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  • Old Guild Username: MMGiru
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    1. MMGiru 11 yrs ago

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If ever I happen to disappear, it's my own issues at play.

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Oh my: lots'a responses. I promise I'll get back to everyone, and we'll all talk metaphorical shop. ^_^ Wander and HylianRose: I'll PM you two, if you don't mind. This thread could get outta hand otherwise. :P
### Hey all! Temporarily Closed; plenty of replies from an active community ^_^ Hello, RPGuild's 1x1 players! It's been a while since I visited the site last, but it does seem to still be populated by a number of the same folk, and certainly the same sorts. I have made some good friends and had some good RPs from the 1x1 section especially, and now seems a time to get back into the swing of things, and indeed post my first 1x1 Interest Check. So, on to the meat of this: I'm looking for a long-ish-term RP with a person who's chill. The genre is not especially restrictive; I'm down with scifi, fantasy, or realism, as well as drama, comedy, and Ze Romance. Fandoms are entirely welcome, and I'll list some, but original plots are totally coo' and welcome. We can work out the latter, if anyone happens to read to the end of this. :P So, before fandoms and such, let's go over what to expect from me, and what I'd like out of a partner. - I'm 22 (good fuck, that's dismaying) and a straight male, and that's what I gravitate towards playing as a primary, but I'm down with some fem; especially as NPC. - Accordingly, I'd prefer any 1x1 romance to be with lady PCs, but hey: it's well known there's plenty of other gender dynamics that prompt feely-feels. - I do want a player for romance to be above 18. Doesn't mean we're gonna get into the gritty details of fucking; I just want to ensure some tiny measure of maturity, for my own sake. Apologies to all those below that line. - I'm a native English speaker, and pretty decent with the language. Prospective partners needn't be native English speakers, but we've gotta be able to understand each other, right? ^_^ - Following the last point is quality and quantity. I value the former, and I'm not gonna ask for anything in particular regarding the latter, aside from that ever-stated piece of common sense: no one-liners. Because seriously. - As far as frequency goes, I'll say you'd wanna be prepared for a response a day or every other day minimum, and I'd like to see a similar minimum, but I understand shit comes up. The one thing I'd *really* like in this sphere is for you to let me know if you're busy for a few days, or if you're losing interest. - Finally, let's be cool. It's entirely possible I'll blab/complain about my life in the physical plane, but I can also not, if you'd prefer. Similarly, I don't mind if you wanna talk about your equivalent. I'd like to find a friend, beyond just an RP partner. --- H'ooooookay; that was longer than I'd planned it to be. On to the less tense bit, to list fandoms and plot ideas! The former will be **bolded**, the latter *italicized*. --- - **Harry Potter** The big fandom. I'm down with whatever era/setting, and many plots, including time travel, school years, and adult wizarding/witching issues. I'd prefer OCs, with canon characters as NPCs. - **Naruto** I've barely had any play in this fandom, and there's a decent amount I find silly about it, but I do find a lot of it really fascinating. Throw plots at me. Wars? Espionage? Bodyguards? Students? It's got it all. We can throw around canon or OC as desired. - **Doctor Who** Know beforehand that I have some seriously mixed feels on the Whoniverse. I like it enough that I want it to be much better than it is, and simultaneously am disappointed it isn't what I feel it has a responsibility to be. For this one, OCs, aside from original regenerations of canon Time Lords-- who would I guess be semi-OCs? - **Pokemon** There's really not a lot for me to say 'no' to in this fandom, aside from Ash. Adventure? Government versus sport of the League system? Geopolitics, terrorism, the supernatural, and scifi/fantasy ecology? This is a long-standing fandom for me. - **Fallout** Another fandom I can't complain about. There's a ravaged continent we can explore, and we can invent the factions and landmarks of a given setting as we go. - **Firefly** The Verse is a big place, and the galaxy this inestimable show takes place in is good fun. There's laws to break, deals to make, and survival to take. - *Trapped in an MMO (or similar)* There's a number of stories to this effect, especially well-displayed in anime and manga. We can work out details if you're interested. - *Historical Fiction* I admittedly have a special sentiment for the stories of US history, which is a bit odd, given the genocide and war that effectively comprises North America since Europe banished or employed people there. Still: it's quite rich, and broad. - *Zombehs* Not a lot to be said here. I like me some zombies, whether they be the various forms of L4D style, the slow or fast infected, or the legitimately undead. Anyone wanna chart the collapse and subsequent faint, ugly hope of humanity? - *Neighbors* They needn't be technically neighbors, but people who've known each other their whole lives. Are they friends? Do they loathe each other? Regardless of how they are familiar, some change in dynamic sets a plot off. Forced to work together? One of them sick? A relative gone? A crime committed? One splits a lottery for safety's sake? I'm open to all manner of ideas and variations on this, as it's pretty broad. As I've said, I'm open to all manner of other ideas you've got, assuming a 'you' pops up here, after all that written above. I'll be totally honest and dismiss them if I'm not feeling it. :P I can be contacted on this thread, through PM, or on my easy-to-find Skype, and I can play in any of those environs, or in a Google Doc. If the latter, we can work out logistics. Here's hoping anyone is interested.
Super interested.

What sort of powers are going on in this? I'd love to use my favorite, but dunno if it'd fit the setting. : P
Well there's three so far, which the casual observer will note is more than just my one.
It should be cool to have Batman in the RP. Backstory's also more succinct than I could make mine. :P

Being unable to delete posts is awkward.
Alright. Well, I procrastinated a bit, but a legit OOC post with my example CS (save image) can be found hereabouts.

Additionally, I amended the CS to include an 'Age' category, because I forgot that somewhat.
Appearance: (I'll deal with this when I have a decent screenshot)
Name: Pale-Scales
Gender: Male
Race: Argonian
Age: 31
Birthsign: Atronarch; Skyrim effects

Personality: While often quiet, Pale-Scales is not impersonal, and enjoys talking to anyone with something interesting to say. He enjoys dispensing knowledge, but has little patience for perceived stupidity. While not of an especially firm moral compass, Pale-Scales holds consent in the highest degree, and dislikes lies as a result, seeing them as a breach of consent.



Skills: Pale-Scales is an accomplished battlemage, typically donning Heavy Armor and slinging Destruction magic from behind a Blocking shield, though he also has some skill with One-Handed Blades. Additionally, he's trained in Mysticism and Restoration to a lesser extent, and keeps himself in fairly good, Athletic shape. A particular talent of Pale-Scales' is in absorbing magical attacks, and using a shield as a siphon to this end. If he were to bash an enemy with a shield, he may even steal some magicka.

Equipment: A full set of Dwarven armor save the helmet, which he couldn't wear if he tried. As yet, he hasn't had the opportunity to enchant anything other than his cuirass, which grants him some measure of extra magicka reserves.


Given the magnitude, knowledge of the Wild Hunt has remained amazingly obscure in most of Tamriel. The phrase being applied to Hircine's event is only a misnomer, attached to the Daedric romps out of ignorance. The proper object of the phrase refers to something which takes place within Mundus; Valenwood of Tamriel, more specifically.

In the Dawn Era, when Mundus was new, legends hold that Yffre sang the creation of forest, and shaped elves in the same way, tasking their newly stable selves to live in and protect this Green. In exchange for their forms, it is said, Yffre left the Bosmer -- for that is who practice this faith -- with the ability to shapeshift, but only once, chaotically, and permanently. This became a Bosmeri weapon, for the direst crisis, darkest retribution, or deepest madness.

The Wild Hunt, as this ritual is called, has only three instances in recorded history, the most recent being in 3E 397, a few years before the Eternal Champion cast Jagar Tharn from his stolen throne. Regardless of that infrequency, Valenwood Bosmer eat only meat, and those in the more remote parts of the forest still hold to the old edict that one must eat whatever one kills, no matter what or whom.

In 4E 216, Tamriel is openly peaceful, various attempted revolutions in Skyrim aside. The Empire remains effectively in control of the continent, with the Aldmeri Dominion overseeing its every decision. In lands with people more subtle than the typical Nord, however, things are more tense than the surface suggests. While more tolerant of other mer than men, the Thalmor’s xenophobia does extend to religious and cultural practices of the non-Aldmeri cultures. The agents not in Skyrim make an effort to do away with local cultures, some more quietly than others.

While the Dragonborn did their job years before, the World-Eater had resurrected many of his kind in the time he had. Some still roam Tamriel, and maybe even distant continents. They are varied in wants and agendas, but less so in power, which is typically monumental. Sometimes, mercenary groups are hired to remove a wyrm that has placed itself inconveniently. As a result, the old practice of adventuring has seen a recent swell, the young feeling that something like a bear or troll is decent enough training for dragons. The resultant increase in adventuring death tolls may or may not be of a higher percentage than before the wyrms’ resurgence; a matter for scholars in future decades.

Recently though, in the southern reaches of Cyrodiil, word has come of monsters previously unknown. No two are the same, according to the rumours, but they are each exceptionally competent as regards killing. Trade routes are disrupted, and in one instance, a village has simply blinked out overnight, inhabitants missing. The better-informed will know that these events are not isolated to that part of Cyrodiil, but also occurring in northern Valenwood and western Elsweyr. Still, it’s only a very few who have come to the conclusion that this could be the result of a Wild Hunt, but for even they, the purpose is unknown.

In a Skingrad inn, a very small party of mages from the Synod is balancing a meager budget with the allure of adventure to hire mercenaries of varying utility. They intend to move south and investigate the village which became a ghost town overnight. Unbeknownst to them, this quest will take them to the other nearby regions of Tamriel, and will have far-reaching consequences. Valenwood itself -- as some know -- is a place alien to most other regions. In the great forests, large ape people praise and emulate the Altmer as models of culture, and the Bosmer live atop trees so large as to serve for cities, which slowly walk across the region.



Essentially, the plot is about finding out why this Wild Hunt went down, as well as dealing with the consequences, which include crazy monsters. The Dragonborn beat Alduin, but ostensibly took no part in Skyrim's civil war, which fizzled around in various, differently-named guerrilla factions. The guild quests of that game -- Companions, Thieves, College, Brotherhood -- were all completed, but may have been done by either the Dragonborn or someone else, which we can decide later.

We'll start in Cyridiil, but hopefully branch out into Valenwood and Elsweyr, because they're both super interesting.

As Elder Scrolls PCs are hardy folk in one way or another, one feature it'd be nifty to have is for the ‘party’ to be split on a regular basis, allowing for different quests to take place simultaneously, including some solo ventures. Ideally, at some point everyone can co-GM, and run quests for fellow players, but I don’t know how much plotting we wanna do in public, because that weighs on immersion in a big way, so the logistics may take a bit of time to think up. Or just s’more experienced players/GMs to help give advice. That’d be nice regardless.

Character-wise, we're looking for experienced people. For a Skyrim analogue -- haven't played earlier games in some time now -- think level 20 as our starting point. That'll make them vastly superior to average folk, but still with plenty of room for improvement. While observing the laws of the Elder Scrolls world, this won’t be a particularly mechanical game.

As far as the actual writing level goes, our principal wishes are that people with workable grammar apply, and that they proofread their replies. That second bit makes more difference than one might realize, and poor grammar musses immersion. Length is not so much a concern as content. Acknowledge what other players have written -- as best the situation allows -- and move the plot forward. If you can do that with two paragraphs, great, but it typically takes rather more.

In RPGuild terminology, I think [High-Cas]+ would be about where this is aimed, as we don't want to exclude people who're intimidated by the Advanced section.



Appearance: (An especially good place for a screenshot, but you may use text if you prefer. Think standard equipment, body shape, distinguishing features, et cetera)
Name: (Feel free to just employ a nickname here)
Gender: (Yep)
Age: (Use age by appearance if your character is secretly undead -- a la vampirism -- but specify either to a GM or publicly actual age)
Race: (Use your discretion to publicly specify werewolves or vampires, but tell a GM if you are)
Birthsign: (Your discretion as to whether you get the appropriate power, and which variant of it)
Personality: (This is especially difficult to know before you actually play the character, but try to establish a theme)
Backstory: (We’ll want to see some detail, but you don’t need a novel. Give an idea of where they learned their skills and got their equipment, what their motivations are, who they care about, and how well known they are; shit like that)
Skills: (Draw from any canon skills, and feel free to make extrapolations such as melee with wizards staves, thrown weapons with telekinetic guidance, charming or menacing glamours on armor, or whatever)
Equipment: (These are gonna be hardier, more experienced folk, so more in the Dwarven and Orcish range than either Iron or Daedric, for example)
Alright, well, we've got three people from the interest check so far, Mirth and myself, one guy who I believe I've successfully roped into it, and possibly another person, who I'm unsure about.

I don't know when we wanna put up an OOC thread for this, but I should have more time tomorrow.
I feel like someone's been watching zefrank videos.

Also, as portals can be pretty OP, mechanically, I'd probably make the secondary ability for that power just be finer control over the portals.
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