending, and when confronted, she fled the country.

This lead her to Ba Sing Se, a place that had been known of much peace. She made a home there, working as a delivery woman for one of the messenger companies. In Ba Sing Se she could be open about her Water Bending to some, but not everyone. She confronted a Earth Bending teacher, saying she wanted to learn in the ways of a Earth Bending fighter. He challenged her, if she could stand her ground against him for 5 minutes, he would train her. A thus, they fought, her holding her ground for 5 minutes and about 43 seconds before getting knocked down. He was impressed and agreed to train her, but only if she agreed to do something for him. You see, his son was very ill and the hospitals in Ba Sing Se couldn't help, but she could. She could use her healing as a water bender to try and save him. Dedicating 2 hours a day to healing him, she spend 3 training with him and the rest working and sleeping. Eventually, as the healing went on, he learned to walk, something he hadn't been able to do since he had become ill. Her instructor was amazed at this, she was healing him, but many people did not like it. They set out a trap where they captured the girl and threw her into the prison without a soul knowing. She stayed in that prison for almost 6 months, in which the boy died from his illness and the instructor was outraged. After the death of his son, he broke Airi out of prison (After finding out she was there) and helped her escape, dying from sang benders who were working for an elite group in the process.

In present day, she still roams, eating mostly fish and not staying in one place for very long. Stumbling upon an abandoned air temple, she spends a lot of her time there, taking on a pet winged lemur she had run into there. Often times she travels, but always uses that temple as a place to rest and hide when she needed a break.
This strikes me as very Minecraft-y

So how about you allow people to make "Kingdoms" within the game, (Maybe up to 4 altogether) and if someone wants to join someones kindgom in the game, they can fill out a separate smaller form.

And yeah, I figured that out after I actually read. I just woke up from a nap. xD

Also, shouldn't the character in the game and our character for the role play get separate bios?
What's Viking mean?
© 2007-2024
BBCode Cheatsheet